.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Prox on August 10, 2011, 01:09:32 PM

Title: Official Server rules discussion thread
Post by: Prox on August 10, 2011, 01:09:32 PM
The official server rules can be found here (http://wiki.randomgs.com/index.php?title=Server_Rules).
Do not forget that in certain cases the rules may differ and this list should be used along with common sense.




The rules listed below may not be implemented or valid yet.

Global rules that apply on all servers

Spoiler (click to show/hide)



Rules of ZS.

Spoiler (click to show/hide)


Rules of TTT.


Spoiler (click to show/hide)

Rules of WS.

Spoiler (click to show/hide)

Rules of Wire build.

Spoiler (click to show/hide)


Rules of Fretta

Spoiler (click to show/hide)

Rules of Stronghold


Spoiler (click to show/hide)

I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.
Title: Re: An official list of rules for each server.
Post by: Captain Communism on August 10, 2011, 01:40:01 PM
You might need to add reaching places that only certain types of zombie can enter.

Ie: Behind the fence in anchor or on top of the map on checkpoint.

This shouldn't be allowed.
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 10, 2011, 02:11:23 PM
Using unbreakable props to cade is not allowed.

Blocking teleporter with zombie is IDK, but, on Maze, I asked Cable (who made the map) if it was allowed and he said no, it wasn't.

Nailing the cores is considered griefing and is not allowed.

If what we are saying is wrong, please point it out.
Title: Re: An official list of rules for each server.
Post by: YomoFox on August 10, 2011, 05:17:32 PM
DDOS or DOS anything like that: allowed.
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 10, 2011, 05:37:36 PM
DDOS or DOS anything like that: allowed.

I think not.

Raping Yomofox: Allowed 110%
Title: Re: An official list of rules for each server.
Post by: memo3300 on August 10, 2011, 08:32:22 PM
Well, here are the rules for TTT(from sanders btw)

What is allowed and what is not allowed?


NOT ALLOWED

1. Malice RDM (aka target RDM, single RDM) (kick/ban if committed more than once)

2. Pre round prop kill (It takes away the opportunity to get guns and a spot)(kick if committed more than once)

3. Traitors must get first blood. Killing as an innocent before any body is found is bad.(idk yell at them or something)

4. Killing a detective as innocent UNPROVOKED.(kick/ban if committed more than once)

5. Intentionally killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)

6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)

7. NO RDM ROUNDS Ex. Last round before map change. If caught you will be banned for a day or further action will be taken.

8. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.



REMINDERS:
WARN PERSON BEFORE YOU VOTEKICK OR VOTEBAN THEM.
DON'T BAN FOR REASONS YOU MAKE UP.
SUGGESTIONS ARE ALWAYS WELCOME.
KNOW THE RULES! REPORT RULE BREAKERS SO I CAN PWN THEM!
Title: Re: An official list of rules for each server.
Post by: Tomcat on August 10, 2011, 08:53:31 PM
Yomo,

I pay you I dollar to make official rules page with these rules.


Then I pay coolz 1 dollar to integrate with halp menu.

Simple child economics
Title: Re: An official list of rules for each server.
Post by: Sabb on August 10, 2011, 09:09:03 PM
The TTT rules really need an updating though. And possibly to be placed in game?
Title: Re: An official list of rules for each server.
Post by: YomoFox on August 11, 2011, 01:50:23 AM
Yomo,

I pay you I dollar to make official rules page with these rules.


Then I pay coolz 1 dollar to integrate with halp menu.

Simple child economics
wat
Title: Re: An official list of rules for each server.
Post by: Prox on August 11, 2011, 01:51:44 AM
Well, here are the rules for TTT(from sanders btw)

What is allowed and what is not allowed?


NOT ALLOWED

1. Malice RDM (aka target RDM, single RDM) (kick/ban if committed more than once)

2. Pre round prop kill (It takes away the opportunity to get guns and a spot)(kick if committed more than once)

3. Traitors must get first blood. Killing as an innocent before any body is found is bad.(kick)

4. Killing a detective as innocent UNPROVOKED.(kick/ban if committed more than once)

5. Intentionally killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)

6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)

7. NO RDM ROUNDS Ex. Last round before map change. If caught you will be banned for a day or further action will be taken.

8. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.



REMINDERS:
WARN PERSON BEFORE YOU VOTEKICK OR VOTEBAN THEM.
DON'T BAN FOR REASONS YOU MAKE UP.
SUGGESTIONS ARE ALWAYS WELCOME.
KNOW THE RULES! REPORT RULE BREAKERS SO I CAN PWN THEM!
Fix'd
Also I have a few more suggestions to this:

9. As a Traitor giving your knife/other traitor weaponry to an Innocent on purpose:I think it's not allowed correct me if I'm wrong.

10. Carrying explosive barrels around people when Innocent or Detective and intentionally trying to get them killed by them: I'm not sure about this one.

11. Prop pushing: Not allowed.

12. Hacks of any kind: Well of course it's not allowed.

13. Killing with the bridge on crummycradle: I heard that it's allowed.

14. Killing a person if he refuses to go into a traitor tester: Well I've been thinking that this is the same thing as rdm but others think that it's not so it would be great if an admin point this out for us.

Also admins and everyone else, let's stay on topic okay?

And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.
Title: Re: An official list of rules for each server.
Post by: Deathie on August 11, 2011, 02:34:22 AM
Getting behind the fence on anchor: Well so far people been doing it and it was allowed.

Getting on top of the map checkpoint: Well so far people been doing it and it was allowed.

I have been kicking for this.

I don't give a fuck if people have been doing it. It shouldn't be allowed.

These spots give humans an insanely unfair advantage,

For example, Checkpoint.

ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.

Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.

There is absolutely no reason why it should be allowed.
Title: Re: An official list of rules for each server.
Post by: Tomcat on August 11, 2011, 07:27:19 AM
wat

 ARE GOING TO MAKE A LOADING SCREEN TYPE WEBPAGE
FOR THESE RULES


AND THEN COOLZ IS GOING TO IMPLEMENT INTO THE !HELP MENU

AND I WILL PAY
Title: Re: An official list of rules for each server.
Post by: Don on August 11, 2011, 07:40:39 AM
I have been kicking for this.

I don't give a fuck if people have been doing it. It shouldn't be allowed.

These spots give humans an insanely unfair advantage,

For example, Checkpoint.

ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.

Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.

There is absolutely no reason why it should be allowed.
This.
I have kicked for this as well.
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 11, 2011, 08:36:33 AM
This.
I have kicked for this as well.

But you were in a game with me once and never asked for me and the others to get out D:


If you had asked, I would have gladly gotten out.

Also, @Prox you cannot give your knife to innocents unless you randomely drop it, otherwise, if you directly give it to them, they will have to kill you.

As for the traitor tester thingy, it's not considered rdm since most people (including me) will be willing to go into it if we aren't traitors....Also, unless you want to risk a lot of karma, I wouldn't advise killing them anyways.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 11, 2011, 03:27:49 PM

Purposely breaking cades: Not allowed.


I don't know... I mean, in general, maybe the rule should be to not purposefully break cades without a good reason. 

Good reasons, strictly IMO:
- If another player made a cade that traps another team member
- If another player blocks teleport exits, spawn points, with cade kit boards, cades made from props, etc
- If you caded yourself in a room, but found out that to stay in would be suicidal - like if you caded in a room with a breakable roof, and then the fasties find out you're in there  and start breaking the roof - you'd want to destroy the cade to get your ass outta there
- If a player intentionally cades a majority of players out of a specific area - only health, or ammo in the game, or in a map where a majority of the players have to go through a specific area to have a chance of survival, and that gets caded off by a player who wants to be a dickhead.

As for the traitor tester thingy, it's not considered rdm since most people (including me) will be willing to go into it if we aren't traitors....

I still don't see how people being willing to go into them or not makes being killed for not going in NOT RDM. 

I mean, if the only reason they are being killed is because they refuse - not because they were found out by Is or Ds, not because were seen trying to, or killing, other Is or Ds, not because of evidence found using D tools, it sure sounds like target RDM to me since you only have proven suspicion and nothing else.  Further, Ts and Is are both equally capable of consenting or refusing to be subject themselves to the T testers, which substantiates, in my opinion, that at most you may be able to prove is suspicion, and not enough to justify killing without straying into RDMing territory.... BUT this is just my opinion.  Other people - especially VIPs, admin, etc, please chime in.



Speaking of which, I've lately heard people in game saying "If people go to [place X], I'll kill them" - dunno if ANYBODY has been actually following through on this, but it sure sounds like target RDMing to kill somebody just for entering a room, and I will be vigilant when I'm on TTT for this behavior.



EDIT:  Got a point to make about ZS:  SPAWN CAMPING.  Sometimes it isn't too bad, but on maps like infected_hospital I think, or the hospital map where all the zombies spawn in one room with two bottlenecks if that isn't the name, it is IMPOSSIBLE TO PLAY as zomb since the humans will not just camp outside both exits for zspawn, but camp INSIDE the spawn area itself. 

Abandoned Facility is ANOTHER example [being in a game of ZS on that map as of writing this post edit].

SOMETHING needs to be done, as in recent weeks/months/whatever, it is becoming so bad that the camping results in kills in many cases as soon as you spawn, making playing IM-fucking-POSSIBLE.
Title: Re: An official list of rules for each server.
Post by: memo3300 on August 11, 2011, 09:35:42 PM
I have been kicking for this.

I don't give a fuck if people have been doing it. It shouldn't be allowed.

These spots give humans an insanely unfair advantage,

For example, Checkpoint.

ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.

Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.

There is absolutely no reason why it should be allowed.


:/

just wondering, for you "tree houses" with the cade kit are banable?
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 12, 2011, 12:28:36 AM
:/

just wondering, for you "tree houses" with the cade kit are banable?

Lolno

Zombies can break the boards and get them killed.
Title: Re: An official list of rules for each server.
Post by: Prox on August 17, 2011, 09:27:16 AM
Bump.
I updated the possible Zs rules list.

Also: admins why aren't you replaying or at least pointing some situations out that people are not sure about?
Title: Re: An official list of rules for each server.
Post by: memo3300 on August 17, 2011, 08:19:26 PM
Winter Survival

Holding up a round when 3/4 of the players are dead: Not allowed


i think thats the only rule in ws lol
Title: Re: An official list of rules for each server.
Post by: Sabb on August 17, 2011, 08:34:45 PM
Winter Survival

Holding up a round when 3/4 of the players are dead: Not allowed


i think thats the only rule in ws lol
For WS the only other thing I enforce is that players not constantly kill 10 seconds into the round, not making any campfire or tool or w.e. As far as I know, it's not an actual rule though, but it ruins the game completely.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 18, 2011, 09:24:51 AM
Winter Survival
Holding up a round when 3/4 of the players are dead: Not allowed

I completely, 500% agree - I mean, being a cawing crow spectating, taunting the other players [Here you go, fresh meat! *flies away as they go to kill me* nope.avi] is only so interesting, when 3/4 of us are dead and the game drags on, it is to say the least really annoying.
Title: Re: An official list of rules for each server.
Post by: memo3300 on August 18, 2011, 07:31:13 PM
I think prox should edit the first post and make it like this

Quote
Global rules:

ZS rules:

TTT rules:

WS rules:
just sayin.
Title: Re: An official list of rules for each server.
Post by: Prox on August 18, 2011, 10:31:54 PM
I was actually thinking about that but then again I don't know WS rules very well although I'll just take your suggested rules then.
Title: Re: An official list of rules for each server.
Post by: Mecha on August 18, 2011, 11:22:20 PM
The TTT rules really need an updating though. And possibly to be placed in game?

