DDOS or DOS anything like that: allowed.
Yomo,wat
I pay you I dollar to make official rules page with these rules.
Then I pay coolz 1 dollar to integrate with halp menu.
Simple child economics
Well, here are the rules for TTT(from sanders btw)Fix'd
What is allowed and what is not allowed?
NOT ALLOWED
1. Malice RDM (aka target RDM, single RDM) (kick/ban if committed more than once)
2. Pre round prop kill (It takes away the opportunity to get guns and a spot)(kick if committed more than once)
3. Traitors must get first blood. Killing as an innocent before any body is found is bad.(kick)
4. Killing a detective as innocent UNPROVOKED.(kick/ban if committed more than once)
5. Intentionally killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)
6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)
7. NO RDM ROUNDS Ex. Last round before map change. If caught you will be banned for a day or further action will be taken.
8. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.
REMINDERS:
WARN PERSON BEFORE YOU VOTEKICK OR VOTEBAN THEM.
DON'T BAN FOR REASONS YOU MAKE UP.
SUGGESTIONS ARE ALWAYS WELCOME.
KNOW THE RULES! REPORT RULE BREAKERS SO I CAN PWN THEM!
Getting behind the fence on anchor: Well so far people been doing it and it was allowed.
Getting on top of the map checkpoint: Well so far people been doing it and it was allowed.
wat
I have been kicking for this.This.
I don't give a fuck if people have been doing it. It shouldn't be allowed.
These spots give humans an insanely unfair advantage,
For example, Checkpoint.
ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.
Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.
There is absolutely no reason why it should be allowed.
This.
I have kicked for this as well.
Purposely breaking cades: Not allowed.
As for the traitor tester thingy, it's not considered rdm since most people (including me) will be willing to go into it if we aren't traitors....
I have been kicking for this.
I don't give a fuck if people have been doing it. It shouldn't be allowed.
These spots give humans an insanely unfair advantage,
For example, Checkpoint.
ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.
Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.
There is absolutely no reason why it should be allowed.
:/
just wondering, for you "tree houses" with the cade kit are banable?
Winter SurvivalFor WS the only other thing I enforce is that players not constantly kill 10 seconds into the round, not making any campfire or tool or w.e. As far as I know, it's not an actual rule though, but it ruins the game completely.
Holding up a round when 3/4 of the players are dead: Not allowed
i think thats the only rule in ws lol
Winter Survival
Holding up a round when 3/4 of the players are dead: Not allowed
Global rules:just sayin.
ZS rules:
TTT rules:
WS rules:
The TTT rules really need an updating though. And possibly to be placed in game?
13. Killing with the bridge on crummycradle: I heard that it's allowed.Hmm i always do that
14. Killing a person if he refuses to go into a traitor tester: Well I've been thinking that this is the same thing as rdm but others think that it's not so it would be great if an admin point this out for us.
Hope I'm not coming off as too much of an ass or anything, not my intention, but when it coms to the killing-those-who-refuse-to-go-into-the-Traitor-Testor thing, it just doesn't feel logistically solid enough as in, how do you solidly draw the lines so order is maintained - no clusterfucks of RDMing - without making things too over the top? Also, how do you establish that refusal ALONE is enough to consider somebody a threat to KOS, ESPECIALLY IF you have nothing else to go on - no attempted killings, DNA evidence, eyewitness attempts to corner, kill, etc? Considering especially that innos are just as capable of refusal as Traitors - and I've refused either passively [being away from that area hunting Ts] or verbally - justifying myself with other tidbits of action I had done that round - like killing an RDMer, or accidentally shooting at / hitting an I - and griping about fucking up my karma... and I know I'm not the only one who has done this in some capacity [refusing in general passively or directly]. If anything, that proves that going on refusal ALONE to justify killing them is potentially a very stupid strategy.
I updated TTT and ZS rules list based on my own and others opinion.
You seem to be the only one with a complaint about the t testers...everyone else seems to be able to avoid them without getting shot in the face....
