Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #45 on: January 09, 2011, 03:21:23 PM »
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WAV

Fuse n explode

@tomcat, next to do - HUD ? :)

alright

Need a template though


Magic What should the green rupee be worth
« Last Edit: January 09, 2011, 03:23:35 PM by Tomcat »

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #46 on: January 09, 2011, 03:23:43 PM »
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But about the emblems, are they big giant pieces of valuable metal or something like a pin badge?

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #47 on: January 09, 2011, 03:23:47 PM »
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@death will do tomorrow

@tomcat use OOC's one as a template :)

Or take a look in vgui material folder

@Cake very valuable metal

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #48 on: January 09, 2011, 03:29:54 PM »
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@death will do tomorrow

@tomcat use OOC's one as a template :)

Or take a look in vgui material folder

@Cake very valuable metal

pics plox

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #49 on: January 09, 2011, 03:31:36 PM »
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I'm in bed bro

Go into the gm folder then content/materials/vgui and search for the HUD in vtfedit

http://image.com.com/gamespot/images/2007/063/reviews/937742_20070305_screen004.jpg
« Last Edit: January 09, 2011, 03:34:02 PM by » Magic « »

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #50 on: January 09, 2011, 03:32:05 PM »
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pics plox

( This is what I found in the FP thread. Might not be the same.)



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Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #51 on: January 09, 2011, 03:34:28 PM »
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YES that is the one

And green is worth one
Blue is 5
Yellow is 10
Red is 20

Etc

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #52 on: January 09, 2011, 03:35:46 PM »
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Ahh ill work on hud tomorrow ima fixthe rupee entity shit right now its fucked the shit up

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #53 on: January 09, 2011, 03:37:56 PM »
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Lol okay good luck

Ima sleep now got Moar Shiz early tomorrow

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #54 on: January 09, 2011, 03:40:31 PM »
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You know, there's going to be a lot of files and stuff going on.

Maybe we should just release our own client?

Who knows.

But if it's going in the direction, I have a lot of step-sounds and such that would be great to replace with the original source ones.
« Last Edit: January 09, 2011, 08:53:11 PM by Death M.D. »


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Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #55 on: January 09, 2011, 07:09:22 PM »
+1
Uhh...I think i'm doinitwrong...


Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #56 on: January 09, 2011, 07:11:28 PM »
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@Cake: LOLOLOLOLOLOLOL


The sides.

____________________________________________

To whoever is going to code the swep for the bomb, I compiled five different bomb-explosions with a fuse pre-set.

I have them in four different sound quality variations (Low, Mid, High, and the source file), so that gives you a total of 20 different sound files to choose from.

http://www.mediafire.com/?15r1iawh5w2hn6m

Spoiler (click to show/hide)

-----------------------------------------------
Edit2:

Also, if anyone needs a custom sound, or wants a different type of explosion (Reverd/echo, longer fuse, seperate fuse, louder "Bang", quieter fuse, Whatever you need) then let me know.

-----------------------------------------------
Edit3:

I finished the sound files for the wolf. I rendered them at a medium-ish quality. 41 Files at a total of 2.52MB's uncompressed.

Anyhow, here's what I got (Let me know if I need to add specific sounds)

- 5 Alert sounds (Aware of your presense)
- 3 "Angry" sounds (Ready to attack, ect. Not sure where you would want to use it.)
- 5 Attacking Sounds
- 3 Biting Sounds
- 3 Death cries
- 3 Distance sounds (Idle when far away)
- 3 Eating sounds (Not sure what use)
- 2 Howling effects
- 3 hurt cries
- 5 Idle noises
- 5 "Searching" sounds (Alert, but unaware of presense? Again, not familiar with source sound req's)
- 1 Stepping sound (It's damn near impossible to find sounds of a paw walk :S )

Let me know if you need any others, or higher-quality ones.

http://www.mediafire.com/?koz6lxa6lxr8jll


And again, if they're too loud/quiet or you want more of an echo/reverb/whatever, don't hesitate to ask.


Now what else? Bow effects?

-----------------------------------------------
Edit4:

I think I can rip the sound files from the original rom. Maybe not. Dunno yet. Would you want to use those?

-----------------------------------------------
Edit9001:

I can get direct rips of the music, but no audio samples. :c

But yeah, now we have full-quality songs from the game (Higher than anything you would find on youtube. Fucking 5000kbps bitrates nigga.

-----------------------------------------------
Edit 9002:

I also recommend we use the end credits song from the original game, as a introductory song

Ocarina of Time: End Credits


Or at least starting it at 2:40.


//nvm, I'll just edit the source file so we have a clear-cut kokiri remix, since thats the starting area.
« Last Edit: January 09, 2011, 10:07:41 PM by Death M.D. »


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Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #57 on: January 09, 2011, 11:24:00 PM »
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This looks very nice guys keep it up :)

I removed some maps to save dl

I will go through models etc folders next
« Last Edit: January 09, 2011, 11:58:36 PM by » Magic « »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #58 on: January 10, 2011, 12:33:34 AM »
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Guys on my way home from school I thought of the most greatest idea ever.

If we are going to make this MMORPG themed, we should make it so that your character is able to choose 3 paths. Power, Courage, or Wisdom, which are the three traits of the Triforce.
Kinda like classes in MMORPG's.

Power uses primarily the strength trait, and weapons are comprised of heavy weapons such as Maces, Hammers, Battle Axes, ect.

Courage uses Agility, and weapons are Sword and Shield, Bow and Arrow. (Kinda like Link)

Wisdom uses Inteligence, and weapons are staffs, and magical abilities. (Kinda like Zelda)

Also Magic, will the daylight version of Hyrule Field have enemies too?

SO WHAT DO YOU THINK? GOOD IDEA??? :DD

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #59 on: January 10, 2011, 03:22:24 AM »
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This looks very nice guys keep it up :)

I removed some maps to save dl

I will go through models etc folders next

Did you add me to SVN Repos yet?

Also, will the music be in the core gamemode files, or the map files?


Check out my Soundcloud for some neat stuff!