especially if traitors know how to plant evidence on innocents, which is part of the game.
This gets way out of hand when rdmers are on, which only further makes it hard to figure out if its another troll, or an actual traitor.
it isnt too punishing, it makes u think moreAnd during your "time of thinking" you get killed by the T..splendid.
And during your "time of thinking" you get killed by the T..splendid.
it isnt too punishing, it makes u think more and if u have a problem with that then go to a different server
what i ment is that u will be more catious of who you shoot,with the current karma system if u just shoot whoever u think is t, u will lose karma if u arent too careful.
ok first, im not implying that the server sucks, i love rnd and its a great server, second if u shoot a troll dont worry, just let them troll and they will be punished, it isnt too hard to get ur karma up so just deal with low karma and let the troll get his banz
I see what you're saying, like for instance - I'm shooting a traitor, Detective runs in my line of fire, I lose 300 karma for it. Not reasonable.
Anyways, this isn't going to be passed. There's been hundreds of threads about this same thing, but Moo denies it every time.
It's wasted effort ;<
Because it doesn't need to be addressed.
Personally, I haven't had karma lower than 900 in several weeks. I do this by holding fire until I am sure. Yes, even if I see someone get shot in the face right in front of me, I think (The first step, after all, is to call out this person. Shoot later). Use tab throughout the round. And sometimes, you can just tell how people will act by their names, or their demeanor. If Mr. "xXxl3G1t420xXx" has 500 karma, and shoots someone, you bet your ass I'd rather die than risk it. If I'm wrong about it, and he IS a traitor, then it is at no loss to me. But if he's innocent, then I rage and bitch and make threads like I used to.
Sometimes, letting the trolls and rdmers kill you is the best you can do. And while you're dead? Spectate. If they keep breaking the rules, record and report.
Although you're right, its still a little too compliacted for new players, but whatever.
Lock thread :'(
inb4mooragesandlocksthread
Seriously, Moo, be mature about it. A lot of people have complained, I think it's time for a change.
Either way I feel the karma system is as it should be. All I can say is don't fall for obvious trolls like Shawn and myself! :D
I have no problem with the Karma system what i have a problem with is innocents working with T's as in a T gives an Innocent a knife then the innocent runs after me so i shoot him and go FUCK! thats the only problem with the system >:(
Lol so true we love making people think we're the T :P
EDIT: I just learned you don't lose karma for killing people with low karma. (Which is bullshit since that just increases RDM.)
This needs to be fixed. Once the rdmers find out about this, they will keep killing people with low karma which will make it harder for us to regain them.
lol here we go again.... Anywho I love the karma system as is. I have 1000 karma and it stays around 800-1000 at all times. Some rounds I get 2 T kills and I don't worry about killing them. If they were inno well damn I just made a boo boo. Guess I will just idle..... opps wait nvm. :trollface:
Either way I feel the karma system is as it should be. All I can say is don't fall for obvious trolls like Shawn and myself! :D
EDIT: I just learned you don't lose karma for killing people with low karma. (Which is bullshit since that just increases RDM.)That has been there since the very beginning of TTT ._.
This needs to be fixed. Once the rdmers find out about this, they will keep killing people with low karma which will make it harder for us to regain them.
That has been there since the very beginning of TTT ._.Never noticed that since I rarely kill people without a reason.
good idea would be to check who has done damage to you recently, eg, say a RDMER does 50 damage on you, and you're innocent, and in turn you defend yourself killing him, search the body and he's an innocent
then you think..
well crap, i just lost 500 karma for no reason
seriously, how can you think twice about killing someone who is attacking you? you would just think they were a traitor and kill them, you shouldnt be punished for other people breaking the rules
and when you do lose the karma, you spend the next 20 rounds grinding it back up
i'll have a look through the code later tonight, i think if i can understand the TTT system it would be simple to make a table of who attacked first+ how much damage they did, and factoring that into karma deductions
In response to OP:
Sure, the karma system IS strict. But it really isn't hard to get your karma back up.
Just play the game, act cautiously, ACT SMAT, and you'll do fine.
RDM and karma is there. It's in the game, there isn't much you can do to solve it. Just keep in mind that karma is also to prevent RDM. (Which really, one way or another, does help. If someone is an RDMer, you can clearly see that they RDM, because they will always have low karma, and VIPs will watch them more carefully and probably be more strict when enforcing rules with them.) But anywho, RDM and strict karma is a part of a game. It's simply there, and whether you see it or not, the karma system does actually help. It's much more effective than what it was before. So, you just have to work around it while you're playing. THINK when you're playing. Don't just wait to see someone shoot you or someone else, as you don't know why they may be shooting.
I really hope you understand the point I'm trying to get across ;_;.
Just, instead of complaining about the karma system, acknowledge that it's there, act rationally in-game and work around it.
It is pretty complicated for new people, I will definitely give you that.
I feel the need to plug this, if any of you have a problem, do it over PM.
Deacon's short and simple guide to regaining karma. (http://forum.randomgs.com/index.php/topic,5591.0.html)
You lose alot of karma for killing people with alot of karma.
If someone with 10 karma shoots you, then you kill them, you won't lose more than 50.
this is already implemented, unless i am missing something.
.__.
This is why a strong rule enforcement presence is necessary. (read as vips, admins, and regulars that can fill proper reports.)...(ideaface.png)
only way to maintain it is to not shoot anyone at all, you can never be sure due to RDMsTraitors: *attempt* or succeed in killing quietly or efficiently
ok, bottom line of what i'm saying is, if someone RDM's you, breaks the rules and attacks you, why should you be punished? if its possible to prevent it, or minimise it, why not? why are you against it? it would only effect people who defend themselves against RDM, what il-effects would it have?
it is not possible to prevent
it is a part of the game.
What I mean by that is:
Innocents will kill innocents based on false evidence. That is how people work.
Psychology is your friend in this game, trust me.
We're not against it.
but if I can figure out the difference between an rdmer and a traitor, I would assume you would also be able to.
I guess what i'm trying to say is
Learn to make smarter decisions.
People are so quick to assume that the person who shot them is a traitor. More than likely its someone with 400 karma that just joined thinking this is CSS, or someone who is a complete douche trying to get you to kill them because they know you will lose karma and get pissed off.
One of the best things you can do is let yourself die sometimes.
Always be aware of who you're with. If you ever get randomly headshotted and don't know who did it, you need to pay better attention to your surroundings.
Learn the players, since most of them are not new. Learn how they behave.
I am not trying to brag, but the only reason my karma dropped in a week is because I hit Jman with a chair.
The point of me saying that is that once you learn what to watch for, you won't end up with 500 karma.