Author Topic: asdaf temp zs suggestions thread  (Read 1525 times)

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Offline Travelsonic

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Re: asdaf temp zs suggestions thread
« Reply #75 on: February 22, 2012, 08:16:57 PM »
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Map removal request:  Oldhouse.

It is unbalanced as fuck in favor towards humans - all camp in one room with a health station [including whatever number become medics].
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #76 on: February 22, 2012, 08:29:38 PM »
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Map removal request:  Oldhouse.

It is unbalanced as fuck in favor towards humans - all camp in one room with a health station [including whatever number become medics].


But said room has about four different access points.


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Offline Travelsonic

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Re: asdaf temp zs suggestions thread
« Reply #77 on: February 22, 2012, 08:45:05 PM »
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But said room has about four different access points.

Unless I AM thinking of the wrong map, in which excuse me while I look for the right name, there are many ways into the house, but there is a serious bottleneck to the basement room, which only has one entrance.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #78 on: February 22, 2012, 08:47:49 PM »
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Unless I AM thinking of the wrong map, in which excuse me while I look for the right name, there are many ways into the house, but there is a serious bottleneck to the basement room, which only has one entrance.

Oh oh

I think I know which room you're talking about.

._.

I'll remove it. Even though I like the map.

WE STILL NEED MOAR MAPS THO :X


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Offline The Ghost Of Anony Mouse

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Re: asdaf temp zs suggestions thread
« Reply #79 on: February 23, 2012, 02:37:10 AM »
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i wonder how you could remove that "humans close to zombie spawn will spawn as zombies" thing :nomnom:

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Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #80 on: February 23, 2012, 02:59:48 AM »
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i wonder how you could remove that "humans close to zombie spawn will spawn as zombies" thing :nomnom:

Spoiler (click to show/hide)

I noticed that too.

Will either be fixed, or everything will be broken on map change. We'll see ._.


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Offline TehHank

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Re: asdaf temp zs suggestions thread
« Reply #81 on: February 23, 2012, 03:05:30 AM »
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Map pack is 75% done  ^-^

Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #82 on: February 23, 2012, 03:13:01 AM »
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Map pack is 75% done  ^-^

Awaiting it. Once I upload it, I'm going to bed :x


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Offline Сєşάя

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Re: asdaf temp zs suggestions thread
« Reply #83 on: February 23, 2012, 04:00:40 AM »
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Snivy, did you upload my map ? Please add, I hope you enjoy :)

http://forum.randomgs.com/index.php/topic,11100.0.html

Offline Seb

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Re: asdaf temp zs suggestions thread
« Reply #84 on: February 23, 2012, 04:07:59 AM »
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Oh oh

I think I know which room you're talking about.

._.

I'll remove it. Even though I like the map.

WE STILL NEED MOAR MAPS THO :X

Wait, what? Don't remove that, it's not entirely impossible to get into that room. All cades fall eventually, it is definitely balanced.
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Offline TehHank

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Re: asdaf temp zs suggestions thread
« Reply #85 on: February 23, 2012, 05:37:41 AM »
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The fact that nails are a lot weaker in the newer zs gives me smiles and makes me want play zombies even more. I geuss that's why they made it so you could repair nails.


Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #86 on: February 24, 2012, 03:57:58 AM »
+1
Quick changelog.

- Ghouls have slightly increased health and speed. (Speed 140 > 150, HP 125 > 150)
- Wraiths have slightly more health. (75 > 100)
- Poison zombies have increased health. (400 > 500)

- Lowered prices of all upper tier guns in the points shop by 30%, along with a few more price changes.
- Added bundle of nails (3 for the price of 2) and higher quantity of medkit recharge (100HP for 40 points).
- Added additional boards, which give you 3 boards for use with the Aegis Barricade Kit, or "Pack of Boards". Can be bought for 20 worth at the start, or 50 points mid-game.
- Increased worth gained from the "Banned for Life" perk (-20 > -30)
- Increased worth gained from the "Palsy" perk (-5 > -15)
- Blaster Shotgun does significantly more damage. (13 > 20)


If it seems things are a little out of balance, changes can always be made.

New suggestions are always welcome.

I'm off to bed now, so yeah. ._.


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Offline Prox

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Re: asdaf temp zs suggestions thread
« Reply #87 on: February 24, 2012, 04:42:43 AM »
+1
'Adonis' Pulse Rifle 225 > 160
That is way too cheap for a gun like that. The price of it should be at least 180 points.


Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #88 on: February 24, 2012, 05:30:49 AM »
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That is way too cheap for a gun like that. The price of it should be at least 180 points.

I'll see how it goes for a bit. If it becomes gamebreaking to the point where people can buy it and are pretty much garenteed to win, then I'll nerf the gun itself.


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Offline TehHank

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Re: asdaf temp zs suggestions thread
« Reply #89 on: February 24, 2012, 05:53:01 AM »
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Quick changelog.

- Ghouls have slightly increased health and speed. (Speed 140 > 150, HP 125 > 150)
- Wraiths have slightly more health. (75 > 100)
- Poison zombies have increased health. (400 > 500)

- Lowered prices of all upper tier guns in the points shop by 30%, along with a few more price changes.
- Added bundle of nails (3 for the price of 2) and higher quantity of medkit recharge (100HP for 40 points).
- Added additional boards, which give you 3 boards for use with the Aegis Barricade Kit, or "Pack of Boards". Can be bought for 20 worth at the start, or 50 points mid-game.
- Increased worth gained from the "Banned for Life" perk (-20 > -30)
- Increased worth gained from the "Palsy" perk (-5 > -15)
- Blaster Shotgun does significantly more damage. (13 > 20)


If it seems things are a little out of balance, changes can always be made.

New suggestions are always welcome.

I'm off to bed now, so yeah. ._.


Could you also decrease the fast zombies health a bit? Alongside with the wraith at 100hp perhaps?
« Last Edit: February 24, 2012, 05:55:08 AM by TehHank »