Basically, this came from a time when I strapped C4 under a guy's body, then called a detective to it. I then thought, "wouldn't it be better if I could put the C4 IN the body instead of ON it?"
In any case, I would just like to see a feature where you could put C4 and other things inside of a corpse, then maybe call a detective to it.
Discuss.
this is actually a tactic used by the taliban...Meh, that tactic dates back to WWII I think.
they will leave the bodies of the dead packed with explosives so when soldiers approach, kaboom.
that being said, its not simple enough to fit it into ttt.
just drop bodies on it like you did before
Played on a server with body bombs before....This is much better.
Sorry Sanity, but no, just no. It made every single person paranoid of checking bodies or anything like that...How about, you make it cost 2 credits, can only plant it on identified bodies, and defuser can defuse body bombs if you use it on a body? Or possible 3 credits.
Maybe just find a way to discreetly hide it in a corpse, not necessarily pockets.Rip open their stomach and put it inside.
Rip open their stomach and put it inside.
ADD TOMAHAWKS AND EXPLOSIVE TIPPED CROSSBOW AND SECOND CHANCE AND KILLSTREAKS AND NUKES AND 360 HEADSHOT NOSCOPE
ADD TOMAHAWKS AND EXPLOSIVE TIPPED CROSSBOW AND SECOND CHANCE AND KILLSTREAKS AND NUKES AND 360 HEADSHOT NOSCOPE
Hey, Last Stand Pro is a great perk.
So is Sleight of Hand pro and Scavenger pro.
Which I got in 2 days.
Which goes to show what a shittingly easy game black ops is.
Back on the topic.....This.
If you nerf the damage and make it cost two credits it'll be fine. However, I would like a strange bulge to appear on the corpse. This would show up as C4 duck taped to it. This would allow anyone with common sense to know there's something wrong. That way, you just check the body physically before identifying it. But it'll still work on some folks....
Back on the topic.....
If you nerf the damage and make it cost two credits it'll be fine. However, I would like a strange bulge to appear on the corpse. This would show up as C4 duck taped to it. This would allow anyone with common sense to know there's something wrong. That way, you just check the body physically before identifying it. But it'll still work on some folks....
Edit: Meanwhile i was messing around in 3ds Max:Spoiler (click to show/hide)
Of course, the duck tape isn't textured yet and not so tape-ish.
Edit 2: Little betterSpoiler (click to show/hide)
Those are effing great ;)
It's a little obvious there isnt it?
If it's gonna be that obvious and clear to see,... then at least make it to where it's not easy to spot who did it. As in, for example, the spy's sapper.
All the spy does is come up to the sentry and click and etc and it just fixes itself on the sentry.
Shit I don't know.
Also, make the C4 smaller, like the size of the worldmodel (AKA:When you drop it, it's a tiny little C4 that looks cute and completely non-deadly xP).That is the world model. Normal C4 is that size.
How about you can choose where to plce it on the body? Like some interface and you choose a location.
You could scale it down to the size of a hand grenade.
That's what I meant....As for Mehis's comment, I don't know what you are saying, be more clear.
How about you can choose where to plce it on the body? Like some interface and you choose a location.
You could scale it down to the size of a hand grenade.
You buy C4, Press Alt + R while looking at the corpse. When somebody checks the body, defuse screen will pop up and the person has 10 seconds to defuse it before it explodes.
Hmm, this actually sounds good. During that time, you cannot use voice chat or text chat, nor exit out of the screen. This way, the people will just think they are checking the body info, instead of trying to defuse a BAWMB xPADD NAO!!111!ONE!1
ADD NAO!!111!ONE!1
But srsly, this is the best version of this idea.
Now the thing we need to worry is about innocent losing their karma for the bomb exploding everyone.
It wouldn't give the innocent the kill, it would give the traitor the kill.But provides DNA on the body that DOES NOT decay.
And once you defuse it, it breaks.
But provides DNA on the body that DOES NOT decay.
I don't know if it has occurred to anyone that this probably won't be implemented due to an imbalance in the game... The game is currently well balanced and fair, adding this will unbalance it. A lot. 90% Sure It won't be implemented.Save idea for later, get some better D equipment, problem solved?
I don't know if it has occurred to anyone that this probably won't be implemented due to an imbalance in the game... The game is currently well balanced and fair, adding this will unbalance it. A lot. 90% Sure It won't be implemented.
