Author Topic: Official Server rules discussion thread  (Read 2554 times)

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Offline Prox

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Re: Official list of rules for each server.
« Reply #135 on: December 07, 2011, 07:58:46 AM »
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5 second protection is there for reason.
Camping Global Spawns by means of entrapment or blocking: NOT Allowed.


There's my 2 cents.
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2. Blocking map spawns is not allowed


Offline Tomcat

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Re: Official list of rules for each server.
« Reply #136 on: December 07, 2011, 06:54:18 PM »
+1
Made a wikipage

http://wiki.randomgs.com/index.php?title=Server_Rules

Tell me or post when it needs some paddl---- editing

Update op if you want

Offline Ἆxule

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Re: Official list of rules for each server.
« Reply #137 on: December 07, 2011, 07:17:46 PM »
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Made a wikipage

http://wiki.randomgs.com/index.php?title=Server_Rules

Tell me or post when it needs some paddl---- editing

Update op if you want

Extremely nice man.

Offline Hotgreensoldier

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Re: Official list of rules for each server.
« Reply #138 on: December 07, 2011, 07:23:01 PM »
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Extremely nice man.

ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
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Offline Ἆxule

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Re: Official list of rules for each server.
« Reply #139 on: December 07, 2011, 07:31:54 PM »
+1
ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.

They can be used as guidelines though, and even if it's not set, we can still give an idea of what is allowed and what isn't.

Offline Deathie

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Re: Official list of rules for each server.
« Reply #140 on: December 07, 2011, 08:09:37 PM »
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They can be used as guidelines though, and even if it's not set, we can still give an idea of what is allowed and what isn't.

This.

Each specific event is different, this is just sort of a baseline to get an idea of what is a good reason to ban/kick, and what isn't.

Basically, common sense for nubz.


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Offline Don

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Re: Official list of rules for each server.
« Reply #141 on: December 08, 2011, 05:18:28 AM »
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ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
The official guidelines any admin or VIP should use is their common sense, not a bunch of text.

Offline memo3300

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Re: Official list of rules for each server.
« Reply #142 on: December 08, 2011, 05:25:42 AM »
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anything that gives unfair advantage/ ruins the gamplay of others.


i think most of the rules are based on that.







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Offline Prox

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Re: Official list of rules for each server.
« Reply #143 on: December 08, 2011, 07:12:02 AM »
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ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
Then what rules can we use then? There aren't any other thread like this, besides even if the coolz haven't confirmed it yet, us, the majority of the players/VIPs/Admins did. We did not just randomly thought about putting one or another rule, we carefully thought of what's the best.

The official guidelines any admin or VIP should use is their common sense, not a bunch of text.
And this as well, the rules does not tell you how to act in every situation but they should be in mind.


*Stronghold rule list updated.
« Last Edit: December 10, 2011, 04:09:08 AM by Prox »


Offline Travelsonic

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Re: Official list of rules for each server.
« Reply #144 on: December 17, 2011, 02:43:29 PM »
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IMO:

- Rules regarding dragging a game on in TTT shouldn't be limited to taters, but to everyone - sometimes its not the taters holding up a game per-se, and everybody, regardless of team, is capable of holding a game up

- ZS needs a rule regarding holing up the game.  At the moment I'm writing this we are stuck in zs_youareavirusinsidejoe - only one human left, went from 17 to 20 to now 19 zombies, and it has been 6 waves where we are unable to kill the human, due to map design, and the game is just dragging on.  ~_~
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Offline memo3300

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Re: Official list of rules for each server.
« Reply #145 on: December 17, 2011, 06:45:17 PM »
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IMO:

- Rules regarding dragging a game on in TTT shouldn't be limited to taters, but to everyone - sometimes its not the taters holding up a game per-se, and everybody, regardless of team, is capable of holding a game up

- ZS needs a rule regarding holing up the game.  At the moment I'm writing this we are stuck in zs_youareavirusinsidejoe - only one human left, went from 17 to 20 to now 19 zombies, and it has been 6 waves where we are unable to kill the human, due to map design, and the game is just dragging on.  ~_~

I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.


Maybe add something like to be able for zombies to cast a vote to forfeit?







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Offline Travelsonic

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Re: Official list of rules for each server.
« Reply #146 on: December 17, 2011, 06:56:24 PM »
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I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.


Maybe add something like to be able for zombies to cast a vote to forfeit?

It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?  That would allow rounds to end faster without completely throwing out the survival aspect.
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Offline memo3300

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Re: Official list of rules for each server.
« Reply #147 on: December 17, 2011, 07:46:57 PM »
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It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?  That would allow rounds to end faster without completely throwing out the survival aspect.

the alive human would want to stay alive and get as many kills as he can, being hard but not impossbile to get him.



If a map in someway got a place where it is impossible to get killed, then it would be a map fail, and if it wasn't intended by the map creator, it would be a glitch.









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Offline Prox

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Re: Official list of rules for each server.
« Reply #148 on: December 18, 2011, 04:25:44 AM »
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It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves? 
Then the map should be removed in that case.


*Added 1 new rule on TTT*

15. Holding up the round on purpose is not allowed


Offline Travelsonic

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Re: Official list of rules for each server.
« Reply #149 on: December 18, 2011, 07:39:57 AM »
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Then the map should be removed in that case.

But until that happens, then what?  I like, as I said before, the idea of zombie forfeit that memo suggested - and I like it because it addresses it fairly IMO - humans can survive, and if it gets out of hand the zombies can collectively give up [still giving said human victory without having it needlessly drag on].
 
*Added 1 new rule on TTT*

15. Holding up the round on purpose is not allowed
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