Sure, once you're on a team with a base, or hunkered down in your own area it is easy to avoid so far as personal/player spawnpoints are concerned, but I was talking about global spawn, and should have been clearer about that. As others pointed out, there are still issues that need to be tackled - regarding stacking a spawnpoint, or even opponents building forts around the spawnpoints which while I didn't experience the latter last night, I wouldn't keep playing if that was a norm.
[also: just so I'm not acting rashly, how fast does a player need to "snap" from one direction to another before being reasonably suspicious that said player may be aimbotting? Just because I don't want to accuse anyone, and keep an eye out given how often SH seems to have issues with botters. ]
[Also: I was irritable last night wrestling my fucking Java programming class, assignment involving threads and deadlock while playing this]