Trolling on TTT shouldn't be allowed, it annoys me a lot-.- and kill inno and loose karma:/
Title: Re: An official list of rules for each server.
Post by: Prox on August 19, 2011, 12:16:26 PM
Bump, another update.
I added WS, TTT and Wire build rules.
Title: Re: An official list of rules for each server.
Post by: morfin on August 19, 2011, 02:16:00 PM
Quote
13. Killing with the bridge on crummycradle: I heard that it's allowed.
Hmm i always do that
Title: Re: An official list of rules for each server.
Post by: Sabb on August 19, 2011, 03:12:49 PM
Bridge kill is allowed. coolz mentioned in another thread.
Title: Re: An official list of rules for each server.
Post by: Deacon on August 19, 2011, 03:35:35 PM
When I get home id like to help modernize the ttt rules a bit.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 20, 2011, 08:40:21 AM

14. Killing a person if he refuses to go into a traitor tester: Well I've been thinking that this is the same thing as rdm but others think that it's not so it would be great if an admin point this out for us.


I too would like an admin to take a stance on this, help clarify this.  It sure as hell feels like target RDM in every sense of the word, given how refusal can only really substantiate suspicion at best - not enough of a threat alone to justify KOSing, and is an inherent problem with what Traitor Testers have become, if anybody has seen my rant on the subject here.
Title: Re: An official list of rules for each server.
Post by: Prox on August 22, 2011, 03:24:00 AM
More updates!
I updated TTT and ZS rules list based on my own and others opinion.

I still need help with WS rule #2.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 22, 2011, 08:36:29 AM
Hope I'm not coming off as too much of an ass or anything, not my intention, but when it coms to the killing-those-who-refuse-to-go-into-the-Traitor-Testor thing, it just doesn't feel logistically solid enough as in, how do you solidly draw the lines so order is maintained - no clusterfucks of RDMing - without making things too over the top?  Also, how do you establish that refusal ALONE is enough to consider somebody a threat to KOS, ESPECIALLY IF you have nothing else to go on - no attempted killings, DNA evidence, eyewitness attempts to corner, kill, etc?  Considering especially that innos are just as capable of refusal as Traitors - and I've refused either passively [being away from that area hunting Ts] or verbally - justifying myself with other tidbits of action I had done that round - like killing an RDMer, or accidentally shooting at / hitting an I - and griping about fucking up my karma... and I know I'm not the only one who has done this in some capacity [refusing in general passively or directly].  If anything, that proves that going on refusal ALONE to justify killing them is potentially a very stupid strategy.
Title: Re: An official list of rules for each server.
Post by: Prox on August 22, 2011, 08:45:59 AM
Hope I'm not coming off as too much of an ass or anything, not my intention, but when it coms to the killing-those-who-refuse-to-go-into-the-Traitor-Testor thing, it just doesn't feel logistically solid enough as in, how do you solidly draw the lines so order is maintained - no clusterfucks of RDMing - without making things too over the top?  Also, how do you establish that refusal ALONE is enough to consider somebody a threat to KOS, ESPECIALLY IF you have nothing else to go on - no attempted killings, DNA evidence, eyewitness attempts to corner, kill, etc?  Considering especially that innos are just as capable of refusal as Traitors - and I've refused either passively [being away from that area hunting Ts] or verbally - justifying myself with other tidbits of action I had done that round - like killing an RDMer, or accidentally shooting at / hitting an I - and griping about fucking up my karma... and I know I'm not the only one who has done this in some capacity [refusing in general passively or directly].  If anything, that proves that going on refusal ALONE to justify killing them is potentially a very stupid strategy.
I updated TTT and ZS rules list based on my own and others opinion.
Title: Re: An official list of rules for each server.
Post by: Deacon on August 22, 2011, 10:36:14 AM
You seem to be the only one with a complaint about the t testers...everyone else seems to be able to avoid them without getting shot in the face....
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 22, 2011, 02:00:20 PM
You seem to be the only one with a complaint about the t testers...everyone else seems to be able to avoid them without getting shot in the face....

And it seems like you like to presume - I've never ended up shot in the face for refusing - witnessed it a lot.

And whenever I'm in game there is always a few people - though I sometimes tend to not play when you're on.

And even if I am the only one vocal about it, which from my thread on the issue is not entirely true, I an't help but ask "so what?" I mean, how many people may be thinking the same thing and just keep quiet because of the potential ridicule for saying anything going on?   Until we poll opinion, any % related guesses are just that. 
Title: Re: An official list of rules for each server.
Post by: YomoFox on August 27, 2011, 05:01:45 AM
ARE GOING TO MAKE A LOADING SCREEN TYPE WEBPAGE
FOR THESE RULES


AND THEN COOLZ IS GOING TO IMPLEMENT INTO THE !HELP MENU

AND I WILL PAY
nope :O
we have !motd menu
if coolz wants, i can put to loading rules :O
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 27, 2011, 04:03:39 PM
nope :O
we have !motd menu
if coolz wants, i can put to loading rules :O

The !motd contains basic rules, but doesn't really explain certain rules.

Yomo, could you possible put something in the loading screen that says: PLEASE TYPE !motd TO SEE SERVER RULES

And could we possibly add these to the !motd or something?...

EDIT: @Prox, Attempting to kill everyone at the start of the round is NOT allowed. From what I know, you have to wait 3 minutes untill you can start your rampage. You ARE, however, entitled to kill anyone who you don't want near you or using your campfire.

I.E. : You make a campfire and tell people to stay out, people STILL come flooding in. That's when you can start trying to kill them.
Title: Re: An official list of rules for each server.
Post by: Don on August 27, 2011, 04:19:17 PM
You ARE, however, entitled to kill anyone who you don't want near you or using your campfire.

I.E. : You make a campfire and tell people to stay out, people STILL come flooding in. That's when you can start trying to kill them.
lolwut
That's a serious case of RDMing you just explained there
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 27, 2011, 04:24:23 PM
lolwut
That's a serious case of RDMing you just explained there

It's not random if they warned them.

And in Winter Survival, you can choose who you want in your tribes ._.

If they don't want you in there, you're allowed to force them out.
Title: Re: An official list of rules for each server.
Post by: Don on August 27, 2011, 04:28:19 PM
It's not random if they warned them.

And in Winter Survival, you can choose who you want in your tribes ._.

If they don't want you in there, you're allowed to force them out.
Yeah, but you're not allowed to just go ahead and shoot them.
I'd count that as RDM.
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 27, 2011, 04:33:11 PM
Yeah, but you're not allowed to just go ahead and shoot them.
I'd count that as RDM.

It's not random if you tell them to stay away from your campfire...

If they don't tell you and just start trying to kill everyone, THEN it isn't allowed.

These rules haven't really been confirmed by anyone, I'm using ones that I've learned from experience. Can we get someone to confirm these?
Title: Re: An official list of rules for each server.
Post by: Prox on August 27, 2011, 04:37:31 PM
Alright since this thread is not dead yet I made another update to it.
I added the global rules list as well as updated the WS rules.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 27, 2011, 05:42:58 PM
For ZS, what about not killing zombies as they exit their spawning areas, but going INTO the spawning room and killing zombies as they spawn - either melee or firearm attacks, standing next to where they physically spawn? Often seen in infected hospital and castle age, it is a trend that is disturbingly common, and being done as often as it is can make playing outright impossible as zombies - and can cause otherwise patient players to rage, and probably keep newbies from wanting to come back if they have to endure that shit very often... but something I want clarification on.
Title: Re: An official list of rules for each server.
Post by: YomoFox on August 27, 2011, 10:22:29 PM
The !motd contains basic rules, but doesn't really explain certain rules.

Yomo, could you possible put something in the loading screen that says: PLEASE TYPE !motd TO SEE SERVER RULES

And could we possibly add these to the !motd or something?...

EDIT: @Prox, Attempting to kill everyone at the start of the round is NOT allowed. From what I know, you have to wait 3 minutes untill you can start your rampage. You ARE, however, entitled to kill anyone who you don't want near you or using your campfire.

I.E. : You make a campfire and tell people to stay out, people STILL come flooding in. That's when you can start trying to kill them.

say it to coolz
Title: Re: An official list of rules for each server.
Post by: Prox on August 28, 2011, 03:03:08 AM
For ZS, what about not killing zombies as they exit their spawning areas, but going INTO the spawning room and killing zombies as they spawn - either melee or firearm attacks, standing next to where they physically spawn? Often seen in infected hospital and castle age, it is a trend that is disturbingly common, and being done as often as it is can make playing outright impossible as zombies - and can cause otherwise patient players to rage, and probably keep newbies from wanting to come back if they have to endure that shit very often... but something I want clarification on.
There was many discussions about this before, it is allowed, besides it doesn't happens that often like it used to.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 28, 2011, 08:03:46 AM
There was many discussions about this before, it is allowed, besides it doesn't happens that often like it used to.

Whenver I'm on, and we're in Castle Age, infected hospital, abandoned facility, and maps with similar z-spawn layouts [even to a far less extent Checkpoint] [train terminal being a very infamous map so far as humans dicking zombies over :trollface:], people camp in the green fog at spawn, throw nades into the green fog, zombies die within seconds after they spawn and begin moving [without even having to move out of the green fog covered areas completely], if not as soon as they are able to move.  Lots of text and voice chat complaints "get out of the spawn" from many players.

I dunno if it's just with the people I'm on, or if you don't see it being in other parts of said maps fighting zombies etc, but it is still very common in these maps [which come up frequently in voting] when I'm on.

Speaking strictly personally, I don't see why it should be allowed - killing as they exit a spawn room [short of blocking teleports if the z spawn is separate] is one thing, but going INTO where they spawn, and waiting for them to spawn, and then killing them as soon as they are able to move doesn't exactly make people WANT to play as Z.  Case in point:  it SEEMS to me anyways more common to find people whom dread starting as zombie for just the above issue I mentioned, especially on maps where humans can do this ad nauseum from the start.
Title: Re: An official list of rules for each server.
Post by: Prox on August 28, 2011, 08:39:32 AM
Whenver I'm on, and we're in Castle Age, infected hospital, abandoned facility, and maps with similar z-spawn layouts [even to a far less extent Checkpoint] [train terminal being a very infamous map so far as humans dicking zombies over :trollface:]
Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.
Speaking strictly personally, I don't see why it should be allowed - killing as they exit a spawn room...
I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,
besides there are plenty of popular maps where you can goomba stomp people that are spawn camping.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 28, 2011, 12:28:42 PM
Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.

From what I've seen, usually that is AFTER the fasties are unlocked, and they can lunge out quickly, or after EVERYBODY has killed enough zombies to get the high powered shit - which takes a bit of a while if it's 3 v 1, 5 v 1, 20 v 3, or 25 v 10, or whatever, and enough are gathered around spawn.  Even with high heath creatures like poison zombies, I've seen it before where it was say 20 humans, 2 - 3 [sometimes more] zombies, the humans all gather 'round in the immediate vicinity of spawning, and fire off enough where between the bullets firing at a rate where the healing effect of the green fog is rendered useless, being paralyzed from being hit with bullets [game physics], or just being killed soon after you first spawn from being hit with a shovel, etc, it is *practically* impossible to play.




I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,

Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move?   Really?
Title: Re: An official list of rules for each server.
Post by: Prox on August 28, 2011, 02:40:14 PM
Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move?   Really?
Yes, really. People doesn't seem to be having a problem with this and as I said this was already discussed before.
Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on August 28, 2011, 03:16:24 PM
@Travelsonic

You do realize they have spawn invincibility, right? They move 2x faster and can't be damaged by bullets.  If you were a fast zombie, you would have enough time to fly out of there before it ends.
Title: Re: An official list of rules for each server.
Post by: Dark Pacifist on August 28, 2011, 03:20:02 PM
On ttt I think glitching shouldn't be a major issue as long as your always visible to other players. And giving a knife to an innocent should be fair game as long as innocent doesn't troll others or protect traitor.(In other words inno kills traitor)
As for stranded warn people before attacking. And intentional prop killing or spamming should be kickable.
As always advantage glitching or any hacking is bannable with proof.
Just my two cents.
Title: Re: An official list of rules for each server.
Post by: Sabb on August 28, 2011, 04:01:51 PM
On ttt I think glitching shouldn't be a major issue as long as your always visible to other players. And giving a knife to an innocent should be fair game as long as innocent doesn't troll others or protect traitor.(In other words inno kills traitor)
As for stranded warn people before attacking. And intentional prop killing or spamming should be kickable.
As always advantage glitching or any hacking is bannable with proof.
Just my two cents.
Glitching is only bannable if the player gains an unfair advantage over other players not intended by the game mode. (Glitch onto a roof and not being able to be seen easily.)

