.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Requests => Topic started by: Wafflepiezz on April 24, 2011, 03:43:58 PM

Title: An item shop
Post by: Wafflepiezz on April 24, 2011, 03:43:58 PM
The title of this post basically represents what I am about to say.

I am requesting an item shop for ALL or at least some servers people mostly play in (TTT, ZS, FRETTA).

The item shop will have the following categories:
-Hats (it would look good on you ;3)
-Trails (trails would be pretty cool); Edit: Concerned of lag
-Masks[?] (to cover your identity or something)
-Body accessories[?] (Ex: such as you wearing a tie)
-Heads[?]
-Models[?]

The point system:
5 points for 30 minutes or 1 hour of gametime in servers (All, which means that all servers would have this)
10 points for 300 zombies killed (Zombie Survival)
10 points for 100 traitors killed (Trouble in Terriost Town)
1 point if you complete a run in deathrun (Fretta)
1 point per minute (ALL)

Question: I do not know if your character customization is 1 per server or for entire servers (such as, if you buy a hat in the ZS server, will you be able to keep the hat if you go to other servers [Fretta, TTT, WS, Sled Build, etc.]?)

Ideas for each category (ex: What to put in the hat section) is up to the Admins.

You can give me ideas and I will add them into this post.

PS - Items in the shop would of course be bought at a high price...I'm thinking 50 points for the cheapest hat. 1000+ points for the most expensive.

*IDEAS*
-A point per 30 minutes
-2 points for a completed run (Deathrun/Fretta)
-Points exchanged into Karma (TTT)
-"Also they could change money at flood for points. And they should add other skins like Dead Space Suit!" (Fretta + All?)
-What you buy shouldn't affect gameplay (ALL)
-NO TRAILS (ALL)
-"being able to buy a hat every 30 kills is fair."(Zombie Survival...?)
-Item shop will sell custom/non-custom models (ALL)
-1 point per minute...so the models, hats, etc., would cost in the thousands if this is added. (ALL)

~Concerns~
-Increased AFK/Idles
Solution: The mighty AFK-kicker/Auto-kick

-No point in this.
Solution: Don't even bother buying one of these accessories or even using these when they come out then. These are optional and many people would love having these.

-U IZ COPY1NG 0TH3R S3RV3R$
Solution: Yeah, no. Many, many, MANY, other servers have these and guess what; they get more people coming back to their servers.

-Increased RDM in TTT
Solution: Call for a VIP/Admin or report them = easy ban.


Conclusion is basically this at the moment:

-NO TRAILS AT ALL
-Hats, masks, models, heads, etc., passed the test
-Since it is 1 point per minute, then most things would be costed in the hundreds-thousands.


-^SHEEPS POINT SYSTEM FOR TTT^-


Here is a more effective score for my thought about it. Comment on it how you think.
-Increments-
Traitor kill Detective = 5
Traitor kill 2 Innocents = 1
Detective kill Traitor = 3
Innocent kill Traitor = 1

-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -3
Detective kill Detective = -6
Innocent kill Innocent = -4
Innocent kill Detective= -6
Traitor damage Traitor > 50 = -8
Detective damage Detective > 50 = -8
Detective damage Innocent > 50 = -3
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8

-Enhancements- (ex. innocent kill 2 traitors no innocents no detectives = 8 (1+1+6) )
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 5
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

Item Store:
-Base Item Costs-
Hats = 30
Feet = 30
Shoulders = 50
Waist = 50
Chest = 80

These values will be added onto the prop you purchase ex:
Saw-blade is 5 points you buy it and you can put it on all slots, but to do that you have to buy the slots on the saw-blade so total cost examples would be: 35 for hat 35 for feet 55 shoulders 55 waist 85 chest.

I typed the item store values off top my head as well but sounds effective to me. The real question is, who will be coding this haha.
Title: Re: An item shop
Post by: Dale Feles on April 24, 2011, 03:48:29 PM
It's good, but the points :s

Gonna be like impossible to buy stuff, depending on the price that is.
Title: Re: An item shop
Post by: Cable on April 24, 2011, 03:49:36 PM
Shops with hats and such always seem to make the server laggier.
Not to mention how pointless they are.
 :thumbsdown:
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 03:50:30 PM
Shops with hats and such always seem to make the server laggier.
Not to mention how pointless they are.
 :thumbsdown:
But it's for creativity and many people would like these point shops :[

Also, many people in-game have seen JMan's Santa Hat and they kept asking how did he get it...so I just decided to come up with the point shop; it gives an opportunity to them. The point shops would also attract/increase loyal people.
It's good, but the points :s

Gonna be like impossible to buy stuff, depending on the price that is.
I just editted something in my "PS" right when you commented :3
Title: Re: An item shop
Post by: SMasters on April 24, 2011, 03:54:46 PM
Also, many people in-game have seen Smaster's Santa Hat and they kept asking how did he get it...so I just decided to come up with the point shop; gives an oppurtunity to them.I just editted something in my "PS" right when you commented :3
Don't you mean JMan's?
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 03:55:59 PM
Don't you mean JMan's?
Oh yes, sorry about that >_>
Title: Re: An item shop
Post by: Junior on April 24, 2011, 04:00:36 PM
 :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: An item shop
Post by: Jman on April 24, 2011, 04:00:57 PM
Don't you mean JMan's?

