Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Offline mk.pure//

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Re: Project Legends (ZeldaLegendsGM)
« Reply #345 on: May 15, 2011, 11:29:12 AM »
+2
Delivering. 1920 x 1080 (Optimized to also work with 1680x1050)


http://dl.dropbox.com/u/9713441/legends/Wallpaper01.png
void HandlePipe()
{
   HANDLE myPipe;
}

The greatest comical achievement in C History.

Offline Don

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Re: Project Legends (ZeldaLegendsGM)
« Reply #346 on: May 15, 2011, 11:37:17 AM »
0
Can we have an update or something on this?

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Re: Project Legends (ZeldaLegendsGM)
« Reply #347 on: May 15, 2011, 12:23:08 PM »
0
Can we have an update or something on this?



yes



What type of textbox do you guys want?

An WoW style, bottom mounted screen-relative textbox, with global chats and colouring-per-chat

or

An RP style "over-the-head" textbox, hovering over the NPC/Players head in a small box which extends


//WTF RESPECT LOL

@pure thanks yo
« Last Edit: May 15, 2011, 12:28:02 PM by » Magic « »

Offline Alphaggot

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Re: Project Legends (ZeldaLegendsGM)
« Reply #348 on: May 15, 2011, 12:31:27 PM »
0
An over the head textbox. I'm not sure what either text boxes look like, could you supply us with a photo or a broad image?


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Re: Project Legends (ZeldaLegendsGM)
« Reply #349 on: May 15, 2011, 12:33:52 PM »
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An over the head textbox. I'm not sure what either text boxes look like, could you supply us with a photo or a broad image?

I'll whip something up on a more powerful machine, 1.6ghz can't open paint properly

Offline Dale Feles

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Re: Project Legends (ZeldaLegendsGM)
« Reply #350 on: May 15, 2011, 12:59:05 PM »
0

yes



What type of textbox do you guys want?

An WoW style, bottom mounted screen-relative textbox, with global chats and colouring-per-chat

or

An RP style "over-the-head" textbox, hovering over the NPC/Players head in a small box which extends


//WTF RESPECT LOL

@pure thanks yo

I'd like an over-the-head text AND classic gmod textbox. I'd think it would be very useful in case you miss what someone says.

@ mk.pure

very very nice background, should be the logo!  :thumbsup:




Thank you Marie for the sprite.

Offline mk.pure//

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Re: Project Legends (ZeldaLegendsGM)
« Reply #351 on: May 15, 2011, 01:01:31 PM »
0
I'd like an over-the-head text AND classic gmod textbox. I'd think it would be very useful in case you miss what someone says.

@ mk.pure

very very nice background, should be the logo!  :thumbsup:
I can easily make a logo-ier one
void HandlePipe()
{
   HANDLE myPipe;
}

The greatest comical achievement in C History.

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #352 on: May 15, 2011, 01:32:22 PM »
0
I can easily make a logo-ier one


got somethin' I could display upon joining the server?

Welcome to (zl), If you're stuck, read the help(F4)!

As seperate, alpha'd text in the style of dat?

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #353 on: May 23, 2011, 01:49:00 PM »
+4
Finally got off my ass and started working on things.

My new laptop lets me actually use more than 5 simultaneous tracks, so now I can actually work on the music/ost.


Nid moar feedback. If you like the samples/instruments I'm using, let me know c:


Credits to Pure for the image.

Project Legends - Zelda's Theme (Test)
« Last Edit: May 23, 2011, 01:51:03 PM by Ben »


Check out my Soundcloud for some neat stuff!

Offline Dale Feles

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Re: Project Legends (ZeldaLegendsGM)
« Reply #354 on: May 23, 2011, 03:08:55 PM »
0
Erm I some questions, I looked at the OP, but didn't find answers there (or I missed them).

1-Around how much space is this gonna take up? (I know your not sure yet, but give me an estimation)

2- Will this be a Fretta gamemode or will it take up it's own server?

3- Will this be compatible with SP?




Thank you Marie for the sprite.

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #355 on: May 24, 2011, 11:44:28 AM »
0
Erm I some questions, I looked at the OP, but didn't find answers there (or I missed them).

1-Around how much space is this gonna take up? (I know your not sure yet, but give me an estimation)

2- Will this be a Fretta gamemode or will it take up it's own server?

3- Will this be compatible with SP?


1- currently 400mb, will be bigger with all the maps

2- already answered that 50 times, own server

3- most likely, but will be lonely lol

@deathward


Where the bass

WHERE

WHEREE IS

THE BAAAASSSSSSSSSSSSS
« Last Edit: May 24, 2011, 11:46:12 AM by » Magic « »

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« Last Edit: June 14, 2011, 09:10:28 AM by » Magic « »

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #357 on: June 16, 2011, 06:22:43 PM »
0
Is it done yet? :|

Also, Deathward, your Zelda theme song was nice. u get +1 cookies

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Re: Project Legends (ZeldaLegendsGM)
« Reply #358 on: June 18, 2011, 04:44:10 AM »
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school is seriously in the way as is life

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #359 on: June 21, 2011, 11:18:35 AM »
+2
So I decided to stop being a selfish bitch, and bought some high-quality VST Plugins

And holy fuck, are they amazing.

IT SOUND ALMOST IDENTICAL ;~;

Project Legends - Zora's Domain (Cover w/ new plugins)


Check out my Soundcloud for some neat stuff!