ARE GOING TO MAKE A LOADING SCREEN TYPE WEBPAGEnope :O
FOR THESE RULES
AND THEN COOLZ IS GOING TO IMPLEMENT INTO THE !HELP MENU
AND I WILL PAY
nope :O
we have !motd menu
if coolz wants, i can put to loading rules :O
You ARE, however, entitled to kill anyone who you don't want near you or using your campfire.lolwut
I.E. : You make a campfire and tell people to stay out, people STILL come flooding in. That's when you can start trying to kill them.
lolwut
That's a serious case of RDMing you just explained there
It's not random if they warned them.Yeah, but you're not allowed to just go ahead and shoot them.
And in Winter Survival, you can choose who you want in your tribes ._.
If they don't want you in there, you're allowed to force them out.
Yeah, but you're not allowed to just go ahead and shoot them.
I'd count that as RDM.
The !motd contains basic rules, but doesn't really explain certain rules.
Yomo, could you possible put something in the loading screen that says: PLEASE TYPE !motd TO SEE SERVER RULES
And could we possibly add these to the !motd or something?...
EDIT: @Prox, Attempting to kill everyone at the start of the round is NOT allowed. From what I know, you have to wait 3 minutes untill you can start your rampage. You ARE, however, entitled to kill anyone who you don't want near you or using your campfire.
I.E. : You make a campfire and tell people to stay out, people STILL come flooding in. That's when you can start trying to kill them.
For ZS, what about not killing zombies as they exit their spawning areas, but going INTO the spawning room and killing zombies as they spawn - either melee or firearm attacks, standing next to where they physically spawn? Often seen in infected hospital and castle age, it is a trend that is disturbingly common, and being done as often as it is can make playing outright impossible as zombies - and can cause otherwise patient players to rage, and probably keep newbies from wanting to come back if they have to endure that shit very often... but something I want clarification on.There was many discussions about this before, it is allowed, besides it doesn't happens that often like it used to.
There was many discussions about this before, it is allowed, besides it doesn't happens that often like it used to.
Whenver I'm on, and we're in Castle Age, infected hospital, abandoned facility, and maps with similar z-spawn layouts [even to a far less extent Checkpoint] [train terminal being a very infamous map so far as humans dicking zombies over :trollface:]Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.
Speaking strictly personally, I don't see why it should be allowed - killing as they exit a spawn room...I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,
Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.
I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,
Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move? Really?Yes, really. People doesn't seem to be having a problem with this and as I said this was already discussed before.
On ttt I think glitching shouldn't be a major issue as long as your always visible to other players. And giving a knife to an innocent should be fair game as long as innocent doesn't troll others or protect traitor.(In other words inno kills traitor)Glitching is only bannable if the player gains an unfair advantage over other players not intended by the game mode. (Glitch onto a roof and not being able to be seen easily.)
As for stranded warn people before attacking. And intentional prop killing or spamming should be kickable.
As always advantage glitching or any hacking is bannable with proof.
Just my two cents.
If you were a fast zombie, you would have enough time to fly out of there before it ends.
Since I have a lot experience with spawn camp and ZS game mode it self, for me it just seems that your making way too big deal about the spawn camp.
I don't want to accuse you of taking on the "If I didn't see it, it can't possibly happen" approach, so please forgive me if I stray in that direction.I never said that spawn camp doesn't happens, it happens most of the time. Yes, but it isn't that hard to get kills or do damage to humans since zombies win most of the times.
Most of the time I have seen it happen was when you aren't on - seems more and more frequently with my interest in TTT, my time in ZS is more frequently when you, and others I played ZS with from my first time here, are either not on at all, on briefly at most.
Maybe what I saw - at least some of times, wasn't usual behavior, maybe the usage of some form of hax - obviously I'm not going to accuse anyone without proof, but given all the freaky shit going on in the servers lately - especially with TTT - I gotta keep the possibiliy open given what has been said about the game physics, etc.
I never really saw a problem with the behind the fence on anchor thing. Everytime humans have gone back there while I was zombie it ended badly for them. Fastie rush the opening, wraith the fence when they are close, it isn't that hard to deal with that one. Outside Aeolus I hate because its pretty hard to get someone though (well depends on where they are out) I think that killing fellow humans via car shouldn't be allowed, that pisses me off.@anchor thingy: I was considering other members opinions on the whole making of these rules.
