Author Topic: asdaf temp zs suggestions thread  (Read 1525 times)

0 Members and 1 Guest are viewing this topic.

Offline Yellow Killer

  • ****
  • Windows UserCat Lover
    View More Badges!

  • Posts: 444
  • Gender: Male
  • It's a YellowCoin, not a YomoCoin.
  • Respect: +293
Re: asdaf temp zs suggestions thread
« Reply #90 on: February 24, 2012, 05:59:51 AM »
0
And to be completely honest, I think the random map rotation is the best choice. We don't have "overplayed maps" and the shitty maps get removed right away, so we're always playing the "good" maps.
Is it possible to add what map is being randomly chosen next after the game ended?
Remember to yellow when I kill you.


Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: asdaf temp zs suggestions thread
« Reply #91 on: February 24, 2012, 08:38:28 AM »
0
I'll see how it goes for a bit. If it becomes gamebreaking to the point where people can buy it and are pretty much garenteed to win, then I'll nerf the gun itself.
Wouldn't it be better to increase it's price instead? I mean, it's the best weapon in the game so it has to be powerful. I would be really disappointed if that gun would get nerfed while fasties wouldn't.


Offline Don

  • ******
  • Posts: 2556
  • Respect: +1201
Re: asdaf temp zs suggestions thread
« Reply #92 on: February 24, 2012, 11:34:31 AM »
0
I don't know if you got any maps from Hank or not, but I went ahead and uploaded the ones in my old folder. I had to cut a lot of maps to get it to 200 mb, if you want, I can upload those as well.
And no, I refuse to upload the piece of shit that is fear tower.

List:
Spoiler (click to show/hide)

Will edit in DL link once it actually decides to finish uploading.

Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: asdaf temp zs suggestions thread
« Reply #93 on: February 24, 2012, 11:47:50 AM »
0
I don't know if you got any maps from Hank or not, but I went ahead and uploaded the ones in my old folder. I had to cut a lot of maps to get it to 200 mb, if you want, I can upload those as well.
And no, I refuse to upload the piece of shit that is fear tower.

List:
Spoiler (click to show/hide)

Will edit in DL link once it actually decides to finish uploading.

Most are on the server.

Maps based on waves also had to be removed, like chambers because of the way the new ZS uses entities.

And dont worry about fear tower. The gamemode has limitations that keep you from getting to the top. c:

Also, Prox. I nerfed fasties a week ago ._.
claws only do 5 damage instead of 8.


Check out my Soundcloud for some neat stuff!

Offline Don

  • ******
  • Posts: 2556
  • Respect: +1201
Re: asdaf temp zs suggestions thread
« Reply #94 on: February 24, 2012, 11:58:48 AM »
0
Most are on the server.

Maps based on waves also had to be removed, like chambers because of the way the new ZS uses entities.

And dont worry about fear tower. The gamemode has limitations that keep you from getting to the top. c:

Also, Prox. I nerfed fasties a week ago ._.
claws only do 5 damage instead of 8.
What maps don't you have yet?




Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: asdaf temp zs suggestions thread
« Reply #95 on: February 24, 2012, 12:02:11 PM »
0
Longer round times, PLEASE. The games and rounds are just too short. Good old ZS games (I know, I'm being annoying about that) used to last at least half an hour, and when the games were lost everybody was laughing and having a good time, instead of "oh come on i'm a zombie already". Perhaps five minutes a wave will suffice, as well as adding another three waves?
Miami's Finest

Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: asdaf temp zs suggestions thread
« Reply #96 on: February 24, 2012, 02:50:59 PM »
0
"oh come on i'm a zombie already". Perhaps five minutes a wave will suffice, as well as adding another three waves?

I've never heard anything like that ._.

The shorter waves mean that you won't be a zombie for long, and it generally makes people ENJOY playing as a zombie since you'd only be it for a couple minutes.
Before, people would just quit when they're the initial zombie, or go AFK when they die.
Since making a kill is so easy now, people are more determined to eliminate the humans.

Plus, extending the rounds won't do anything but make it HARDER for the humans to win.

And Don,

Spoiler (click to show/hide)


Check out my Soundcloud for some neat stuff!

Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: asdaf temp zs suggestions thread
« Reply #97 on: February 24, 2012, 03:26:31 PM »
0
I've never heard anything like that ._.

The shorter waves mean that you won't be a zombie for long, and it generally makes people ENJOY playing as a zombie since you'd only be it for a couple minutes.
Before, people would just quit when they're the initial zombie, or go AFK when they die.
Since making a kill is so easy now, people are more determined to eliminate the humans.

Plus, extending the rounds won't do anything but make it HARDER for the humans to win.

Can't be that hard to change it back once we get a opinion on the change, can it?
Miami's Finest

Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: asdaf temp zs suggestions thread
« Reply #98 on: February 24, 2012, 03:57:26 PM »
0
Can't be that hard to change it back once we get a opinion on the change, can it?

If more people back you up, I'll try it.

Right now though, I think that'd be a really bad idea ._.


Check out my Soundcloud for some neat stuff!

Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: asdaf temp zs suggestions thread
« Reply #99 on: February 25, 2012, 05:37:14 AM »
0
I think that the wave lengths are perfectly fine and there is absolutely no need to change them.


Offline Сєşάя

  • *****
  • Posts: 631
  • Gender: Male
  • I used to be annoying
  • Respect: +72
Re: asdaf temp zs suggestions thread
« Reply #100 on: February 25, 2012, 06:24:05 AM »
0
I just don't like that we need buy ammo and not get by minutes.  :(

Offline blαh2355

  • Welcome to aperture science!
  • ***
  • League PlayerWindows User
    View More Badges!

  • Posts: 3921
  • Gender: Male
  • May we perform tests on you?
  • Respect: +978
Re: asdaf temp zs suggestions thread
« Reply #101 on: February 25, 2012, 07:42:25 AM »
0
Can we get rid of the map trippledecker? It's horrible and humans mostly die on the first/second wave. It's like ascent except it goes down.



Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: asdaf temp zs suggestions thread
« Reply #102 on: February 25, 2012, 10:24:04 AM »
0
IMO on waves:  It is really an interesting dynamic - between the # of waves, length of the waves, and length of between-wave.  Maybe shorten the time between waves, increase the time of each wave with the time taken away from the between-wave times, and keep the same # of waves?


IMO: It is very irritating starting the game as human post-wave-1, since you can't do shit with your worth, is there some way to modify this, OR convert it to points, or just not give us worth if starting after wave 1 begins? 
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: asdaf temp zs suggestions thread
« Reply #103 on: February 25, 2012, 10:46:11 AM »
0
IMO on waves:  It is really an interesting dynamic - between the # of waves, length of the waves, and length of between-wave.  Maybe shorten the time between waves, increase the time of each wave with the time taken away from the between-wave times, and keep the same # of waves?


IMO: It is very irritating starting the game as human post-wave-1, since you can't do shit with your worth, is there some way to modify this, OR convert it to points, or just not give us worth if starting after wave 1 begins? 

Seconding this.

Anybody want 10 waves?
Miami's Finest

Offline Hotgreensoldier

  • I think.. I think I won't see you again after all
  • *****
  • Posts: 1745
  • Gender: Male
  • But maybe..Maybe I'm fighting for different reason
  • Respect: +235
Re: asdaf temp zs suggestions thread
« Reply #104 on: February 25, 2012, 10:51:26 AM »
0
Seconding this.

Anybody want 10 waves?

10 waves would be nice, along with shorter waves.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants