[URL=http://bit.ly/eBLp9i][IMG]http://img5.imageshack.us/img5/6443/coderr.gif[/img][/URL]
[URL=http://bit.ly/eBLp9i][IMG]http://img214.imageshack.us/img214/3029/mapper.gif[/img][/URL]
[URL=http://bit.ly/eBLp9i][IMG]http://img403.imageshack.us/img403/8717/modeller.gif[/img][/URL]
[URL=http://bit.ly/eBLp9i][IMG]http://img24.imageshack.us/img24/4697/soundman.gif[/img][/URL]
I'll help map if you want but don't just ignore this project after a few weeks like the other ones:L
Not sure if you want, but I might be able to find Ocarina of Time Sound Samples, and compose some 'custom' music.
That's really all I can do :c
Still want to be a project somehow.
Fuck yus
You're in
Heyas, I checked out the SVN and looked over the code... Really not much to it so far lol. Although it seems like it could be pretty interesting.
At the moment though there appears to be no actual game play design, just a tiny base to work from. From a code perspective I believe it would be wise to start out with a solid game play design and work from there.
I would perhaps be interested in writing some Lua for it, IF and only IF the community will help come up with a solid game play design that will actually be fun and addictive. Like any Zelda should be. ;)
So let's hear some good ideas!
-Minic
So the first step would be to brainstorm different ideas for the project, right?
This is basically a MMORPG for the Zelda World.
My only concern is that every team that tried to do one of these is that they usually hit some sort of roadblock, or don't have enough time to devote to the project.
I don't really know anything I could help with here,
but for the base concept idea, it could be something similar to UnderDone or whatever it was called.
I would be more than grateful to help with the mapping part of it. Sorry that i dont know how to code or anything like that ):
In the future i'll teach my self how to code.
Ummm, if you have played the n64 OOC, does the starting map seem good as a starter? :)Like Kokiri Village?
PM me google account
Like Kokiri Village?
(http://media.giantbomb.com/uploads/0/5234/282277-kokiri_village12_large.png)
Cake do you do player models ? And yah thanks bro I'll add when I get home
The player models currently have no anims and I can't find any tuts on conversions
I have an idea for the wolf attack/jump, will post it later
well shit. the only way that i can help you guys is to be the one standing in the back being excited
Voice actor?
Shit. I cant work them :C
I can attempt to add bones to them but there is no-way to change the default source 3rd person animations.
For that wolf attack/jump thingy, I could read-up on view models and create the same effect like it will show your hands moving for those moves and such. But i dont know about the lua. You gotta get your lua scripture to do that.
Okay, this is news to me, but the N64 ran Midi's.
Which is great, because now I can just rip samples from it.
I can start working on ambient tracks and such either tonight, or tomorrow.
I'll also compile some wolf sounds (howling, attacking, ambient, warnings, ect)
And my weekend goal is to model some world model zelda weapons.
Maybe you should contact the original creator. He might be able to help a bit. also just let him know his gamemode has been revived.
Also I would like to try some mapping, if there is still space.
Voice acting too, if it is needed.
yeah I need to somehow use a ragdoll as a playermodel
I'll do teh lua shit or whoever works on that :)
okay dude :D
and source can't tell if an attack misses so Nope
:cake:
ronondex@gmail.com
yeap every slot is open to around 5 people
cheese care to map hyrule field with day/night versions?
day is free roam
night is with npc_monster1 etc
Sure, I'm still a beginner at mapping. Hyrule field seems simple:D
:D
I contacted ronon via FP I don't know if I said that here
also my ideas:
-snip-
I understoon about 0% of what you just tried to tell me LOL(http://img412.imageshack.us/img412/8008/imageyfoa.jpg)
-snip-
@cheese never played an mmorp lol >.>
if it's like underdone then yeah
WHAT YOU'VE NEVER PLAYED A MMORPG BEFORE???
Let me break this down. Most MMORPG's are free roam, however, while you are free roaming, there are enemies. You kill these enemies to get exp. Once your exp bar fills up, you level up. Killing enemies usually drops money and other items. Using money you can buy in game items, like stronger weapons and better armor. Also, there are tons of NPC's that give you quests. These quests usually comprise of some dumbass shit like delivering a letter to some asshole, or some actually useful shit, like killing a certain amount of enemies, or obtaining a certain amount of quest-only items from an enemy. After completing a quest, you are rewarded with money, items, and exp.
Play Flyff. Rearry good example.
FUCK YES
Zelda MMORPG Anyone?
