Author Topic: Official Server rules discussion thread  (Read 2559 times)

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Offline Prox

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Re: An official list of rules for each server.
« Reply #45 on: August 28, 2011, 08:39:32 AM »
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Whenver I'm on, and we're in Castle Age, infected hospital, abandoned facility, and maps with similar z-spawn layouts [even to a far less extent Checkpoint] [train terminal being a very infamous map so far as humans dicking zombies over :trollface:]
Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.
Speaking strictly personally, I don't see why it should be allowed - killing as they exit a spawn room...
I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,
besides there are plenty of popular maps where you can goomba stomp people that are spawn camping.


Offline Travelsonic

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Re: An official list of rules for each server.
« Reply #46 on: August 28, 2011, 12:28:42 PM »
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Whenever I'm on, zombies usually wins on all of those maps and people don't complain about spawn camping.

From what I've seen, usually that is AFTER the fasties are unlocked, and they can lunge out quickly, or after EVERYBODY has killed enough zombies to get the high powered shit - which takes a bit of a while if it's 3 v 1, 5 v 1, 20 v 3, or 25 v 10, or whatever, and enough are gathered around spawn.  Even with high heath creatures like poison zombies, I've seen it before where it was say 20 humans, 2 - 3 [sometimes more] zombies, the humans all gather 'round in the immediate vicinity of spawning, and fire off enough where between the bullets firing at a rate where the healing effect of the green fog is rendered useless, being paralyzed from being hit with bullets [game physics], or just being killed soon after you first spawn from being hit with a shovel, etc, it is *practically* impossible to play.




I don't see why it shouldn't, it's not like humans can respawn or something they run out of health and have to retreat,

Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move?   Really?
« Last Edit: August 28, 2011, 12:30:43 PM by Travelsonic »
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Offline Prox

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Re: An official list of rules for each server.
« Reply #47 on: August 28, 2011, 02:40:14 PM »
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Even so, constantly killing zombies IN the spawnpoint, continually, and not even more than a second after they are able to move?   Really?
Yes, really. People doesn't seem to be having a problem with this and as I said this was already discussed before.


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Re: An official list of rules for each server.
« Reply #48 on: August 28, 2011, 03:16:24 PM »
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@Travelsonic

You do realize they have spawn invincibility, right? They move 2x faster and can't be damaged by bullets.  If you were a fast zombie, you would have enough time to fly out of there before it ends.
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Offline Dark Pacifist

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Re: An official list of rules for each server.
« Reply #49 on: August 28, 2011, 03:20:02 PM »
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On ttt I think glitching shouldn't be a major issue as long as your always visible to other players. And giving a knife to an innocent should be fair game as long as innocent doesn't troll others or protect traitor.(In other words inno kills traitor)
As for stranded warn people before attacking. And intentional prop killing or spamming should be kickable.
As always advantage glitching or any hacking is bannable with proof.
Just my two cents.
« Last Edit: August 28, 2011, 03:36:00 PM by Dark Pacifist »
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Re: An official list of rules for each server.
« Reply #50 on: August 28, 2011, 04:01:51 PM »
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On ttt I think glitching shouldn't be a major issue as long as your always visible to other players. And giving a knife to an innocent should be fair game as long as innocent doesn't troll others or protect traitor.(In other words inno kills traitor)
As for stranded warn people before attacking. And intentional prop killing or spamming should be kickable.
As always advantage glitching or any hacking is bannable with proof.
Just my two cents.
Glitching is only bannable if the player gains an unfair advantage over other players not intended by the game mode. (Glitch onto a roof and not being able to be seen easily.)

Giving a player a knife as T is considered teaming, and is not allowed. (It depends on the manor and judgement of the person with the ability to kick/ban. If I see someone walk up to an inno as T with no traitors dead, and just drop it for them, then each walk away, I would kick the traitor. If the traitor just drops a knife somewhere not to a particular person to confuse people, I wouldn't kick.)

Prop killing, pushing, and spamming in Stranded is bannable. For the attacking situation, you're basically saying no RDM. RDM is allowed. Only thing I wouldn't allow is the player constantly attacking a player or multiple players and not giving them the chance to move away and play the game.


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Offline Travelsonic

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Re: An official list of rules for each server.
« Reply #51 on: August 28, 2011, 05:44:42 PM »
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If you were a fast zombie, you would have enough time to fly out of there before it ends.

But that does not at all address the issue of before wave three - where in a round where the number of humans is manyfold more than zombies it doesn't matter really - because the number shooting, and the varying weapon power or lack thereof - just looks like it overwhelms the zombies after they start moving - don't stop them in their tracks / prevent them momentarily from using special attacks, etc.

I still see no reason why humans should be able to camp INSIDE the room where zombies spawn - as opposed to outside the room, etc] - and kill them right there, and I have seen it happen.  Assuming the power doesn't go out, I'll try to catch some rounds in ZS and see if I can document my complaints better.
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Offline Prox

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Re: An official list of rules for each server.
« Reply #52 on: August 29, 2011, 07:27:12 AM »
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Since I have a lot experience with spawn camp and ZS game mode it self, for me it just seems that your making way too big deal about the spawn camp. From what you say it looks like whenever humans are spawn camping it is impossible for the zombies to move or resist in any way which is not even close to what actually happens.