Nid add standing on ammo boxes to prevent others from getting ammo.
Happens quite a bit.
. It's when theres a clusterfuck of humans all at their spawn, that they can't even get out when I start telling people to stop.
I lately have been playing ZS when you, and others I regularly encounter, are NOT online
Nid add standing on ammo boxes to prevent others from getting ammo.People just spam their use keys on them so it isn't matter whether someone is standing or not, besides you can easily push them off and I have never though that this blocking thing is that much of a problem that I would ever need to kick for it.
Happens quite a bit.
@Prox/TravelsonicJust to clarify, infected hospital has 2 zombie spawn exits...
I have been warning for spawn camping on specific maps like infected hospital. By spawn camping, I mean theres only one exit for zombies, and theres a large distance (such as a hallway) between the humans and the zombies.
If one or two humans run up to zomb spawn, then thats their problem. It's when theres a clusterfuck of humans all at their spawn, that they can't even get out when I start telling people to stop.
Thankfully, people listen. I've never had to kick for it.
Just to clarify, infected hospital has 2 zombie spawn exits...
Headcrabs can't even lunge out of there, only fasties.I'm pretty sure that fast headcrabs can.
I'm pretty sure that fast headcrabs can.
Also I don't see why do I have to repeat what I have already said in my previous posts before.
I don't either.It's not fun for most of the people when they become a zombie, that annoys people just as much as spawn camp in my opinion, well in most cases.
All I know is that the servers are all about fun,
and it's not fun for anybody if people continually spawn camp the way they do.
It's not fun for most of the people when they become a zombie, that annoys people just as much as spawn camp in my opinion, well in most cases.
Also I only agree with that one when the map is infected_hospital, that's the only map that I recall where spawn camp might get really annoying however zombies still win most of the time, well maybe its 50/50 but they still have quite a lot of chances if they dont just rage quit after the first two waves in that map and it's getting picked very rarely anyways since it's not on the vote list every time.
But, as I mentioned before, infected_hospital is NOT the only map with this issue... and even so, who cares really that zombies win *in the end* if it is so bad at the beginning that people are easily disuaded?...
who cares really that zombies win *in the end*I don't think that I have said that.
1. Holding up the round when there are 3 or more players dead: Not allowed.
what.
13/16 players alive... everyone have to suicide? the rule should be 3/4 of dead players.
Sorry for bump but we should addIt counts as team killing and is already on the list.
・ Don't push otehr zombie with zombie
1. Holding up the round when there are 3 or more players dead: Not allowed.I changed it a little.
what.
13/16 players alive... everyone have to suicide? the rule should be 3/4 of dead players.
[b][color=yellow][size=24pt]Global rules that apply on all servers[/size][/color][/b]
[spoiler]1. Racism is [color=red]not allowed[/color]
2. Any kind of hacks or name changers are [color=red]not allowed[/color]
3. Sprays that are offensive or pornographic are [color=red]not allowed[/color]
4. Acting heavily disrespectful towards others will [color=red]not be tolerated[/color]
5. Chat spam is [color=red]not allowed[/color]
6. Giving away personal information (such as location, IP adress etc) is [color=red]not allowed[/color]
7. Impersonating someone is [color=red]not allowed[/color][/spoiler]
[color=green][size=24pt]The rules of ZS.[/size][/color]
[spoiler]1. Team killing in [b]any way, no matter whether human or infected,[/b] [color=red]is not allowed[/color]
2. Purposely breaking cades [color=red]not allowed [b]unless it is with a very good reason[/b].[/color]
3. Trapping people with props or a cade kit is [color=red]not allowed[/color]
4. Using unbreakable props to cade is [color=red]not allowed[/color]
5. Teleport blocking in any way will [color=red]not be tolerated[/color]
6. Nailing down important parts needed to progress in the map (ie blue cores) is [color=red]frowned upon and may be punished[/color]
7. Putting explosive barrels in front of people with the intent of killing them is [color=red]not allowed[/color]