AYE NIGGA
PM me google account pl0x
same goes for everyone else in the project
and cheese get cho ass on steam nigga
scshawnchi@gmail.com
idk is that a google account? lol i never use gmail :x
Here you go. I made you that bomb you wanted. I have the .smd's if anyone wants to make a swep out of it. I put it in the contents format and hopefully you'd put all the models and materials and crap in the LoZ folder. So it should be like garrysmod/garrysmod/gamemodes/<gm name here>/content/ ect. I'd be great if you guys me a list of stuff to do so I wont have to constantly keep uploading files to mediafire.
But if you do, then please find me a good texture or reference picture which I can work off of.
(Heh, I sorta forgot to smooth out the model so sorry if it's blocky-ish, I'll redo it if you want)
Bomb model (http://www.mediafire.com/?qmdhcwgb8zlinty)
[img]http://img96.imageshack.us/img96/6121/renderaq.jpg[/img
]
Iy's awesome but does it have the fuse going in animation?
also yes whoever wants to make the swep ask cake
next thing - arrows?
then - could you make all 8 emblems?
I tried making the fuse jigglebone-ish, but failed miserably.
I can do the arrow's but idk about the 8 emblems.
Can I have some reference pictures?
magic
Ill do some lua in my spare time if you add me
Right now im getting pissed over mysql shit and such with my cureent gm though i managed to get some features working :trollface: :trollface:
Oh ya btw do you want a sqlite based money system because i have and old but working version
Almost done with the wolf sounds.
I'll compile bomb fuse+explosion sounds so you can make the swep.
Any other specific sounds for the bomb? Or is a fuse+explosion it?
Also, what does source prefer? Waves or Oggs?
WAV
Fuse n explode
@tomcat, next to do - HUD ? :)
@death will do tomorrow
@tomcat use OOC's one as a template :)
Or take a look in vgui material folder
@Cake very valuable metal
pics plox
This looks very nice guys keep it up :)
I removed some maps to save dl
I will go through models etc folders next
Guys on my way home from school I thought of the most greatest idea ever.
If we are going to make this MMORPG themed, we should make it so that your character is able to choose 3 paths. Power, Courage, or Wisdom, which are the three traits of the Triforce.
Kinda like classes in MMORPG's.
Power uses primarily the strength trait, and weapons are comprised of heavy weapons such as Maces, Hammers, Battle Axes, ect.
Courage uses Agility, and weapons are Sword and Shield, Bow and Arrow. (Kinda like Link)
Wisdom uses Inteligence, and weapons are staffs, and magical abilities. (Kinda like Zelda)
Also Magic, will the daylight version of Hyrule Field have enemies too?
SO WHAT DO YOU THINK? GOOD IDEA??? :DD
Did you add me to SVN Repos yet?
Also, will the music be in the core gamemode files, or the map files?
Daylight will not have enemies but it will have shops :)
GOOD IDEAS IS GOOD
Then once you beat the final boss of that way(earn the triforce piece) you go to the next path
? :)
Core
And I just got back so I'll do mah shit now
Also deathie is it too much to ask for rips?
I don't really want to rechange it, the point I got this idea was for nostalgia mixed with epicness :)
Not at all. Mind if I do a re-arrange though?
I'll give you an example once I'm finished with it (Just woke up ._.)
yeah go ahead and replace the sound files that are there with your own, make them as close to the original as possible though, and leave other/transform.wav as it is :)By a re-arrange, I meant the way they would play.
@cake people who are contributors can commit also lol, just add it yerself
Low Health noise system = done, just gotta add team select to run it
I can be a voice Actor and a tester if you like... I'd love to help :) but i don't know mapping and all that Lol
Mapping is actually kinda easy. Just watch some of the tutorials and you're set
I don't even have a mapping program Lol
Voice actor for what? Tutorials?
We will make that toward the end
And Shawn you get source sdk with any source game..
Go into steam library - tools and install source sdk
You now vicoe actors for the people in game Lol NPC's
And thanks when i have some free time I'lll look into it...
Hmm I don't think we have people talking in zelda but we'll see lol
We still gotta code tonnes of NPC's, make the models and animate them =.=
lol
uhhhh
magic i have one question?
WHY IS THIS DERIVED FROM SANDBOX?
Hmm I don't think we have people talking in zelda but we'll see lol
LOL that was there when I started work on it
Change it at will and mercy
(just not fretta, this is full fledge non-fretta gm)
and
FIX RUPEE SYSTEM
wat wrong
give meh errorz
What steps will reproduce the problem?
1 Picking up a Rupee
2.Trying to save current Rupee's in SQL & TXT
3.zl_rupee*
What is the expected output? What do you see instead?
Expected to save the money, but get lua error saying it's calling NIL/NULL
Please use labels and text to provide additional information.
If this is gonna be MMO, we'll need a server with a fucking gigantic amount of space for players.
If not I think we should make a whole new separate game.
