Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #195 on: January 19, 2011, 07:53:41 AM »
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oh cool so i can do it then :P

Yeap :p

And guys since nobody is doing texutres, I'll do them and take requests

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #196 on: January 19, 2011, 11:15:48 AM »
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what do you mean when you want me to make triforce.

nid picture please.

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #197 on: January 19, 2011, 11:26:39 AM »
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Didn't cake already do the Triforce?


Check out my Soundcloud for some neat stuff!

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Re: Project Legends (ZeldaLegendsGM)
« Reply #198 on: January 19, 2011, 11:29:48 AM »
+2
Didn't cake already do the Triforce?

He didn't post it(The dl), He posted images

@Itchy



Both with and without the holder, Also we need-

Single triforce
Double triforce
Complete triforce

I only have a placeholder currently, Use the zelda/yellow & yellow2 texutres I made in the SVN

making some sigbars....

Spoiler: Sig Bars (click to show/hide)
« Last Edit: January 19, 2011, 11:59:12 AM by » Magic « »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #199 on: January 19, 2011, 02:12:09 PM »
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He didn't post it(The dl), He posted images

@Itchy



Both with and without the holder, Also we need-

Single triforce
Double triforce
Complete triforce

I only have a placeholder currently, Use the zelda/yellow & yellow2 texutres I made in the SVN

making some sigbars....

Spoiler: Sig Bars (click to show/hide)

Fuck yuz

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #200 on: January 19, 2011, 02:49:05 PM »
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He didn't post it(The dl), He posted images

@Itchy



Both with and without the holder, Also we need-

Single triforce
Double triforce
Complete triforce

I only have a placeholder currently, Use the zelda/yellow & yellow2 texutres I made in the SVN

making some sigbars....

Spoiler: Sig Bars (click to show/hide)

Soundman

I lol'd so hard.


Check out my Soundcloud for some neat stuff!

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #201 on: January 19, 2011, 03:09:00 PM »
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that's 2 dimensions dude.

is it just flat or wat.

also, I have no idea if these models are going to be the right size right now.

I will need this later: http://web.axelero.hu/karpo/
« Last Edit: January 19, 2011, 04:01:45 PM by ItchyDani3l »

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #202 on: January 20, 2011, 09:35:50 AM »
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that's 2 dimensions dude.

is it just flat or wat.

also, I have no idea if these models are going to be the right size right now.

I will need this later: http://web.axelero.hu/karpo/

Can't you convert 2d into 3d? wouldn't be that hard...

about 30mm thick / half a grid line of hammer

Here:



@death couldn't think of anything else lol

Added a Demo background map, for anyone who wants it

It's in the SVN and requires the yellow1 and yellow2 files to be in your garrysmod dir

go into config folder and create autoexec.cfg - in it put "map_background triforce_menu"

Needs more effects but will do that later
« Last Edit: January 22, 2011, 03:29:16 AM by » Magic « »

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #203 on: January 22, 2011, 08:13:30 AM »
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Sheet. I can't do the triforce holder :(

I actually have been trying on the triforce itself but it keeps fucking up somehow. And I don't have any reference images to see how big it is. So can I haz another thing to model from a mapper or something or can someone post an ingame screen shot of the triforce?

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Re: Project Legends (ZeldaLegendsGM)
« Reply #204 on: January 22, 2011, 09:24:23 AM »
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Sheet. I can't do the triforce holder :(

I actually have been trying on the triforce itself but it keeps fucking up somehow. And I don't have any reference images to see how big it is. So can I haz another thing to model from a mapper or something or can someone post an ingame screen shot of the triforce?

Look in the svn maps folder

Offline Cable

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Re: Project Legends (ZeldaLegendsGM)
« Reply #205 on: January 22, 2011, 09:47:52 AM »
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One of the problems i thought of about mapping would be all of the custom textures... It would look weird if we all used different textures right? Someone should make a huge zelda texture pack for the whole mapping team to use.

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Re: Project Legends (ZeldaLegendsGM)
« Reply #206 on: January 22, 2011, 10:29:17 AM »
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One of the problems i thought of about mapping would be all of the custom textures... It would look weird if we all used different textures right? Someone should make a huge zelda texture pack for the whole mapping team to use.

...Didn't I put some in the SVN? ???

but yer I just played OOT for 6 hours straight

my hands hurt >.<

I'll go add them now if not, or make a download in the download tab for mappers

Map guideline for mappers?



Don't create the dungeons though
« Last Edit: January 22, 2011, 11:41:07 AM by » Magic « »

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #207 on: January 22, 2011, 12:31:15 PM »
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Newfags can't Triforce.

stick dis shit in the content folder of the gm


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Re: Project Legends (ZeldaLegendsGM)
« Reply #208 on: January 22, 2011, 01:19:20 PM »
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Newfags can't Triforce.

stick dis shit in the content folder of the gm



what's with the black bits, and how come they aren't touching o.0

nice work so far though :cake:

was working on the guide and making some images etc

random sigbar or whatever


Logo(WIP):


//Creating the texture pack now guys give me a second :)

Here we are, Taken converted then upload from Zelda OOT HQ Texture Pack - Credit has been given

Converted to Source format(VMTVTF) all mappers must use these

--Link depreciated--

Extract to garrysmod/garrysmod/materials/


Timo has offered to host 24/7 and offer has been takenz

IP etc will be up in a second
« Last Edit: February 19, 2011, 07:06:27 AM by » Magic « »

Offline PDAFreak14

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Re: Project Legends (ZeldaLegendsGM)
« Reply #209 on: January 23, 2011, 03:24:54 PM »
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Okay so I figured out how I can update the SVN on a schedule. 8) The problem is the gamemode doesn't work yet on the server (I can't see the sword). I noticed it does the same thing when in single player. Is that normal?

Oh and this doesn't seem to be a very demanding gamemode (specs wise) do you think a P4 3.0 Ghz with Hyper Threading and 1.5 GB ram will do? I used it for hosting a Gmod build server and it can take quite a lot. So this should be a piece of cake for it, right?
« Last Edit: January 23, 2011, 03:35:29 PM by PDAFreak14 »
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