8. Glitching the cade kit so that the chems could not ignite/damage is [color=red]not allowed[/color]
9. Using a jeep as a zombie on deathgarage map to kill humans is [color=green]allowed[/color]
10. Helping to the opposite team (ie a zombie helping out humans) is [color=yellow]dependant on the situation, but generally frowned upon. Up to each VIP/admin's personal judgement[/color]
11. Getting behind the fence on anchor is [color=red]not allowed[/color]
12. Getting on top of the map checkpoint is [color=red]not allowed[/color]
13. Making a cade with indestructible props even when zombies can get through it is [color=red]not allowed[/color]
14. Any glitches or ways of getting outside the map will [color=red]not be tolerated[/color][/spoiler]
[color=brown][size=24pt]
The rules of TTT.[/size][/color]
[spoiler]
1. Target RDM, revenge RDM or mass RDM is [color=red]not allowed[/color]
2. Pre-round prop kill is [color=red]frowned upon, but not kickable unless committed multiple times[/color]
3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is [color=red]not allowed[/color]
4. Killing a detective as innocent [b]unprovoked[/b] is [color=red]kickable[/color]
5. Intentionally killing or giving away the identity of a [u]fellow[/u] traitor will be [color=red]punished harshly[/color]
6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you) is [color=red]not allowed[/color]
7. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor [color=red]is kickable.[/color]
8. As a Traitor giving your knife/other traitor weaponry to an Innocent on purpose is [color=red]not allowed[/color]
9. Carrying explosive barrels around people when [color=limegreen]Innocent[/color] or [color=blue]Detective[/color] and intentionally trying to get them killed by them [color=red]not sure, up to personal opinion of VIP/admin[/color]
10. Prop pushing is [color=red]not allowed[/color]
11. Killing with the bridge on crummycradle is [color=green]frowned upon, but allowed[/color]
12. Killing a person if he refuses to go into a traitor tester [color=green]is allowed, but will simply count as regular RDM[/color][/spoiler]
[color=blue][size=24pt]The rules of WS.[/size][/color]
[spoiler]1. Holding up the round on purpose is [color=red]not allowed[/color]
2. Killing people when the round starts WITHOUT A GOOD REASON is [color=red]not allowed[/color][/spoiler]
[color=limegreen][size=24pt]The rules of Wire build.[/size][/color]
[spoiler]1. Prop spamming is [color=red]not allowed[/color]
2. Abusing the e2 for bad purposes such as killing other players or blinding them is [color=red]not allowed[/color]
3. Prop blocking will [color=red]not be tolerated[/color]
4. Ruining other people contraptions [color=red]not allowed[/color][/spoiler]
[u][size=24pt][color=pink]Rules of Fretta[/color][/size]
[spoiler]1. Holding up the round in any gamemode is [color=red]not allowed[/color]
2. Abusing any glitches within the gamemode or map is [color=red]not allowed[/color][/u][/spoiler]
[size=12pt][color=white]
I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
[size=18pt][color=white]And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.[/color][/size]
Global rules that apply on all serversSpoiler (click to show/hide)
The rules of ZS.Spoiler (click to show/hide)
The rules of TTT.Spoiler (click to show/hide)
The rules of WS.Spoiler (click to show/hide)
The rules of Wire build.Spoiler (click to show/hide)
Rules of FrettaSpoiler (click to show/hide)
I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.
2. Abusing any glitches within the gamemode or map is not allowed[/u]
Anyone willing to help me on a stronghold rule list?
Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.
I don't think there are any rules, aside from hacking.Well apparently there is a way to exploit props which appears to be not allowed and since it looks like SH is going to be a permanent game mode I feel that it is necessary to make a rule list.
Well apparently there is a way to exploit props which appears to be not allowed and since it looks like SH is going to be a permanent game mode I feel that it is necessary to make a rule list.
No crouch glitch with props (this glitch makes you able to stick your head up a prop if you are crouching, being to to shot but not be shoted.)
Incorrect.
You can ALWAYS shoot them before they can shoot you.
I don't see why this should be a rule, considering that it's more of a DISADVANTAGE for the people "glitching".
Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.
No, Snivy.
