Author Topic: Change the TTT Karma System  (Read 398 times)

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Offline yoshi

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Re: Change the TTT Karma System
« Reply #30 on: May 26, 2011, 05:03:55 PM »
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inb4moolocksthisthread

It doesn't stop RDMers to rdm.
It does the othey way around.

Don't get it? Play TTT and try to find out yourself.

Offline Deacon

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Re: Change the TTT Karma System
« Reply #31 on: May 26, 2011, 05:20:05 PM »
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I disagree
It does stop them
after they have done it

They cannot continue once their karma is so low

Offline memo3300

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Re: Change the TTT Karma System
« Reply #32 on: May 26, 2011, 08:41:39 PM »
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Before this system people used to do RDM rounds and also killed people afk just for the lulz.

also before the karma system was added you couldn't play a map without a retard trowing a barrel inside a little run and another guy hitting it with a crowbar.







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Offline Mufasa

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Re: Change the TTT Karma System
« Reply #33 on: May 27, 2011, 05:27:42 AM »
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good idea would be to check who has done damage to you recently, eg, say a RDMER does 50 damage on you, and you're innocent, and in turn you defend yourself killing him, search the body and he's an innocent
then you think..
well crap, i just lost 500 karma for no reason

seriously, how can you think twice about killing someone who is attacking you? you would just think they were a traitor and kill them, you shouldnt be punished for other people breaking the rules

and when you do lose the karma, you spend the next 20 rounds grinding it back up

i'll have a look through the code later tonight, i think if i can understand the TTT system it would be simple to make a table of who attacked first+ how much damage they did, and factoring that into karma deductions

Offline Deacon

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Re: Change the TTT Karma System
« Reply #34 on: May 27, 2011, 06:35:14 AM »
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good idea would be to check who has done damage to you recently, eg, say a RDMER does 50 damage on you, and you're innocent, and in turn you defend yourself killing him, search the body and he's an innocent
then you think..
well crap, i just lost 500 karma for no reason

seriously, how can you think twice about killing someone who is attacking you? you would just think they were a traitor and kill them, you shouldnt be punished for other people breaking the rules

and when you do lose the karma, you spend the next 20 rounds grinding it back up

i'll have a look through the code later tonight, i think if i can understand the TTT system it would be simple to make a table of who attacked first+ how much damage they did, and factoring that into karma deductions

You lose alot of karma for killing people with alot of karma.
If someone with 10 karma shoots you, then you kill them, you won't lose more than 50.

this is already implemented, unless i am missing something.
.__.

This is why a strong rule enforcement presence is necessary. (read as vips, admins, and regulars that can fill proper reports.)...(ideaface.png)

Offline Sabb

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Re: Change the TTT Karma System
« Reply #35 on: May 27, 2011, 07:01:14 AM »
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In response to OP:
Sure, the karma system IS strict. But it really isn't hard to get your karma back up.
Just play the game, act cautiously, ACT SMAT, and you'll do fine.

RDM and karma is there. It's in the game, there isn't much you can do to solve it. Just keep in mind that karma is also to prevent RDM. (Which really, one way or another, does help. If someone is an RDMer, you can clearly see that they RDM, because they will always have low karma, and VIPs will watch them more carefully and probably be more strict when enforcing rules with them.) But anywho, RDM and strict karma is a part of a game. It's simply there, and whether you see it or not, the karma system does actually help. It's much more effective than what it was before. So, you just have to work around it while you're playing. THINK when you're playing. Don't just wait to see someone shoot you or someone else, as you don't know why they may be shooting.
I really hope you understand the point I'm trying to get across ;_;.

Just, instead of complaining about the karma system, acknowledge that it's there, act rationally in-game and work around it.


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Offline Deacon

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Re: Change the TTT Karma System
« Reply #36 on: May 27, 2011, 07:10:52 AM »
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In response to OP:
Sure, the karma system IS strict. But it really isn't hard to get your karma back up.
Just play the game, act cautiously, ACT SMAT, and you'll do fine.

RDM and karma is there. It's in the game, there isn't much you can do to solve it. Just keep in mind that karma is also to prevent RDM. (Which really, one way or another, does help. If someone is an RDMer, you can clearly see that they RDM, because they will always have low karma, and VIPs will watch them more carefully and probably be more strict when enforcing rules with them.) But anywho, RDM and strict karma is a part of a game. It's simply there, and whether you see it or not, the karma system does actually help. It's much more effective than what it was before. So, you just have to work around it while you're playing. THINK when you're playing. Don't just wait to see someone shoot you or someone else, as you don't know why they may be shooting.
I really hope you understand the point I'm trying to get across ;_;.

