Alright, heres my goal for the weekend
Compile Wolf Sounds
- Ambient Distance
- Idle
- Alert
- Attacking
- Attacking hit
- Attacking miss
- hurt
(Let me know if source uses any other sounds for NPC's)
(Also, does source differentiate between attacks that hit, or miss?)
Figure out what ambient tracks I'm going to use and/or remake
Horror Tracks > Monsters in the distance, ect
Calm Tracks > No BGM, just ambient sounds like chirping, crickets, water, ect
Battle Tracks > ?
Generic Music > Variations of the original tracks + using original tracks.
I also have a Gerudo Valley remix that was ORIGINALLY in OOT, for the planned Arena level/area, but was later removed. Honestly, it sounded pretty damn good. I'll work on getting that uploaded when I have a chance.
I also want to know if you guys think I should just port the sounds from the original OOT, or use entirely new samples.
Preferably, using original samples, due to the fact that the game samples might be paid samples, and we'd be subject to copyright.
Then again, we're remaking a MMO version of the Zelda franchise, so copyright issues might not be a concern.