The problem doesn't come when they can see you first; its that you don't expect a head to come through your props, so you don't watch it. You just, don't. YOU might, but the majority of people doesn't expect that to happen. Most people who barricade their things expect that the players cannot come through their defenses, and therefore leave them alone. This should be a rule; warning, then kick.
Spawn camping allowed only player spawn points NOT world spawns.Well, world spawns give you a 4 or 5 second protection while you can't damage others as well and there are quite a few of them in
Well, world spawns give you a 4 or 5 second protection while you can't damage others as well and there are quite a few of them in
every map so I don't think that it should be against the rules.
IMHO it should, lets say theres 5 world spawns and one team has 10 people and they put 2 people on each spawn point and just camp then nobody would want to play becuase they keep getting shot everytime they spawn. Now with player spawns it doesn't matter becuase you can remove your spawn.I don't think that this will ever happen.
IMHO it should, lets say theres 5 world spawns and one team has 10 people and they put 2 people on each spawn point and just camp then nobody would want to play becuase they keep getting shot everytime they spawn. Now with player spawns it doesn't matter becuase you can remove your spawn.
That's considered spawn camping.
Bump
I made a basic rule list for SH, make sure to take a look at it and maybe suggest or clarify something.Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.
I'll try to go through these rules soon and make an official topic for reference.If you don't mind me asking, how soon is that?
Sorry for the bump but after the following thread idk what is right:
http://forum.randomgs.com/index.php/topic,9557.0.html (http://forum.randomgs.com/index.php/topic,9557.0.html)
^TL:DR^
Is going into a place were some kinds of zombies can not get you is banable?
11. Getting behind the fence on anchor is not allowed
12. Getting on top of the map checkpoint is not allowed
14. Any glitches or ways of getting outside the map will not be tolerated
when you say getting on top of the wall in checkpoint is not allowed, does the same go for zombie?
Why wouldn't matter as a zombie?
Some common sense, please.
._.
well if its a banned part of the map then no one should be able to get up there.
Some common sense, please.
._.
and what unfair advantage would that be, as everytime someone gets up there they get goomba stomped to death, and its not like anchor where you can cade off the only entrance, because they can jump up from ever part of the map, and call also climb the walls.
Because only fast zombies can get up there.
The same applies to Anchor.
yes but only fasties can get up in the vents in inversion, right ?
But humans can't.
Unless they climb up there with an Aegis.
In which case, yeah. It'd be kickable offense, since it'd be a map exploit.
so if they go up there with a simple barrel and nails it would be kickable offence, but if they got up there with a aegis kit its all good, ok so the same applies checkpoint, if i get up there with an Aegis kit then its perfectly legal.
Re-read my post.
Edit -
fucking ninja'd before I could hit post.
But humans can't.
Unless they climb up there with an Aegis.
In which case, yeah. It'd be kickable offense, since it'd be a map exploit.
anyways, i think making it like this kinda ruins the game... and something really more unfair than this is the spawn camping in hospital.
15. Spawn killing on maps with only one small exit or where it's possible to camp the spawn from a spot unreachable for zombies (best example: infected hospital) is not allowed
Seriously, do people not even read the OP anymore? .________________.
uh... oh...but cant only one type of zombie attack tree houses?
anyways, making it like getting on places that only certain zombies can reach would kill a part of the game.
anyways, making it like getting on places that only certain zombies can reach *banable* would kill a part of the game.That's why it's not against the rules. Only those 2 cases are so far.
Rules of Green Shift:4. Don't hack.
1: Don't hack.
2: No Scripts.
3: Don't hack
n the gamemode or map is not allowed[/spoiler]
Rules of StrongholdSpoiler (click to show/hide)
Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.
I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.
Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.
I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.
Press "z" to remove your spawn, Problem solved.>I place all my props AFTER the spawn point because that's how I roll
Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.>haven't been camped in SH before
I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.
>I place all my props AFTER the spawn point because that's how I roll
Delete base to stop spawn camp?
Well if they were in your base spawn camping you wouldn't actually need it anymore right?
but I was talking about global spawn,
The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.
The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.Global spawn points are spread across and there is 5 second spawn protection so I do not think that it should be against the rules.
Base/personal spawn camping I have far less of a problem with [given the mobility of said points] than global spawnpoints.
so I do not think that it should be against the rules.
