Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Re: Project Legends (ZeldaLegendsGM)
« Reply #225 on: January 25, 2011, 07:30:47 AM »
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@cake try installing the content

AutoDL is last on our list

Don't forget we are still writing the base

Weaponry etc comes later

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #226 on: January 25, 2011, 03:13:20 PM »
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Well once you guyz find someone who is capable of making a Swep, i'll give them the original .smd models to put together a swep with.

Offline PDAFreak14

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Re: Project Legends (ZeldaLegendsGM)
« Reply #227 on: January 25, 2011, 03:14:35 PM »
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Well once you guyz find someone who is capable of making a Swep, i'll give them the original .smd models to put together a swep with.
How hard can it be? /jeremy clarkson
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Re: Project Legends (ZeldaLegendsGM)
« Reply #228 on: January 25, 2011, 03:34:48 PM »
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How hard can it be? /jeremy clarkson

>Open up 3DS MAX
>Lern2animate
>Not screw up on the hands FOV and working with bones
>Remembering the important export information and sequences
>Getting the sounds and materials everything set in the .qc file
>lern2luacode teh swep
>Pingazpackage for teh players

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Re: Project Legends (ZeldaLegendsGM)
« Reply #229 on: January 25, 2011, 03:51:33 PM »
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>Open up 3DS MAX
>Lern2animate
>Not screw up on the hands FOV and working with bones
>Remembering the important export information and sequences
>Getting the sounds and materials everything set in the .qc file
>lern2luacode teh swep
>Pingazpackage for teh players
Nid moar swepmaker :trollface:
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Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #230 on: January 25, 2011, 03:57:50 PM »
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Nid moar swepmaker :trollface:

But...that...only....helps with...the...lua....:(

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Re: Project Legends (ZeldaLegendsGM)
« Reply #231 on: January 25, 2011, 11:58:41 PM »
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Nu swepmaker

//Damn shit school taking mah time
« Last Edit: January 27, 2011, 08:08:11 AM by » Magic « »

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #232 on: January 27, 2011, 11:22:54 AM »
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//Damn shit school taking mah time

Oh god, this.

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Re: Project Legends (ZeldaLegendsGM)
« Reply #233 on: January 29, 2011, 01:35:30 AM »
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Okay, I've resumed work of Hyrule Field. Can someone with N64 Emulator gimmeh some screens of the shit that surrounds the field + lon lon ranch + relative locations?

That would be much appreciated :D

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Re: Project Legends (ZeldaLegendsGM)
« Reply #234 on: January 29, 2011, 03:22:22 AM »
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I'll do it after I come back from town




//Progress reports anyone?

I'll do those pics now before I forget again

41mb of photos coming of hyrule field


Added texture pack for the mappers, unneeded stuff removed, gamma fixed and alpha also fixed

update yo svn
« Last Edit: February 03, 2011, 10:39:54 AM by » Magic « »

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Re: Project Legends (ZeldaLegendsGM)
« Reply #235 on: February 03, 2011, 05:40:42 PM »
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I'll do it after I come back from town




//Progress reports anyone?

I'll do those pics now before I forget again

41mb of photos coming of hyrule field


Added texture pack for the mappers, unneeded stuff removed, gamma fixed and alpha also fixed

update yo svn

good pics, but i need to know where are the location of your pictures (where were they taken) and what are those entrances to?

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Re: Project Legends (ZeldaLegendsGM)
« Reply #236 on: February 04, 2011, 12:21:15 AM »
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good pics, but i need to know where are the location of your pictures (where were they taken) and what are those entrances to?

mmz

start off(first pic) is from kokiri village, i then walk around

should I just make a video?

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Re: Project Legends (ZeldaLegendsGM)
« Reply #237 on: February 04, 2011, 12:27:16 AM »
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mmz

start off(first pic) is from kokiri village, i then walk around

should I just make a video?

oh right.. sure that would be a lot better :D

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Re: Project Legends (ZeldaLegendsGM)
« Reply #238 on: February 04, 2011, 05:17:45 AM »
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Overview of Hyrule Field

sorry for no sound a/v cables fail

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