Just, instead of complaining about the karma system, acknowledge that it's there, act rationally in-game and work around it.

this
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It is pretty complicated for new people, I will definitely give you that.

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Offline biggaybaby

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Re: Change the TTT Karma System
« Reply #37 on: May 27, 2011, 10:12:06 AM »
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The saving of karma is effective but the amount of karma lost, I believe, should be slightly reduced.

What I seem to notice happening is that players are now luring other players into damaging them just so they lose karma and become less effective. It also makes players too cautious to shoot someone that has been called out (due to what I "KOS happy" players that call everyone the think is suspicious out *cough* Tezuni *cough*) and leads to the game being rather easy for traitors.

Just my 2 cents

Offline Deacon

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Re: Change the TTT Karma System
« Reply #38 on: May 27, 2011, 10:49:25 AM »
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I don't think that the karma system needs to be changed.

I do think that we should be more strict on karma baiters. (innocents running at people with knives. Have i mentioned i hate trolls?)

Offline Orgazmo

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Re: Change the TTT Karma System
« Reply #39 on: May 27, 2011, 11:17:26 AM »
+1
The only thing worse then RDMers is people bitching about RDMers and their karma. Its part of the game and even the admins get screwed over but we don't mind because if i may say it again --> its PART OF THE GAME. The karma system is fine just think before you shoot(duh). Some of my favorite times on TTT are when I have only 10 karma. It makes your rounds less competitive and more fun, and if I may brag, low karma isn't that inhibitive as I managed 6 kills with 263 karma.

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Offline biggaybaby

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Re: Change the TTT Karma System
« Reply #40 on: May 27, 2011, 11:40:07 AM »
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Well it may not be that inhibitive, but it is leading people to go AFK and "Karma farm".

But I guess you can keep the karma system and just auto kick the AFK players to free up slots.

I don't really care about the karma system (as I usually have 900+ karma, last time I played I held 1000 karma the entire time I was playing) but players are finding ways to abuse it.

Offline Mufasa

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Re: Change the TTT Karma System
« Reply #41 on: May 27, 2011, 07:54:42 PM »
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You lose alot of karma for killing people with alot of karma.
If someone with 10 karma shoots you, then you kill them, you won't lose more than 50.

this is already implemented, unless i am missing something.
.__.

This is why a strong rule enforcement presence is necessary. (read as vips, admins, and regulars that can fill proper reports.)...(ideaface.png)

i dont think you read correctly, my idea was, to keep a table of Who attacked first, wether they are innocent or not, and how much damage dealt
for example

Player A and B are both innocent
if player A attacks player B for 50 damage, then player B kills player A(100 damage) as a result, then the code would see
"ok, player A attacked player B for no reason, and player B killed player A for it, player A was a RDMER, so let's not take 200 karma off of player B"
in short, RDMER attacks innocent, innocent kills rdmer, innocent doesnt lose lots of karma

equasion might be something like  if playerA shot first then Karma-=((playerBdamage/100)*(1-(playerAdamage/100)))

as for RDMERS having low karma, thats not true, plenty of new players come into the server, either not knowing how to play, or not respecting the server rules and rdm people,
some people just decide to RDM people after being in the server for a while too.
yesterday i had 1000 karma, some guy crowbarred me half to death, so i killed him thinking he was a traitor, turned out he wasnt, and i lost 450 karma from it

Offline Deacon

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Re: Change the TTT Karma System
« Reply #42 on: May 27, 2011, 08:03:13 PM »
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I like orgazmos explanation.

I maintain 1000 karma, easy.
Hold your fire.

Offline Mufasa

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Re: Change the TTT Karma System
« Reply #43 on: May 27, 2011, 08:52:15 PM »
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only way to maintain it is to not shoot anyone at all, you can never be sure due to RDMs

Offline cogsandspigots

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Re: Change the TTT Karma System
« Reply #44 on: May 27, 2011, 09:13:06 PM »
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only way to maintain it is to not shoot anyone at all, you can never be sure due to RDMs
Traitors: *attempt* or succeed in killing quietly or efficiently
RDMer: LMB taped down.

Also, if you know someone to be a problem in the past, hold your fire