Global spawn points are spread across and there is 5 second spawn protection so I do not think that it should be against the rules.
Camping Global Spawns by means of entrapment or blocking: NOT Allowed.
There's my 2 cents.
2. Blocking map spawns is not allowed
Made a wikipage
http://wiki.randomgs.com/index.php?title=Server_Rules (http://wiki.randomgs.com/index.php?title=Server_Rules)
Tell me or post when it needs some paddl---- editing
Update op if you want
Extremely nice man.
ya but we can't actually USE them until Coolz goes over dem and says it's okay.
These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
They can be used as guidelines though, and even if it's not set, we can still give an idea of what is allowed and what isn't.
ya but we can't actually USE them until Coolz goes over dem and says it's okay.The official guidelines any admin or VIP should use is their common sense, not a bunch of text.
These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
ya but we can't actually USE them until Coolz goes over dem and says it's okay.Then what rules can we use then? There aren't any other thread like this, besides even if the coolz haven't confirmed it yet, us, the majority of the players/VIPs/Admins did. We did not just randomly thought about putting one or another rule, we carefully thought of what's the best.
These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
The official guidelines any admin or VIP should use is their common sense, not a bunch of text.And this as well, the rules does not tell you how to act in every situation but they should be in mind.
IMO:
- Rules regarding dragging a game on in TTT shouldn't be limited to taters, but to everyone - sometimes its not the taters holding up a game per-se, and everybody, regardless of team, is capable of holding a game up
- ZS needs a rule regarding holing up the game. At the moment I'm writing this we are stuck in zs_youareavirusinsidejoe - only one human left, went from 17 to 20 to now 19 zombies, and it has been 6 waves where we are unable to kill the human, due to map design, and the game is just dragging on. ~_~
I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.
Maybe add something like to be able for zombies to cast a vote to forfeit?
It sounds like a great idea. I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves? That would allow rounds to end faster without completely throwing out the survival aspect.
It sounds like a great idea. I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?Then the map should be removed in that case.
Then the map should be removed in that case.
*Added 1 new rule on TTT*:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
15. Holding up the round on purpose is not allowed
Zs rule list updated, tell me what you think about this. It is important.:bugcatchingnet:Spoiler (click to show/hide)
Zs rule list updated, tell me what you think about this. It is important.An easy way to stop sky cading (or at least make it more difficult) is to make it so you can't place a plank on to of anther plank. It can only be used on world brushes.Spoiler (click to show/hide)
An easy way to stop sky cading (or at least make it more difficult) is to make it so you can't place a plank on to of anther plank. It can only be used on world brushes.
....wat
You can't put planks on top of other planks...At least I can't.
Or I just failed horribly.
sky cades are mad (mostly) by hard work of the human team, i find it kind of fair.
Most of times while making one you can get killed by a fast zombie pushing you.
sky cades are mad (mostly) by hard work of the human team, i find it kind of fair.I was fully aware of this but I think that it takes far less skill to make that cade then it gives them advantage. This also might be one of the reasons why you can't make such a cade in the other servers.
Most of times while making one you can get killed by a fast zombie pushing you.
Another TTT rule added:Spoiler (click to show/hide)
Sky cading is so difficult on most maps AND fast zombies can still hurt them after all. It should be allowed.Actually they pretty much can't. Usually only 1-5% of all the attempts to hurt humans succeeds, it also depends on how well the sky cade made. And don't get me wrong, I'm not completely against this although I would prefer it to be not allowed. Me and Alkaline decided to see what the community thinks about this type of cading and I am trying to highlight game play downsides of this.
And there's no need to include anything about low-karma RDM - there is 0 difference between that and regular RDM, except it probably isn't as bad.There were quite a few threads where people were reporting for it and thinking that it is not allowed and is the same as target RDM so I thought it would be useful to include it to stop the confusion.
Slightly edited the TTT rule:Spoiler (click to show/hide)
Nu, Not allowed because RDM isn't allowed You're not allowed to kill people just because they have low karma! You're only allowed to kill people for valid reasons and low karma isn't valid
Okay. There are people who think that low karma RDMs should be against the rules and that it should not.decision for this.
