.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: JIGSAW on October 08, 2011, 08:08:02 AM

Title: stopping spawn killing on ZS
Post by: JIGSAW on October 08, 2011, 08:08:02 AM
Me and Yomofox and other people are getting real pissed of when were zombies and we get spawn killed on spawn this is a problem but me an yomo have a solution If zombies had god-mode on zombie spawn and a 3 second immunity when we leave zombie spawn it will make the game more fair to human friendly maps like infected hospital for example seriously guys enough is enough this Has GOT TO END THANKS FOR READING
Title: Re: stopping spawn killing on ZS
Post by: Deacon on October 08, 2011, 08:20:06 AM
While I agree that a 3 second spawn immunity would help, I do have to bitch at you over punctuation.
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on October 08, 2011, 08:47:42 AM
One problem is with some of the maps - infected_hospital, castle_age, to some extent feartowr, where you can physically enter the spawn and kill within it.
Spoiler (click to show/hide)
Of course the other component is the complacency or acceptance of said practices, like there honestly is no problem with going into spawn and doing that - as opposed to being outside of the spawn area and killing as they come out or something like that.

One thing is that the green fog heals you incrementally, and *IF I REMEMBER CORRECTLY* only in the presence of 1 or more other zombies?  THAT alone lets you get killed by higher power weapons, or by large numbers of people, very quickly when in spawn.  One possible solution could be therefore that when 1+ other zombies are present, the green fog fully heals zombies standing in it instantly - instead of incrementally.  Of course, that has its own problems associated with it I guess.  Another thing is, don't zombies recoil from being shot?  As in, for a split moment they can't attack, use special abilities, or even move?  If so, looking at modifying that may be a good idea.

Title: Re: stopping spawn killing on ZS
Post by: YomoFox on October 08, 2011, 08:50:09 AM
then add rule dun spawn kil
Title: Re: stopping spawn killing on ZS
Post by: Lazer Blade on October 08, 2011, 09:41:22 AM
don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.
Title: Re: stopping spawn killing on ZS
Post by: ursus on October 08, 2011, 09:46:32 AM
Isn't there a rule against spawnkilling already?

Title: Re: stopping spawn killing on ZS
Post by: Shawn on October 08, 2011, 09:48:34 AM
Don't zombies have a 5 second immunity already?
Title: Re: stopping spawn killing on ZS
Post by: Lazer Blade on October 08, 2011, 09:50:28 AM
Isn't there a rule against spawnkilling already?

no but its frowned appon
Title: Re: stopping spawn killing on ZS
Post by: Hotgreensoldier on October 08, 2011, 10:23:28 AM
don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.

Don't zombies have a 5 second immunity already?

Yes, they do, except when new rounds start. They ALSO get 2x speed and decreased knockback.

If there are people spawn camping, just go fheadcrab or fzombie and widdle their hp away bit by bit. They'll be forced to retreat to get hp (If there IS HP) and you'll be able to keep attacking them. Remember, every hit counts.
Title: Re: stopping spawn killing on ZS
Post by: JIGSAW on October 08, 2011, 10:43:34 AM
yeah but hot green sometimes that won't work I find it more of a fair advantage if we did this
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on October 08, 2011, 12:40:16 PM
don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.

If thats wen they spawn, does little consolation after they start moving.

Isn't it also true that when shot, you are immobilized for a split second, and that green fog healing only works under certain conditions - like when other zombies are around [and increases health incrementally, like every second or so]?  If so, even with momentary faster speed means jack shit in cases like, for example, when its 1 z vs 8 humans, 4 against 15, and they're all camping for stronger weapons, or just for kills [after getting said weapons] since those two factors I mentioned above seem to counter any immunity we'd temporarily obtain once we've fully spawned and started moving.
Title: Re: stopping spawn killing on ZS
Post by: YomoFox on October 10, 2011, 02:25:20 PM
Spoiler (click to show/hide)
http://filesmelt.com/dl/spawnkilling.dem (http://filesmelt.com/dl/spawnkilling.dem)
wow
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on October 10, 2011, 03:51:06 PM
Spoiler (click to show/hide)
http://filesmelt.com/dl/spawnkilling.dem (http://filesmelt.com/dl/spawnkilling.dem)
wow

Not surprised at all, it's the exact same clusterfuck EVERY SINGLE TIME that map is picked, and others with similar spawn site design problems.
Title: Re: stopping spawn killing on ZS
Post by: Shawn on October 10, 2011, 04:11:15 PM
Not surprised at all, it's the exact same clusterfuck EVERY SINGLE TIME that map is picked, and others with similar spawn site design problems.

Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave... so despite spawn camping humans fail...
Title: Re: stopping spawn killing on ZS
Post by: Deathie on October 10, 2011, 04:31:08 PM
Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave... so despite spawn camping humans fail...