Giving a player a knife as T is considered teaming, and is not allowed. (It depends on the manor and judgement of the person with the ability to kick/ban. If I see someone walk up to an inno as T with no traitors dead, and just drop it for them, then each walk away, I would kick the traitor. If the traitor just drops a knife somewhere not to a particular person to confuse people, I wouldn't kick.)

Prop killing, pushing, and spamming in Stranded is bannable. For the attacking situation, you're basically saying no RDM. RDM is allowed. Only thing I wouldn't allow is the player constantly attacking a player or multiple players and not giving them the chance to move away and play the game.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 28, 2011, 05:44:42 PM
If you were a fast zombie, you would have enough time to fly out of there before it ends.

But that does not at all address the issue of before wave three - where in a round where the number of humans is manyfold more than zombies it doesn't matter really - because the number shooting, and the varying weapon power or lack thereof - just looks like it overwhelms the zombies after they start moving - don't stop them in their tracks / prevent them momentarily from using special attacks, etc.

I still see no reason why humans should be able to camp INSIDE the room where zombies spawn - as opposed to outside the room, etc] - and kill them right there, and I have seen it happen.  Assuming the power doesn't go out, I'll try to catch some rounds in ZS and see if I can document my complaints better.
Title: Re: An official list of rules for each server.
Post by: Prox on August 29, 2011, 07:27:12 AM
Since I have a lot experience with spawn camp and ZS game mode it self, for me it just seems that your making way too big deal about the spawn camp. From what you say it looks like whenever humans are spawn camping it is impossible for the zombies to move or resist in any way which is not even close to what actually happens.

Now let's think about this for a second, what is the difference if you get killed at the spawn or if you get killed 30 meters away from it? Whether the humans are in the zombie spawn or away from it they are still going to kill you. If you're going to say that you get a chance do deal damage to humans, think, aren't the spawn campers are getting hit by the zombies too? Indeed they are, that is how the zombie player count increases in 1-5 waves, well unless somehow every zombie just quits or the people who spawn camp are very experienced which doesn't really happens a lot but of course most of the time it is the map's problem.

So yeah, basically what I wanted to say is that you over react about this whole spawn camp thingy because it isn't that much of a problem like it sounds from you.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on August 29, 2011, 09:22:07 AM
Since I have a lot experience with spawn camp and ZS game mode it self, for me it just seems that your making way too big deal about the spawn camp.

I don't want to accuse you of taking on the "If I didn't see it, it can't possibly happen" approach, so please forgive me if I stray in that direction.

Most of the time I have seen it happen was when you aren't on - seems more and more frequently with my interest in TTT, my time in ZS is more frequently when you, and others I played ZS with from my first time here, are either not on at all, on briefly at most. 

Maybe what I saw - at least some of times, wasn't usual behavior, maybe the usage of some form of hax - obviously I'm not going to accuse anyone without proof, but given all the freaky shit going on in the servers lately - especially with TTT - I gotta keep the possibiliy open given what has been said about the game physics, etc.
Title: Re: An official list of rules for each server.
Post by: Prox on August 29, 2011, 10:51:23 AM
I don't want to accuse you of taking on the "If I didn't see it, it can't possibly happen" approach, so please forgive me if I stray in that direction.

Most of the time I have seen it happen was when you aren't on - seems more and more frequently with my interest in TTT, my time in ZS is more frequently when you, and others I played ZS with from my first time here, are either not on at all, on briefly at most. 

Maybe what I saw - at least some of times, wasn't usual behavior, maybe the usage of some form of hax - obviously I'm not going to accuse anyone without proof, but given all the freaky shit going on in the servers lately - especially with TTT - I gotta keep the possibiliy open given what has been said about the game physics, etc.
I never said that spawn camp doesn't happens, it happens most of the time. Yes, but it isn't that hard to get kills or do damage to humans since zombies win most of the times.

Also http://forum.randomgs.com/index.php/topic,4708.0.html (http://forum.randomgs.com/index.php/topic,4708.0.html)
Whatever you tried to imply with the "If I didn't see it, it can't possibly happen" I'm not the only one, besides so far you're the only one complaining about it.


EDIT: I have added 1 new rule for ZS.
Title: Re: An official list of rules for each server.
Post by: Cryptokid on August 30, 2011, 10:53:49 AM
I never really saw a problem with the behind the fence on anchor thing. Everytime humans have gone back there while I was zombie it ended badly for them. Fastie rush the opening, wraith the fence when they are close, it isn't that hard to deal with that one. Outside Aeolus I hate because its pretty hard to get someone though (well depends on where they are out) I think that killing fellow humans via car shouldn't be allowed, that pisses me off.
Title: Re: An official list of rules for each server.
Post by: Prox on August 30, 2011, 11:06:49 AM
I never really saw a problem with the behind the fence on anchor thing. Everytime humans have gone back there while I was zombie it ended badly for them. Fastie rush the opening, wraith the fence when they are close, it isn't that hard to deal with that one. Outside Aeolus I hate because its pretty hard to get someone though (well depends on where they are out) I think that killing fellow humans via car shouldn't be allowed, that pisses me off.
@anchor thingy: I was considering other members opinions on the whole making of these rules.

@deathgarage car thingy: it is, because it is considered as team killing.
Title: Re: An official list of rules for each server.
Post by: memo3300 on August 31, 2011, 03:44:38 PM
maybe add to global rules prop pushing/blocking in building based gamemodes such as flood or sled build banable?
Title: Re: An official list of rules for each server.
Post by: Captain Communism on September 05, 2011, 05:46:03 PM
Nid add standing on ammo boxes to prevent others from getting ammo.

Happens quite a bit.
Title: Re: An official list of rules for each server.
Post by: Deathie on September 05, 2011, 06:09:48 PM
Nid add standing on ammo boxes to prevent others from getting ammo.

Happens quite a bit.

I sometimes do that for crowd control.

Tell them I won't get off until they form a line.

@Prox/Travelsonic

I have been warning for spawn camping on specific maps like infected hospital. By spawn camping, I mean theres only one exit for zombies, and theres a large distance (such as a hallway) between the humans and the zombies.

If one or two humans run up to zomb spawn, then thats their problem. It's when theres a clusterfuck of humans all at their spawn, that they can't even get out when I start telling people to stop.

Thankfully, people listen. I've never had to kick for it.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on September 05, 2011, 06:54:09 PM
. It's when theres a clusterfuck of humans all at their spawn, that they can't even get out when I start telling people to stop.


EXACTLY what I was talking about - this specific circumstance, that is - and as I mentioned before, not just infected hospital, but a slew of maps including but not limited to castle age, abandoned facility, to a much lesser extend checkpoint, and of course our favorite troll map it seems, trainterminal. 

I lately have been playing ZS when you, and others I regularly encounter, are NOT online, and without people like you, whom are serious about, people don't listen - and because of that, the aforementioned circumstance does not cease when asked.  Ugh.
Title: Re: An official list of rules for each server.
Post by: Deathie on September 05, 2011, 09:08:35 PM
I lately have been playing ZS when you, and others I regularly encounter, are NOT online

It also has to be accounted for the fact I'm a VIP, and a lot of people shape up when theres one around.

One person in particular causes a lot of trouble when I'm not online, but when I'm playing with him, he kisses ass. Giving me his tier x weapons, letting me get HP when he obviously needs it more,

then I see valid reports on him for arbitrary things that I'd normally kick/ban for.

Although I'm not saying any names, most of the regular zs players might know who I'm talking about.
Title: Re: An official list of rules for each server.
Post by: Prox on September 06, 2011, 07:53:28 AM
Nid add standing on ammo boxes to prevent others from getting ammo.

Happens quite a bit.
People just spam their use keys on them so it isn't matter whether someone is standing or not, besides you can easily push them off and I have never though that this blocking thing is that much of a problem that I would ever need to kick for it.

@Prox/Travelsonic

I have been warning for spawn camping on specific maps like infected hospital. By spawn camping, I mean theres only one exit for zombies, and theres a large distance (such as a hallway) between the humans and the zombies.

If one or two humans run up to zomb spawn, then thats their problem. It's when theres a clusterfuck of humans all at their spawn, that they can't even get out when I start telling people to stop.

Thankfully, people listen. I've never had to kick for it.
Just to clarify, infected hospital has 2 zombie spawn exits...

... and my point on the spawn camp still remains the same.
Title: Re: An official list of rules for each server.
Post by: Deathie on September 06, 2011, 08:09:33 AM
Just to clarify, infected hospital has 2 zombie spawn exits...

Can normal zombies get out from the other exit?
Can posion zombies get out from the other exit?
Can chem zombies get out from the other exit?

Headcrabs can't even lunge out of there, only fasties.
Title: Re: An official list of rules for each server.
Post by: Prox on September 06, 2011, 08:22:28 AM
Headcrabs can't even lunge out of there, only fasties.
I'm pretty sure that fast headcrabs can.
Title: Re: An official list of rules for each server.
Post by: Deathie on September 06, 2011, 08:25:34 AM
I'm pretty sure that fast headcrabs can.

You're deflecting the issue at hand.
Title: Re: An official list of rules for each server.
Post by: Prox on September 06, 2011, 08:40:15 AM
I was just pointing it out.
Also I don't see why do I have to repeat what I have already said in my previous posts before.
Title: Re: An official list of rules for each server.
Post by: Deathie on September 06, 2011, 08:43:46 AM

Also I don't see why do I have to repeat what I have already said in my previous posts before.

I don't either.

All I know is that the servers are all about fun,
and it's not fun for anybody if people continually spawn camp the way they do.
Title: Re: An official list of rules for each server.
Post by: Prox on September 06, 2011, 08:58:36 AM
I don't either.

All I know is that the servers are all about fun,
and it's not fun for anybody if people continually spawn camp the way they do.

It's not fun for most of the people when they become a zombie, that annoys people just as much as spawn camp in my opinion, well in most cases.
 
Also I only agree with that one when the map is infected_hospital, that's the only map that I recall where spawn camp might get really annoying however zombies still win most of the time, well maybe its 50/50 but they still have quite a lot of chances if they dont just rage quit after the first two waves in that map and it's getting picked very rarely anyways since it's not on the vote list every time.
Title: Re: An official list of rules for each server.
Post by: Travelsonic on September 06, 2011, 11:42:11 AM
It's not fun for most of the people when they become a zombie, that annoys people just as much as spawn camp in my opinion, well in most cases.
 
Also I only agree with that one when the map is infected_hospital, that's the only map that I recall where spawn camp might get really annoying however zombies still win most of the time, well maybe its 50/50 but they still have quite a lot of chances if they dont just rage quit after the first two waves in that map and it's getting picked very rarely anyways since it's not on the vote list every time.

But, as I mentioned before, infected_hospital is NOT the only map with this issue... and even so, who cares really that zombies win *in the end* if it is so bad at the beginning that people are easily disuaded?
Title: Re: An official list of rules for each server.
Post by: Prox on September 06, 2011, 12:10:29 PM
But, as I mentioned before, infected_hospital is NOT the only map with this issue... and even so, who cares really that zombies win *in the end* if it is so bad at the beginning that people are easily disuaded?
...
I have already said that spawn camp happens pretty much on every map. It only gets that bad at infected_hospital...
Also I do not believe that spawn camp get's that bad on any other map unless it's an extraordinary situation or I'm just forgetting some maps.
who cares really that zombies win *in the end*
I don't think that I have said that.
Title: Re: An official list of rules for each server.
Post by: memo3300 on September 06, 2011, 08:47:11 PM
wait are you guys trying to stop spawn camping?

lol better code something that hurts you when you shot zombies in their spawn or something like that because i don't belive a VIP could handle a situation were 27 guys are all over the spawn killing zombies 1 second after they spawn *and everyone refuses to stop it since they think it is fair or something like that.


maybe it wont happen, but if it does, a VIP couldn't handle it.




