Author Topic: Zs_Descent - My first ZS map  (Read 267 times)

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Offline dannyoboy007

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Zs_Descent - My first ZS map
« on: August 03, 2011, 03:05:23 AM »
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It's inspired by ascent even though it's nothing like it, and hopefully a bit better (Probably not though). It's my first map i've made in hammer so CnC please but no harsh words :P Anyway it features three floors (Two breakable floors that break every 3 rounds), an office and control room and some decent places to cade. The whole idea of the map was that it is an old abandoned mine, and the elevator is out of use. There is a zombie invasion so you have to escape by going down into the unknown while watching your back and surviving. There isn't tons of content, but if it gets good feedback i may expand it and add more rooms.

Oh yeah, i did want one way doors on the first floor like ascent to prevent humans from going out, but if they don't work i may fix them in the next version (The zombie spawns are pretty spaced and theres a good number of them so it should help prevent spawn camping).


Screenshots:
(TOP FLOOR - HUMAN SPAWN)


(ZOMBIE SPAWN - GOES ALL THE WAY ROUND THE BUILDING)


(THE MIDDLE OF THE FLOORS - THE DEEEEEEP DARK HOLE)


Download link:

http://www.multiupload.com/DBL281GJY0

Thanks and enjoy :D Also thanks to Mehis and Yellow Killer for help (Credits in map too).


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Offline Alkaline

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Re: Zs_Descent - My first ZS map
« Reply #1 on: August 03, 2011, 12:12:22 PM »
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This looks promising.

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Offline blαh2355

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Re: Zs_Descent - My first ZS map
« Reply #2 on: August 03, 2011, 02:51:43 PM »
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It looks decent. Can't wait to try it out in game.



Offline Foofoojack

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Re: Zs_Descent - My first ZS map
« Reply #3 on: August 03, 2011, 11:06:51 PM »
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Looks very descent

Offline dannyoboy007

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Re: Zs_Descent - My first ZS map
« Reply #4 on: August 04, 2011, 01:14:21 AM »
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Lol thanks for the replies - if you wouldn't mind having a quick test then please feel free and go ahead  :P


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Offline JIGSAW

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Re: Zs_Descent - My first ZS map
« Reply #5 on: August 06, 2011, 05:06:43 PM »
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"CLAP" "CLAP" "CLAP" Well done, well done :thumbsup:

Offline YomoFox

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Re: Zs_Descent - My first ZS map
« Reply #6 on: August 07, 2011, 01:08:28 AM »
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uploading for request

uploaded

Offline dannyoboy007

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Re: Zs_Descent - My first ZS map
« Reply #7 on: August 30, 2011, 09:27:20 AM »
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Version. 2 Is NOW here!

Hi guys, v2 out now ... Still not perfect, but much better than the last hopefully. Please let me know what you think.

Includes:
- New rooms including a secret room, kitchen and storage room.
- Map name added
- Improved the hole
- Some other stuff which i forgot to mention

Download link: http://www.multiupload.com/W23W462WSU

Once again, thanks for taking the time to view this map and hope it can replace the current version.


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Offline Yellow Killer

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Re: Zs_Descent - My first ZS map
« Reply #8 on: August 30, 2011, 09:46:46 AM »
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Your welcome for the help! :P
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update: I have checked the map, and its great, but laggy(using old computer), I'm a little concerned that it will affect people with not a good graphics card.
« Last Edit: August 30, 2011, 11:00:39 AM by Yellow Killer »
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Offline Mehis

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Re: Zs_Descent - My first ZS map
« Reply #9 on: August 30, 2011, 10:05:03 AM »
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Version. 2 Is NOW here!
Includes:
- New rooms including a secret room, kitchen and storage room.

Don't add secret rooms and everybody will be happy.

Offline YomoFox

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Re: Zs_Descent - My first ZS map
« Reply #10 on: August 30, 2011, 10:34:08 AM »
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uploaded v2 by request
(idk reason not possted collectry...)

Offline dannyoboy007

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Re: Zs_Descent - My first ZS map
« Reply #11 on: August 31, 2011, 02:19:19 AM »
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Ok guys, i think i realised why everybody says it's laggy, i think its cause i used a prefabed football and icehockey table which has a ton of entities, and sprites etc. So, i removed them - I can't tell if it is faster cause my computer could run them both fine anyway, but i'll need Coolz to upload this sometime and replace it with the current one.

Download link to the much faster version 2 without the stupid laggy prefabs with a shit load of entities: http://www.multiupload.com/HFHE7D32Q0


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Offline Yellow Killer

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Re: Zs_Descent - My first ZS map
« Reply #12 on: August 31, 2011, 07:05:48 AM »
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Ok guys, i think i realised why everybody says it's laggy, i think its cause i used a prefabed football and icehockey table which has a ton of entities, and sprites etc. So, i removed them - I can't tell if it is faster cause my computer could run them both fine anyway, but i'll need Coolz to upload this sometime and replace it with the current one.

Download link to the much faster version 2 without the stupid laggy prefabs with a shit load of entities: http://www.multiupload.com/HFHE7D32Q0
I'll go check out the map and make an update/edit to this reply to see how is your map.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Update: Checked out the map, still laggy(Again, using old laptop.) there might be an other entity/entities that causes too much lag or something. Maybe I can decompile the map to see whats causing all the lag. Also, are you using pakrat because I can't see the credits because its all black and pink. Pakrat is very useful for adding custom textures to your map.
« Last Edit: August 31, 2011, 07:31:27 AM by Yellow Killer »
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Offline dannyoboy007

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Re: Zs_Descent - My first ZS map
« Reply #13 on: September 01, 2011, 01:50:09 AM »
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Ok, this should be it for a while. When you told me i forgot the credits material, i was like, shit.

http://www.multiupload.com/BEMZK08I71

That one includes the material of the credits and also i lowered the values on the trigger hurts from like '100000000000000000000000000000000' to '1000'. And yes, i use pakrat, not sure what else there is out there to use instead of it.


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Offline Hotgreensoldier

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Re: Zs_Descent - My first ZS map
« Reply #14 on: September 02, 2011, 09:31:55 AM »
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Take off the triggerhurt in the staircase, this includes taking away hp/armor stations.

No secret rooms.

Less laggy map ._.

If you do these your map will be fine.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

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