Could we perhaps update the current zs to the new one released by noxiousnet that contains quite a few additions and bug fixes?Since the animations are stored within the model itself, maybe you should try to delete your model files.
http://heavy.noxiousnet.com/zombiesurvival_v363.zip (http://heavy.noxiousnet.com/zombiesurvival_v363.zip)
Otherwise can we remove:
zs_insane_aslyum (forgot which version... the one with blood textures for the walls) as it is poorly made and as said before uses transperant blood textures for walls...
zs_fear_tower as you can't even climb it anymore due to the gravity or gamemode changes to jumping
Also it seems to me that my melee weapons all apart from the carp hammer seem to be called scripted weapon and have bugged animations like in the old zs. Anyone else having this or do i have to reinstall my Weapons...
Since the animations are stored within the model itself, maybe you should try to delete your model files.B...b...but, Insane Asylum was a big chunk of me in the grand days of RND ZS.
And I'll remove insane asylum and fear tower on the next map change.
Since the animations are stored within the model itself, maybe you should try to delete your model files.
And I'll remove insane asylum and fear tower on the next map change.
Next time i restart the server, I'll update the SVN.
Insane Asylum is good and you should feel bad.
My avatar properly displays my face when you say that.
B...b...but, Insane Asylum was a big chunk of me in the grand days of RND ZS.
OH WAI-
is zm_4ngry_quarantine in the map roster? please tell me it's on the map roster
I have no clue. I just dumped all my zs_ maps into the server, which is why there was a few bad maps that were removed on the original server previously.
I'll check, and if it's not, I'll add it.
Fear station kthx.Be more specific.
Be more specific.
...You don't remember Fear st-
Wait, you were here when we had it, right?
I mean I don't know if you want me to add it or remove it.
._.
deathmaps deathmaps deathmaps please tell me they're there.I know deathlab is there.
Just wondering... why do we have so many zs_fort variations. It really irratates me when we play the same type of map for 5 rounds. same goes to the raunchy house series and the storm series. Why do we have so many of them ???
Maps that i want removed...
zs_juans_house_v4 (Due to oversized level proportians and multiple carpenter hammers and Melee weapons such as shovels)
zs_corruption_v3 (Due to the fact i need to redo it and having multiple complaints about the grass FPS lag)
zs_nacht_der_untoten (Good idea... Bad map. No where enough props to cade, Boards have Unusual amount of health and generally zombies ragequit)
zs_pacman (No... just no... a big headache for generally everyone)
zs_youarethevirusinsidejoe (Op for humans)
And when can a map vote be implemented? or will it encourage the voting of overused maps? at least make it so we can see what map is coming next.
Just wondering... why do we have so many zs_fort variations. It really irratates me when we play the same type of map for 5 rounds. same goes to the raunchy house series and the storm series. Why do we have so many of them ???
Maps that i want removed...
zs_juans_house_v4 (Due to oversized level proportians and multiple carpenter hammers and Melee weapons such as shovels)
zs_corruption_v3 (Due to the fact i need to redo it and having multiple complaints about the grass FPS lag)
zs_nacht_der_untoten (Good idea... Bad map. No where enough props to cade, Boards have Unusual amount of health and generally zombies ragequit)
zs_pacman (No... just no... a big headache for generally everyone)
zs_youarethevirusinsidejoe (Op for humans)
And when can a map vote be implemented? or will it encourage the voting of overused maps? at least make it so we can see what map is coming next.
Remove the cosmic lounge already on there and add the old one back.
(http://www.garrysmod.org/img/?t=dll&id=105063) (http://www.garrysmod.org/downloads/?a=view&id=105063)
Map layout is fine but certain aspects and size ratios are a bit off... such as the windows are massive and the spawn room is a bit too big and requires a bit more detail...
Hmmmm.. i didnt really feel like mapping for a while, but i guess since people actually did like my map, ill remove the weapons, what exactly do you mean by oversized level proportions?
Hmmmm.. i didnt really feel like mapping for a while, but i guess since people actually did like my map, ill remove the weapons, what exactly do you mean by oversized level proportions?
Can you remove zs_abstraction?
I know it's a beautiful map and everything, but humans just camp at that living room and it takes years for the zombies to ever break through.