The only person i see that supports low karma killing is you. No one else in this thread has stated they support it.I'm not only talking about this thread.
I'm not only talking about this thread.
I'm not only talking about this thread.
Prox i understand you're only trying to help and keep the servers nice and clean but you CAN'T just take a rule that has been part of the game since forever and just turn around and say "Nope its legit now" These rules were put in place for a reason.Perhaps this is why I'm asking for others thoughts about it? Also If you're talking about the low karma killing then people including some admins that I've asked told me that it is allowed. I also don't understand what you mean by "These rules were put in place for a reason." since there were no other threads or anything like that would say anything about that one rule.
people were telling me that it is allowed
Well then they have been misinformed because it was never allowed.
Nor should it be. What can happen:But it's not allowed to kill someone with good karma for doing something suspicious? Seriously, treating people based on their karma is super stupid.
You are inclined to take more of a risk because the loss is less.
People are much more likely to shoot someone with low karma for stupid reasons, like, hearing them buy something.
That is a legitimate reason to suspect someone, even if its very stupid.
It shouldn't need to be a rule. RDM'ing someone because they have low karma, not allowed.
Killing a low karma for doing something suspicious, allowed but frowned upon
coolz himself has said once that low karma RDM is allowed.
coolz himself has said once that low karma RDM is allowed.Even if coolz himself says that something is allowed I think that if majority of ranked members disagree with him the rule should be changed to the favor of theirs.
There is absolutely NO difference between low karma RDM and regular RDM. It's counted like any other RDM, so if a person overdoes it, BAN THEM.
This discussion is really stupid and again, it is really dumb to include any reason about it at all in the first place.
But it's not allowed to kill someone with good karma for doing something suspicious? Seriously, treating people based on their karma is super stupid.
Basically coolz just said what I have been saying.He said that killing players with low karma if they're suspects is allowed but killing players with low karma just because of their karma is a different thing. That is just like target RDM in my opinion.
There is no difference in killing high and low karma people.
It's both RDM.
After all, RDM still means random death match.
I still think it's really stupid to include a rule for it.
He said that killing players with low karma if they're suspects is allowed but killing players with low karma just because of their karma is a different thing. That is just like target RDM in my opinion.The point is the reason. If you kill someone for no real reason, as in suspicion, it's RDM. If you kill someone because of their karma, it's RDM. If you kill someone because they're faggots, it's RDM.
Or think about it in this way, Player A with a good karma is going to kill Player B who has low karma. They are both innocent. After Player A attacks, Player B shoots him back. Then Player B gets killed.
At the end of the round Player A loses small amount of karma while Player's B already low karma gets even lower.
Basically coolz just said what I have been saying.
There is no difference in killing high and low karma people.
It's both RDM.
After all, RDM still means random death match.
I still think it's really stupid to include a rule for it.
Killing people with low karma WITHOUT REASON is rdm.I hope you do know that this vote is about whether killing players with low karma just because of it being low should be considered as TARGET RDM.
If you kill them with a REASON it is not rdm.
I vote YES
Can we make it like, 1 or 2 warnings before a kick/ban for killing low karma guys?I think that it would be better to make it either as target RDM or a regular RDM.
I mean, you can allways think "oh is this guy" and then go like "ohh shit".
I think that if the kill doesn't got a good argument, the player should be warned, and if he kills again someone with low karma without a good argument, action should be taken.
Why are we still discussing this? If you kill someone without suspicion, it's RDM.
Doesn't matter if they're low karma'd.
And targetting RDM means killing certain people in special, doesn't matter what reasons.
13. Using map traps(ie the electric trap in ttt_whitehouse) to kill others is allowed, but using them to kill a fellow traitor or a detective when you're innocent is not allowed
16. Killing someone because they have low karma is not allowed
For rule 16 in TTT, I strongly disagree that it is not allowed. There are some idiots/minge who keep RDMing (even his karma drops till 10). We should give him/her a punishment like KOS until he felt sorry for what he had done to us.