I lol'd.

Also, many people in-game have seen JMan's Santa Hat and they kept asking how did he get it...so I just decided to come up with the point shop

Wait, you've been telling people I bought my Santa Hat from a points shop? Lol.
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 04:03:08 PM
I lol'd.

Wait, you've been telling people I bought my Santa Hat from a points shop? Lol.
LOL
Nope, I meant that other people should get the opportunity to "customize" themselves too. It expresses who they are :).
Title: Re: An item shop
Post by: Dale Feles on April 24, 2011, 04:05:47 PM
Shops with hats and such always seem to make the server laggier.
Not to mention how pointless they are.
 :thumbsdown:

I just realised.

Whatt he says is true.

Not only there will be more lag, but this will increase the download time for the guys joining the servers, since they have to DL the hat models, trails, and all that shiz, so it won't really be ''Fast DL''. Plus, I find this copies Sassilation. I've changed my vote to  :thumbsdown:

Ty for reminding me cable.
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 04:06:54 PM
I just realised.

Whatt he says is true.

Not only there will be more lag, but this will increase the download time for the guys joining the servers, since they have to DL the hat models, trails, and all that shiz, so it won't really be ''Fast DL''. Plus, I find this copies Sassilation. I've changed my vote to  :thumbsdown:

Ty for reminding me cable.
What servers have you been to that you didn't need to download? The servers that need to download are worth it. I didn't expect the "lagging" part though...I've been to a server which had like 1000 downloads needed and I didn't lag at all o-o.
Also, what's "Sassilation"? Is it a server with a point shop? If so, then that is not the only server that consists a point shop you know. o.o
Title: Re: An item shop
Post by: Deathie on April 24, 2011, 04:48:09 PM
but this will increase the download time for the guys joining the servers, since they have to DL the hat models, trails, and all that shiz,

No, they won't. The hat's tend to be props from CSS or HL2, and would require no extra download. The code itself is all server-side. FastDL just means that the download content is hosted on a webserver. It's a "Fast Download", not a "Small Download".
It would cause a bit more lag on the server though, due to the fact it's using that much more of the servers (And clients) resources.

Title: Re: An item shop
Post by: memo3300 on April 24, 2011, 05:43:57 PM
I BELIVE coolz is still working on this:

http://forum.randomgs.com/index.php/topic,2372.0.html (http://forum.randomgs.com/index.php/topic,2372.0.html)
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 07:01:49 PM
I BELIVE coolz is still working on this:

http://forum.randomgs.com/index.php/topic,2372.0.html (http://forum.randomgs.com/index.php/topic,2372.0.html)
Sorry, I didn't see that. But my post could be added into that for more ideas or w/e...Plus, people may have forgotten about that because I do not see any anybody talking about that...
Title: Re: An item shop
Post by: Tomcat on April 24, 2011, 07:17:20 PM
I HAZ HAT

NO ONE KNOWZ???????

WHHHHHHHHHHHHHHHHAAAAAAAAAAAAAA

/me 's Rage Mode Activated
Title: Re: An item shop
Post by: blαh2355 on April 24, 2011, 07:26:05 PM
It's not a bad idea but it'll be like TF2... all these hats and shit that don't do anything.
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 09:01:56 PM
It's not a bad idea but it'll be like TF2... all these hats and shit that don't do anything.
So you wearing a shirt inside a game does nothing?
Title: Re: An item shop
Post by: Shawn on April 24, 2011, 09:04:52 PM
What happened to the casino idea that was in works? we always get some great idea like this and everyone is for it, then it just goes poof and just disappears :(
Title: Re: An item shop
Post by: coolzeldad on April 24, 2011, 09:07:01 PM
What happened to the casino idea that was in works? we always get some great idea like this and everyone is for it, then it just goes poof and just disappears :(

it's not dead i swearz :)
Title: Re: An item shop
Post by: Shawn on April 24, 2011, 09:27:46 PM
it's not dead i swearz :)

" Last Edit: Today at 12:11:07 AM by coolzeldad »"

FFFFFUUUUUU I just know that edit had something important....
Title: Re: An item shop
Post by: Jman on April 24, 2011, 09:33:14 PM
" Last Edit: Today at 12:11:07 AM by coolzeldad »"

FFFFFUUUUUU I just know that edit had something important....

