Author Topic: stopping spawn killing on ZS  (Read 472 times)

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Offline JIGSAW

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stopping spawn killing on ZS
« on: October 08, 2011, 08:08:02 AM »
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Me and Yomofox and other people are getting real pissed of when were zombies and we get spawn killed on spawn this is a problem but me an yomo have a solution If zombies had god-mode on zombie spawn and a 3 second immunity when we leave zombie spawn it will make the game more fair to human friendly maps like infected hospital for example seriously guys enough is enough this Has GOT TO END THANKS FOR READING

Offline Deacon

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Re: stopping spawn killing on ZS
« Reply #1 on: October 08, 2011, 08:20:06 AM »
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While I agree that a 3 second spawn immunity would help, I do have to bitch at you over punctuation.

Offline Travelsonic

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Re: stopping spawn killing on ZS
« Reply #2 on: October 08, 2011, 08:47:42 AM »
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One problem is with some of the maps - infected_hospital, castle_age, to some extent feartowr, where you can physically enter the spawn and kill within it.
Spoiler (click to show/hide)
Of course the other component is the complacency or acceptance of said practices, like there honestly is no problem with going into spawn and doing that - as opposed to being outside of the spawn area and killing as they come out or something like that.

One thing is that the green fog heals you incrementally, and *IF I REMEMBER CORRECTLY* only in the presence of 1 or more other zombies?  THAT alone lets you get killed by higher power weapons, or by large numbers of people, very quickly when in spawn.  One possible solution could be therefore that when 1+ other zombies are present, the green fog fully heals zombies standing in it instantly - instead of incrementally.  Of course, that has its own problems associated with it I guess.  Another thing is, don't zombies recoil from being shot?  As in, for a split moment they can't attack, use special abilities, or even move?  If so, looking at modifying that may be a good idea.

lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline YomoFox

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Re: stopping spawn killing on ZS
« Reply #3 on: October 08, 2011, 08:50:09 AM »
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then add rule dun spawn kil

Offline Lazer Blade

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Re: stopping spawn killing on ZS
« Reply #4 on: October 08, 2011, 09:41:22 AM »
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don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.

Offline ursus

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Re: stopping spawn killing on ZS
« Reply #5 on: October 08, 2011, 09:46:32 AM »
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Isn't there a rule against spawnkilling already?


Offline Shawn

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Re: stopping spawn killing on ZS
« Reply #6 on: October 08, 2011, 09:48:34 AM »
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Don't zombies have a 5 second immunity already?

Offline Lazer Blade

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Re: stopping spawn killing on ZS
« Reply #7 on: October 08, 2011, 09:50:28 AM »
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Isn't there a rule against spawnkilling already?

no but its frowned appon

Offline Hotgreensoldier

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Re: stopping spawn killing on ZS
« Reply #8 on: October 08, 2011, 10:23:28 AM »
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don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.

Don't zombies have a 5 second immunity already?

Yes, they do, except when new rounds start. They ALSO get 2x speed and decreased knockback.

If there are people spawn camping, just go fheadcrab or fzombie and widdle their hp away bit by bit. They'll be forced to retreat to get hp (If there IS HP) and you'll be able to keep attacking them. Remember, every hit counts.
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Offline JIGSAW

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Re: stopping spawn killing on ZS
« Reply #9 on: October 08, 2011, 10:43:34 AM »
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yeah but hot green sometimes that won't work I find it more of a fair advantage if we did this

Offline Travelsonic

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Re: stopping spawn killing on ZS
« Reply #10 on: October 08, 2011, 12:40:16 PM »
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don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.

If thats wen they spawn, does little consolation after they start moving.

Isn't it also true that when shot, you are immobilized for a split second, and that green fog healing only works under certain conditions - like when other zombies are around [and increases health incrementally, like every second or so]?  If so, even with momentary faster speed means jack shit in cases like, for example, when its 1 z vs 8 humans, 4 against 15, and they're all camping for stronger weapons, or just for kills [after getting said weapons] since those two factors I mentioned above seem to counter any immunity we'd temporarily obtain once we've fully spawned and started moving.
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Offline YomoFox

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Re: stopping spawn killing on ZS
« Reply #11 on: October 10, 2011, 02:25:20 PM »
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« Last Edit: October 10, 2011, 02:30:51 PM by Yomofox »

Offline Travelsonic

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Re: stopping spawn killing on ZS
« Reply #12 on: October 10, 2011, 03:51:06 PM »
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Spoiler (click to show/hide)
http://filesmelt.com/dl/spawnkilling.dem
wow

Not surprised at all, it's the exact same clusterfuck EVERY SINGLE TIME that map is picked, and others with similar spawn site design problems.
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Offline Shawn

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Re: stopping spawn killing on ZS
« Reply #13 on: October 10, 2011, 04:11:15 PM »
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Not surprised at all, it's the exact same clusterfuck EVERY SINGLE TIME that map is picked, and others with similar spawn site design problems.

Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave... so despite spawn camping humans fail...
« Last Edit: October 10, 2011, 04:12:57 PM by Shawn »

Offline Deathie

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Re: stopping spawn killing on ZS
« Reply #14 on: October 10, 2011, 04:31:08 PM »
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Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave... so despite spawn camping humans fail...

But

You don't even take into consideration of the variables like players connecting/disconnecting.

You could also say that in the time between the images, Four players disconnected, and Six connected.

Or more likely, four players were killed/died, and two zomies connected during the time between Waves 3 and 4.


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