Title: Re: An official list of rules for each server.
Post by: Hotgreensoldier on September 06, 2011, 10:20:49 PM
Last I checked, this is how spawning for zombies works:

Zombies spawn, they have invulnerability and 2x speed for 3 seconds. Humans maul regular zombies while fast zombies manage to get a few hits on them. Fast zombies coordinate attacks and gang bang people 1 at a time, humans start to A. Retreat B. Stay but start losing a lot of people.

Zombies have invincibility for first 3 seconds after spawning except when it's the start of a new wave...Fast zombies can deal a bit of damage in that little time span using the invul/2x speed....

But if it's cading the spawn or "cock blocking" then that's not allowed.
Title: Re: An official list of rules for each server.
Post by: YomoFox on October 10, 2011, 01:37:36 PM
Sorry for bump but we should add

・ Don't push otehr zombie with zombie
Title: Re: An official list of rules for each server.
Post by: memo3300 on October 10, 2011, 08:11:19 PM
1. Holding up the round when there are 3 or more players dead: Not allowed.


what.

13/16 players alive... everyone have to suicide? the rule should be 3/4 of dead players.
Title: Re: An official list of rules for each server.
Post by: Shawn on October 10, 2011, 08:29:29 PM
1. Holding up the round when there are 3 or more players dead: Not allowed.


what.

13/16 players alive... everyone have to suicide? the rule should be 3/4 of dead players.


Thats what it means Lol
Title: Re: An official list of rules for each server.
Post by: Prox on October 11, 2011, 04:15:57 AM
Sorry for bump but we should add

・ Don't push otehr zombie with zombie
It counts as team killing and is already on the list.
1. Holding up the round when there are 3 or more players dead: Not allowed.


what.

13/16 players alive... everyone have to suicide? the rule should be 3/4 of dead players.
I changed it a little.

Alright since this thread is now stickied and I believe is now official, we should try to keep it up to date as much as possible so if you have any good suggestions post them here or contact me or an admin.

Also, I do think we need to move this thread in a different, more fitting board.
Title: Re: Official list of rules for each server.
Post by: Don on October 11, 2011, 07:26:23 PM
I was bored ok.
Grammar nazi stuff
changed some sentences to sound more English
changed some colours because why not
Added some stuff that I think should be there; underlined it just in case you don't want it

Code: [Select]
[b][color=yellow][size=24pt]Global rules that apply on all servers[/size][/color][/b]

[spoiler]1. Racism is [color=red]not allowed[/color]

2. Any kind of hacks or name changers are [color=red]not allowed[/color]

3. Sprays that are offensive or pornographic are [color=red]not allowed[/color]

4. Acting heavily disrespectful towards others will [color=red]not be tolerated[/color]

5. Chat spam is [color=red]not allowed[/color]

6. Giving away personal information (such as location, IP adress etc) is [color=red]not allowed[/color]

7. Impersonating someone is [color=red]not allowed[/color][/spoiler]



[color=green][size=24pt]The rules of ZS.[/size][/color]

[spoiler]1. Team killing in [b]any way, no matter whether human or infected,[/b] [color=red]is not allowed[/color]

2. Purposely breaking cades [color=red]not allowed [b]unless it is with a very good reason[/b].[/color]

3. Trapping people with props or a cade kit is [color=red]not allowed[/color]

4. Using unbreakable props to cade is [color=red]not allowed[/color]

5. Teleport blocking in any way will [color=red]not be tolerated[/color]

6. Nailing down important parts needed to progress in the map (ie blue cores) is [color=red]frowned upon and may be punished[/color]

7. Putting explosive barrels in front of people with the intent of killing them is [color=red]not allowed[/color]

8. Glitching the cade kit so that the chems could not ignite/damage is [color=red]not allowed[/color]

9. Using a jeep as a zombie on deathgarage map to kill humans is [color=green]allowed[/color]

10. Helping to the opposite team (ie a zombie helping out humans) is [color=yellow]dependant on the situation, but generally frowned upon. Up to each VIP/admin's personal judgement[/color]

11. Getting behind the fence on anchor is [color=red]not allowed[/color]

12. Getting on top of the map checkpoint is [color=red]not allowed[/color]

13. Making a cade with indestructible props even when zombies can get through it is [color=red]not allowed[/color]

14. Any glitches or ways of getting outside the map will [color=red]not be tolerated[/color][/spoiler]

[color=brown][size=24pt]
The rules of TTT.[/size][/color]

[spoiler]

1. Target RDM, revenge RDM or mass RDM is [color=red]not allowed[/color]

2. Pre-round prop kill is [color=red]frowned upon, but not kickable unless committed multiple times[/color]

3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is [color=red]not allowed[/color]

4. Killing a detective as innocent [b]unprovoked[/b] is [color=red]kickable[/color]

5. Intentionally killing or giving away the identity of a [u]fellow[/u] traitor will be [color=red]punished harshly[/color]

6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you) is [color=red]not allowed[/color]

7. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor [color=red]is kickable.[/color]

8. As a Traitor giving your knife/other traitor weaponry to an Innocent on purpose is [color=red]not allowed[/color]

9. Carrying explosive barrels around people when [color=limegreen]Innocent[/color] or [color=blue]Detective[/color] and intentionally trying to get them killed by them [color=red]not sure, up to personal opinion of VIP/admin[/color]

10. Prop pushing is [color=red]not allowed[/color]

11. Killing with the bridge on crummycradle is [color=green]frowned upon, but allowed[/color]

12. Killing a person if he refuses to go into a traitor tester [color=green]is allowed, but will simply count as regular RDM[/color][/spoiler]

[color=blue][size=24pt]The rules of WS.[/size][/color]

[spoiler]1. Holding up the round on purpose is [color=red]not allowed[/color]

2. Killing people when the round starts WITHOUT A GOOD REASON is [color=red]not allowed[/color][/spoiler]

[color=limegreen][size=24pt]The rules of Wire build.[/size][/color]

[spoiler]1. Prop spamming is [color=red]not allowed[/color]

2. Abusing the e2 for bad purposes such as killing other players or blinding them is [color=red]not allowed[/color]

3. Prop blocking will [color=red]not be tolerated[/color]

4. Ruining other people contraptions [color=red]not allowed[/color][/spoiler]

[u][size=24pt][color=pink]Rules of Fretta[/color][/size]

[spoiler]1. Holding up the round in any gamemode is [color=red]not allowed[/color]

2. Abusing any glitches within the gamemode or map is [color=red]not allowed[/color][/u][/spoiler]


[size=12pt][color=white]
I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
[size=18pt][color=white]And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.[/color][/size]

Global rules that apply on all servers

Spoiler (click to show/hide)



The rules of ZS.

Spoiler (click to show/hide)


The rules of TTT.


Spoiler (click to show/hide)

The rules of WS.

Spoiler (click to show/hide)

The rules of Wire build.

Spoiler (click to show/hide)

Rules of Fretta

Spoiler (click to show/hide)



I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.
Title: Re: Official list of rules for each server.
Post by: memo3300 on October 13, 2011, 08:17:21 AM

2. Abusing any glitches within the gamemode or map is not allowed[/u]




Title: Re: Official list of rules for each server.
Post by: Prox on October 26, 2011, 06:45:23 AM
Anyone willing to help me on a stronghold rule list?

Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on October 26, 2011, 07:35:47 AM

IMO we need some rules for sledbuild too. 

From the obvious, like no propspamming, to tackling issues like guy rages -> guy pushes other's sleds / props. [happened last night].
Title: Re: Official list of rules for each server.
Post by: Deathie on October 26, 2011, 07:36:25 AM
Anyone willing to help me on a stronghold rule list?

Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.

I don't think there are any rules, aside from hacking.
Title: Re: Official list of rules for each server.
Post by: Prox on October 26, 2011, 11:55:20 AM
I don't think there are any rules, aside from hacking.
Well apparently there is a way to exploit props which appears to be not allowed and since it looks like SH is going to be a permanent game mode I feel that it is necessary to make a rule list.
Title: Re: Official list of rules for each server.
Post by: Deathie on October 26, 2011, 02:23:41 PM
Well apparently there is a way to exploit props which appears to be not allowed and since it looks like SH is going to be a permanent game mode I feel that it is necessary to make a rule list.

I still don't consider it exploiting props.

You can ALWAYS get to them before they can get to you.
Title: Re: Official list of rules for each server.
Post by: memo3300 on October 26, 2011, 04:31:33 PM
For GM stronhold:

Not blocking map spawn point

No crouch glitch with props (this glitch makes you able to stick your head up a prop if you are crouching, being able* to shot but not be shoted.)
Title: Re: Official list of rules for each server.
Post by: Deathie on October 26, 2011, 04:48:24 PM
No crouch glitch with props (this glitch makes you able to stick your head up a prop if you are crouching, being to to shot but not be shoted.)

Incorrect.

You can ALWAYS shoot them before they can shoot you.

I don't see why this should be a rule, considering that it's more of a DISADVANTAGE for the people "glitching".
Title: Re: Official list of rules for each server.
Post by: Deacon on October 26, 2011, 06:31:15 PM
Incorrect.

You can ALWAYS shoot them before they can shoot you.

I don't see why this should be a rule, considering that it's more of a DISADVANTAGE for the people "glitching".

No, Snivy.
The problem doesn't come when they can see you first; its that you don't expect a head to come through your props, so you don't watch it. You just, don't. YOU might, but the majority of people doesn't expect that to happen. Most people who barricade their things expect that the players cannot come through their defenses, and therefore leave them alone. This should be a rule; warning, then kick.

Title: Re: Official list of rules for each server.
Post by: Prox on October 27, 2011, 08:39:47 AM
Bump
I made a basic rule list for SH, make sure to take a look at it and maybe suggest or clarify something.
Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.
Title: Re: Official list of rules for each server.
Post by: Shawn on October 27, 2011, 08:49:39 AM
i +1 SH rules also Change spawn camping to

Spawn camping allowed only player spawn points NOT world spawns.



No, Snivy.
The problem doesn't come when they can see you first; its that you don't expect a head to come through your props, so you don't watch it. You just, don't. YOU might, but the majority of people doesn't expect that to happen. Most people who barricade their things expect that the players cannot come through their defenses, and therefore leave them alone. This should be a rule; warning, then kick.

This! Also it would fall under the rule as "abusing game mechanics"
Title: Re: Official list of rules for each server.
Post by: Prox on October 27, 2011, 08:52:59 AM
Spawn camping allowed only player spawn points NOT world spawns.
Well, world spawns give you a 4 or 5 second protection while you can't damage others as well and there are quite a few of them in
every map so I don't think that it should be against the rules.
Title: Re: Official list of rules for each server.
Post by: Shawn on October 27, 2011, 08:58:05 AM
Well, world spawns give you a 4 or 5 second protection while you can't damage others as well and there are quite a few of them in
every map so I don't think that it should be against the rules.

IMHO it should, lets say theres 5 world spawns and one team has 10 people and they put 2 people on each spawn point and just camp then nobody would want to play becuase they keep getting shot everytime they spawn. Now with player spawns it doesn't matter becuase you can remove your spawn.
Title: Re: Official list of rules for each server.
Post by: Prox on October 27, 2011, 09:02:45 AM
IMHO it should, lets say theres 5 world spawns and one team has 10 people and they put 2 people on each spawn point and just camp then nobody would want to play becuase they keep getting shot everytime they spawn. Now with player spawns it doesn't matter becuase you can remove your spawn.
I don't think that this will ever happen.
Title: Re: Official list of rules for each server.
Post by: Deathie on October 27, 2011, 09:29:46 AM
IMHO it should, lets say theres 5 world spawns and one team has 10 people and they put 2 people on each spawn point and just camp then nobody would want to play becuase they keep getting shot everytime they spawn. Now with player spawns it doesn't matter becuase you can remove your spawn.