AND YOU'LL NEVER KNOW WHAT IT WAS  :omgwtftrolld:
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 09:47:00 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm sorry, what?
Title: Re: An item shop
Post by: Alex Mason, SOG on April 24, 2011, 09:50:45 PM
IMO, pointshop = pointless
Title: Re: An item shop
Post by: memo3300 on April 24, 2011, 09:55:37 PM
IMO, pointshop = pointless

Thats is your opinion.

For me, the point shop gives you a way to show other players how much or how good you are at playing...

if you get 1 yomocoin for killing 1 zombie and you got a hat of 5 000 yomocoins... you obviously are good at the game or you play A LOT.
Title: Re: An item shop
Post by: Shawn on April 24, 2011, 09:58:11 PM
you obviously are good at the game

Or you can just check the server stats...
Title: Re: An item shop
Post by: Wafflepiezz on April 24, 2011, 10:00:45 PM
Or you can just check the server stats...
Which most people never do...

Spoiler (click to show/hide)
Title: Re: An item shop
Post by: Deacon on April 24, 2011, 11:48:16 PM
Which most people never do...

Spoiler (click to show/hide)


bunnykilla is just a hateful person.

also coolz, you got my hopes up again -waitsnervouslyinacorner-
Title: Re: An item shop
Post by: Deelpeel on April 25, 2011, 03:13:45 AM
nox has a system just like this lol
Title: Re: An item shop
Post by: blαh2355 on April 25, 2011, 09:57:05 AM
So you wearing a shirt inside a game does nothing?
I said hats... and shirt is already there as default :P

nox has a system just like this lol
Who's nox...
Title: Re: An item shop
Post by: Wafflepiezz on April 25, 2011, 06:41:06 PM
I said hats... and shirt is already there as default :P
Who's nox...
Nox is another server which consists of this item/point shop...
Well, if the hat was there by default (like in TTT for detectives), you wouldn't want to wear one?
Title: Re: An item shop
Post by: Alex Mason, SOG on April 25, 2011, 07:19:55 PM

bunnykilla is just a hateful person.

also coolz, you got my hopes up again -waitsnervouslyinacorner-

Im not hateful, I just don't see any purpose of a point shop.
Title: Re: An item shop
Post by: memo3300 on April 25, 2011, 07:30:46 PM
Nox is another server which consists of this item/point shop...
Well, if the hat was there by default (like in TTT for detectives), you wouldn't want to wear one?

yah... i think you should be able to win points in ttt... but not able to wear hats, trails or whatever...

If 2 guys have a turtle hat and you see a guy with a turtle hat killing the detective... you will get confused and kos the first guy with the turtle hat you see.

Title: Re: An item shop
Post by: Wafflepiezz on April 25, 2011, 07:33:59 PM
yah... i think you should be able to win points in ttt... but not able to wear hats, trails or whatever...

If 2 guys have a turtle hat and you see a guy with a turtle hat killing the detective... you will get confused and kos the first guy with the turtle hat you see.
That's why TTT is challenging :D
Title: Re: An item shop
Post by: Buzzkill on April 25, 2011, 08:04:57 PM
That's why TTT is challenging :D
No..., not really lol most of the time is common sense and half the people that play don't have ANY common sense, well from what I've seen.
Title: Re: An item shop
Post by: Foofoojack on April 25, 2011, 08:09:05 PM
No..., not really lol most of the time is common sense and half the people that play don't have ANY common sense, well from what I've seen.
:thumbsup: :thumbsup: :thumbsup:
Title: Re: An item shop
Post by: Wafflepiezz on April 25, 2011, 08:12:27 PM
No..., not really lol most of the time is common sense and half the people that play don't have ANY common sense, well from what I've seen.
Well...there ARE some good T's you know...but let's not digress ._.
Title: Re: An item shop
Post by: Cheesicle on April 26, 2011, 04:50:31 AM
The point system:
5 points for 30 minutes or 1 hour of gametime in servers (All, which means that all servers would have this)
10 points for 300 zombies killed (Zombie Survival)
10 points for 100 traitors killed (Trouble in Terriost Town)
1 point if you complete a run in deathrun (Fretta)

1. Yano. The amount of people idling in spectate will sky rocket
2 & 3. O_O Ten points for THAT? Might increase RDMing in TTT.
4. Most resonable out of those
Title: Re: An item shop
Post by: » Magic « on April 26, 2011, 05:30:04 AM
I'd like to have one

and it would not really be much laggier cable, just placing one prop on a person's head is nothing compared to how many props spawn and get calculated each time the round starts(TTT) and when the game begins(ZS) etc, it would really be nothing to place it on one's head non-collisional