But

You don't even take into consideration of the variables like players connecting/disconnecting.

You could also say that in the time between the images, Four players disconnected, and Six connected.

Or more likely, four players were killed/died, and two zomies connected during the time between Waves 3 and 4.
Title: Re: stopping spawn killing on ZS
Post by: Shawn on October 10, 2011, 04:38:04 PM
Or more likely, four players were killed/died, and two zomies connected during the time between Waves 3 and 4.

Thats probably what happened but its still 4 people dying Lol I've played on that map so many times when every human spawn camps they still end up losing...
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on October 10, 2011, 05:18:13 PM
Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave...

Never mind that humans could disconnect, zombies could join, humans could have been stupid and gotten themselves killed before the game even began [which I'm sure I can find a way even in infected_hospital].

Logic fail.  :trollface:
Title: Re: stopping spawn killing on ZS
Post by: Shawn on October 10, 2011, 07:04:58 PM
Never mind that humans could disconnect, zombies could join, humans could have been stupid and gotten themselves killed before the game even began [which I'm sure I can find a way even in infected_hospital].

Logic fail.  :trollface:

Maybe you should have read Death's post before saying the exact same thing and you would've read where i wrote "I played on that map some many times even when all humans spawn camp they always die anyways" Moral of the story, if you can't kill humans you suck at being a zombie.
Title: Re: stopping spawn killing on ZS
Post by: Dark Pacifist on October 13, 2011, 11:58:32 PM
Then why not just make it harder for either team to spawn camp that way zombies aren't way overpowered and humans can't just mow them down.
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on October 19, 2011, 10:27:49 AM
Then why not just make it harder for either team to spawn camp that way zombies aren't way overpowered and humans can't just mow them down.

Durrr... the problem is how to do that - and if thee measures are such where people would be forced to follow them.


IMO thing we should do: 
-REMOVE the "feature" that stops zombies from moving when being shot repeatedly.
-Green fog heals instantly when 2+ zombies are in the immediate area with you
Title: Re: stopping spawn killing on ZS
Post by: DrOctagonnapus on October 23, 2011, 06:45:10 AM
I thought that zombies appeared red and had " God mode " where they dont take damage on spawn.. The red effect wears off like 5 seconds in.
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on October 26, 2011, 07:37:49 AM
I thought that zombies appeared red and had " God mode " where they dont take damage on spawn.. The red effect wears off like 5 seconds in.

I don't know, I mean, yes it exists, but it doesn't seem to always be applicable - then again, if that's JUST while in the process of spawning, that does nothing to alleviate the issues that occur within the first 2 seconds after when you start moving.
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on November 03, 2011, 10:22:20 PM
Alright, after two days and many rounds on infected_hospital, I can seriously say fuck that map, and its design - and I also got proof of dying about 1/2 a second after spawning.  :P

Dunno what's more annoying, the people who camp as badly as on maps like infected hospital, abandoned facility, and castle age, or the people who are dickheads about people complaining about it, and essentially, IMO of course, sticking their thumbs up their asses and ignoring WHY people are complaining, and ignoring any logic that comes with the concept of camping like that being bad.
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 15, 2011, 08:04:36 PM
only whinny babies complain about this kind of shit.
Title: Re: stopping spawn killing on ZS
Post by: Hotgreensoldier on November 15, 2011, 08:30:06 PM
only whinny babies complain about this kind of shit.

They're allowed to speak their word. Don't call them whiney babies for speaking their opinion.
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 15, 2011, 08:59:53 PM
They're allowed to speak their word. Don't call them whiney babies for speaking their opinion.

im not saying they cant voice there opinion, im just saying the're acting like babies because the rules clearly say spawn camping is alright. now i do agree with him on the 3 second immunity.

ive been zombie on infected hospital many times and you dont see me complaining about spawn camping.
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on November 15, 2011, 09:20:37 PM
im not saying they cant voice there opinion, im just saying the're acting like babies because ...

Oh, so somebody voices their opinion, and they're whiny babies, not the person who reacts strongly by flinging mud?

Oh the irony.  Oh the fucking irony.

So, somebody is put in a position where it is impossible to play, and they saying "Hey man, this is a problem" makes them a whiny bitch?

Or how about they're somebody with an opinion on a problem they see, that you don't happen to agree with?


First, learn what a whiny bitch actually sounds like... second, learn to make an obbservational rebuttal that DOESN'T just mindlessly pervert and misuse words to slander those you don't agree with.... and third, think of the fucking logic here.  People being camped so much that they can't really play -> those people are most likely to a) keep playing, or b) quit?  And yes, it can get outright brutal, to the point as I have mentioned before where people are arguing over the idea of choosing that map when it comes up.


