make it where they earn credits for inno killing traitor, traitor killing inno/detective, detective killing traitor. But make it deduct like 3 rounds worth of points possible if they kill over 2 innocents. My idea score system below:
-Increments-
Traitor kill Detective = 3
Traitor kill Innocent = 1
Detective kill Traitor = 2
Innocent kill Traitor = 2
-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -4
Detective kill Detective = -6
Innocent kill Innocent = -6
Innocent kill Detective= -4
Traitor damage Traitor > 50 = -6
Detective damage Detective > 50 = -6
Detective damage Innocent > 50 = -4
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8
-Enhancements- (added onto Increments ex. innocent kill 2 traitors no innocents no detectives = 10)
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 4
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6
The reason behind the (Innocent damage Innocent > 50 etc.) was to say they knew they was shooting that person (rdm) and if they killed it could be misfire (shooting traitor and innocent or detective step in way etc.) it will effect them but not to a large degree. Reason behind Innocents getting larger bonus for killing traitor is cause they don't start with a DNA scanner or any equipment and may have a harder time finding out who is a traitor, encouraging them to fire but not to worry to much about losing points. Though I know you can misfire for more than 50 but its just a small safe call.
p.s. your total points can also go negative so better watch your fire and who you are shooting