That's considered spawn camping.


Also, there should be a rule against team stacking.

One team can't account for more than 50% of the server.
Title: Re: Official list of rules for each server.
Post by: Shawn on October 27, 2011, 09:58:29 AM
That's considered spawn camping.

I'm aware of what its called, thats what we're talking about... I'm saying world spawn camping shouldn't be allowed only player spawn.
Title: Re: Official list of rules for each server.
Post by: Hotgreensoldier on October 27, 2011, 10:18:29 AM
Add new rules for ZPA
Title: Re: Official list of rules for each server.
Post by: memo3300 on October 27, 2011, 02:46:48 PM
For me, if you stare at the side of the spawn point it isn't bad, since you got 4 seconds to stare at him and then blow his face... but building a goodamn fort all around it and camping people like animals... no.
Title: Re: Official list of rules for each server.
Post by: coolzeldad on October 27, 2011, 04:11:27 PM
Bump
I made a basic rule list for SH, make sure to take a look at it and maybe suggest or clarify something.
Also move the thread to a different board such as News/announcements or perhaps create a new one called "Rules" or something like that.

I'll try to go through these rules soon and make an official topic for reference.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on November 07, 2011, 05:53:22 PM
Apparently some think that the teleblocking in ZS is perfectly allowed as humans in ZS since they can die [moot though IMO since Zs can die too if they teleblock, but they aren't allowed to by server rules]  -> I keep arguing that the rule covers ALL tele blocking from using zombies, to using humans, to using props, to using cade kit boards.

It didn't / doesn't seem that ambiguous to me.
Title: Re: Official list of rules for each server.
Post by: Prox on November 08, 2011, 09:42:16 AM
I added 2 new rules for TTT:
Spoiler (click to show/hide)
Tell me, if you think that something is not right.

I'll try to go through these rules soon and make an official topic for reference.
If you don't mind me asking, how soon is that?
Title: Re: Official list of rules for each server.
Post by: memo3300 on November 26, 2011, 06:30:17 PM
Sorry for the bump but after the following thread idk what is right:

http://forum.randomgs.com/index.php/topic,9557.0.html (http://forum.randomgs.com/index.php/topic,9557.0.html)


 ^TL:DR^

Is going into a place were some kinds of zombies can not get you is banable?


We let people do tree houses, but we don't let people cade behind the fence in anchor nor going up the cliffs in checpoint.
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 06:47:50 PM
Sorry for the bump but after the following thread idk what is right:

http://forum.randomgs.com/index.php/topic,9557.0.html (http://forum.randomgs.com/index.php/topic,9557.0.html)


 ^TL:DR^

Is going into a place were some kinds of zombies can not get you is banable?

Quote
11. Getting behind the fence on anchor is not allowed

12. Getting on top of the map checkpoint is not allowed

14. Any glitches or ways of getting outside the map will not be tolerated
Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 06:53:34 PM
when you say getting on top of the wall in checkpoint is not allowed, does the same go for zombie?
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 06:54:45 PM
when you say getting on top of the wall in checkpoint is not allowed, does the same go for zombie?

Why wouldn't matter as a zombie?


Some common sense, please.

._.
Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 06:56:56 PM
Why wouldn't matter as a zombie?


Some common sense, please.

._.

well if its a banned part of the map then no one should be able to get up there.
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 06:59:19 PM
well if its a banned part of the map then no one should be able to get up there.
Some common sense, please.

._.

It only applies to humans, since it gives them an unfair advantage.
Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 07:01:31 PM

 and what unfair advantage would that be, as everytime someone gets up there they get goomba stomped to death, and its not like anchor where you can cade off the only entrance, because they can jump up from ever part of the map, and call also climb the walls.
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 07:02:29 PM
and what unfair advantage would that be, as everytime someone gets up there they get goomba stomped to death, and its not like anchor where you can cade off the only entrance, because they can jump up from ever part of the map, and call also climb the walls.

Because only fast zombies can get up there.

The same applies to Anchor.

Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 07:06:04 PM
Because only fast zombies can get up there.

The same applies to Anchor.

yes but only fasties can get up in the vents in inversion, right ?
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 07:07:28 PM
yes but only fasties can get up in the vents in inversion, right ?

But humans can't.

Unless they climb up there with an Aegis.

In which case, yeah. It'd be kickable offense, since it'd be a map exploit.
Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 07:09:43 PM
But humans can't.

Unless they climb up there with an Aegis.

In which case, yeah. It'd be kickable offense, since it'd be a map exploit.

ok so its bannable to get in the vents?
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 07:14:24 PM
so if they go up there with a simple barrel and nails it would be kickable offence, but if they got up there with a aegis kit its all good, ok so the same applies checkpoint, if i get up there with an Aegis kit then its perfectly legal.

Re-read my post.


Edit -
fucking ninja'd before I could hit post.
Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 07:18:50 PM
Re-read my post.


Edit -
fucking ninja'd before I could hit post.

yah i did before you post which is why i changed my response. but i would also like to point out the tree houses made high in the sky on infected hospital, that not even fasties can reach.
Title: Re: Official list of rules for each server.
Post by: Shawn on November 26, 2011, 07:50:35 PM
But humans can't.

Unless they climb up there with an Aegis.

In which case, yeah. It'd be kickable offense, since it'd be a map exploit.

How is that an exploit? if the creator didn't intend for people to get in there he would've blocked it off and made it impossible to get there but he clearly took the time to texture that area and allowed it possible to get in there.
Title: Re: Official list of rules for each server.
Post by: memo3300 on November 26, 2011, 09:09:50 PM
my point is.


If snivy is using the argument: only fast zombies can get there.


wouldn't it be better to just make a rule saying: going to any spot were only certain zombies can get is banable?



anyways, i think making it like this kinda ruins the game... and something really more unfair than this is the spawn camping in hospital.
Title: Re: Official list of rules for each server.
Post by: Deathie on November 26, 2011, 09:49:21 PM
anyways, i think making it like this kinda ruins the game... and something really more unfair than this is the spawn camping in hospital.
Quote
15. Spawn killing on maps with only one small exit or where it's possible to camp the spawn from a spot unreachable for zombies (best example: infected hospital) is not allowed

Seriously, do people not even read the OP anymore? .________________.
Title: Re: Official list of rules for each server.
Post by: memo3300 on November 26, 2011, 09:55:18 PM
Seriously, do people not even read the OP anymore? .________________.

uh... oh...









anyways, making it like getting on places that only certain zombies can reach *banable* would kill a part of the game.
Title: Re: Official list of rules for each server.
Post by: Nemisous on November 26, 2011, 09:57:41 PM
uh... oh...









anyways, making it like getting on places that only certain zombies can reach would kill a part of the game.
but cant only one type of zombie attack tree houses?
Title: Re: Official list of rules for each server.
Post by: Prox on November 27, 2011, 06:01:16 AM
anyways, making it like getting on places that only certain zombies can reach *banable* would kill a part of the game.
That's why it's not against the rules. Only those 2 cases are so far.
Title: Re: Official list of rules for each server.
Post by: Deacon on November 27, 2011, 08:47:10 AM
Rules of Green Shift:
1: Don't hack.
2: No Scripts.
3: Don't hack
Title: Re: Official list of rules for each server.
Post by: Frank on November 27, 2011, 09:08:22 AM
Rules of Green Shift:
1: Don't hack.
2: No Scripts.
3: Don't hack
4. Don't hack.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on November 27, 2011, 09:28:05 AM
Clarification:  Is this list of rules actually official, like something you can cite in reports / telling others to cut "it" out / etc, or in the process of becoming something that can be considered finalized, official official?



Suggested idea:
TTT:


WS:


Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 05, 2011, 07:08:37 PM
n the gamemode or map is not allowed[/spoiler]

Rules of Stronghold


Spoiler (click to show/hide)


Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.

I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.
Title: Re: Official list of rules for each server.
Post by: Hotgreensoldier on December 05, 2011, 07:13:55 PM
Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.

I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.

He means spawn camping by custom put spawns. If you're getting spawn camped it's as easy as pressing ONE button to just go back to worldspawn.
Title: Re: Official list of rules for each server.
Post by: Shawn on December 05, 2011, 07:59:02 PM
Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.

I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.

Press "z" to remove your spawn, Problem solved.
Title: Re: Official list of rules for each server.
Post by: Goat on December 05, 2011, 08:07:42 PM
Press "z" to remove your spawn, Problem solved.
>I place all my props AFTER the spawn point because that's how I roll
Delete base to stop spawn camp?
Title: Re: Official list of rules for each server.
Post by: jimonions on December 06, 2011, 04:12:03 AM
Well if they were in your base spawn camping you wouldn't actually need it anymore right?
Title: Re: Official list of rules for each server.
Post by: Prox on December 06, 2011, 04:44:39 AM
Honestly, this is retarded, as are any justifications for it being allowed - as obviously they haven't been camped in SH before.

I mean, if there was more protection or preventive measures to keep it from being outright retarded, I'd be more inclined to be fine with it, but how it's set up now.... fuck no.
>haven't been camped in SH before
Yeah, no.

Don't just go and assume that I don't know what I'm talking about, after all I'm not making this list only by myself.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 06, 2011, 08:29:44 AM
Sure, once you're on a team with a base, or hunkered down in your own area it is easy to avoid so far as personal/player spawnpoints are concerned, but I was talking about global spawn, and should have been clearer about that.   As others pointed out, there are still issues that need to be tackled - regarding stacking a spawnpoint, or even opponents building forts around the spawnpoints which while I didn't experience the latter last night, I wouldn't keep playing if that was a norm.

[also:  just so I'm not acting rashly, how fast does a player need to "snap" from one direction to another before being reasonably suspicious that said player may be aimbotting?  Just because I don't want to accuse anyone, and keep an eye out given how often SH seems to have issues with botters. ]

[Also: I was irritable last night wrestling my fucking Java programming class, assignment involving threads and deadlock while playing this]

Title: Re: Official list of rules for each server.
Post by: Shawn on December 06, 2011, 08:42:24 AM
>I place all my props AFTER the spawn point because that's how I roll
Delete base to stop spawn camp?

This
Well if they were in your base spawn camping you wouldn't actually need it anymore right?

but I was talking about global spawn,

That isn't allowed call a VIP/admin to deal with people camping world spawns/ building bases on world spawns.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 06, 2011, 11:51:22 AM
The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.

Base/personal spawn camping I have far less of a problem with [given the mobility of said points] than global spawnpoints.
Title: Re: Official list of rules for each server.
Post by: Shawn on December 06, 2011, 11:57:51 AM
The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.

EDIT READ WRONG

I Agree but some people disagree with me and feel world spawn is acceptable.
Title: Re: Official list of rules for each server.
Post by: Prox on December 06, 2011, 12:00:35 PM
The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.

Base/personal spawn camping I have far less of a problem with [given the mobility of said points] than global spawnpoints.
Global spawn points are spread across and there is 5 second spawn protection so I do not think that it should be against the rules.
Title: Re: Official list of rules for each server.
Post by: Shawn on December 06, 2011, 12:05:17 PM
so I do not think that it should be against the rules.

You may not but others do, some people just keep a sniper on world spawns and wait for others to spawn and theres not a dam thing they can do...

This is why i dont play SH anymore becuase as soon as i spawn i keep getting killed.
Title: Re: Official list of rules for each server.
Post by: Deacon on December 06, 2011, 12:24:33 PM
Camping Global Spawns by means of entrapment or blocking: NOT Allowed.


There's my 2 cents.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 06, 2011, 01:35:42 PM
Global spawn points are spread across and there is 5 second spawn protection so I do not think that it should be against the rules.

Spread across, but the algorithm that determines where you spawn isn't rocket science to figure out by simple observation.

