Author Topic: An item shop  (Read 1758 times)

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Offline Tomcat

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Re: An item shop
« Reply #105 on: July 30, 2011, 11:05:18 AM »
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The best store I ever saw saw on CSS, Syndicate has a store that it gives you 1 point every min you've been on

1 min = 1 point

Trail=5000 points

ya see?


Offline Wafflepiezz

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Re: An item shop
« Reply #106 on: July 30, 2011, 11:28:47 AM »
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The best store I ever saw saw on CSS, Syndicate has a store that it gives you 1 point every min you've been on

1 min = 1 point

Trail=5000 points

ya see?
Oh yes. That sounds like a very good point system too :)

Offline memo3300

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Re: An item shop
« Reply #107 on: July 30, 2011, 11:48:02 AM »
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Oh yes. That sounds like a very good point system too :)

dun like :/

This idea is great, because it offers players their own identity. You would be able to remove the item in TTT or ZS, Etc. So it would be up to the player buying the item to use it wisely. I assume points will be very hard to get, thus increasing dedication to new players to play more.

 Now if this does go through, i bet there will be over 100 items available. Not only hats, but different skins, maybe logo's for your name, different speech, and many other things you can use to improvise. The only two items i can disagree on are Masks and Trails. Masks can mask you and your identity, causing a imbalance in that gamemode where ever you are. Trails can cause serious lag if used by many people at one time. Now to add on to this idea, to prevent people spectating everywhere, you cannot be in spectator mode to earn points.
 

Disagree with the mask.

we could just disable things in TTT since if you see someone with a 1337 hat shoting someone else... and no one else got that hat, you would kos him and it wouldn't be fair.

also, making this thing of turning points into karma reg+?








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Offline Deacon

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Re: An item shop
« Reply #108 on: July 30, 2011, 04:16:54 PM »
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we could just disable things in TTT since if you see someone with a 1337 hat shoting someone else... and no one else got that hat, you would kos him and it wouldn't be fair.

your fault for wearing a damn hat.

Offline Sabb

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Re: An item shop
« Reply #109 on: July 30, 2011, 04:32:22 PM »
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your fault for wearing a damn hat.
That.
You would be able to add or remove the items lol.


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Offline Wafflepiezz

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Re: An item shop
« Reply #110 on: July 30, 2011, 05:22:57 PM »
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your fault for wearing a damn hat.
The answer to quesitons regarding it will blow your cover.

thank you Deacon  :yes:

Offline aerobro

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Re: An item shop
« Reply #111 on: July 31, 2011, 12:19:48 PM »
+1
Sounds good but I don't want this to have the tf2 hat effect  :thumbsdown:

Offline Wafflepiezz

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Re: An item shop
« Reply #112 on: August 01, 2011, 09:31:26 AM »
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Sounds good but I don't want this to have the tf2 hat effect  :thumbsdown:
What is the "tf2 hat effect" you are saying?

Offline Hotgreensoldier

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Re: An item shop
« Reply #113 on: August 01, 2011, 11:20:26 AM »
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What is the "tf2 hat effect" you are saying?

I'm guessing it's where everyone just plays for the hat...

Won't happen though, I've seen server with hats and not a thing was different.
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Offline Wafflepiezz

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Re: An item shop
« Reply #114 on: August 01, 2011, 08:29:45 PM »
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I'm guessing it's where everyone just plays for the hat...

Won't happen though, I've seen server with hats and not a thing was different.
What? People play TF2 just for hats? :V

Offline Dale Feles

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Re: An item shop
« Reply #115 on: August 02, 2011, 04:08:58 AM »
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What? People play TF2 just for hats? :V

That's actually kinda sad...




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Offline SheepsAholy

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Re: An item shop
« Reply #116 on: August 02, 2011, 09:25:45 AM »
+3
make it where they earn credits for inno killing traitor, traitor killing inno/detective, detective killing traitor. But make it deduct like 3 rounds worth of points possible if they kill over 2 innocents. My idea score system below:

-Increments-
Traitor kill Detective = 3
Traitor kill Innocent = 1
Detective kill Traitor = 2
Innocent kill Traitor = 2
-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -4
Detective kill Detective = -6
Innocent kill Innocent = -6
Innocent kill Detective= -4
Traitor damage Traitor > 50 = -6
Detective damage Detective > 50 = -6
Detective damage Innocent > 50 = -4
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8
-Enhancements- (added onto Increments  ex. innocent kill 2 traitors no innocents no detectives = 10)
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 4
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

The reason behind the (Innocent damage Innocent > 50 etc.) was to say they knew they was shooting that person (rdm) and if they killed it could be misfire (shooting traitor and innocent or detective step in way etc.) it will effect them but not to a large degree. Reason behind Innocents getting larger bonus for killing traitor is cause they don't start with a DNA scanner or any equipment and may have a harder time finding out who is a traitor, encouraging them to fire but not to worry to much about losing points. Though I know you can misfire for more than 50 but its just a small safe call.

p.s. your total points can also go negative so better watch your fire and who you are shooting



Offline Wafflepiezz

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Re: An item shop
« Reply #117 on: August 02, 2011, 10:35:04 AM »
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Sheeps; that is a really nice point system for TTT :)

Offline Pilot

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Re: An item shop
« Reply #118 on: August 04, 2011, 10:18:25 AM »
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I like what Sheeps said for TTT. If something like that could be written up for all servers (maybe not as much/complicated), you'd have a pretty sweet points system.

Offline SheepsAholy

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Re: An item shop
« Reply #119 on: August 04, 2011, 01:10:02 PM »
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the points given would need to be fixed, i just typed all that off top of my head so no real planning was involved in it.