I mean, it's good to be crazy determined to fight even when the odds are against you, but people wanting a level playing field, an actually fair game, shouldn't drive as much a bug up your ass as it seems to be doing right now.
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 15, 2011, 10:14:58 PM
ive  been spawn raped many times on infected hospital trust me its not impossible to play. but i like how you only showed part of my post and not the  rest which states i think zombies should have a few seconds of immunity and the part where you twisted my words, i never said bitch, i said baby, huge difference.


but ive actually come up with many strategies to deal with this problem, sure i may die alot, but as long as i kill one its well worth it.
Title: Re: stopping spawn killing on ZS
Post by: Prox on November 16, 2011, 04:12:36 AM
Complaining =/= bitching/whining etc.
When will the people get it...
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 16, 2011, 11:11:46 AM
if you guys want to stop the spawn killing on infected hospital, wouldn't it be easier to just take away the ammo boxes on the bottom floor and maybe some of the heath station that would force humans to start cading or retreat to the roof top.
Title: Re: stopping spawn killing on ZS
Post by: Dark Pacifist on November 16, 2011, 08:08:13 PM
Thank you Nemisous that is the kind of idea we're looking for. In this case how about the health station that is literally at the spawn?
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 16, 2011, 08:52:30 PM
Thank you Nemisous that is the kind of idea we're looking for. In this case how about the health station that is literally at the spawn?

id suggest taking it out and replacing it with health kits and maybe some carp hammers or props. but you don have to modify the whole game when you could just do some minor changes to the maps.
Title: Re: stopping spawn killing on ZS
Post by: Eion Kilant 739 on November 27, 2011, 08:05:31 AM
If there are ammo crates or HP near the spawn, then it would be stupid for players to stop comping. If we move those into diffrent areas it could create defenses nozombies could breach, so why don't we make a rule against excessive spawn killing. (note the "excessive")

EDIT: Yes, replacing it with an equal(or 2 more than an equal amount) amount of health kits would be a good idea.
Title: Re: stopping spawn killing on ZS
Post by: memo3300 on November 27, 2011, 08:58:21 AM
There is a rule...

15. Spawn killing on maps with only one small exit or where it's possible to camp the spawn from a spot unreachable for zombies (best example: infected hospital) is not allowed
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on November 27, 2011, 10:00:18 AM
If there are ammo crates or HP near the spawn, then it would be stupid for players to stop comping. If we move those into diffrent areas it could create defenses nozombies could breach, so why don't we make a rule against excessive spawn killing. (note the "excessive")

EDIT: Yes, replacing it with an equal(or 2 more than an equal amount) amount of health kits would be a good idea.

Make it against excessive camping outside/shooting in, and of course, against camping IN THE FOG itself / killing as they spawn [which is very much doable, seen it happen to myself a lot].

[edit: YES I know, rule exists I think, but this suggestion is more for refining it and tightening it to eliminate loopholes.
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 27, 2011, 10:44:36 AM
Make it against excessive camping outside/shooting in, and of course, against camping IN THE FOG itself / killing as they spawn [which is very much doable, seen it happen to myself a lot].

[edit: YES I know, rule exists I think, but this suggestion is more for refining it and tightening it to eliminate loopholes.

get rid of the ammo box and hp machine in the bathroom and that would fix the problem.
Title: Re: stopping spawn killing on ZS
Post by: memo3300 on November 27, 2011, 11:10:39 AM
get rid of the ammo box and hp machine in the bathroom and that would fix the problem.

i wanted to make new ways out for the map...


but well asking permission and searching how to decompile the map and people arguin that... too much things
Title: Re: stopping spawn killing on ZS
Post by: Nemisous on November 27, 2011, 11:27:36 AM
i wanted to make new ways out for the map...


but well asking permission and searching how to decompile the map and people arguin that... too much things

i just think this would be a better alternative to making a number rule, which would be a bit difficult to enforce in game.

that and it make the map a bit more interesting because you have to think of a new strategy.
Title: Re: stopping spawn killing on ZS
Post by: Shawn on November 27, 2011, 11:56:29 AM
i wanted to make new ways out for the map...


searching how to decompile the map

I'm sorry if you don't even know how to decompile maps then you're probably not the right person to try and fix it Lol
Title: Re: stopping spawn killing on ZS
Post by: memo3300 on November 27, 2011, 12:05:45 PM
I'm sorry if you don't even know how to decompile maps then you're probably not the right person to try and fix it Lol


lol i could watch tutorials all day in youtube and try
Title: Re: stopping spawn killing on ZS
Post by: Travelsonic on November 27, 2011, 12:12:00 PM
I'm sorry if you don't even know how to decompile maps then you're probably not the right person to try and fix it Lol
::) on many levels.