Map layout is fine but certain aspects and size ratios are a bit off... such as the windows are massive and the spawn room is a bit too big and requires a bit more detail...The reason why i have it big and not small like the other house maps is because in almost (note, i said almost) all the house maps, humans get raped because the house is extremely small and its like the humans are cluster fucking each other..
http://www.garrysmod.org/downloads/?a=view&id=70730 (http://www.garrysmod.org/downloads/?a=view&id=70730)
http://www.garrysmod.org/downloads/?a=view&id=90210 (http://www.garrysmod.org/downloads/?a=view&id=90210)
http://www.garrysmod.org/downloads/?a=view&id=111083 (http://www.garrysmod.org/downloads/?a=view&id=111083)
That are some maps that I think that are good.
I think that regular headcrab's damage should be lowered to at least 6 or 7 and perhaps lower the hit rate of normal zombies too?
I mean people get killed so fast and easily by them especially when they become slower once their health becomes lower.
The reason why i have it big and not small like the other house maps is because in almost (note, i said almost) all the house maps, humans get raped because the house is extremely small and its like the humans are cluster fucking each other..It's not that, it's just has overall bad design :X
But thats why i have the map big....
I DIDNT however scale the Textures which makes it look huge, and yeah the windows and sliding door were way to big. I will fix these when i can, and hope that its a better map..
The new ZS is nice and everything, but I really liked the old weapon system. The weapons felt more powerful, more earned.
Not all of the props(i.e. shelves) are appearing in the maps. I know that I've been bugging you about this a lot and that you said you're going to look at the settings of this game mode but could you take a look at them again because on some maps these props are vital to survive.
Somewhere in the gamemode, theres a list of blacklisted props.Maybe you should try to contact the creator of this game mode or someone else who would possibly know.
Maybe I'm just stupid, but I've had some real difficulty finding it ._.
Maybe you should try to contact the creator of this game mode or someone else who would possibly know.
Can we try to make it so that we don't get stuck in zombies as much? ._.
If you jump into a zombie you get stuck in them and you die by the time you get to shoot them.
Normal zombies move so fucking fast.Not even. A human can easily outrun the normal zombie with almost all weapons on.
>see's zombies
>runs away
>turns around to see it bash your head in
:<
Not even. A human can easily outrun the normal zombie with almost all weapons on.
Normal zombies move so fucking fast.
>see's zombies
>runs away
>turns around to see it bash your head in
:<
You'll start running slower if you're low on health. Get some speed perks if you don't want that to happen.
^That
Is there any way for someone to code something that automatically unsticks two people within each other? It still kinda bugs me a lot.
Is there any way for someone to code something that automatically unsticks two people within each other? It still kinda bugs me a lot.
Don't humans already clip through each other?
I meant zombies.
It's EXTREMELY easy to get stuck in them. Simply be mid-air while one is walking towards you and you're instantly stuck on them. Even if you're about a inch from the ground.
Stop trying to bhop in a server with default airaccelerate values then.
I wasn't even.
It literally happens out of nowhere. Sometimes you don't even have to be in mid-air. The zombies just sorta clip into you.
It's EXTREMELY easy to get stuck in them. Simply be mid-air while one is walking towards you and you're instantly stuck on them. Even if you're about a inch from the ground.
-snap-Are my maps already in ZS? o_O
Are my maps already in ZS? o_O
Can we vote for maps? I wanna play angry quarantine.
Not on the list I don't think.
And to be completely honest, I think the random map rotation is the best choice. We don't have "overplayed maps" and the shitty maps get removed right away, so we're always playing the "good" maps.
It's not on the list?
Why isn't it on the list?
Please add it to the list, everybody loves it and it's the perfect example of a good ZS map.
Upload it
So I can add it to the list.
I reformatted, it ain't there capp'n.
I dun't have it either privt'.
Which is why it's not on the list.
I shall upload it for ya if you want me to? :>If you upload it, I'll add it .-.
If you upload it, I'll add it .-.
Anyways, Seb suggested a while back that it would be better if I try upping the slots to 32. Anyone else second his notion?
If you upload it, I'll add it .-.Aye. (on the noxious net servers it starts to get FPS drops at 40 players or more so it shouldn't be a problem
Anyways, Seb suggested a while back that it would be better if I try upping the slots to 32. Anyone else second his notion?
