I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.
the points given would need to be fixed, i just typed all that off top of my head so no real planning was involved in it.
Here is a more effective score for my thought about it. Comment on it how you think.
-Increments-Traitor kill Detective = 5
Traitor kill 2 Innocents = 1
Detective kill Traitor = 3
Innocent kill Traitor = 1
-Deductions-Traitor kill Traitor = -6
Detective kill Innocent = -3
Detective kill Detective = -6
Innocent kill Innocent = -4
Innocent kill Detective= -6
Traitor damage Traitor > 50 = -8
Detective damage Detective > 50 = -8
Detective damage Innocent > 50 = -3
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8
-Enhancements- (ex. innocent kill 2 traitors no innocents no detectives = 8 (1+1+6) )
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 5
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6
Item Store:-Base Item Costs-
Hats = 30
Feet = 30
Shoulders = 50
Waist = 50
Chest = 80
These values will be added onto the prop you purchase ex:
Saw-blade is 5 points you buy it and you can put it on all slots, but to do that you have to buy the slots on the saw-blade so total cost examples would be: 35 for hat 35 for feet 55 shoulders 55 waist 85 chest.
I typed the item store values off top my head as well but sounds effective to me. The real question is, who will be coding this haha.