Create new Company
Random Games
Prus wan
If this is gonna be MMO, we'll need a server with a fucking gigantic amount of space for players.I don't really know if an mmorpg is the best way to go there will probably a lot of npcs and a lot of npcs=lag
If not I think we should make a whole new separate game.
Create new Company
Random Games
Prus wan
And let's not forget that we shall make DLC and say fuck you to microsoft for making people pay for it. :seriousface:
LOL
@cheese - Thing too far there buddy. Let's try to get the core gamemode working first, kay'?
someone cut meh out a rupee icon for the hud :)Working on it now. Will send pm to you tomcat when finished
Anyone neds rupee model or is that already covered?
WTH is zl_rupee
What is this i dont even
also magic
You made the save Function work on player when clearly it doesn't work like that because it works little differently
someone cut meh out a rupee icon for the hud :)
What nid I do today boss.
port teh rest of songs
:cake:
(aka come on steam)
This one is ideal:
(http://img221.imageshack.us/img221/7378/greenrupee.png)
the one tomcat has now is literally cut from the demo hud
looks dodgey
if we want ruppe data though all servers
OH shit ima have to get out my mysqloo hax
to lazy@tomcat Well how big do you want? Specific dimension would be appreciated
LOLOLOLOL
@tomcat Well how big do you want? Specific dimension would be appreciated
@magic You want a cutout of the oot armor bar? There isn't one... There is a magic bar though
@tomcat Well how big do you want? Specific dimension would be appreciatednoooo I was asking if he could add one o.o
@magic You want a cutout of the oot armor bar? There isn't one... There is a magic bar though
noooo I was asking if he could add one o.o
cause we is need something that shows our armor
We is nid fix
Time zone separation
When you're awake
Everyone else is asleep or at school.
._______.
how do
and come on teh steam now?
I had a friend around today so I hasn't started work much yet, starting now though
The only LOGICAL way is for you to become nocturnal.
And It's been 'on' for about a solid 15 minutes, but 512MB Ram takes a while to load steam with all this firefox-using-300MB'soframBS.
upgrade while ram is hitting an all time low in price
and
fuck zat
School laptop.
Cant upgrade.
LOLpwnt
anyway
new teams are up
Spectator, and Navi(team selection)
you can fly around as navi and shout "HEY" "LISTEN" "HELLO" "WATCH OUT"
trolololol
need ban magic reason TOO MUCH BIRD THING
HEY! LISTEN!
HEY.
HEY.
HEY.
HEY.
HEY.
HELLO!
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
WATCH OUT!
And a new race of spamming minges were born
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HELLO.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
HEY.
LISTEN.
HEY.
IM ENJOYING A TREAT DERRICK!!!!!
I think we'll need to set a limit to 1-shot every 3 seconds or something. LOL.Yes, yes indeed.
Yes, yes indeed.
Actually, I think magic was making them have 1HP.
"HEY.
HEY.
LISTEN.
HE---"
*Fires arrow at it*
"Finally."
also i think i could clean this shit up a bit and make it more organized
idk though ill have to ask magic when HE IS ONLINE
:srsface:
I have exams next week
:(
IRL > gamemodes
get revising
i'll work on that aslong as you leave some docs or something
Time: 23:05
I don't do late nights on school days
Uhhh.
Potion shop theme plox
And the 'adventure/story telling' theme
Like at the start of WindWaker or the minish cap
Just posted
http://m.youtube.com/index?desktop_uri=%2F&gl=GB#/watch?xl=xl_blazer&v=PWI0H5aZ0XQ (http://m.youtube.com/index?desktop_uri=%2F&gl=GB#/watch?xl=xl_blazer&v=PWI0H5aZ0XQ)
LoZ: The Minish Cap - Hyrule Fields (http://www.youtube.com/watch?v=PWI0H5aZ0XQ&sns=em#)
Just posted
http://m.youtube.com/index?desktop_uri=%2F&gl=GB#/watch?xl=xl_blazer&v=PWI0H5aZ0XQ (http://m.youtube.com/index?desktop_uri=%2F&gl=GB#/watch?xl=xl_blazer&v=PWI0H5aZ0XQ)
LoZ: The Minish Cap - Hyrule Fields (http://www.youtube.com/watch?v=PWI0H5aZ0XQ&sns=em#)
Uh. I'll look.
Theres like 80-something tunes.
And they're all like
♠♠♠♠Hyrul♠e♠♠.dpc
♠l╧àÅmkokiri◘☼╜°.dpc
So. Yeah.
:c
Fail :p
Have fun
And if it is in OOC even better ;D
(tomcat care to leave some docs on the xp system? Make it run like money system or what?)
I know for a fact it's in Majoras Mask though. I was thinking I'll take it from there, considering its the field theme.