One of the things that i do want is maybe decrease the amount of points needed for certain items.I am not sure if all the 150 - 225 point weapons are overpriced but so far all of those guns I tried(including Adonis pulse rifle)seemed like they were worth the price. Keep in mind that you can get 20% discount when buying stuff between waves.
I'm not sure but i do think the cost of weapons are slightly overpriced. Pistols are fine, and so are the sub machine guns. Certain weapons such as the shotguns and powerful weaponry that are in the 150 - 225 point range is a bit hard to gain.
What i know is that the Boomstick is too overpriced (125 points) for its General Effectiveness, The Ender automatic shotgun is a very over powered weapon for its cost (A pittance of 85 points). Perhaps we should rethink the buying system?
The amount you have to pay for Extra health kit juice is a bit expensive for how much you get (25 points for 50 health) As 15 health healed = 4 points. max 15 points are earned. I would think a nice perk would be that your medkit can recharge 10 Points per minute at the cost of 30 worth. (and you can get 20 health kit juice from resupply crates)
Another thing is that I think the Tosser SMG and Crackler Assualt rifle should be only worth 50 worth as apposed to 55 worth since they are slightly weaker than their other starter weapon counterparts.
I think there should be the ability in the worth menu to buy 3 more Boards at the cost of 30 worth and the ability to buy them from the arsenal crate for 50 Points.
You can disagree with me and say "no" but please give a reason. These are mere suggestions
Keep in mind that you can get 20% discount when buying stuff between waves.
So basically right now I think that all the gun prices are fine.
Map removal request: Oldhouse.
It is unbalanced as fuck in favor towards humans - all camp in one room with a health station [including whatever number become medics].
But said room has about four different access points.
Unless I AM thinking of the wrong map, in which excuse me while I look for the right name, there are many ways into the house, but there is a serious bottleneck to the basement room, which only has one entrance.
i wonder how you could remove that "humans close to zombie spawn will spawn as zombies" thing :nomnom:Spoiler (click to show/hide)
Map pack is 75% done ^-^
Oh oh
I think I know which room you're talking about.
._.
I'll remove it. Even though I like the map.
WE STILL NEED MOAR MAPS THO :X
'Adonis' Pulse Rifle 225 > 160That is way too cheap for a gun like that. The price of it should be at least 180 points.
That is way too cheap for a gun like that. The price of it should be at least 180 points.
Quick changelog.(http://s2.favim.com/orig/28/cute-i-love-you-love-lovely-patrick-Favim.com-233233.gif)
- Ghouls have slightly increased health and speed. (Speed 140 > 150, HP 125 > 150)
- Wraiths have slightly more health. (75 > 100)
- Poison zombies have increased health. (400 > 500)
- Lowered prices of all upper tier guns in the points shop by 30%, along with a few more price changes.- Added bundle of nails (3 for the price of 2) and higher quantity of medkit recharge (100HP for 40 points).Spoiler: list of weapon price changes (click to show/hide)
- Added additional boards, which give you 3 boards for use with the Aegis Barricade Kit, or "Pack of Boards". Can be bought for 20 worth at the start, or 50 points mid-game.
- Increased worth gained from the "Banned for Life" perk (-20 > -30)
- Increased worth gained from the "Palsy" perk (-5 > -15)
- Blaster Shotgun does significantly more damage. (13 > 20)
If it seems things are a little out of balance, changes can always be made.
New suggestions are always welcome.
I'm off to bed now, so yeah. ._.
And to be completely honest, I think the random map rotation is the best choice. We don't have "overplayed maps" and the shitty maps get removed right away, so we're always playing the "good" maps.Is it possible to add what map is being randomly chosen next after the game ended?
I'll see how it goes for a bit. If it becomes gamebreaking to the point where people can buy it and are pretty much garenteed to win, then I'll nerf the gun itself.Wouldn't it be better to increase it's price instead? I mean, it's the best weapon in the game so it has to be powerful. I would be really disappointed if that gun would get nerfed while fasties wouldn't.
I don't know if you got any maps from Hank or not, but I went ahead and uploaded the ones in my old folder. I had to cut a lot of maps to get it to 200 mb, if you want, I can upload those as well.
And no, I refuse to upload the piece of shit that is fear tower.
List:Spoiler (click to show/hide)
Will edit in DL link once it actually decides to finish uploading.
Most are on the server.What maps don't you have yet?
