Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Re: Project Legends (ZeldaLegendsGM)
« Reply #75 on: January 10, 2011, 02:40:44 PM »
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Sure thing

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #76 on: January 10, 2011, 02:52:47 PM »
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LOL that was there when I started work on it

Change it at will and mercy

(just not fretta, this is full fledge non-fretta gm)

and

FIX RUPEE SYSTEM

wat wrong

give meh errorz

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #77 on: January 10, 2011, 03:02:59 PM »
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wat wrong

give meh errorz

https://code.google.com/p/zelda-legends/issues/detail?id=1

Quote
What steps will reproduce the problem?
1 Picking up a Rupee
2.Trying to save current Rupee's in SQL & TXT
3.zl_rupee*

What is the expected output? What do you see instead?
Expected to save the money, but get lua error saying it's calling NIL/NULL

Please use labels and text to provide additional information.




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Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #78 on: January 10, 2011, 03:14:09 PM »
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WTH is zl_rupee

What is this i dont even

also magic

You made the save Function work on player when clearly it doesn't work like that because it works little differently

someone cut meh out a rupee icon for the hud :)
« Last Edit: January 10, 2011, 03:55:18 PM by Tomcat »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #79 on: January 10, 2011, 04:02:49 PM »
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If this is gonna be MMO, we'll need a server with a fucking gigantic amount of space for players.

If not I think we should make a whole new separate game.

Create new Company

Random Games

Prus wan

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #80 on: January 10, 2011, 04:11:07 PM »
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If this is gonna be MMO, we'll need a server with a fucking gigantic amount of space for players.

If not I think we should make a whole new separate game.

Create new Company

Random Games

Prus wan

And let's not forget that we shall make DLC and say fuck you to microsoft for making people pay for it. :seriousface:

Offline SMasters

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Re: Project Legends (ZeldaLegendsGM)
« Reply #81 on: January 10, 2011, 04:11:36 PM »
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If this is gonna be MMO, we'll need a server with a fucking gigantic amount of space for players.

If not I think we should make a whole new separate game.

Create new Company

Random Games

Prus wan
I don't really know if an mmorpg is the best way to go there will probably a lot of npcs and a lot of npcs=lag

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #82 on: January 10, 2011, 04:12:03 PM »
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And let's not forget that we shall make DLC and say fuck you to microsoft for making people pay for it. :seriousface:

LOL

@cheese - Thing too far there buddy. Let's try to get the core gamemode working first, kay'?


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Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #83 on: January 10, 2011, 04:51:07 PM »
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LOL

@cheese - Thing too far there buddy. Let's try to get the core gamemode working first, kay'?

kk :D

Offline Cable

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Re: Project Legends (ZeldaLegendsGM)
« Reply #84 on: January 10, 2011, 07:30:19 PM »
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someone cut meh out a rupee icon for the hud :)
Working on it now. Will send pm to you tomcat when finished

Offline Cake Faice

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Re: Project Legends (ZeldaLegendsGM)
« Reply #85 on: January 10, 2011, 07:57:43 PM »
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Anyone neds rupee model or is that already covered?

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #86 on: January 10, 2011, 08:00:14 PM »
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Anyone neds rupee model or is that already covered?

Yeah. There's already one in the pack.

Not sure what else Magic needs.

U can sleenao.


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Re: Project Legends (ZeldaLegendsGM)
« Reply #87 on: January 10, 2011, 11:35:41 PM »
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WTH is zl_rupee

What is this i dont even

also magic

You made the save Function work on player when clearly it doesn't work like that because it works little differently

someone cut meh out a rupee icon for the hud :)



well maybe if you answered me in steam I would understand that shit -.-

zl_* is console commands

debug or h4xing your choice

@cake we is nid world model weapons, can has?

still fails tomcat

] zl_rupee_get
[gamemodes\zelda-legends\gamemode\rupeessystem\init.lua:19] attempt to index global 'pl' (a nil value)

also when I run it on a server or sp, it fails to give money to me when I walk over a red rupee

[garrysmod\gamemodes\zelda-legends\gamemode\rupeessystem\sh_player.lua:5] attempt to call method 'SetMoney' (a nil value)


@cheese there will be a max grid size map, I will put all the mappers work together as much as I can and compile, I will use teleports if needed / when brush limit gets hit I will work on area 2

area 1 will run on server 1

area 2 will run on server 2

rupee data etc will be carried through the servers
« Last Edit: January 11, 2011, 09:52:47 AM by » Magic « »

Offline Cable

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Re: Project Legends (ZeldaLegendsGM)
« Reply #88 on: January 11, 2011, 11:58:07 AM »
+2
Not sure if these are needed, But here are some rupee cutouts i made. Could be used for the hud like tomcat said?
http://img152.imageshack.us/gal.php?g=bluerupee.png

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #89 on: January 11, 2011, 12:50:07 PM »
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This one is ideal:



the one tomcat has now is literally cut from the demo hud

looks dodgey