._.
I can help model.
I am certified using SolidWorks and also have lots of experience with Inventor....
but I'll need you to actually convert the files. Neither programs saves using the .mdl extension...
Lrn2export models.
I can help model.
I am certified using SolidWorks and also have lots of experience with Inventor....
but I'll need you to actually convert the files. Neither programs saves using the .mdl extension...
yay we need a modeller cause cable is busy with his school shiz
first job for you to test you
model navi :3
and if you looked around you would find ALOT of Source MDL exporters for all sorts of programs not made for it, take propper as a demo - it makes a hammer made map style vmf and converts it into a prop
HEY
LISTEN.
yay we need a modeller cause cable is busy with his school shizSorry ): Its exam week fgdrhbgedixhnersdihsndrthrrj
(http://thumbs2.modthesims2.com/img/2/0/2/4/9/5/5/MTS2_jupiterwrath_975418_Hyrule_1.jpg)
This is not mine, it's just what I think my map will look like. Of course I'm only doing the field, but I need refrences for the skybox
This is not mine, it's just what I think my map will look like. Of course I'm only doing the field, but I need refrences for the skyboxPUT THE MOON FROM MAJORA'S MASK IN THE SKYBOX.
very nice find cheese
after everybody is done with the areas I will combine iet
(if you use custom textures please post them)
PUT THE MOON FROM MAJORA'S MASK IN THE SKYBOX.Nid Mood texture
very nice find cheeseThat map is missing a town. Can't remember the name but you must go through this town to enter the Death Mountains
after everybody is done with the areas I will combine iet
(if you use custom textures please post them)
That map is missing a town. Can't remember the name but you must go through this town to enter the Death Mountainskakariko
Magic do you know the approxamite size of what the field should be? like 10000x10000?
Also, I keep getting a compling error... "The command failed. Windows reported the error: (Some shit in Chinese that I assume means 'Cannot find the file')"
Nid Mood texture
kakariko
and no majora mask ones yet
maybe for part 2 of the mmo
but OOC maps first
oh god thats pretty big,
well just start with the castle and work you way up to lost woods area
don't actually make the lost woods though, that's cables job I think
give us a compile log, the bsp itself isn't being created
why would you make the caste in the skybox? XPPPPPP
Well it's for an MMORPG or some shit so I'm assuming it's going to just be 1 map, not 2 seperate ones.Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.
(I do think, however, that if you aren't making the castle, someone else will be. Just don't worry about it I guess.)
Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.
Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.
Oshit that's hawt.
We need loading screen animation then.
We nid player models. o.e + SWEP scripter
You are As dumb as a bat for thinking we dont have SWEP Scripters
I love you too Tomcat.Spoiler (click to show/hide)
(http://img444.imageshack.us/img444/4017/mjr.png)
DJFLKDFHAHFAK
I came.
Awesome! This will mean I can do all of my modeling in Autodesk Inventor and then still be able to export it to .SMD.
:)
:linux:
yeap or blender like you asked for
Blender can Import AutoDesk Inventor files.
I am very talented with AutoDesk Inventor.
I love autodesk inventor
Best Program out there
Well I've been grounded for my grades. I'm really sorry, but I don't think I can work on Hyrule Field for a very, very long time. :/NOOOOOOOOOOOOOOOO
Well I've been grounded for my grades. I'm really sorry, but I don't think I can work on Hyrule Field for a very, very long time. :/
:thumbsdown::(
tell your parents that an entire community of people who don't matter that live hundreds of miles away from them don't like them.
:(
:thumbsdown:
tell your parents that an entire community of people who don't matter and Deacon that live hundreds of miles away from them don't like them.
Well I've been grounded for my grades. I'm really sorry, but I don't think I can work on Hyrule Field for a very, very long time. :/
I'll work on hyrule then...
Good luck getting past your parents
PlayerTypes changed
It's now:
Link
Zelda
Navi
And will be based around OOT instead of OOT/TP mix
Also start work on instructions
btw here's a funny comic if you've played TP before
(http://images1.fanpop.com/images/photos/2200000/Oww-the-legend-of-zelda-2290369-650-976.jpg)
How's about a Path system?
You choose your path(courage, wisdom, power) then you can't change until you get the triforce piece for that path
sound good or no?
(http://img38.imageshack.us/img38/5441/keytv.png)
Lol too late.
I talked with it with my parents, and I'm still allowed to use the computer a little over the weekend. I can still do it, if you haven't started yet.
Very naic +1
Noep haven't starte
oh cool so i can do it then :P
Didn't cake already do the Triforce?