That and people still snipe at the spawn from before to right after the protection wears off, which means you could be running on a map where a spawnpoint is a decent enough distance away from any cade-able areas [relative to the protection time] where you can be running, not shooting, wears off, boom dead.  Unlike those who stand a the spawn, you can't just gun them down right then and there [well, exception being if you are being camped by a LOT of people on a team standing around a global spawnpoint].   In which case, I think protection time calculation should be a bit more complicated -> make it map dependent sorta -> the distance from certain types of locations is calculated into the number of seconds you are invincible, no less than 4, no more than 10, or something ALONG those lines.
Title: Re: Official list of rules for each server.
Post by: Prox on December 07, 2011, 07:58:46 AM
5 second protection is there for reason.
Camping Global Spawns by means of entrapment or blocking: NOT Allowed.


There's my 2 cents.
Quote
2. Blocking map spawns is not allowed
Title: Re: Official list of rules for each server.
Post by: Tomcat on December 07, 2011, 06:54:18 PM
Made a wikipage

http://wiki.randomgs.com/index.php?title=Server_Rules (http://wiki.randomgs.com/index.php?title=Server_Rules)

Tell me or post when it needs some paddl---- editing

Update op if you want
Title: Re: Official list of rules for each server.
Post by: Ἆxule on December 07, 2011, 07:17:46 PM
Made a wikipage

http://wiki.randomgs.com/index.php?title=Server_Rules (http://wiki.randomgs.com/index.php?title=Server_Rules)

Tell me or post when it needs some paddl---- editing

Update op if you want

Extremely nice man.
Title: Re: Official list of rules for each server.
Post by: Hotgreensoldier on December 07, 2011, 07:23:01 PM
Extremely nice man.

ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
Title: Re: Official list of rules for each server.
Post by: Ἆxule on December 07, 2011, 07:31:54 PM
ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.

They can be used as guidelines though, and even if it's not set, we can still give an idea of what is allowed and what isn't.
Title: Re: Official list of rules for each server.
Post by: Deathie on December 07, 2011, 08:09:37 PM
They can be used as guidelines though, and even if it's not set, we can still give an idea of what is allowed and what isn't.

This.

Each specific event is different, this is just sort of a baseline to get an idea of what is a good reason to ban/kick, and what isn't.

Basically, common sense for nubz.
Title: Re: Official list of rules for each server.
Post by: Don on December 08, 2011, 05:18:28 AM
ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
The official guidelines any admin or VIP should use is their common sense, not a bunch of text.
Title: Re: Official list of rules for each server.
Post by: memo3300 on December 08, 2011, 05:25:42 AM
anything that gives unfair advantage/ ruins the gamplay of others.


i think most of the rules are based on that.
Title: Re: Official list of rules for each server.
Post by: Prox on December 08, 2011, 07:12:02 AM
ya but we can't actually USE them until Coolz goes over dem and says it's okay.

These rules (Ones in this thread and the ones copied onto the wiki) aren't ACTUALLY official. We can't yet use this as official rules guidelines until Coolz goes over dem.
Then what rules can we use then? There aren't any other thread like this, besides even if the coolz haven't confirmed it yet, us, the majority of the players/VIPs/Admins did. We did not just randomly thought about putting one or another rule, we carefully thought of what's the best.

The official guidelines any admin or VIP should use is their common sense, not a bunch of text.
And this as well, the rules does not tell you how to act in every situation but they should be in mind.


*Stronghold rule list updated.
Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 17, 2011, 02:43:29 PM
IMO:

- Rules regarding dragging a game on in TTT shouldn't be limited to taters, but to everyone - sometimes its not the taters holding up a game per-se, and everybody, regardless of team, is capable of holding a game up

- ZS needs a rule regarding holing up the game.  At the moment I'm writing this we are stuck in zs_youareavirusinsidejoe - only one human left, went from 17 to 20 to now 19 zombies, and it has been 6 waves where we are unable to kill the human, due to map design, and the game is just dragging on.  ~_~
Title: Re: Official list of rules for each server.
Post by: memo3300 on December 17, 2011, 06:45:17 PM
IMO:

- Rules regarding dragging a game on in TTT shouldn't be limited to taters, but to everyone - sometimes its not the taters holding up a game per-se, and everybody, regardless of team, is capable of holding a game up

- ZS needs a rule regarding holing up the game.  At the moment I'm writing this we are stuck in zs_youareavirusinsidejoe - only one human left, went from 17 to 20 to now 19 zombies, and it has been 6 waves where we are unable to kill the human, due to map design, and the game is just dragging on.  ~_~

I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.


Maybe add something like to be able for zombies to cast a vote to forfeit?
Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 17, 2011, 06:56:24 PM
I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.


Maybe add something like to be able for zombies to cast a vote to forfeit?

It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?  That would allow rounds to end faster without completely throwing out the survival aspect.
Title: Re: Official list of rules for each server.
Post by: memo3300 on December 17, 2011, 07:46:57 PM
It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?  That would allow rounds to end faster without completely throwing out the survival aspect.

the alive human would want to stay alive and get as many kills as he can, being hard but not impossbile to get him.



If a map in someway got a place where it is impossible to get killed, then it would be a map fail, and if it wasn't intended by the map creator, it would be a glitch.


Title: Re: Official list of rules for each server.
Post by: Prox on December 18, 2011, 04:25:44 AM
It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves? 
Then the map should be removed in that case.


*Added 1 new rule on TTT*

15. Holding up the round on purpose is not allowed
Title: Re: Official list of rules for each server.
Post by: Travelsonic on December 18, 2011, 07:39:57 AM
Then the map should be removed in that case.

But until that happens, then what?  I like, as I said before, the idea of zombie forfeit that memo suggested - and I like it because it addresses it fairly IMO - humans can survive, and if it gets out of hand the zombies can collectively give up [still giving said human victory without having it needlessly drag on].
 
*Added 1 new rule on TTT*

15. Holding up the round on purpose is not allowed
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: Official list of rules for each server.
Post by: Prox on December 29, 2011, 01:27:32 PM
Zs rule list updated, tell me what you think about this. It is important.
Spoiler (click to show/hide)
Title: Re: Official list of rules for each server.
Post by: Juan_Ambriz on December 29, 2011, 01:46:38 PM
Zs rule list updated, tell me what you think about this. It is important.
Spoiler (click to show/hide)
:bugcatchingnet:

Meh..... as much as i hate when people do it, i do it too.
I dont think this should be bannable or kickable.
Title: Re: Official list of rules for each server.
Post by: Deathie on December 29, 2011, 01:57:52 PM
Zs rule list updated, tell me what you think about this. It is important.
Spoiler (click to show/hide)
An easy way to stop sky cading (or at least make it more difficult) is to make it so you can't place a plank on to of anther plank. It can only be used on world brushes.
Title: Re: Official list of rules for each server.
Post by: Hotgreensoldier on December 29, 2011, 02:20:31 PM
An easy way to stop sky cading (or at least make it more difficult) is to make it so you can't place a plank on to of anther plank. It can only be used on world brushes.

....wat

You can't put planks on top of other planks...At least I can't.

Or I just failed horribly.
Title: Re: Official list of rules for each server.
Post by: Juan_Ambriz on December 29, 2011, 02:56:46 PM
....wat

You can't put planks on top of other planks...At least I can't.

Or I just failed horribly.

Get really close to an edge of a plank, aim directly under you and there ya go
Title: Re: Official list of rules for each server.
Post by: memo3300 on December 29, 2011, 08:17:10 PM
sky cades are mad (mostly) by hard work of the human team, i find it kind of fair.


Most of times while making one you can get killed by a fast zombie pushing you.
Title: Re: Official list of rules for each server.
Post by: Juan_Ambriz on December 29, 2011, 08:23:07 PM
sky cades are mad (mostly) by hard work of the human team, i find it kind of fair.


Most of times while making one you can get killed by a fast zombie pushing you.

Oh my god yes the fucking fasties that always push me XD
Title: Re: Official list of rules for each server.
Post by: Prox on December 31, 2011, 11:20:03 AM
sky cades are mad (mostly) by hard work of the human team, i find it kind of fair.


Most of times while making one you can get killed by a fast zombie pushing you.
I was fully aware of this but I think that it takes far less skill to make that cade then it gives them advantage.  This also might be one of the reasons why you can't make such a cade in the other servers.

Another TTT rule added:
Spoiler (click to show/hide)
Title: Re: Official list of rules for each server.
Post by: Shawn on December 31, 2011, 11:40:41 AM
Another TTT rule added:
Spoiler (click to show/hide)

I 100% DISAGREE with this one, it only encourages RDM and killing someone because of low karma is not a valid reason.

In fact it borderlines on target RDM.
Title: Re: Official list of rules for each server.
Post by: Don on December 31, 2011, 11:52:18 AM
I don't agree with either of the new rules.

Sky cading is so difficult on most maps AND fast zombies can still hurt them after all. It should be allowed.

And there's no need to include anything about low-karma RDM - there is 0 difference between that and regular RDM, except it probably isn't as bad.
Title: Re: Official list of rules for each server.
Post by: Prox on December 31, 2011, 01:18:43 PM
Sky cading is so difficult on most maps AND fast zombies can still hurt them after all. It should be allowed.
Actually they pretty much can't. Usually only 1-5% of all the attempts to hurt humans succeeds, it also depends on how well the sky cade made. And don't get me wrong, I'm not completely against this although I would prefer it to be not allowed. Me and Alkaline decided to see what the community thinks about this type of cading and I am trying to highlight game play downsides of this.

And there's no need to include anything about low-karma RDM - there is 0 difference between that and regular RDM, except it probably isn't as bad.
There were quite a few threads where people were reporting for it and thinking that it is not allowed and is the same as target RDM so I thought it would be useful to include it to stop the confusion.


 Slightly edited the TTT rule:
Spoiler (click to show/hide)
Title: Re: Official list of rules for each server.
Post by: Shawn on December 31, 2011, 02:33:42 PM
Slightly edited the TTT rule:
Spoiler (click to show/hide)

Nu, Not allowed because RDM isn't allowed You're not allowed to kill people just because they have low karma! You're only allowed to kill people for valid reasons and low karma isn't valid
Title: Re: Official list of rules for each server.
Post by: Deathie on December 31, 2011, 02:39:37 PM
Nu, Not allowed because RDM isn't allowed You're not allowed to kill people just because they have low karma! You're only allowed to kill people for valid reasons and low karma isn't valid

For once, I agree with Shawn.
Title: Re: Official list of rules for each server.
Post by: Prox on January 01, 2012, 04:11:22 AM
Okay. There are people who think that low karma RDMs should be against the rules and that it should not. We're going to have to make a decision for this. It would be great so that more people would get involved into this discussion.
Title: Re: Official list of rules for each server.
Post by: Shawn on January 01, 2012, 10:02:57 AM
Okay. There are people who think that low karma RDMs should be against the rules and that it should not.decision for this.

The only person i see that supports low karma killing is you. No one else in this thread has stated they support it.

Prox i understand you're only trying to help and keep the servers nice and clean but you CAN'T just take a rule that has been part of the game since forever and just turn around and say "Nope its legit now" These rules were put in place for a reason.
Title: Re: Official list of rules for each server.
Post by: Prox on January 01, 2012, 10:07:56 AM
The only person i see that supports low karma killing is you. No one else in this thread has stated they support it.
I'm not only talking about this thread.
Title: Re: Official list of rules for each server.
Post by: Deacon on January 01, 2012, 10:20:02 AM
I'm not only talking about this thread.


I vote not allowed. Its really annoying to be shot for no reason.
Title: Re: Official list of rules for each server.
Post by: Shawn on January 01, 2012, 10:25:54 AM
I'm not only talking about this thread.

Then tell them to post, but i honestly see no valid reasons as to why it should be allowed. This is whats going to happen

New person joins
Person fucks up first round because he didn't fully understand how to play
Random person kills him every round because he has low karma
New person rage quits and never returns.