Now let's think about this for a second, what is the difference if you get killed at the spawn or if you get killed 30 meters away from it? Whether the humans are in the zombie spawn or away from it they are still going to kill you. If you're going to say that you get a chance do deal damage to humans, think, aren't the spawn campers are getting hit by the zombies too? Indeed they are, that is how the zombie player count increases in 1-5 waves, well unless somehow every zombie just quits or the people who spawn camp are very experienced which doesn't really happens a lot but of course most of the time it is the map's problem.

So yeah, basically what I wanted to say is that you over react about this whole spawn camp thingy because it isn't that much of a problem like it sounds from you.


Offline Travelsonic

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Re: An official list of rules for each server.
« Reply #53 on: August 29, 2011, 09:22:07 AM »
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Since I have a lot experience with spawn camp and ZS game mode it self, for me it just seems that your making way too big deal about the spawn camp.

I don't want to accuse you of taking on the "If I didn't see it, it can't possibly happen" approach, so please forgive me if I stray in that direction.

Most of the time I have seen it happen was when you aren't on - seems more and more frequently with my interest in TTT, my time in ZS is more frequently when you, and others I played ZS with from my first time here, are either not on at all, on briefly at most. 

Maybe what I saw - at least some of times, wasn't usual behavior, maybe the usage of some form of hax - obviously I'm not going to accuse anyone without proof, but given all the freaky shit going on in the servers lately - especially with TTT - I gotta keep the possibiliy open given what has been said about the game physics, etc.
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Offline Prox

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Re: An official list of rules for each server.
« Reply #54 on: August 29, 2011, 10:51:23 AM »
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I don't want to accuse you of taking on the "If I didn't see it, it can't possibly happen" approach, so please forgive me if I stray in that direction.

Most of the time I have seen it happen was when you aren't on - seems more and more frequently with my interest in TTT, my time in ZS is more frequently when you, and others I played ZS with from my first time here, are either not on at all, on briefly at most. 

Maybe what I saw - at least some of times, wasn't usual behavior, maybe the usage of some form of hax - obviously I'm not going to accuse anyone without proof, but given all the freaky shit going on in the servers lately - especially with TTT - I gotta keep the possibiliy open given what has been said about the game physics, etc.
I never said that spawn camp doesn't happens, it happens most of the time. Yes, but it isn't that hard to get kills or do damage to humans since zombies win most of the times.

Also http://forum.randomgs.com/index.php/topic,4708.0.html
Whatever you tried to imply with the "If I didn't see it, it can't possibly happen" I'm not the only one, besides so far you're the only one complaining about it.


EDIT: I have added 1 new rule for ZS.
« Last Edit: August 29, 2011, 02:28:34 PM by Prox »


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Re: An official list of rules for each server.
« Reply #55 on: August 30, 2011, 10:53:49 AM »
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I never really saw a problem with the behind the fence on anchor thing. Everytime humans have gone back there while I was zombie it ended badly for them. Fastie rush the opening, wraith the fence when they are close, it isn't that hard to deal with that one. Outside Aeolus I hate because its pretty hard to get someone though (well depends on where they are out) I think that killing fellow humans via car shouldn't be allowed, that pisses me off.

Offline Prox

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Re: An official list of rules for each server.
« Reply #56 on: August 30, 2011, 11:06:49 AM »
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I never really saw a problem with the behind the fence on anchor thing. Everytime humans have gone back there while I was zombie it ended badly for them. Fastie rush the opening, wraith the fence when they are close, it isn't that hard to deal with that one. Outside Aeolus I hate because its pretty hard to get someone though (well depends on where they are out) I think that killing fellow humans via car shouldn't be allowed, that pisses me off.
@anchor thingy: I was considering other members opinions on the whole making of these rules.

@deathgarage car thingy: it is, because it is considered as team killing.


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Re: An official list of rules for each server.
« Reply #57 on: August 31, 2011, 03:44:38 PM »
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maybe add to global rules prop pushing/blocking in building based gamemodes such as flood or sled build banable?







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Re: An official list of rules for each server.
« Reply #58 on: September 05, 2011, 05:46:03 PM »
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Nid add standing on ammo boxes to prevent others from getting ammo.

Happens quite a bit.

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Re: An official list of rules for each server.
« Reply #59 on: September 05, 2011, 06:09:48 PM »
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Nid add standing on ammo boxes to prevent others from getting ammo.

Happens quite a bit.

I sometimes do that for crowd control.

Tell them I won't get off until they form a line.

@Prox/Travelsonic

I have been warning for spawn camping on specific maps like infected hospital. By spawn camping, I mean theres only one exit for zombies, and theres a large distance (such as a hallway) between the humans and the zombies.

If one or two humans run up to zomb spawn, then thats their problem. It's when theres a clusterfuck of humans all at their spawn, that they can't even get out when I start telling people to stop.

Thankfully, people listen. I've never had to kick for it.


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