Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Offline Don

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Re: Project Legends (ZeldaLegendsGM)
« Reply #150 on: January 15, 2011, 04:11:05 AM »
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This is not mine, it's just what I think my map will look like. Of course I'm only doing the field, but I need refrences for the skybox
PUT THE MOON FROM MAJORA'S MASK IN THE SKYBOX.

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #151 on: January 15, 2011, 05:03:32 AM »
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very nice find cheese

after everybody is done with the areas I will combine iet

(if you use custom textures please post them)

Magic do you know the approxamite size of what the field should be? like 10000x10000?

Also, I keep getting a compling error... "The command failed. Windows reported the error: (Some shit in Chinese that I assume means 'Cannot find the file')"

PUT THE MOON FROM MAJORA'S MASK IN THE SKYBOX.
Nid Mood texture

Offline Cable

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Re: Project Legends (ZeldaLegendsGM)
« Reply #152 on: January 15, 2011, 05:39:37 AM »
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very nice find cheese

after everybody is done with the areas I will combine iet

(if you use custom textures please post them)
That map is missing a town. Can't remember the name but you must go through this town to enter the Death Mountains

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #153 on: January 15, 2011, 09:18:22 AM »
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Wee nid 2 maps.

1 for Ocarina uf Time

1 for Majora's Mask.

I have a N64 emulator with both on it, so I can help the mappers if they need help with the geometry of the maps.


EDIT:
Interesting. I was fooling around with Milkshape and I discovered I can import AutoCAD drawings. Seeing as though I am a sexy beast with AutoCAD, we should be able to get plenty of modeling done :D

(note: AutoCAD is not free. My school just happens to own hundreds of free licenses though. This means I will need to connect to the network before to borrow a license before I can start modeling. This means I can't start until I go back to school...)
« Last Edit: January 15, 2011, 10:33:58 AM by ItchyDani3l »

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #154 on: January 15, 2011, 12:05:48 PM »
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That map is missing a town. Can't remember the name but you must go through this town to enter the Death Mountains
kakariko

and no majora mask ones yet

maybe for part 2 of the mmo

but OOC maps first


Magic do you know the approxamite size of what the field should be? like 10000x10000?

Also, I keep getting a compling error... "The command failed. Windows reported the error: (Some shit in Chinese that I assume means 'Cannot find the file')"
Nid Mood texture

oh god thats pretty big,

well just start with the castle and work you way up to lost woods area


don't actually make the lost woods though, that's cables job I think
give us a compile log, the bsp itself isn't being created

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #155 on: January 15, 2011, 05:14:41 PM »
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kakariko

and no majora mask ones yet

maybe for part 2 of the mmo

but OOC maps first


oh god thats pretty big,

well just start with the castle and work you way up to lost woods area


don't actually make the lost woods though, that's cables job I think
give us a compile log, the bsp itself isn't being created

Wait so Make the castle in the skybox or in the map itself?

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #156 on: January 15, 2011, 06:26:09 PM »
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why would you make the caste in the skybox? XPPPPPP

I think I'm going to go ahead and try to make models for the small key and for the ocarina in milkshape.
« Last Edit: January 15, 2011, 06:30:09 PM by ItchyDani3l »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #157 on: January 15, 2011, 06:29:58 PM »
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why would you make the caste in the skybox? XPPPPPP

Bcuz im making Hyrule Field, not Hyrule City. (Unless Magic wants me to do Hyrule City, which is waayyyy beyond my skils D:)

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #158 on: January 15, 2011, 06:31:18 PM »
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Well it's for an MMORPG or some shit so I'm assuming it's going to just be 1 map, not 2 seperate ones.

(I do think, however, that if you aren't making the castle, someone else will be. Just don't worry about it I guess.)

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #159 on: January 15, 2011, 09:42:33 PM »
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Well it's for an MMORPG or some shit so I'm assuming it's going to just be 1 map, not 2 seperate ones.

(I do think, however, that if you aren't making the castle, someone else will be. Just don't worry about it I guess.)
Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.


Check out my Soundcloud for some neat stuff!

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #160 on: January 16, 2011, 03:11:32 AM »
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Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.


I already said that p.o

Plus there are areaportals so we could make it one huge map if we used em

@cheese just make the foundations of it e.g the bridge and walls, don't actually make the castle

@itchy okay have fun
« Last Edit: January 16, 2011, 03:14:11 AM by » Magic « »

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #161 on: January 16, 2011, 05:04:51 AM »
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Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.

Oshit that's hawt.

We need loading screen animation then.

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #162 on: January 16, 2011, 05:47:30 AM »
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Oshit that's hawt.

We need loading screen animation then.

oh geez anything else you want? .-.
« Last Edit: January 16, 2011, 10:37:16 AM by » Magic « »

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #163 on: January 16, 2011, 01:30:18 PM »
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We nid player models. o.e + SWEP scripter

oh yeah, my google account is ItchyDani3l.

:)

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #164 on: January 16, 2011, 01:31:16 PM »
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We nid player models. o.e + SWEP scripter

You are As dumb as a bat for thinking we dont have SWEP Scripters