Author Topic: Official Server rules discussion thread  (Read 2546 times)

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Offline Prox

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Official Server rules discussion thread
« on: August 10, 2011, 01:09:32 PM »
+6
The official server rules can be found here.
Do not forget that in certain cases the rules may differ and this list should be used along with common sense.




The rules listed below may not be implemented or valid yet.

Global rules that apply on all servers

Spoiler (click to show/hide)



Rules of ZS.

Spoiler (click to show/hide)


Rules of TTT.


Spoiler (click to show/hide)

Rules of WS.

Spoiler (click to show/hide)

Rules of Wire build.

Spoiler (click to show/hide)


Rules of Fretta

Spoiler (click to show/hide)

Rules of Stronghold


Spoiler (click to show/hide)

I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.
« Last Edit: June 18, 2012, 10:32:38 AM by Prox »


Offline Captain Communism

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Re: An official list of rules for each server.
« Reply #1 on: August 10, 2011, 01:40:01 PM »
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You might need to add reaching places that only certain types of zombie can enter.

Ie: Behind the fence in anchor or on top of the map on checkpoint.

This shouldn't be allowed.

Offline Hotgreensoldier

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Re: An official list of rules for each server.
« Reply #2 on: August 10, 2011, 02:11:23 PM »
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Using unbreakable props to cade is not allowed.

Blocking teleporter with zombie is IDK, but, on Maze, I asked Cable (who made the map) if it was allowed and he said no, it wasn't.

Nailing the cores is considered griefing and is not allowed.

If what we are saying is wrong, please point it out.
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Offline YomoFox

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Re: An official list of rules for each server.
« Reply #3 on: August 10, 2011, 05:17:32 PM »
+6
DDOS or DOS anything like that: allowed.

Offline Hotgreensoldier

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Re: An official list of rules for each server.
« Reply #4 on: August 10, 2011, 05:37:36 PM »
+1
DDOS or DOS anything like that: allowed.

I think not.

Raping Yomofox: Allowed 110%
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Offline memo3300

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Re: An official list of rules for each server.
« Reply #5 on: August 10, 2011, 08:32:22 PM »
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Well, here are the rules for TTT(from sanders btw)

What is allowed and what is not allowed?


NOT ALLOWED

1. Malice RDM (aka target RDM, single RDM) (kick/ban if committed more than once)

2. Pre round prop kill (It takes away the opportunity to get guns and a spot)(kick if committed more than once)

3. Traitors must get first blood. Killing as an innocent before any body is found is bad.(idk yell at them or something)

4. Killing a detective as innocent UNPROVOKED.(kick/ban if committed more than once)

5. Intentionally killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)

6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)

7. NO RDM ROUNDS Ex. Last round before map change. If caught you will be banned for a day or further action will be taken.

8. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.



REMINDERS:
WARN PERSON BEFORE YOU VOTEKICK OR VOTEBAN THEM.
DON'T BAN FOR REASONS YOU MAKE UP.
SUGGESTIONS ARE ALWAYS WELCOME.
KNOW THE RULES! REPORT RULE BREAKERS SO I CAN PWN THEM!








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Offline Tomcat

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Re: An official list of rules for each server.
« Reply #6 on: August 10, 2011, 08:53:31 PM »
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Yomo,

I pay you I dollar to make official rules page with these rules.


Then I pay coolz 1 dollar to integrate with halp menu.

Simple child economics

Offline Sabb

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Re: An official list of rules for each server.
« Reply #7 on: August 10, 2011, 09:09:03 PM »
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The TTT rules really need an updating though. And possibly to be placed in game?


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Offline YomoFox

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Re: An official list of rules for each server.
« Reply #8 on: August 11, 2011, 01:50:23 AM »
+1
Yomo,

I pay you I dollar to make official rules page with these rules.


Then I pay coolz 1 dollar to integrate with halp menu.

Simple child economics
wat

Offline Prox

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Re: An official list of rules for each server.
« Reply #9 on: August 11, 2011, 01:51:44 AM »
0
Well, here are the rules for TTT(from sanders btw)

What is allowed and what is not allowed?


NOT ALLOWED

1. Malice RDM (aka target RDM, single RDM) (kick/ban if committed more than once)

2. Pre round prop kill (It takes away the opportunity to get guns and a spot)(kick if committed more than once)

3. Traitors must get first blood. Killing as an innocent before any body is found is bad.(kick)

4. Killing a detective as innocent UNPROVOKED.(kick/ban if committed more than once)

5. Intentionally killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)

6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)

7. NO RDM ROUNDS Ex. Last round before map change. If caught you will be banned for a day or further action will be taken.

8. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.



REMINDERS:
WARN PERSON BEFORE YOU VOTEKICK OR VOTEBAN THEM.
DON'T BAN FOR REASONS YOU MAKE UP.
SUGGESTIONS ARE ALWAYS WELCOME.
KNOW THE RULES! REPORT RULE BREAKERS SO I CAN PWN THEM!

Fix'd
Also I have a few more suggestions to this:

9. As a Traitor giving your knife/other traitor weaponry to an Innocent on purpose:I think it's not allowed correct me if I'm wrong.

10. Carrying explosive barrels around people when Innocent or Detective and intentionally trying to get them killed by them: I'm not sure about this one.