Honestly i don't even know why this is up for debate its target RDM simple as that and target RDM isn't allowed An Admin has already stated  it is no different then RDM therefor it's against the rules.
Title: Re: Official list of rules for each server.
Post by: Prox on January 01, 2012, 10:54:53 AM
I would prefer it to be not allowed either but when I asked about this thing before people were telling me that it is allowed and they would probably tell the same now.




Prox i understand you're only trying to help and keep the servers nice and clean but you CAN'T just take a rule that has been part of the game since forever and just turn around and say "Nope its legit now" These rules were put in place for a reason.
Perhaps this is why I'm asking for others thoughts about it? Also If you're talking about the low karma killing then people including some admins that I've asked told me that it is allowed. I also don't understand what you mean by "These rules were put in place for a reason." since there were no other threads or anything like that would say anything about that one rule.
Title: Re: Official list of rules for each server.
Post by: Shawn on January 01, 2012, 10:59:53 AM
people were telling me that it is allowed

Well then they have been misinformed because it was never allowed.
Title: Re: Official list of rules for each server.
Post by: Frank on January 01, 2012, 11:01:28 AM
Yeah, I think it's fucking stupid.

1. It's RDM because the only reason you shoot them is their karma level.

2. It's TARGET RDM, which is worse, because you shoot those with low karma in special.
Title: Re: Official list of rules for each server.
Post by: Deacon on January 01, 2012, 11:02:27 AM
Well then they have been misinformed because it was never allowed.

Nor should it be. What can happen:

You are inclined to take more of a risk because the loss is less.
People are much more likely to shoot someone with low karma for stupid reasons, like, hearing them buy something.
That is a legitimate reason to suspect someone, even if its very stupid.

It shouldn't need to be a rule. RDM'ing someone because they have low karma, not allowed.
Killing a low karma for doing something suspicious, allowed but frowned upon
Title: Re: Official list of rules for each server.
Post by: Frank on January 01, 2012, 11:14:20 AM
Nor should it be. What can happen:

You are inclined to take more of a risk because the loss is less.
People are much more likely to shoot someone with low karma for stupid reasons, like, hearing them buy something.
That is a legitimate reason to suspect someone, even if its very stupid.

It shouldn't need to be a rule. RDM'ing someone because they have low karma, not allowed.
Killing a low karma for doing something suspicious, allowed but frowned upon

But it's not allowed to kill someone with good karma for doing something suspicious? Seriously, treating people based on their karma is super stupid.
Title: Re: Official list of rules for each server.
Post by: Don on January 01, 2012, 11:14:44 AM
coolz himself has said once that low karma RDM is allowed.

There is absolutely NO difference between low karma RDM and regular RDM. It's counted like any other RDM, so if a person overdoes it, BAN THEM.

This discussion is really stupid and again, it is really dumb to include any reason about it at all in the first place.
Title: Re: Official list of rules for each server.
Post by: Shawn on January 01, 2012, 11:21:07 AM
coolz himself has said once that low karma RDM is allowed.

I was under the impressing that was only referring to people known for RDMing which is the cause of there low karma not just for random people with low karma.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 01, 2012, 11:27:42 AM
coolz himself has said once that low karma RDM is allowed.

There is absolutely NO difference between low karma RDM and regular RDM. It's counted like any other RDM, so if a person overdoes it, BAN THEM.

This discussion is really stupid and again, it is really dumb to include any reason about it at all in the first place.
Even if coolz himself says that something is allowed I think that if majority of ranked members disagree with him the rule should be changed to the favor of theirs.

And I don't think that this discussion is stupid since there are quite a few or quite a lot of members that disagree with this being allowed. If this is going to continue I think that we need to make a vote on this.



I also changed the thread a bit.
Title: Re: Official list of rules for each server.
Post by: Deacon on January 01, 2012, 11:28:04 AM
But it's not allowed to kill someone with good karma for doing something suspicious? Seriously, treating people based on their karma is super stupid.

Who said that? It is allowed. Just really stupid.
Title: Re: Official Server rules discussion thread
Post by: coolzeldad on January 01, 2012, 12:24:23 PM
Essentially what I was saying, was that the karma system is put in place for a few reasons.

If you consider the players with substantially lower karma, the point is that there is less to lose when you kill them.

What this means is that since it is less risk for the player's karma, AND THEY LEGITIMATELY SUSPECT THEM, they should be more inclined to kill them.

I never agreed with just killing low karma people for no reason. I was saying it's intended to be less risk to shoot a suspect if they have low karma.

I hope this clears up the discussion.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 02, 2012, 12:29:23 AM
Then I believe that killing other players just because they have low karma should not be allowed.
If someone still wants to say something about this then do so.


I changed one of the Zs rules:
Spoiler (click to show/hide)


And one of the TTT:
Spoiler (click to show/hide)

Those aren't added to the real rule list yet but I'm planning to do that at the end of the day.

Title: Re: Official Server rules discussion thread
Post by: Don on January 02, 2012, 04:53:56 AM
Basically coolz just said what I have been saying.

There is no difference in killing high and low karma people.

It's both RDM.

After all, RDM still means random death match.

I still think it's really stupid to include a rule for it.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 02, 2012, 09:14:59 AM
Basically coolz just said what I have been saying.

There is no difference in killing high and low karma people.

It's both RDM.

After all, RDM still means random death match.

I still think it's really stupid to include a rule for it.
He said that killing players with low karma if they're suspects is allowed but killing players with low karma just because of their karma is a different thing. That is just like target RDM in my opinion.
   Or think about it in this way, Player A with a good karma is going to kill Player B who has low karma. They are both innocent. After Player A attacks, Player B shoots him back. Then Player B gets killed.
 At the end of the round Player A loses small amount of karma while Player's B already low karma gets even lower.

Title: Re: Official Server rules discussion thread
Post by: Frank on January 02, 2012, 09:42:20 AM
He said that killing players with low karma if they're suspects is allowed but killing players with low karma just because of their karma is a different thing. That is just like target RDM in my opinion.
   Or think about it in this way, Player A with a good karma is going to kill Player B who has low karma. They are both innocent. After Player A attacks, Player B shoots him back. Then Player B gets killed.
 At the end of the round Player A loses small amount of karma while Player's B already low karma gets even lower.


The point is the reason. If you kill someone for no real reason, as in suspicion, it's RDM. If you kill someone because of their karma, it's RDM. If you kill someone because they're faggots, it's RDM.
Title: Re: Official Server rules discussion thread
Post by: Shawn on January 02, 2012, 10:24:38 AM
The point is!

It doesn't matter what someones Karma is you can only kill someone for a good reason not because of karma.
Title: Re: Official Server rules discussion thread
Post by: Deacon on January 02, 2012, 12:18:42 PM
Basically coolz just said what I have been saying.

There is no difference in killing high and low karma people.

It's both RDM.

After all, RDM still means random death match.

I still think it's really stupid to include a rule for it.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 02, 2012, 12:49:52 PM
Okay, let's just vote whether killing people with low karma should be considered something like target RDM. Just type Yes or No. You can also add a reason why are you voting Yes/No if you want.

   My vote is a yes.

Title: Re: Official Server rules discussion thread
Post by: Dale Feles on January 02, 2012, 12:59:39 PM
Killing people with low karma WITHOUT REASON is rdm.

If you kill them with a REASON it is not rdm.

I vote YES
Title: Re: Official Server rules discussion thread
Post by: memo3300 on January 02, 2012, 01:08:22 PM
Can we make it like, 1 or 2 warnings before a kick/ban for killing low karma guys?


I mean, you can allways think "oh is this guy" and then go like "ohh shit".

I think that if the kill doesn't got a good argument, the player should be warned, and if he kills again someone with low karma without a good argument, action should be taken.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 02, 2012, 01:25:09 PM
Killing people with low karma WITHOUT REASON is rdm.

If you kill them with a REASON it is not rdm.

I vote YES
I hope you do know that this vote is about whether killing players with low karma just because of it being low should be considered as TARGET RDM.

Can we make it like, 1 or 2 warnings before a kick/ban for killing low karma guys?


I mean, you can allways think "oh is this guy" and then go like "ohh shit".

I think that if the kill doesn't got a good argument, the player should be warned, and if he kills again someone with low karma without a good argument, action should be taken.
I think that it would be better to make it either as target RDM or a regular RDM.



Also making skycades in ZS is now allowed (http://wiki.randomgs.com/index.php?title=Server_Rules#Zombie_Survival_Rules)
Title: Re: Official Server rules discussion thread
Post by: Frank on January 02, 2012, 07:11:54 PM
Why are we still discussing this? If you kill someone without suspicion, it's RDM.

Doesn't matter if they're low karma'd.


And targetting RDM means killing certain people in special, doesn't matter what reasons.
Title: Re: Official Server rules discussion thread
Post by: Dale Feles on January 03, 2012, 08:04:20 AM
Why are we still discussing this? If you kill someone without suspicion, it's RDM.

Doesn't matter if they're low karma'd.


And targetting RDM means killing certain people in special, doesn't matter what reasons.

Pretty much this.
Title: Re: Official Server rules discussion thread
Post by: [TTPN] ShadowMoon on January 08, 2012, 04:15:28 AM
13. Using map traps(ie the electric trap in ttt_whitehouse) to kill others is allowed, but using them to kill a fellow traitor or a detective when you're innocent is not allowed

16. Killing someone because they have low karma is not allowed

For rule 13 in TTT, I strongly disagree about using electric trap in ttt_whitehouse to kills others is allowed. It suppose to be allowed only to Traitor. I once played in that map and encounter a minge who killed more than 4 players (2 Traitor 2 Inno), that's allowed?

For rule 16 in TTT, I strongly disagree that it is not allowed. There are some idiots/minge who keep RDMing (even his karma drops till 10). We should give him/her a punishment like KOS until he felt sorry for what he had done to us.
Title: Re: Official Server rules discussion thread
Post by: Pilgrim on January 08, 2012, 04:26:34 AM
For rule 16 in TTT, I strongly disagree that it is not allowed. There are some idiots/minge who keep RDMing (even his karma drops till 10). We should give him/her a punishment like KOS until he felt sorry for what he had done to us.

I think you may have misinterpreted wht was meant. They said you cant kill a low karma player just because he has low karma. If someone is RDM'ing then you have a reason to kill them. You just cant hunt them down at the start of the round (target rdm). But then again if he has like 10 karma the damage will be so low by the time he attempts to kill you, you can kill him before your health even goes below 90.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 08, 2012, 05:08:22 AM
For rule 13 in TTT, I strongly disagree about using electric trap in ttt_whitehouse to kills others is allowed. It suppose to be allowed only to Traitor. I once played in that map and encounter a minge who killed more than 4 players (2 Traitor 2 Inno), that's allowed?
If people don't want to get killed by that trap then they shouldn't go near it.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on January 08, 2012, 07:20:06 AM
If people don't want to get killed by that trap then they shouldn't go near it.
:thumbsdown:

Or, as *SEEMINGLY* intended, keep it traitors only?
Title: Re: Official Server rules discussion thread
Post by: Pilgrim on January 08, 2012, 11:09:06 AM
:thumbsdown:

Or, as *SEEMINGLY* intended, keep it traitors only?

This would use some problems. All maps with these types of traps would have to be modified by a mapper. For the majority of maps (probably) we would need the original creators permission to edit said maps
Title: Re: Official Server rules discussion thread
Post by: TehHank on January 08, 2012, 11:18:40 AM
That would take a long time to decompile, Modify the traps to make the traitor only, compile and uplaod onto the server. Even if all the Mappers in our community took part in that, there would be complications and time consuming.  :idk:
Title: Re: Official Server rules discussion thread
Post by: Prox on January 08, 2012, 11:39:35 AM
:thumbsdown:

Or, as *SEEMINGLY* intended, keep it traitors only?

If anyone can use a trap then I don't think it is for traitors only.
Title: Re: Official Server rules discussion thread
Post by: Prox on January 20, 2012, 02:59:17 PM
Spoiler (click to show/hide)
This map is called zs_cave_b3. The only way to get up here is to use a cade kit or be a fast zombie/headcrab. We managed to survive but we could not have done it without a lot of cades(20+) so I think that this could be allowed.
   What you guys think about this?
   


