Author Topic: Placing C4 in a corpse's pockets.  (Read 694 times)

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Offline StartedBullet

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Re: Placing C4 in a corpse's pockets.
« Reply #15 on: July 18, 2011, 05:01:49 PM »
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Back on the topic.....

If you nerf the damage and make it cost two credits it'll be fine. However, I would like a strange bulge to appear on the corpse. This would show up as C4 duck taped to it. This would allow anyone with common sense to know there's something wrong. That way, you just check the body physically before identifying it. But it'll still work on some folks....
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Offline Captain Communism

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Re: Placing C4 in a corpse's pockets.
« Reply #16 on: July 18, 2011, 05:04:13 PM »
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Back on the topic.....

If you nerf the damage and make it cost two credits it'll be fine. However, I would like a strange bulge to appear on the corpse. This would show up as C4 duck taped to it. This would allow anyone with common sense to know there's something wrong. That way, you just check the body physically before identifying it. But it'll still work on some folks....
This.

Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #17 on: July 19, 2011, 03:39:39 AM »
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Back on the topic.....

If you nerf the damage and make it cost two credits it'll be fine. However, I would like a strange bulge to appear on the corpse. This would show up as C4 duck taped to it. This would allow anyone with common sense to know there's something wrong. That way, you just check the body physically before identifying it. But it'll still work on some folks....

Edit: Meanwhile i was messing around in 3ds Max:

Spoiler (click to show/hide)

Of course, the duck tape isn't textured yet and not so tape-ish.

Edit 2: Little better

Spoiler (click to show/hide)
« Last Edit: July 19, 2011, 04:33:16 AM by Mehis »

Offline Castle

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Re: Placing C4 in a corpse's pockets.
« Reply #18 on: July 19, 2011, 04:48:23 AM »
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Edit: Meanwhile i was messing around in 3ds Max:

Spoiler (click to show/hide)

Of course, the duck tape isn't textured yet and not so tape-ish.

Edit 2: Little better

Spoiler (click to show/hide)

Those are effing great ;)

Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #19 on: July 19, 2011, 10:29:05 AM »
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Those are effing great ;)

Thanks!

I made a little test so it fits into the playermodel.



Only problem would be the armor, which Cts and Ts playermodels have.

Offline Devie

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Re: Placing C4 in a corpse's pockets.
« Reply #20 on: July 19, 2011, 01:08:24 PM »
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It's a little obvious there isnt it?


If it's gonna be that obvious and clear to see,... then at least make it to where it's not easy to spot who did it. As in, for example, the spy's sapper.

All the spy does is come up to the sentry and click and etc and it just fixes itself on the sentry.


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Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #21 on: July 19, 2011, 01:16:31 PM »
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It's a little obvious there isnt it?


If it's gonna be that obvious and clear to see,... then at least make it to where it's not easy to spot who did it. As in, for example, the spy's sapper.

All the spy does is come up to the sentry and click and etc and it just fixes itself on the sentry.


Shit I don't know.

The thing is, if it's a fixed position, the innocents will ALWAYS look there before they check the body, unless they do not know about it.

How about, wherever the traitor places the bomb, it goes to that position? Also, make the C4 smaller, like the size of the worldmodel (AKA:When you drop it, it's a tiny little C4 that looks cute and completely non-deadly xP). But with this, you would have to make the blast radius smaller, how about it just kills anyone within identification range?

EDIT: However, there's a problem with the manual placing of the C4, it would perhaps take too long and a innocent will just see them planting it and kill them before finishing it :/
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Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #22 on: July 19, 2011, 02:06:30 PM »
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Quote
Also, make the C4 smaller, like the size of the worldmodel (AKA:When you drop it, it's a tiny little C4 that looks cute and completely non-deadly xP).
That is the world model. Normal C4 is that size.

Yea, it would be a bit obvious, but it could be a simple bind to balance it out. Like when you look at the corpse with C4, you press Alt + R and it places the C4 to the corpses stomach. When somebody checks the corpse they have 10 seconds to defuse the bomb. This would cost 2-3 points?
« Last Edit: July 19, 2011, 03:21:35 PM by Mehis »

Offline StartedBullet

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Re: Placing C4 in a corpse's pockets.
« Reply #23 on: July 19, 2011, 02:57:41 PM »
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How about you can choose where to plce it on the body? Like some interface and you choose a location.
You could scale it down to the size of a hand grenade.
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Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #24 on: July 19, 2011, 03:17:01 PM »
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How about you can choose where to plce it on the body? Like some interface and you choose a location.
You could scale it down to the size of a hand grenade.


That's what I meant....As for Mehis's comment, I don't know what you are saying, be more clear.
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Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #25 on: July 19, 2011, 03:25:33 PM »
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That's what I meant....As for Mehis's comment, I don't know what you are saying, be more clear.

You buy C4, Press Alt + R while looking at the corpse. When somebody checks the body, defuse screen will pop up and the person has 10 seconds to defuse it before it explodes.

How about you can choose where to plce it on the body? Like some interface and you choose a location.
You could scale it down to the size of a hand grenade.

Doing this would need a new bomb model, which would be seperate weapon. Scaling down the model would be bad idea. it would look totally dumb.

Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #26 on: July 19, 2011, 03:48:09 PM »
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You buy C4, Press Alt + R while looking at the corpse. When somebody checks the body, defuse screen will pop up and the person has 10 seconds to defuse it before it explodes.

Hmm, this actually sounds good. During that time, you cannot use voice chat or text chat, nor exit out of the screen. This way, the people will just think they are checking the body info, instead of trying to defuse a BAWMB xP
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Offline Captain Communism

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Re: Placing C4 in a corpse's pockets.
« Reply #27 on: July 19, 2011, 03:53:57 PM »
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Hmm, this actually sounds good. During that time, you cannot use voice chat or text chat, nor exit out of the screen. This way, the people will just think they are checking the body info, instead of trying to defuse a BAWMB xP
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But srsly, this is the best version of this idea.

Offline Hotgreensoldier

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Re: Placing C4 in a corpse's pockets.
« Reply #28 on: July 19, 2011, 03:55:49 PM »
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ADD NAO!!111!ONE!1

But srsly, this is the best version of this idea.

But you can't see the c4 though.

Someone's prolly going to say you should but, that would be a bit UP.
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Offline Mehis

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Re: Placing C4 in a corpse's pockets.
« Reply #29 on: July 19, 2011, 04:14:37 PM »
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If the corpse is on stomach (facing down), C4 would appear in ground, unless C4 has collision and pops out of the ground. That would make the ragdoll to bounce off. It's probably impossible to code it, so ragdoll must be on back.