11. Prop pushing: Not allowed.

12. Hacks of any kind: Well of course it's not allowed.

13. Killing with the bridge on crummycradle: I heard that it's allowed.

14. Killing a person if he refuses to go into a traitor tester: Well I've been thinking that this is the same thing as rdm but others think that it's not so it would be great if an admin point this out for us.

Also admins and everyone else, let's stay on topic okay?

And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.


Offline Deathie

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Re: An official list of rules for each server.
« Reply #10 on: August 11, 2011, 02:34:22 AM »
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Getting behind the fence on anchor: Well so far people been doing it and it was allowed.

Getting on top of the map checkpoint: Well so far people been doing it and it was allowed.

I have been kicking for this.

I don't give a fuck if people have been doing it. It shouldn't be allowed.

These spots give humans an insanely unfair advantage,

For example, Checkpoint.

ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.

Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.

There is absolutely no reason why it should be allowed.


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Offline Tomcat

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Re: An official list of rules for each server.
« Reply #11 on: August 11, 2011, 07:27:19 AM »
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wat

 ARE GOING TO MAKE A LOADING SCREEN TYPE WEBPAGE
FOR THESE RULES


AND THEN COOLZ IS GOING TO IMPLEMENT INTO THE !HELP MENU

AND I WILL PAY

Offline Don

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Re: An official list of rules for each server.
« Reply #12 on: August 11, 2011, 07:40:39 AM »
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I have been kicking for this.

I don't give a fuck if people have been doing it. It shouldn't be allowed.

These spots give humans an insanely unfair advantage,

For example, Checkpoint.

ONLY Fast zombies are able to get to the humans who are up there. Anybody whose smart enough to press E on a box can be in a position where they'll be completely safe from 85% of the zombie types, unlike a real barricade which takes time, and even then, you'll never be completely safe.

Anchor has the same problem, but on top of only fasties being able to get in, they have to move through a single, narrow area to actually get to a location where they can maneuver around.

There is absolutely no reason why it should be allowed.
This.
I have kicked for this as well.

Offline Hotgreensoldier

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Re: An official list of rules for each server.
« Reply #13 on: August 11, 2011, 08:36:33 AM »
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This.
I have kicked for this as well.

But you were in a game with me once and never asked for me and the others to get out D:


If you had asked, I would have gladly gotten out.

Also, @Prox you cannot give your knife to innocents unless you randomely drop it, otherwise, if you directly give it to them, they will have to kill you.

As for the traitor tester thingy, it's not considered rdm since most people (including me) will be willing to go into it if we aren't traitors....Also, unless you want to risk a lot of karma, I wouldn't advise killing them anyways.
« Last Edit: August 11, 2011, 08:38:28 AM by Hotgreensoldier »
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
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<17:16:26> "[Valor]iPouncる": niggatown

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Offline Travelsonic

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Re: An official list of rules for each server.
« Reply #14 on: August 11, 2011, 03:27:49 PM »
+1

Purposely breaking cades: Not allowed.


I don't know... I mean, in general, maybe the rule should be to not purposefully break cades without a good reason. 

Good reasons, strictly IMO:
- If another player made a cade that traps another team member
- If another player blocks teleport exits, spawn points, with cade kit boards, cades made from props, etc
- If you caded yourself in a room, but found out that to stay in would be suicidal - like if you caded in a room with a breakable roof, and then the fasties find out you're in there  and start breaking the roof - you'd want to destroy the cade to get your ass outta there
- If a player intentionally cades a majority of players out of a specific area - only health, or ammo in the game, or in a map where a majority of the players have to go through a specific area to have a chance of survival, and that gets caded off by a player who wants to be a dickhead.

As for the traitor tester thingy, it's not considered rdm since most people (including me) will be willing to go into it if we aren't traitors....

I still don't see how people being willing to go into them or not makes being killed for not going in NOT RDM. 

I mean, if the only reason they are being killed is because they refuse - not because they were found out by Is or Ds, not because were seen trying to, or killing, other Is or Ds, not because of evidence found using D tools, it sure sounds like target RDM to me since you only have proven suspicion and nothing else.  Further, Ts and Is are both equally capable of consenting or refusing to be subject themselves to the T testers, which substantiates, in my opinion, that at most you may be able to prove is suspicion, and not enough to justify killing without straying into RDMing territory.... BUT this is just my opinion.  Other people - especially VIPs, admin, etc, please chime in.



Speaking of which, I've lately heard people in game saying "If people go to [place X], I'll kill them" - dunno if ANYBODY has been actually following through on this, but it sure sounds like target RDMing to kill somebody just for entering a room, and I will be vigilant when I'm on TTT for this behavior.



EDIT:  Got a point to make about ZS:  SPAWN CAMPING.  Sometimes it isn't too bad, but on maps like infected_hospital I think, or the hospital map where all the zombies spawn in one room with two bottlenecks if that isn't the name, it is IMPOSSIBLE TO PLAY as zomb since the humans will not just camp outside both exits for zspawn, but camp INSIDE the spawn area itself. 

Abandoned Facility is ANOTHER example [being in a game of ZS on that map as of writing this post edit].

SOMETHING needs to be done, as in recent weeks/months/whatever, it is becoming so bad that the camping results in kills in many cases as soon as you spawn, making playing IM-fucking-POSSIBLE.
« Last Edit: August 11, 2011, 09:02:57 PM by Travelsonic »
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