   
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on May 15, 2012, 08:02:51 AM
Um... I don't think that **should** be allowed as a regular basis thing - maybe once in a while for the sheer comedic factor, but to get up there, cade off, and then replenish boards making it impossible to get to you, aside from being dickish, would seem to exploit the lack of anything bounding you into the cave main area.


Also, regarding TTT:

We REALLY need a solid definition of proof, a solid definition of having reason  as too many people make up bullshit that can be disproven, having either limited or no grounds whatsoever.


Also, much as I hate thinking it should be a rule, I'm starting to think we should make it so you have to let somebody who killed somebody - and isn't trying to shoot others / is just standing pacified [not doing anything] / typing / speaking in a panic - at least a second or two to start explaining their reason for doing it.  Too many times, I kill somebody who was blatantly RDMing, and before I can say a word, another inno moronically kills me, or I witness that aforementioned scenario with others / facepalm hard.


Also, can we please consider certain amounts of griefing kickable? 

Things like:
= Randomly calling out people en masse - and getting them RDM'd, or then RDMing them when they deny it / justifying that RDM by saying it proves they're a T [any moron with a brain knows you deny random callouts regardless of what team you're on]

= Griefing with some of the traps in Crummy, Whitehouse, or Temple

= Destroying a health station when either people are using it, a detective has not given permission to destroy it yet, AS another Detective.  As Det, that's just dick, as Inno, that seriously is a very traitorous thing to do, as inno to do that, then act like a smug bitch when somebody kills you and loses their karma for what you did, well, no... just no.

= Some of Aerobro's shit, like last night for example... We were both detective.  I set out a health station, and he starts pushing it into the spike room.  I ask him to stop, since I'm using it - he refuses, I get firmer with my request to stop, then he goes and destroys it - and I can't buy another since you can only buy ONE fucking health station / Detective round.



Regarding low-karma RDMing, another point to consider:  If the person is of the type who RDMs whenever he or she gets karma, just RDMing him/her every round will only HELP said person get back the karma to RDM.  Let them try to play - sorta - with low karma, they try to kill team mates, they'll just keep driving it lower / just keep it low, and any karma bonuses won't mean nearly as much as when they're killed at round's start / allowed to gain karma every round.
Title: Re: Official Server rules discussion thread
Post by: Prox on May 15, 2012, 09:31:01 AM
1)Also, can we please consider certain amounts of griefing kickable? 

Things like:
= Randomly calling out people en masse - and getting them RDM'd, or then RDMing them when they deny it / justifying that RDM by saying it proves they're a T [any moron with a brain knows you deny random callouts regardless of what team you're on]

2)= Griefing with some of the traps in Crummy, Whitehouse, or Temple

3)= Destroying a health station when either people are using it, a detective has not given permission to destroy it yet, AS another Detective.  As Det, that's just dick, as Inno, that seriously is a very traitorous thing to do, as inno to do that, then act like a smug bitch when somebody kills you and loses their karma for what you did, well, no... just no.

= Some of Aerobro's shit, like last night for example... We were both detective.  I set out a health station, and he starts pushing it into the spike room.  I ask him to stop, since I'm using it - he refuses, I get firmer with my request to stop, then he goes and destroys it - and I can't buy another since you can only buy ONE fucking health station / Detective round.
1)I think that griefing is a form of disrespect and if someone overdoes it then they get kicked and it's up to the VIP/Admin online to set the limit for it.

2) Most of the traps in those maps effect your karma and if they don't then it is not allowed, unless they can be easily avoided(ie. the electric thingy in whitehouse)

3)Destroying the health station can be used as a strategy to prevent enemies to heal from them, it can also be used to mess around but I don't know, I don't see it being that much of a problem nor do the other VIPs/Admins do, unless they're not telling their opinions...
Title: Re: Official Server rules discussion thread
Post by: semy32 on May 15, 2012, 09:38:26 AM
= Randomly calling out people en masse - and getting them RDM'd, or then RDMing them when they deny it / justifying that RDM by saying it proves they're a T [any moron with a brain knows you deny random callouts regardless of what team you're on]

That is a good traitor move.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on May 15, 2012, 10:22:12 AM
That is a good traitor move.

Problem is when you have a lot of people who are NOT Traitor doing it, and in the example used before, when non-Ts randomly call out someone, then use their denial to RDM that person [especially when said person is a Traitor and gets RDM'd purely for a combination of random callout and completely bullshit excuse to justify killing said person].
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on May 15, 2012, 10:31:46 AM

3)Destroying the health station can be used as a strategy to prevent enemies to heal from them, it can also be used to mess around but I don't know, I don't see it being that much of a problem nor do the other VIPs/Admins do, unless they're not telling their opinions...

I meant, if unclear, that the problem is when others are using it, and some shmuck destroys it/grief with it, who is NOT Traitor.  While I SEE the strategy, I think that you should at least try to coordinate with the detective [if alive] who can give the OK or not, and that common sense should always be used in determining whether or not to do it, and not to just do it for the sake of it with little regard for permission or lack thereof, those using it/trying to use it, etc.

When I made that post, I realized I horrendously forgot to add the IMPORTANT quantifier that I had problems with people who were NOT Traitor doing things like trying to destroy health stations, randomly call out [in a believable fashion, of course] other non-Ts, etc.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 15, 2012, 09:58:27 AM
Strictly IMO:

13. Using map traps(ie the electric trap in ttt_whitehouse) to kill others is allowed, but using them to kill a fellow traitor or a detective when you're innocent is not allowed

 :thumbsdown:34

Why let inno-killing-inno, det-killing-det be allowed?

That just OPENS the door for minging and abuse on all levels - from traitor baiting, to just straight up RDMing.

What is the problem with just making it so Ts can kill innos w/ the traps [MAYBE det, inno kill Traitor [or suspect] WITH TONS OF proof,] and that's it?
Title: Re: Official Server rules discussion thread
Post by: ursus on June 15, 2012, 10:05:12 AM
Strictly IMO:

 :thumbsdown:34

Why let inno-killing-inno, det-killing-det be allowed?

That just OPENS the door for minging and abuse on all levels - from traitor baiting, to just straight up RDMing.

What is the problem with just making it so Ts can kill innos w/ the traps [MAYBE det, inno kill Traitor [or suspect] WITH TONS OF proof,] and that's it?

Ignoring the triple post, did you actually read the post at all?
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 15, 2012, 12:53:14 PM
Ignoring the triple post, did you actually read the post at all?

Do you mean previous discussions on this subject?  [if so, not going back through X+1 pages of stuff], or the post I quoted in part? [which, if that, please point out what I missed].
Title: Re: Official Server rules discussion thread
Post by: Mehis on June 16, 2012, 02:32:34 AM
This map is called zs_cave_b3. The only way to get up here is to use a cade kit or be a fast zombie/headcrab. We managed to survive but we could not have done it without a lot of cades(20+) so I think that this could be allowed.
   What you guys think about this?

I totally would allow this.
I don't see how this would affect the ending results. In the end, there will be shit tons of fast zombies to kill you guys. And using some teamwork as zombie would be perfect on that situation. To just attack at the same time...
20+ cades? Wow. When I tried to survive on the feartower's top alone, I died in couple of waves to random pushes by fast zombies. And what you guys did will happen so rarely and cave is a good map. Except the map maker was dumb...
Title: Re: Official Server rules discussion thread
Post by: memo3300 on June 16, 2012, 01:03:27 PM
killing with traps should count like normal kills, if you do it massively, you should get punished by mass rdm.

also instead of saying "you can't do this in the map", we should fix the glitches and/or the places we find unfair but were pretended by the map creator, for example going behind the fence in anchor...

there is no way that is a glitch, that was intended by the map creator.

Title: Re: Official Server rules discussion thread
Post by: Prox on June 16, 2012, 01:15:46 PM
Okay, let me clarify:
Most of the traps in those maps effect your karma and if they don't then it is not allowed, unless they can be easily avoided(ie. the electric thingy in whitehouse)
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 17, 2012, 07:38:05 AM
Okay, let me clarify:

Tell that to the group who bitches and moans when you dare say something about minging around with the barrel trap in riches, which doesn't affect your karma [like the laser trap, IIRC], unlike the stair swinging hammer trap, or whatever you call it.


I like that wording, clarification, and agree - if it affects karma, I don't give nearly as much a shit since it fucks them over, traps that doesn't affect karma, well, that's where I've been butting heads the last few days.
Title: Re: Official Server rules discussion thread
Post by: ursus on June 17, 2012, 08:20:24 AM
Here, let's put it in a list for clarification:

1. If it kills people and AFFECTS KARMA, it counts as normal RDM.
2. If it kills people and DOESN'T AFFECT KARMA, it is non-karmable RDM and is NOT ALLOWED UNDER ANY CIRCUMSTANCES AT ALL EVER.

If there are any exceptions to this, please go ahead and enlighten me.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 18, 2012, 08:41:47 AM
Here, let's put it in a list for clarification:

1. If it kills people and AFFECTS KARMA, it counts as normal RDM.
2. If it kills people and DOESN'T AFFECT KARMA, it is non-karmable RDM and is NOT ALLOWED UNDER ANY CIRCUMSTANCES AT ALL EVER.

If there are any exceptions to this, please go ahead and enlighten me.

This is perfect, sounds logical, sounds complete to me, thing is convincing others who abuse the non-karmable traps [damaging/killing teammates, Ts [as inno/det], for no reason that it is not allowed.
Title: Re: Official Server rules discussion thread
Post by: ursus on June 18, 2012, 10:36:28 AM
This is perfect, sounds logical, sounds complete to me, thing is convincing others who abuse the non-karmable traps [damaging/killing teammates, Ts [as inno/det], for no reason that it is not allowed.

Want to know how you convince them? You ban them, because they don't make the rules.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 18, 2012, 03:27:29 PM
Want to know how you convince them? You ban them, because they don't make the rules.

You know, it makes me even more excited for the return of the main servers, people could /gl to chat to all the rANdOm servers, and call out for an admin or VIP that may be on say ZS, or Sledbuild, or WS, where if people nid help, they don't have to worry about a couple of VIPs being offline at that moment.
Title: Re: Official Server rules discussion thread
Post by: ursus on June 18, 2012, 03:29:57 PM
You know, it makes me even more excited for the return of the main servers, people could /gl to chat to all the rANdOm servers, and call out for an admin or VIP that may be on say ZS, or Sledbuild, or WS, where if people nid help, they don't have to worry about a couple of VIPs being offline at that moment.

I don't really know what everyone else's stance is, but I didn't apply for VIP so I could debate rules with the people who break them. And I'm not going to.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 18, 2012, 03:51:29 PM
I don't really know what everyone else's stance is, but I didn't apply for VIP so I could debate rules with the people who break them. And I'm not going to.
'

I meant so far as dealing with problem players, I.E kicking and/OR banning them.
Spoiler (click to show/hide)
Title: Re: Official Server rules discussion thread
Post by: memo3300 on June 18, 2012, 04:10:42 PM
to kick someone you should do it because he is doing something that gives and unfair advantage above other players or just fucking up the game for other players.

i believe that most of the actual rules are based on that.
Title: Re: Official Server rules discussion thread
Post by: Travelsonic on June 20, 2012, 09:43:04 AM
to kick someone you should do it because he is doing something that gives and unfair advantage above other players or just fucking up the game for other players.

i believe that most of the actual rules are based on that.

Part of the "not feeling confident enough to show that I can be VIP material" stems from uncertainty about whether or not I'd have issue with keeping problem players on longer than they should [once it is demonstrated that they are doing kick/banweorthy things], whether I'd jump the gun and unjustly kick someone, etc - whether or not I'd get the hang of, and KEEP using those powers responsibly, uncertainty of approaching the idea of new things, having new powers, and the uncertainty of whether or not I can be a good VIP [not abusive, not pushover, etc]