Maps based on waves also had to be removed, like chambers because of the way the new ZS uses entities.
And dont worry about fear tower. The gamemode has limitations that keep you from getting to the top. c:
Also, Prox. I nerfed fasties a week ago ._.
claws only do 5 damage instead of 8.
"oh come on i'm a zombie already". Perhaps five minutes a wave will suffice, as well as adding another three waves?
I've never heard anything like that ._.
The shorter waves mean that you won't be a zombie for long, and it generally makes people ENJOY playing as a zombie since you'd only be it for a couple minutes.
Before, people would just quit when they're the initial zombie, or go AFK when they die.
Since making a kill is so easy now, people are more determined to eliminate the humans.
Plus, extending the rounds won't do anything but make it HARDER for the humans to win.
Can't be that hard to change it back once we get a opinion on the change, can it?
IMO on waves: It is really an interesting dynamic - between the # of waves, length of the waves, and length of between-wave. Maybe shorten the time between waves, increase the time of each wave with the time taken away from the between-wave times, and keep the same # of waves?
IMO: It is very irritating starting the game as human post-wave-1, since you can't do shit with your worth, is there some way to modify this, OR convert it to points, or just not give us worth if starting after wave 1 begins?
Seconding this.
Anybody want 10 waves?
10 waves would be nice, along with shorter waves.
IMO: It is very irritating starting the game as human post-wave-1, since you can't do shit with your worth, is there some way to modify this, OR convert it to points, or just not give us worth if starting after wave 1 begins?If you join a bit late then you get a random set of weapons. While this doesn't allow you to pick guns by yourself but it might be useful if there are zombies nearby. I really don't see a problem with that.
10 waves would be nice, along with shorter waves.
Seconding this.What's wrong with having 6 waves? I even think it's better because of the longer waves and longer breaks so that way zombies can play a long period of time non stop and humans have more time to prepare/buy stuff.
Anybody want 10 waves?
10 waves would be nice, along with shorter waves.
Oh god this
I- meant for games to be LONGER, not about the same time. Games just seem too short.
If you join a bit late then you get a random set of weapons. While this doesn't allow you to pick guns by yourself but it might be useful if there are zombies nearby. I really don't see a problem with that.
If you set a default loadout, it will chose that instead.
How do we do that?
No matter how many players there are, it's still always two zombies. Can we change that so that we get a reasonable amount of zombies to players? I just joined to see 21 humans against two zombies.
It's 11%.
20 players would be 3 initial zombies.
The way the games been though, that's perfectly fine. Humans rarely ever get past waves 2 or 3.
I'm not sure if you attended to this problem or not, but the 1st tier shotgun still feels like it lacks a lot of strength while going up against a full zombie. I'd usually empty 5 or 6 rounds into one before someone assists me with the kill, just feels that it doesn't go up to its full potential at close range.
People have probably said this but.. Here are my problems with the new ZS.But headcrabs do have a delay and fast zombies were nerfed and now do 5 damage(I think).
Headcrabs, do incredible ammount of damage, i know you nerfed them, but they just jump and jump and jump, their isnt even a second before they can jump again i just wish their were a delay, OR have it like the last version, where they can jump really high and Mildly fast, and only do some damage not, like 20% of your health...
Fast Zombies, Over Powerd sons a bitches, especially since they can now walk and hit, which i would have no problem with If we were in the older version of ZS
I think those are two of like the 6 things i dont like about this ZS...
Modify the gamemode. Set it to keep all content, make it play like the old version.Oh god yes.
10 rounds.
Modify the point system to unlock guns randomly and automatically, but not by kills. (If we keep the points system, we can finally have the assist system we liked.
Zombies unlock by rounds.
Guns awarded at random.
Modify the gamemode. Set it to keep all content, make it play like the old version.
10 rounds.
Modify the point system to unlock guns randomly and automatically, but not by kills. (If we keep the points system, we can finally have the assist system we liked.
Zombies unlock by rounds.
Guns awarded at random.
Modify the gamemode. Set it to keep all content, make it play like the old version.I find this game mode much more balanced then the old one. People don't rage quit as much as they used to do in the old version when they were picked to be zombies so I think that we shouldn't make it exactly the same as the old one.
10 rounds.
Modify the point system to unlock guns randomly and automatically, but not by kills. (If we keep the points system, we can finally have the assist system we liked.