He didn't post it(The dl), He posted images
@Itchy
(http://wfgaming.net/gallery/var/resizes/Triforce%20Bird.jpg?m=1290540985)
Both with and without the holder, Also we need-
Single triforce
Double triforce
Complete triforce
I only have a placeholder currently, Use the zelda/yellow & yellow2 texutres I made in the SVN
making some sigbars....Spoiler: Sig Bars (click to show/hide)
He didn't post it(The dl), He posted images
@Itchy
(http://wfgaming.net/gallery/var/resizes/Triforce%20Bird.jpg?m=1290540985)
Both with and without the holder, Also we need-
Single triforce
Double triforce
Complete triforce
I only have a placeholder currently, Use the zelda/yellow & yellow2 texutres I made in the SVN
making some sigbars....Spoiler: Sig Bars (click to show/hide)
that's 2 dimensions dude.
is it just flat or wat.
also, I have no idea if these models are going to be the right size right now.
I will need this later: http://web.axelero.hu/karpo/ (http://web.axelero.hu/karpo/)
Sheet. I can't do the triforce holder :(
I actually have been trying on the triforce itself but it keeps fucking up somehow. And I don't have any reference images to see how big it is. So can I haz another thing to model from a mapper or something or can someone post an ingame screen shot of the triforce?
One of the problems i thought of about mapping would be all of the custom textures... It would look weird if we all used different textures right? Someone should make a huge zelda texture pack for the whole mapping team to use.
Newfags can't Triforce. (http://www.mediafire.com/?vy0o1excq878kx3)
stick dis shit in the content folder of the gm
(http://img153.imageshack.us/img153/3790/gmlostwoods0000.jpg)
Okay so I figured out how I can update the SVN on a schedule. 8) The problem is the gamemode doesn't work yet on the server (I can't see the sword). I noticed it does the same thing when in single player. Is that normal?
Oh and this doesn't seem to be a very demanding gamemode (specs wise) do you think a P4 3.0 Ghz with Hyper Threading and 1.5 GB ram will do? I used it for hosting a Gmod build server and it can take quite a lot. So this should be a piece of cake for it, right?
Dude,
Me and Don did some hosting on a vanilla server,
P4 1.8GHZ
256MB Ram
We fucking spawned like 2000 props, before our pings began to rise. :L
I think you're good.
Mostly need a good internet speed.
^ That.
Protip - Most builds or RP's where you have a lot of physics/npc's going around take up about 0.2-0.3mbps per user.
So really, just head over to speedtest.net , find out your speed, and devide that by 0.3 to find out how many players you can support.
Okay so I figured out how I can update the SVN on a schedule. 8) The problem is the gamemode doesn't work yet on the server (I can't see the sword). I noticed it does the same thing when in single player. Is that normal?
Oh and this doesn't seem to be a very demanding gamemode (specs wise) do you think a P4 3.0 Ghz with Hyper Threading and 1.5 GB ram will do? I used it for hosting a Gmod build server and it can take quite a lot. So this should be a piece of cake for it, right?
So now the base code is all good to go? Now we just start adding sweps and classes, huh?
I also ha the crazy idea of re-modeling the gunmenstral and replacing the sounds with ocarina ones c:
So now the base code is all good to go? Now we just start adding sweps and classes, huh?
I also ha the crazy idea of re-modeling the gunmenstral and replacing the sounds with ocarina ones c:
not yet I still got work on the EXP and Leveling systemRunConsoleCommand("zl_team_menu")
Also tomkitty the team selection menu needs to run on each user death/spawn, and then not be able to reopen after that until next death/spawn
if you want I'll do iet
and gunstrumental... lol ill pass, our content only(excluding materials, dat nintendos)
RunConsoleCommand("zl_team_menu")
just add that to the playerspawn hook in init.lua :L
Nids moar GUI.
(http://img28.imageshack.us/img28/7502/guimg.png)
Nids moar GUI.
(http://img28.imageshack.us/img28/7502/guimg.png)
Did you hear the one about the really fat guy?
"He got so fat that he developed diabetes and got his leg removed yesterday."
Well once you guyz find someone who is capable of making a Swep, i'll give them the original .smd models to put together a swep with.How hard can it be? /jeremy clarkson
How hard can it be? /jeremy clarkson
>Open up 3DS MAXNid moar swepmaker :trollface:
>Lern2animate
>Not screw up on the hands FOV and working with bones
>Remembering the important export information and sequences
>Getting the sounds and materials everything set in the .qc file
>lern2luacode teh swep
>Pingazpackage for teh players
Nid moar swepmaker :trollface:
//Damn shit school taking mah time
I'll do it after I come back from town
//Progress reports anyone?