This. I doubt that it's going to be added.There is already a decoy, for D's radar and his dna scanner
But, i can't see how would it unbalance the game...
Reducing the damage radius and adding DNA decoy time shouldn't be so unbalanced.
There is already a decoy, for D's radar and his dna scanner
If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.
If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.
If I may add, there's a reason you cannot pick up c4s with magneto-stick or attatch c4s to movable entities in the first place. People would walk around with the c4 and follow the detective or other innocents and get them all killed. Hence, if you implemented this - even if someone actually made it possible and working (which I doubt) - people can put bodies in places you cannot get to, making the c4s impossible to defuse. This really would cause more bad than good, and I don't think it's at all neccessary.I thought the whole idea of it was that the C4 would explode when someone IDs the body, not with a timer.
Why don't you make it where if you place a c4 on the body it ropes it to the floor or wall, eliminating the ability for it to be unreachable. And also force the player that identifies it into a defuse mode that he cannot cancel or it will explode and has about 2 minutes to defuse. make it have 4 wires to cut so they have a 25% change to get it right and if they mess up hurt them for like 50 damage is all with a little pow noise. If the defuse menu is closed do 70 damage and burn the body.
The body can be a id or un-id body. if they get it correct the defuse menu will disappear and the c4 will just self destruct leaving only the body AND if you are too scared to cut the wire or near death and know someone can come up to check the body they can check it as long as the timer isn't up, a incorrect wire isn't cut, and the defuse menu is left open. If the incorrect wire is cut however the body will be unable to be id and lit on fire and disappear.
Make it cost 2 credits
The blast radius idea and stuff is good as well as we don't want everyone in entire area to be hit for 50 damage.
My opinion on the whole thing:
If it's to be added, it should have to cost 2 credits, only damage people within ID range of the body, and do 80 damage to the person who is IDing the body, about 20-50 to people around the body if it explodes, and the person IDing should have 5 seconds to cut a wire before it explodes. When someone is trying to defuse the C4, no one else can examine the body. The person defusing the C4 shouldn't be able to exit the defuse menu. The C4 should be the size of a grenade and placed into the pocket in the jacket or in some area that it is visible, but very hard to notice (you wouldn't notice it from a distance). This could even just be a small bump in the jack or something along those lines. The C4 also DOES NOT HAVE A TIMER except when someone examines the body, which gives 5 seconds until the body explodes. To prevent players from picking up the body and moving it from harm's way once the body is being examined, the body should not collide with props or be able to be lifted or moved in any way.
IMO, that's the only way that it will work and be fair. It has a lot of IFs though, because a lot of that would, I imagine, be difficult to code and to have work, and there's a lot of room for error. It is a good idea though, if possible, and would make TTT much more interesting and fun. It would be nice to have some more semi-original concepts to RND TTT as well.
If it's to be added, it should have to cost 2 credits, only damage people within ID range of the body, and do 80 damage to the person who is IDing the body, about 20-50 to people around the body if it explodes
The C4 should be the size of a grenade and placed into the pocket in the jacket or in some area that it is visible, but very hard to notice (you wouldn't notice it from a distance).UP, but our 'favorite' idea (pretty much) would be better. Just regular C4.
Easily UP. I like the idea where you place the C4, which you already have. Like i said before, then it would need to be pretty much seperate weapon. No cost and 5 seconds isn't enough, if you can't leave from defuse menu.It would cost 2 points because it's almost a guaranteed kill. I suppose 1 point would be fine too though.
Too small radius! Come on! You can like run away from that and it would cost 2 points? -_-
That would ok idea for your idea, but for our 'favorite' (pretty much) would be better.
It would cost 2 points because it's almost a guaranteed kill. I suppose 1 point would be fine too though.
Why would 5 seconds not be enough?
It doesn't take long to cut one wire... no thinking involved.
I edited my post little bit, btw.Yea, IMO it shouldn't.
You would be able to warn others.
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I do have a way to counter a body bomb though. Detective buys binoculars and ID's the body from a safe distance. Will it still blow up?If a detective DNA'd using binoculars the C4 would remain.
If a detective DNA'd using binoculars the C4 would remain.
would make the binoculars more valuable ingame. never buy the shits