For rule 13 in TTT, I strongly disagree about using electric trap in ttt_whitehouse to kills others is allowed. It suppose to be allowed only to Traitor. I once played in that map and encounter a minge who killed more than 4 players (2 Traitor 2 Inno), that's allowed?If people don't want to get killed by that trap then they shouldn't go near it.
If people don't want to get killed by that trap then they shouldn't go near it.:thumbsdown:
:thumbsdown:
Or, as *SEEMINGLY* intended, keep it traitors only?
:thumbsdown:If anyone can use a trap then I don't think it is for traitors only.
Or, as *SEEMINGLY* intended, keep it traitors only?
1)Also, can we please consider certain amounts of griefing kickable?1)I think that griefing is a form of disrespect and if someone overdoes it then they get kicked and it's up to the VIP/Admin online to set the limit for it.
Things like:
= Randomly calling out people en masse - and getting them RDM'd, or then RDMing them when they deny it / justifying that RDM by saying it proves they're a T [any moron with a brain knows you deny random callouts regardless of what team you're on]
2)= Griefing with some of the traps in Crummy, Whitehouse, or Temple
3)= Destroying a health station when either people are using it, a detective has not given permission to destroy it yet, AS another Detective. As Det, that's just dick, as Inno, that seriously is a very traitorous thing to do, as inno to do that, then act like a smug bitch when somebody kills you and loses their karma for what you did, well, no... just no.
= Some of Aerobro's shit, like last night for example... We were both detective. I set out a health station, and he starts pushing it into the spike room. I ask him to stop, since I'm using it - he refuses, I get firmer with my request to stop, then he goes and destroys it - and I can't buy another since you can only buy ONE fucking health station / Detective round.
= Randomly calling out people en masse - and getting them RDM'd, or then RDMing them when they deny it / justifying that RDM by saying it proves they're a T [any moron with a brain knows you deny random callouts regardless of what team you're on]
That is a good traitor move.
3)Destroying the health station can be used as a strategy to prevent enemies to heal from them, it can also be used to mess around but I don't know, I don't see it being that much of a problem nor do the other VIPs/Admins do, unless they're not telling their opinions...
13. Using map traps(ie the electric trap in ttt_whitehouse) to kill others is allowed, but using them to kill a fellow traitor or a detective when you're innocent is not allowed
Strictly IMO:
:thumbsdown:34
Why let inno-killing-inno, det-killing-det be allowed?
That just OPENS the door for minging and abuse on all levels - from traitor baiting, to just straight up RDMing.
What is the problem with just making it so Ts can kill innos w/ the traps [MAYBE det, inno kill Traitor [or suspect] WITH TONS OF proof,] and that's it?
Ignoring the triple post, did you actually read the post at all?
This map is called zs_cave_b3. The only way to get up here is to use a cade kit or be a fast zombie/headcrab. We managed to survive but we could not have done it without a lot of cades(20+) so I think that this could be allowed.
What you guys think about this?
Most of the traps in those maps effect your karma and if they don't then it is not allowed, unless they can be easily avoided(ie. the electric thingy in whitehouse)
Okay, let me clarify:
Here, let's put it in a list for clarification:
1. If it kills people and AFFECTS KARMA, it counts as normal RDM.
2. If it kills people and DOESN'T AFFECT KARMA, it is non-karmable RDM and is NOT ALLOWED UNDER ANY CIRCUMSTANCES AT ALL EVER.
If there are any exceptions to this, please go ahead and enlighten me.
This is perfect, sounds logical, sounds complete to me, thing is convincing others who abuse the non-karmable traps [damaging/killing teammates, Ts [as inno/det], for no reason that it is not allowed.
Want to know how you convince them? You ban them, because they don't make the rules.
You know, it makes me even more excited for the return of the main servers, people could /gl to chat to all the rANdOm servers, and call out for an admin or VIP that may be on say ZS, or Sledbuild, or WS, where if people nid help, they don't have to worry about a couple of VIPs being offline at that moment.
I don't really know what everyone else's stance is, but I didn't apply for VIP so I could debate rules with the people who break them. And I'm not going to.'
to kick someone you should do it because he is doing something that gives and unfair advantage above other players or just fucking up the game for other players.
i believe that most of the actual rules are based on that.