Author Topic: stopping spawn killing on ZS  (Read 472 times)

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Offline Dark Pacifist

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Re: stopping spawn killing on ZS
« Reply #30 on: November 16, 2011, 08:08:13 PM »
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Thank you Nemisous that is the kind of idea we're looking for. In this case how about the health station that is literally at the spawn?
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Offline Nemisous

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Re: stopping spawn killing on ZS
« Reply #31 on: November 16, 2011, 08:52:30 PM »
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Thank you Nemisous that is the kind of idea we're looking for. In this case how about the health station that is literally at the spawn?

id suggest taking it out and replacing it with health kits and maybe some carp hammers or props. but you don have to modify the whole game when you could just do some minor changes to the maps.
« Last Edit: November 16, 2011, 08:55:49 PM by Nemisous »

Offline Eion Kilant 739

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Re: stopping spawn killing on ZS
« Reply #32 on: November 27, 2011, 08:05:31 AM »
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If there are ammo crates or HP near the spawn, then it would be stupid for players to stop comping. If we move those into diffrent areas it could create defenses nozombies could breach, so why don't we make a rule against excessive spawn killing. (note the "excessive")

EDIT: Yes, replacing it with an equal(or 2 more than an equal amount) amount of health kits would be a good idea.
« Last Edit: November 27, 2011, 08:07:48 AM by Eion Kilant 739 »
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Offline memo3300

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Re: stopping spawn killing on ZS
« Reply #33 on: November 27, 2011, 08:58:21 AM »
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There is a rule...

15. Spawn killing on maps with only one small exit or where it's possible to camp the spawn from a spot unreachable for zombies (best example: infected hospital) is not allowed







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Offline Travelsonic

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Re: stopping spawn killing on ZS
« Reply #34 on: November 27, 2011, 10:00:18 AM »
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If there are ammo crates or HP near the spawn, then it would be stupid for players to stop comping. If we move those into diffrent areas it could create defenses nozombies could breach, so why don't we make a rule against excessive spawn killing. (note the "excessive")

EDIT: Yes, replacing it with an equal(or 2 more than an equal amount) amount of health kits would be a good idea.

Make it against excessive camping outside/shooting in, and of course, against camping IN THE FOG itself / killing as they spawn [which is very much doable, seen it happen to myself a lot].

[edit: YES I know, rule exists I think, but this suggestion is more for refining it and tightening it to eliminate loopholes.
« Last Edit: November 27, 2011, 10:09:37 AM by Travelsonic »
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Offline Nemisous

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Re: stopping spawn killing on ZS
« Reply #35 on: November 27, 2011, 10:44:36 AM »
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Make it against excessive camping outside/shooting in, and of course, against camping IN THE FOG itself / killing as they spawn [which is very much doable, seen it happen to myself a lot].

[edit: YES I know, rule exists I think, but this suggestion is more for refining it and tightening it to eliminate loopholes.

get rid of the ammo box and hp machine in the bathroom and that would fix the problem.

Offline memo3300

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Re: stopping spawn killing on ZS
« Reply #36 on: November 27, 2011, 11:10:39 AM »
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get rid of the ammo box and hp machine in the bathroom and that would fix the problem.

i wanted to make new ways out for the map...


but well asking permission and searching how to decompile the map and people arguin that... too much things







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Offline Nemisous

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Re: stopping spawn killing on ZS
« Reply #37 on: November 27, 2011, 11:27:36 AM »
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i wanted to make new ways out for the map...


but well asking permission and searching how to decompile the map and people arguin that... too much things

i just think this would be a better alternative to making a number rule, which would be a bit difficult to enforce in game.

that and it make the map a bit more interesting because you have to think of a new strategy.
« Last Edit: November 27, 2011, 11:33:14 AM by Nemisous »

Offline Shawn

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Re: stopping spawn killing on ZS
« Reply #38 on: November 27, 2011, 11:56:29 AM »
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i wanted to make new ways out for the map...


searching how to decompile the map

I'm sorry if you don't even know how to decompile maps then you're probably not the right person to try and fix it Lol

Offline memo3300

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Re: stopping spawn killing on ZS
« Reply #39 on: November 27, 2011, 12:05:45 PM »
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I'm sorry if you don't even know how to decompile maps then you're probably not the right person to try and fix it Lol


lol i could watch tutorials all day in youtube and try







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Offline Travelsonic

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Re: stopping spawn killing on ZS
« Reply #40 on: November 27, 2011, 12:12:00 PM »
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I'm sorry if you don't even know how to decompile maps then you're probably not the right person to try and fix it Lol
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