I'll do those pics now before I forget again
41mb of photos coming of hyrule fieldSpoiler: 41MB screenshots of hyrule field (click to show/hide)
Added texture pack for the mappers, unneeded stuff removed, gamma fixed and alpha also fixed
update yo svn
good pics, but i need to know where are the location of your pictures (where were they taken) and what are those entrances to?
mmz
start off(first pic) is from kokiri village, i then walk around
should I just make a video?
Overview of Hyrule Field (http://www.youtube.com/watch?v=Hb9Iovf8iGc#)
sorry for no sound a/v cables fail
It's a very NICE!!!!!! (http://www.youtube.com/watch?v=2GoCvuu0dlQ#)lolol
lolol
want me to list the areas in order of what I viewed?
also, I made a demo hyrule field, it's in the content svn, Screenshots should be on my steam profile
Shit sorry for double post, but I'm scared you won't see this if I just edit. Anyway please give meh the Hyrule Field demo vmf. My skyboxes are seriously fucked up beyond repair. I'll just fine tune it and add more 3D skybox shit, and I'll be done :)
it needs to be bigger aswell
the materials used are in the SVN in the content/materials/zelda_legends
just copy the materials folder form there and place in your mapping game's dir
ahh just give it a go you might learn some stuph :3
--
lol, i just realized i fucked up the lights on the fire, change them to pulse slowly
Cheese, I will do hyrule field, can you do the markeplace instead? seems like just the right job for you
//The SVN has messed up, So I gotta reset the resporitory - from this moment on it was version 209 we was at
let me reset it now...
--Reuploading the files
If you want I'll do a video for that too :p
yuzz! I'm tryna play zelda on emulator... taking wayy too long
Are you going to add bump mapping and all that good stuff to the textures?
K so I got a problem.
In the market, all the windows are sort of concaved into the walls. The windows are not square either. Is there an easy to put the windows into the walls so that they concave inwards? 'Cause my method is going to take a very.
VERY.
Long time.
do want lua coding
sorry school is a bish
Hmmm, alright use css
But not everybody has it, remember that
Yeah cuz the Zelda Legends Materials don't have keywords, only numbers that identify them, so it takes a millennium to find one texture
Fifty.
50 wut?
How many levels should we go up to? (srs don't say 9001)
Yeah, 50 or 60.
Wut about when they reach that?
Make like, secondary level or bonus or wut
Gime ideas and I'll try to make reality
Idk new weapons or better armor? idk lol im not creative :<
elseif ( Experience >= 81920 and Experience <= 163837 ) then
ply:SetLVL("16")
saytoall( plyn.."! You are now Level "..lvl.."!" )
maaggiiicccc
Magic troll you :trollface:
Have fun getting that farCode: [Select]elseif ( Experience >= 81920 and Experience <= 163837 ) then
ply:SetLVL("16")
saytoall( plyn.."! You are now Level "..lvl.."!" )
oh shit
i have time to code now
MAgic prepare your anus
Yahoo!
THIS VIDEO CONTAINS YAHOO (http://www.youtube.com/watch?v=ueEptrSiHHc#)
Making Temple of Time as my first map section
Some previews of the inside ;PSpoiler: ToT Previews (click to show/hide)
"The right man in the wrong place.""The right size in the wrong hole."
"The right man in the wrong place."yuzzzzzzz
i gwats my progress on hyrule
i did it wrong though, so i need to redo >.<
atleast i got an overview map to work off this time instead of memory
Without day/night working sbox
(http://oi56.tinypic.com/20s84tf.jpg)
With d/n sbox
(http://oi56.tinypic.com/30lz7lh.jpg)
Anybody guess where this view is from?
i gwats my progress on hyrule
i did it wrong though, so i need to redo >.<
atleast i got an overview map to work off this time instead of memory
Without day/night working sbox
(http://oi56.tinypic.com/20s84tf.jpg)
With d/n sbox
(http://oi56.tinypic.com/30lz7lh.jpg)
Anybody guess where this view is from?
Shit nigga, that looks nice.
Also, for coolz
http://www.mediafire.com/?0wn6jjcy66fjjye (http://www.mediafire.com/?0wn6jjcy66fjjye)
oo thx but I got that handled yesterday, all the sounds and shiz xD
wow you guys still working on this? sorry bros. been really busy. school and shit.
It's naic, anyway you could do that for all of the songs?
Btw death the bitrates for those songs you gave me - Source doesn't support them
I need 320kb/s mp3 or wav
If you want I can convert them to that
Plus still gotta do up the house a set up network shit
School is nigger
Plus still gotta do up the house a set up network shit
Other than that, it's good.
so perhaps a test release around 2012?
Guaranteed before EP3 :)
3 months later deathie lolLOL. WELL.
50%? uhh.. I'd say moreover 10% since time has been stolen lol
But it should be ready for 2012
@Deathie care to share it?
