Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4020 times)

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Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #240 on: February 04, 2011, 06:39:17 AM »
0
It's a very NICE!!!!!!
lolol

want me to list the areas in order of what I viewed?

also, I made a demo hyrule field, it's in the content svn

video:

Hyrule Field Demo

sorry for quality, it degraded when converting to 1mb mp4 form 1.6gb avi

disabled audio also

the path isn't right I changed it to the default n64 one now, and I added glow & lighting to the torches

cheese if you want the vmf, say so

the proportions are off though, is like 1/5 of hyrule field's real size
« Last Edit: February 04, 2011, 06:53:55 AM by » Magic « »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #241 on: February 04, 2011, 06:43:06 AM »
0
lolol

want me to list the areas in order of what I viewed?

also, I made a demo hyrule field, it's in the content svn, Screenshots should be on my steam profile

Yuz plox c:

Also, I seriously don't think I can make the map that big lol.. Is there anyway to make it load in individual pieces, or do I have to just simply miniturize the map? If option 2, then please tell me the approximate dimensions.

--------------------


Shit sorry for double post, but I'm scared you won't see this if I just edit. Anyway please give meh the Hyrule Field demo vmf. My skyboxes are seriously fucked up beyond repair. I'll just fine tune it and add more 3D skybox shit, and I'll be done :)
« Last Edit: February 04, 2011, 07:02:29 AM by » Magic « »

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Re: Project Legends (ZeldaLegendsGM)
« Reply #242 on: February 04, 2011, 07:02:05 AM »
0
Shit sorry for double post, but I'm scared you won't see this if I just edit. Anyway please give meh the Hyrule Field demo vmf. My skyboxes are seriously fucked up beyond repair. I'll just fine tune it and add more 3D skybox shit, and I'll be done :)

it needs to be bigger aswell

the materials used are in the SVN in the content/materials/zelda_legends

just copy the materials folder form there and place in your mapping game's dir

ahh just give it a go you might learn some stuph :3

--


lol, i just realized i fucked up the lights on the fire, change them to pulse slowly




Cheese, I will do hyrule field, can you do the markeplace instead? seems like just the right job for you


//The SVN has messed up, So I gotta reset the resporitory - from this moment on it was version 209 we was at

let me reset it now...

--Reuploading the files
« Last Edit: February 04, 2011, 02:52:15 PM by » Magic « »

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #243 on: February 04, 2011, 07:18:55 PM »
+1
it needs to be bigger aswell

the materials used are in the SVN in the content/materials/zelda_legends

just copy the materials folder form there and place in your mapping game's dir

ahh just give it a go you might learn some stuph :3

--


lol, i just realized i fucked up the lights on the fire, change them to pulse slowly




Cheese, I will do hyrule field, can you do the markeplace instead? seems like just the right job for you


//The SVN has messed up, So I gotta reset the resporitory - from this moment on it was version 209 we was at

let me reset it now...

--Reuploading the files

Market? Hmmm I guess so, though it seems challenging for me, since I am a beginner. I'll try.

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Re: Project Legends (ZeldaLegendsGM)
« Reply #244 on: February 05, 2011, 12:36:54 AM »
+1
If you want I'll do a video for that too :p

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #245 on: February 05, 2011, 01:09:28 AM »
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If you want I'll do a video for that too :p

yuzz! I'm tryna play zelda on emulator... taking wayy too long

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Re: Project Legends (ZeldaLegendsGM)
« Reply #246 on: February 05, 2011, 01:23:27 AM »
+1
yuzz! I'm tryna play zelda on emulator... taking wayy too long

lol

fail

I've found better, higher quality around steam-kinda compression(1024x1024, 512x512) etc

Plus because of the old materials names it was stopping me from committing

I have also sorted them out into Areas, So you know which ones are yours and you don't have to go through lists and lists

Done converting them to vtf, now removing the translucency shiet that happens when you batch convert

here the video:

hyrule castle market
« Last Edit: February 05, 2011, 02:19:49 AM by » Magic « »

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Re: Project Legends (ZeldaLegendsGM)
« Reply #247 on: February 05, 2011, 02:26:44 AM »
+1
Are you going to add bump mapping and all that good stuff to the textures?

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

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Re: Project Legends (ZeldaLegendsGM)
« Reply #248 on: February 05, 2011, 02:34:09 AM »
+1
Are you going to add bump mapping and all that good stuff to the textures?

noerp

if I do that to all of them ill fuck myself over

only to the ones that get used in the final, for now is just texture

don't wanna waste my time doing it to textures that won't be used(got over 3k >_^)

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #249 on: February 05, 2011, 07:13:42 AM »
+1
K so I got a problem.

In the market, all the windows are sort of concaved into the walls. The windows are not square either. Is there an easy to put the windows into the walls so that they concave inwards? 'Cause my method is going to take a very.
VERY.
Long time.

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Re: Project Legends (ZeldaLegendsGM)
« Reply #250 on: February 05, 2011, 12:37:14 PM »
+1
K so I got a problem.

In the market, all the windows are sort of concaved into the walls. The windows are not square either. Is there an easy to put the windows into the walls so that they concave inwards? 'Cause my method is going to take a very.
VERY.
Long time.

'Twill be worth it

Don't carve though

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #251 on: February 05, 2011, 06:36:14 PM »
+1
do want lua coding

sorry school is a bish

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Re: Project Legends (ZeldaLegendsGM)
« Reply #252 on: February 06, 2011, 02:49:33 AM »
+1
do want lua coding

sorry school is a bish

school is MA bish

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Re: Project Legends (ZeldaLegendsGM)
« Reply #253 on: February 16, 2011, 01:09:24 PM »
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Bump

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #254 on: February 16, 2011, 04:05:25 PM »
0
I'm like 15-20% done with Hyrule Market.

BTW can I use default CSS Textures or do I have to use Zelda Legends Textures?