Author Topic: An item shop  (Read 1758 times)

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Offline o69snipe69o

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Re: An item shop
« Reply #120 on: August 06, 2011, 06:08:02 AM »
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make it where they earn credits for inno killing traitor, traitor killing inno/detective, detective killing traitor. But make it deduct like 3 rounds worth of points possible if they kill over 2 innocents. My idea score system below:

-Increments-
Traitor kill Detective = 3
Traitor kill Innocent = 1
Detective kill Traitor = 2
Innocent kill Traitor = 2
-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -4
Detective kill Detective = -6
Innocent kill Innocent = -6
Innocent kill Detective= -4
Traitor damage Traitor > 50 = -6
Detective damage Detective > 50 = -6
Detective damage Innocent > 50 = -4
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8
-Enhancements- (added onto Increments  ex. innocent kill 2 traitors no innocents no detectives = 10)
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 4
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

The reason behind the (Innocent damage Innocent > 50 etc.) was to say they knew they was shooting that person (rdm) and if they killed it could be misfire (shooting traitor and innocent or detective step in way etc.) it will effect them but not to a large degree. Reason behind Innocents getting larger bonus for killing traitor is cause they don't start with a DNA scanner or any equipment and may have a harder time finding out who is a traitor, encouraging them to fire but not to worry to much about losing points. Though I know you can misfire for more than 50 but its just a small safe call.

p.s. your total points can also go negative so better watch your fire and who you are shooting

I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.

Offline Wafflepiezz

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Re: An item shop
« Reply #121 on: August 06, 2011, 09:50:47 AM »
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I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.
Yeah...an innocent killling the detective is actually self explanatory and you shouldn't do that :s

Offline SheepsAholy

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Re: An item shop
« Reply #122 on: August 06, 2011, 12:00:52 PM »
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I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.

the points given would need to be fixed, i just typed all that off top of my head so no real planning was involved in it.


Here is a more effective score for my thought about it. Comment on it how you think.
-Increments-
Traitor kill Detective = 5
Traitor kill 2 Innocents = 1
Detective kill Traitor = 3
Innocent kill Traitor = 1

-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -3
Detective kill Detective = -6
Innocent kill Innocent = -4
Innocent kill Detective= -6
Traitor damage Traitor > 50 = -8
Detective damage Detective > 50 = -8
Detective damage Innocent > 50 = -3
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8

-Enhancements- (ex. innocent kill 2 traitors no innocents no detectives = 8 (1+1+6) )
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 5
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

Item Store:
-Base Item Costs-
Hats = 30
Feet = 30
Shoulders = 50
Waist = 50
Chest = 80

These values will be added onto the prop you purchase ex:
Saw-blade is 5 points you buy it and you can put it on all slots, but to do that you have to buy the slots on the saw-blade so total cost examples would be: 35 for hat 35 for feet 55 shoulders 55 waist 85 chest.

I typed the item store values off top my head as well but sounds effective to me. The real question is, who will be coding this haha.



Offline Sabb

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Re: An item shop
« Reply #123 on: August 06, 2011, 12:50:06 PM »
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Lolwat...
Why would you be deducted points for not playing well?... That just doesn't seem right to me...
You should only gain currency not lose it :l.


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Offline SheepsAholy

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Re: An item shop
« Reply #124 on: August 06, 2011, 05:02:05 PM »
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Lolwat...
Why would you be deducted points for not playing well?... That just doesn't seem right to me...
You should only gain currency not lose it :l.

Then we can get rid of the detective kill innocent and innocent kill innocent. deductions are mostly just to discourage rdm fest to get points for a hat that would take too much time in their eyes to play. Course rdm isn't allowed but whatever. System would be fine without deductions, just have to make the item-shop cost a little more.



Offline memo3300

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Re: An item shop
« Reply #125 on: August 06, 2011, 07:35:20 PM »
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idk you, but me...

> kill 20 zombies at zs and chem blow your ass.

>go to TTT with your new 20 points.

> you shot back a guy that randomly shots you and the detective gets in the way, you headshoted the D and  the inno was just trolling around, bye to the half of the points you earned.

>ragequit for 1 week.








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Offline Mr. Franklin

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Re: An item shop
« Reply #126 on: August 07, 2011, 10:38:31 AM »
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Here is a more effective score for my thought about it. Comment on it how you think.
-Increments-
Traitor kill Detective = 5
[/color]

Instead of 5 it should be 3. one traitor could kill both detectives and get 10 points right off the bat.
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Offline Wafflepiezz

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Re: An item shop
« Reply #127 on: August 07, 2011, 01:27:02 PM »
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Hm I agree with Franklin. What about you sheeps?

Offline Sabb

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Re: An item shop
« Reply #128 on: August 07, 2011, 01:30:40 PM »
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Lol... why is everyone still posting here?
It's not like coolz said it's being added.


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Offline Wafflepiezz

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Re: An item shop
« Reply #129 on: August 07, 2011, 01:34:34 PM »
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Lol... why is everyone still posting here?
It's not like coolz said it's being added.
What do you mean?
He already said he was working on a point system similar to this already.  :nomnom:

Offline Sabb

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Re: An item shop
« Reply #130 on: August 07, 2011, 01:36:02 PM »
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What do you mean?
He already said he was working on a point system similar to this already.  :nomnom:
I'm pretty sure other plans got in his way. Otherwise he probably would have posted his status with it or something.


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Offline Wafflepiezz

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Re: An item shop
« Reply #131 on: August 07, 2011, 01:43:47 PM »
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I'm pretty sure other plans got in his way. Otherwise he probably would have posted his status with it or something.
He already kind of confirmed that this was being made but nobody knows when he will be done with it...

Offline Sabb

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Re: An item shop
« Reply #132 on: August 07, 2011, 01:44:42 PM »
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He already kind of confirmed that this was being made but nobody knows when he will be done with it...
...
You seem to miss the point...


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Offline Wafflepiezz

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Re: An item shop
« Reply #133 on: August 07, 2011, 03:35:49 PM »
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...
You seem to miss the point...
I always miss all of your points  :-[

Offline Mr. Franklin

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Re: An item shop
« Reply #134 on: August 07, 2011, 03:39:46 PM »
+1
Basically Sabb means that Coolz might not make an item shop for RnD. Also, everyone else is just adding things to the request, and wasting their time possibly.
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