Holy fuck Snivy is deathward?
wtf man.
When u guys b done with this?
RAWR
D3tox3d changed his name to physix MD or some shit. I changed my name back at that point.
Holy fuck Snivy is deathward?
wtf man.
When u guys b done with this?
9001 Months.
Make it sooner please. :pacman:
Let's just hope this doesnt turn out like the ep3 project ....
I've always wanted to ask...
What was your name before you changed it to iG_John? lol
Let's just hope this doesnt turn out like the ep3 project ....
I've always wanted to ask...Ya, like magic said, Master GT, The Final Boss, [Master] John, etc...
What was your name before you changed it to iG_John? lol
Ya, like magic said, Master GT, The Final Boss, [Master] John, etc...
lots of ppl dont remember me though
If this becomes a decent project and you guys can get it up and running please include a list of all the 1.Textures from the games we need 2. The models from the games we need 3. A list of all model packs.
1.List of games needed to play the server
2.A list of all model packs.
TY now someone do this for the fretta, ZS and TTT server plox bai
Yeah I do your making a MMORPG but Zelda style and I can't wait for it too come out.
LOL no I was just saying that I hate it how because I don't have CSS I can't play ZS Fretta or TTT because of missing content. As you said A custom content pack will be released and i was making a joke saying that someone should release something like that for the TTT or Fretta server.
just buy css.
trust me.
i went through that crap.
I had EVERY texture, every model, every file from CSS but without having it authorized it never worked.
now IN THEORY, you could find skins that worked.
but i don't know how
Extract from a GCF
But let's not
Wat
I used CS:S Textures in my map for Hyrule Market
I found a hd texture pack of all textures the game uses, to bad some of them are cutten intro tiles and have weird names so the emulator know where the texture should go. Anyway, I just merged 15 images of the hyrle map and got this:Spoiler (click to show/hide)
Also, I might work with texture and such from the texture pack. But it might take a while becuz it is over 3000 images (700 MB)
and then have to rename all of em.
EDIT:
Just finished the item icons:
Download (http://www.hatifnat.pcriot.com/downloads/Items.zip)
Errr I already have the HD texture pack in the content folder of the SVN
Only what we need is in there
I would liek to help but.....
I've never played Zelda lol.
Then don't post
Simple
But I want to help :(
Anything I could do thats simple and has a point?
fap
i've been doing this since i posted in page 2???
i've been doing this since i posted in page 2
Can we have an update or something on this?
An over the head textbox. I'm not sure what either text boxes look like, could you supply us with a photo or a broad image?
yes
What type of textbox do you guys want?
An WoW style, bottom mounted screen-relative textbox, with global chats and colouring-per-chat
or
An RP style "over-the-head" textbox, hovering over the NPC/Players head in a small box which extends
//WTF RESPECT LOL
@pure thanks yo
I'd like an over-the-head text AND classic gmod textbox. I'd think it would be very useful in case you miss what someone says.I can easily make a logo-ier one
@ mk.pure
very very nice background, should be the logo! :thumbsup:
I can easily make a logo-ier one
Erm I some questions, I looked at the OP, but didn't find answers there (or I missed them).
1-Around how much space is this gonna take up? (I know your not sure yet, but give me an estimation)
2- Will this be a Fretta gamemode or will it take up it's own server?
3- Will this be compatible with SP?
I could also be a kind of "messenger", telling people with helpful abilities about this.Yeaaaah..... that's not happening. (My contact gave up on gmod :( )
Just realized, I could be a play tester.
Y'know give feedback and whatnot.
Be in trailers.
Possbly act in tutorials.
That kind of stuff.
(http://i483.photobucket.com/albums/rr200/ItchyDani3l/ffff.jpg)
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
Go to the next page.
I'm a faggot .-.
lol they already made the map? XDDDDD
It's like you invent the wheel and then you see an add in the paper "WHEELS ON SALE!"
also realized: They have more than maximum players??? o.e
and the person recording is a faggot for not helping his team mates when they're down.
we're not using that mapI bet it could be converted somehow.
is just so cable knows what it looks like
L4D2 MAPS =/= Other Source Engine maps
and yeah lol
lrn2mod
I bet it could be converted somehow.
God damnit. I was almost finished with Hyrule Market. Literally 80% done and my Hammer Editor stop working. I uninstalled and reinstalled it, but it's still not working.
Sorry, you're gonna have to find someone else to do Hyrule Market
God damnit. I was almost finished with Hyrule Market. Literally 80% done and my Hammer Editor stop working. I uninstalled and reinstalled it, but it's still not working.
