Author Topic: Placing C4 in a corpse's pockets.  (Read 696 times)

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Offline Captain Communism

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Re: Placing C4 in a corpse's pockets.
« Reply #30 on: July 19, 2011, 05:18:54 PM »
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STOP MAKING MY IDEA BETTER THAN I CAN MAKE IT!!!!!

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Now for my actual reaction: I'm liking how this is coming along. If it's implemented, I will have MUCH more fun on TTT.

Offline yoshi

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Re: Placing C4 in a corpse's pockets.
« Reply #31 on: July 19, 2011, 05:23:14 PM »
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Now the thing we need to worry is about innocent losing their karma for the bomb exploding everyone.

Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #32 on: July 19, 2011, 05:31:40 PM »
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Now the thing we need to worry is about innocent losing their karma for the bomb exploding everyone.

It wouldn't give the innocent the kill, it would give the traitor the kill.

And once you defuse it, it breaks.
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Offline cogsandspigots

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Re: Placing C4 in a corpse's pockets.
« Reply #33 on: July 19, 2011, 06:10:06 PM »
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It wouldn't give the innocent the kill, it would give the traitor the kill.

And once you defuse it, it breaks.
But provides DNA on the body that DOES NOT decay.

Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #34 on: July 19, 2011, 07:44:21 PM »
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But provides DNA on the body that DOES NOT decay.

Too OP, maybe it automatically gives the detective DNA if he checks the defused body within 1-2mins?
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Offline Sabb

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Re: Placing C4 in a corpse's pockets.
« Reply #35 on: July 19, 2011, 08:14:34 PM »
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I don't know if it has occurred to anyone that this probably won't be implemented due to an imbalance in the game... The game is currently well balanced and fair, adding this will unbalance it. A lot. 90% Sure It won't be implemented.


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Offline cogsandspigots

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Re: Placing C4 in a corpse's pockets.
« Reply #36 on: July 19, 2011, 09:18:10 PM »
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I don't know if it has occurred to anyone that this probably won't be implemented due to an imbalance in the game... The game is currently well balanced and fair, adding this will unbalance it. A lot. 90% Sure It won't be implemented.
Save idea for later, get some better D equipment, problem solved?

Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #37 on: July 20, 2011, 12:39:49 AM »
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I don't know if it has occurred to anyone that this probably won't be implemented due to an imbalance in the game... The game is currently well balanced and fair, adding this will unbalance it. A lot. 90% Sure It won't be implemented.

This. I doubt that it's going to be added.
But, i can't see how would it unbalance the game...

Reducing the damage radius and adding DNA decoy time shouldn't be so unbalanced.

Offline [Valor]iPounce

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Re: Placing C4 in a corpse's pockets.
« Reply #38 on: July 20, 2011, 08:09:39 AM »
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This. I doubt that it's going to be added.
But, i can't see how would it unbalance the game...

Reducing the damage radius and adding DNA decoy time shouldn't be so unbalanced.
There is already a decoy, for D's radar and his dna scanner

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Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #39 on: July 22, 2011, 05:30:38 AM »
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There is already a decoy, for D's radar and his dna scanner

No, i meant adding more time before the DNA disappears from the body.

Offline Jman

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Re: Placing C4 in a corpse's pockets.
« Reply #40 on: July 22, 2011, 06:29:11 AM »
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If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.

Offline Devie

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Re: Placing C4 in a corpse's pockets.
« Reply #41 on: July 22, 2011, 10:07:17 AM »
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If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.

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Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #42 on: July 22, 2011, 10:20:29 AM »
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If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.

The C4 has 10 seconds defuse time, you can't really go anywhere with it. Even if the traitor does suicide bomb tactic with it, people can easily see it and run away because the explosion radius is small enough. You can't throw props and even if the body gets somewhere else where you can't reach it, it won't explode without checking it, again enough small explosion radius.
Or just make it like, you can't get away from the defuse menu.

Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #43 on: July 22, 2011, 10:52:40 AM »
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@Jman

Exactly what Mehis said, it won't be much of a c4, it'll just be a body bomb.

When you check the body, you can't close it, which means that you can't pick the body up. Even if you could, the blast radius is just as small as the identifiable distance.

If they hid the bodies, the body bomb would be of NO use whatsoever.....they don't explode unless someone checks them ._.
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Offline Sabb

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Re: Placing C4 in a corpse's pockets.
« Reply #44 on: July 22, 2011, 12:24:06 PM »
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If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.
I thought the whole idea of it was that the C4 would explode when someone IDs the body, not with a timer.


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