Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4017 times)

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Offline » Magic «

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #15 on: January 08, 2011, 02:24:13 PM »
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Like Kokiri Village?


Yes :)

Also my idea(excuse the iPaint)


Basically the wolf can choose 3 jump destinations with 512 distance between each location, allowing for wolf only areas

The selected jump points glow clientside

//I'm home now and can add stuff etc
« Last Edit: January 08, 2011, 03:24:22 PM by » Magic « »

Offline Cake Faice

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #16 on: January 08, 2011, 03:55:49 PM »
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Cake do you do player models ? And yah thanks bro I'll add when I get home

The player models currently have no anims and I can't find any tuts on conversions

I have an idea for the wolf attack/jump, will post it later

Shit. I cant work them :C

I can attempt to add bones to them but there is no-way to change the default source 3rd person animations.

For that wolf attack/jump thingy, I could read-up on view models and create the same effect like it will show your hands moving for those moves and such. But i dont know about the lua. You gotta get your lua scripture to do that.

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #17 on: January 08, 2011, 05:22:12 PM »
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Okay, this is news to me, but the N64 ran Midi's.

Which is great, because now I can just rip samples from it.


I can start working on ambient tracks and such either tonight, or tomorrow.


I'll also compile some wolf sounds (howling, attacking, ambient, warnings, ect)


Check out my Soundcloud for some neat stuff!

Offline Deacon

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Re: Project Legends (ZeldaLegendsGM)
« Reply #18 on: January 08, 2011, 07:23:42 PM »
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well shit. the only way that i can help you guys is to be the one standing in the back being excited

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #19 on: January 08, 2011, 07:44:36 PM »
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well shit. the only way that i can help you guys is to be the one standing in the back being excited

Voice actor?


Check out my Soundcloud for some neat stuff!

Offline Deacon

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Re: Project Legends (ZeldaLegendsGM)
« Reply #20 on: January 08, 2011, 07:46:10 PM »
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Voice actor?

sure, if you needed a voice. but i wouldn't be able to help until the thing is deep into development/near completion

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #21 on: January 08, 2011, 08:53:06 PM »
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Alright, heres my goal for the weekend

Compile Wolf Sounds
- Ambient Distance
- Idle
- Alert
- Attacking
- Attacking hit
- Attacking miss
- hurt
(Let me know if source uses any other sounds for NPC's)
(Also, does source differentiate between attacks that hit, or miss?)

Figure out what ambient tracks I'm going to use and/or remake

Horror Tracks > Monsters in the distance, ect
Calm Tracks > No BGM, just ambient sounds like chirping, crickets, water, ect
Battle Tracks > ?
Generic Music > Variations of the original tracks + using original tracks.

I also have a Gerudo Valley remix that was ORIGINALLY in OOT, for the planned Arena level/area, but was later removed. Honestly, it sounded pretty damn good. I'll work on getting that uploaded when I have a chance.

I also want to know if you guys think I should just port the sounds from the original OOT, or use entirely new samples.

Preferably, using original samples, due to the fact that the game samples might be paid samples, and we'd be subject to copyright.
Then again, we're remaking a MMO version of the Zelda franchise, so copyright issues might not be a concern.


Check out my Soundcloud for some neat stuff!

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #22 on: January 08, 2011, 10:53:57 PM »
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And my weekend goal is to model some world model zelda weapons.

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #23 on: January 09, 2011, 01:17:01 AM »
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Maybe you should contact the original creator. He might be able to help a bit. also just let him know his gamemode has been revived.

Also I would like to try some mapping, if there is still space.

Voice acting too, if it is needed.
« Last Edit: January 09, 2011, 01:19:32 AM by Cheesicle »

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #24 on: January 09, 2011, 01:55:11 AM »
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Shit. I cant work them :C

I can attempt to add bones to them but there is no-way to change the default source 3rd person animations.

For that wolf attack/jump thingy, I could read-up on view models and create the same effect like it will show your hands moving for those moves and such. But i dont know about the lua. You gotta get your lua scripture to do that.

yeah I need to somehow use a ragdoll as a playermodel

I'll do teh lua shit or whoever works on that :)

Okay, this is news to me, but the N64 ran Midi's.

Which is great, because now I can just rip samples from it.


I can start working on ambient tracks and such either tonight, or tomorrow.


I'll also compile some wolf sounds (howling, attacking, ambient, warnings, ect)

okay dude :D

and source can't tell if an attack misses so Nope

And my weekend goal is to model some world model zelda weapons.

:cake:
Maybe you should contact the original creator. He might be able to help a bit. also just let him know his gamemode has been revived.

Also I would like to try some mapping, if there is still space.

Voice acting too, if it is needed.

ronondex@gmail.com

yeap every slot is open to around 5 people

cheese care to map hyrule field with day/night versions?

day is free roam

night is with npc_monster1 etc

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #25 on: January 09, 2011, 02:14:42 AM »
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yeah I need to somehow use a ragdoll as a playermodel

I'll do teh lua shit or whoever works on that :)

okay dude :D

and source can't tell if an attack misses so Nope

:cake:
ronondex@gmail.com

yeap every slot is open to around 5 people

cheese care to map hyrule field with day/night versions?

day is free roam

night is with npc_monster1 etc

Sure, I'm still a beginner at mapping. Hyrule field seems simple. I'll start next week.

Edit: This is starting to sound a lot like a MMORPG. Maybe we should just make one out of this ;)
« Last Edit: January 09, 2011, 02:17:07 AM by Cheesicle »

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #26 on: January 09, 2011, 02:17:10 AM »
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Sure, I'm still a beginner at mapping. Hyrule field seems simple
:D

I contacted ronon via FP I don't know if I said that here

also my ideas:
Spoiler (click to show/hide)

My fucking internet is pissing me off right now

@cheese never played an mmorp lol >.>

if it's like underdone then yeah
« Last Edit: January 09, 2011, 02:52:08 AM by » Magic « »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #27 on: January 09, 2011, 02:20:21 AM »
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:D

I contacted ronon via FP I don't know if I said that here

also my ideas:

-snip-

I understoon about 0% of what you just tried to tell me LOL
« Last Edit: January 09, 2011, 02:25:19 AM by » Magic « »

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #28 on: January 09, 2011, 02:26:13 AM »
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I understoon about 0% of what you just tried to tell me LOL


Have like 2 worlds in one

one of the worlds is no monsters and it's daytime - freeroam
the other is night time and alot of monsters around - you get me idea

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #29 on: January 09, 2011, 02:33:23 AM »
+1
-snip-

@cheese never played an mmorp lol >.>

if it's like underdone then yeah


WHAT YOU'VE NEVER PLAYED A MMORPG BEFORE???

Let me break this down. Most MMORPG's are free roam, however, while you are free roaming, there are enemies. You kill these enemies to get exp. Once your exp bar fills up, you level up. Killing enemies usually drops money and other items. Using money you can buy in game items, like stronger weapons and better armor. Also, there are tons of NPC's that give you quests. These quests usually comprise of some dumbass shit like delivering a letter to some asshole, or some actually useful shit, like killing a certain amount of enemies, or obtaining a certain amount of quest-only items from an enemy. After completing a quest, you are rewarded with money, items, and exp.

Play Flyff. Rearry good example.
« Last Edit: January 09, 2011, 02:50:26 AM by » Magic « »