Sorry, you're gonna have to find someone else to do Hyrule Market
oh hell yea new game mode ! :thumbsup:
oh hell yea new game mode ! :thumbsup:
Nice updates snivy, needs a congrats for your work :thumbsup:
howsabout electrical guitar for the lead? try that? if not try a viola louder than background strings
post a sample?
Gerudo sounds fine maybe a tad flat at the beggining
Hyrule field, background sounds need to be a bit louder, hardly audible over lead & bass lol
Thats the thing though, it's all cranked up to max, and on top of that, theres so many damn note cuts, it makes it sound like it's only half a note when I use another instrument.
Basically, I'd need to re-make the background/bass from scratch ;~;
buy a guitar.
buy a job
oh yeah
TIME PARADOX
no coding progress since feb?
2 weeks and counting before it begins again
We're stealing code now are we huh lol
I'll get it done first priority, then text box, then HUD...
both done
i just have to find them lol
oh man did i ever tell you i love you
(http://cloud.steampowered.com/ugc/596941725392426585/6C9E513FCE044737E1D6C1FEF7F7E7AE258C3C4C/)
kthxbai
i need to adjust text shit
you happy bro
So is there a beta server up or are you gonna tease meh soem moar?
do like
adds a newer feel to the music
i love the bass though lol :D
It's your fault that I EQ everything for maximum base >:V
It's your fault that I EQ everything for maximum base >:V
>base
i remember seeing this and flipping my shit
and being on my phone and
also being lazy.
It was on purpose. Heh.
bass is the base of the sound
It feels more hiphop-ish now
We do want to keep the OOT style of things lol
dead?
Appears so due to the fact Magic is so busy nowadays....:<
is this died
I'll be reviving it when edumacation dies
Education hasn't fully died, but because it's getting near XMas season work is calming down a lot :)
I've started work on some of the audio tracks, and I'll be looking for any help possible
Bump
So, any plans on when you MIGHT start coding again? I really want to see this gamemode :(
I have a question. In Ocarina of Time, there is a path that leads from Hyrule Market to Hyrule Castle in one seamless path. However Magic, you told me that you wanted Hyrule Market and Hyrule castle to be two completely separate maps. How should I put Hyrule Castle into my Hyrule Market map without making it too big or too unrealistic? Also do you want the Temple of Time included in the Hyrule Market map?
And one more thing, (You don't have to do this if you don't want to.) The Project Legends textures for map making are mixed in with default HL2 textures.. Plus they don't have any specific names. Most of them are just named "zelda_000numberhere" or something like that. This makes finding appropriate textures a gigantic pain in the ass. So, if you have the time, could you organize these textures and send them to me?
Could you make the market all trashed like? You know, as if it were in the future (when you're adult link) and all the zombies were out (Zombies, L4D).
How the heck could it even be done in source anyway? Especialy with the world being split up into seperate maps.
This is almost like BlackMesa, exept it seems you are doomed to fail.
It's possible to do it.
To travel from map-to-map, all you'd have to do is rig up a trigger (like at the entrance of the Hyrule Market) that sends the command "connect xxx.xxx.xxx.xxx:27xxx", along with a possible password to the clients console .-.
The only reason it's dead right now is because magic just lost interest in it, and since he was the project leader, all production has basically stopped.
I hate to be that guy, but after reading through this it seems that there is no way for you to make a source MMORPG. How the heck could it even be done in source anyway? Especialy with the world being split up into seperate maps.
Since summers coming up, we going to pick this back up again?
Since summers coming up, we going to pick this back up again?
It's possible to do it.
To travel from map-to-map, all you'd have to do is rig up a trigger (like at the entrance of the Hyrule Market) that sends the command "connect xxx.xxx.xxx.xxx:27xxx", along with a possible password to the clients console .-.
Maybe, but I'll have to see what Magic wants.
I'm still down to compose music, as long as we actually make progress.
And I guess I can map now too.Spoiler (click to show/hide)
<shiz about entry to market>
And one more thing, (You don't have to do this if you don't want to.) The Project Legends textures for map making are mixed in with default HL2 textures.. Plus they don't have any specific names. Most of them are just named "zelda_000numberhere" or something like that. This makes finding appropriate textures a gigantic pain in the ass. So, if you have the time, could you organize these textures and send them to me?
Ready to be implemented, just need Cheez to finish Hyrule market after 1 whole year >O //Just saw his post
Child-link market
How doth Gerudo Valley sound?
Cheese has been extremely inactive recently. I don't think he'll be able to complete it anytime soon.I know I've abandoned my mapping duty like twice now.
I can definitely do Gerudo Valley. I'll work on it this upcoming month.
I was planning on working on it this summer also.
Complete recode of everything, I feel sooooo stupid right now
I can help with lua/server if you want :OI think he's forcefully helping you with the lua and the server.
if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.if you want.