Zombies unlock by rounds.
Guns awarded at random.
Ok so here is what I think about the new ZS
What I dislike,
Only 6 waves, completely fucked up time based maps.
No, the current maps that are fucked up (checkpoint, chambers, ect) are because the way the gamemode triggers waves is different from the old ZS.
Fast head crabs can keep jumping and jumping without some sort of noticeable delay, and somewhat hard to kill them so they deal like 40-60 of your health....
They're easy to kill with a melee, but then again, that's an opinion. I'll reduce the time in-between pounces for headcrabs. They deal the same damage they did on the old gamemode though.
Fast Zombies.... Fucking way too OP, not only do they hit while they walk, but it's like you collide into them so you can't move, usually they rape you as soon as they touch you...
They're not. You can outrun them if you'd face the other way and start running. They only have 125 health, so most guns can take them out really easily. A shotgun blast to the face is all you need.
Weapon buying and point system.- I liked how before you just had to worry about not getting raped, now you have to fucking pause, and buy weapons, which I know you might say "BUY IN-BETWEEN WAVES!!", well zombies are still around in mid-Waves, so they can still rape you.
Buy in-between waves.
But no, seriously. That's what makes this gamemode different from the old, and what I love about it. You're not forced to weapons or tools that you don't want or can use. With the way it's structured right now, you're able to play to the style you like to play, and makes the entire thing funner since you're not just dragging on with whatever the game decided to give you.
A battery for your flashlight
It was requested a while ago ._.
Anyways, that can be disabled if more people want it. I think it's cool though.
No armor or ammo crates.
> Implying that's a bad thing.
--------
Just that moment when to get grenades instead of cade kit and your like "FFFUUUUUUUUUUU" I miss that, when you humans ACTUALLY lived....
I love you. But what the hell does that last thing mean?
The old ZS was extremely OP for humans. It just wasn't fun to play once you got turned into a zombie.
The "OP" zombie classes make it so theres a real fear element in the game. If you venture off by yourself, you're fucked and even 20 humans vs 3 zombies will get wiped out if they're not careful.
The old ZS was extremely OP for humans. It just wasn't fun to play once you got turned into a zombie.
Add a "tool": A lamp that gives off ambient light. Not as bright as a direct flashlight but enough to see around a small room in the dark
don't like it
Why not.
i dunno, i just don'tits something that is incredibly simple. for <___> points you get a dim light. whats not to like?
a suggestion
add the possibility to vote for next map and sometimes random map
like the old zs :zombie:
The new ZS is nice and everything, but I really liked the old weapon system. The weapons felt more powerful, more earned.
i agreeYou cant be serious
for me the "kill" system and ammo regeneration after 1 min is better
what i don't like in the new zs is:
-flashlight battery
-i think the crows are not nessessary
-no vote for next map
-remove all ammo crates of all maps (some maps like, maze, infected hospital... have "secret" places with ammo crates as a reward maze is not so good without ammo crates (ammo crates only work if the old weapons system is in use))
but sometings i like:
-when survivor pressing z you can pass the barricade
-medikit, turret, and another new tool
-the new modern appearance of the game
But headcrabs do have a delay and fast zombies were nerfed and now do 5 damage(I think).
That's what the old zs had. Fast zombies stopped when they clawed and did 4 dmg a hit with the clawsNo, they did 5.
For me the Old ZS was more balanced than now.This
The shop systeam gives more of a tactical aspect to the gamemode that makes me feel zs is more enjoyable.
(situation 1: Do you buy more nails to enforce the barricade? or do you buy a turret to provide Covering fire while you repair your remaining nails?)
(situation 2: Do you Buy a richochet magnum or save up for a SMG?)
make 2 servers
1° with the old zs
2° with the new zs
I think that can satisfy everyone :idk:
What's the IP? It;s disappeared from my history and favorites.
Yeah same for me. Is there downtime or something?
Odd. It's still showing up in my favorites. I haven't changed the IP or anything either. The subdomain azuremc.dyndns.org should always work.
Aren't there a few recent updates for the ZS svn?Yup
Other servers have bosses and the new F3 menu.
WAIT NO WHY WAS IT REMOVED
it just needed some extra things, but otherwise it was awesome!
If you're talking about the new ZS. Well the system to get guns and shit really kinda sucked and didn't felt like ZS but anyways.
idk