It's always in my interest to save up and would get me playing a lot more :thumbsup:

@Cheese never heard of the godlike AFK Kicker?

and yus, lower it to a point per 30m

make it 2 points for a completed run
Title: Re: An item shop
Post by: Seb on April 26, 2011, 10:07:19 AM
1. Yano. The amount of people idling in spectate will sky rocket
2 & 3. O_O Ten points for THAT? Might increase RDMing in TTT.
4. Most resonable out of those

>option two might increase rdming in TTT
>option two is about ZS
>wat
Title: Re: An item shop
Post by: Cheesicle on April 26, 2011, 03:16:50 PM
>option two might increase rdming in TTT
>option two is about ZS
>wat

Okay option 3 then ::)
Title: Re: An item shop
Post by: jimonions on April 26, 2011, 03:31:37 PM
I don't agree with having hats and such in ttt, thats all I have to say.
Title: Re: An item shop
Post by: Dale Feles on April 26, 2011, 03:55:09 PM
I think that pints in TTT should be tradeble for karma, but if that ever will happen, it should be hard to get the points. We don't want the karma system screwed up even more.
Title: Re: An item shop
Post by: Alex Mason, SOG on April 26, 2011, 04:02:39 PM
I think that pints in TTT should be tradeble for karma, but if that ever will happen, it should be hard to get the points. We don't want the karma system screwed up even more.

Title: Re: An item shop
Post by: Wafflepiezz on April 26, 2011, 06:35:58 PM
I think that pints in TTT should be tradeble for karma, but if that ever will happen, it should be hard to get the points. We don't want the karma system screwed up even more.
Points*
Added idea to *IDEAS* section.
Also, how does having a point show screw up Karma Systems in TTT? Unless you were pointing out about the points exchanged into karma...couldn't understand clearly.
Title: Re: An item shop
Post by: memo3300 on April 26, 2011, 07:18:08 PM
no.

What you do with your points shouldn't affect the gameplay.

Thats why it shouldn't be able to use hats, trails or whatever on ttt.

If you go back to the first topic that is about this...you will see somene suggested a ZS upgrade weapon system.

Everyone said no.

Edit:

I was going to bump the old thread but i noticed it was locked, lol.

anyways tomcat said something about archivements and i would like to know if coolz is also working on archivements for the server.

(note that coolz said he is making this "item shop" , and i am almost sure he also said he is doing the casino server)
Title: Re: An item shop
Post by: Wafflepiezz on April 26, 2011, 08:45:19 PM
Thats why it shouldn't be able to use hats, trails or whatever on ttt.
I'm sorry, what? I can't understand what you guys are trying to say and who you guys are directing it towards to...  :nomnom:  ???
Title: Re: An item shop
Post by: memo3300 on April 26, 2011, 08:47:35 PM
I'm sorry, what? I can't understand what you guys are trying to say and who you guys are directing it towards to...  :nomnom:  ???

What you do with your points (what you are able to buy) shouldn't affect the gameplay.
Title: Re: An item shop
Post by: Wafflepiezz on April 26, 2011, 10:16:17 PM
What you do with your points (what you are able to buy) shouldn't affect the gameplay.
...I just said that to Silent and bunny o.o
Title: Re: An item shop
Post by: mR Muffins on April 27, 2011, 02:32:32 PM
i would just go with the hat idea that other stuff would just make it too laggy but  :thumbsup: for hats   O0
Title: Re: An item shop
Post by: Wafflepiezz on April 27, 2011, 06:49:02 PM
i would just go with the hat idea that other stuff would just make it too laggy but  :thumbsup: for hats   O0
So hats is a "YES".
Others - ?
Title: Re: An item shop
Post by: memo3300 on April 27, 2011, 07:19:28 PM
So hats is a "YES".
Others - ?

as magic said, they are just props so they wouldn't really lag the server.

The only thing that may lagg the server can be the trails.
Title: Re: An item shop
Post by: Deelpeel on April 27, 2011, 07:44:32 PM
if u want to see this idea in action go to noxious net, they have an item shop with everything waffle has suggested exept trails, see if it lags ur computer
Title: Re: An item shop
Post by: Wafflepiezz on April 27, 2011, 08:03:43 PM
if u want to see this idea in action go to noxious net, they have an item shop with everything waffle has suggested exept trails, see if it lags ur computer
If I can recall, I don't think it lagged me when I was on there...
Title: Re: An item shop
Post by: alexoidother on May 10, 2011, 05:50:53 AM
That would be epic... But 1 thing for example I got like 3500 kills in zs at this moments and it'll be hard to get so much for new players.
Also they could change money at flood for points. And they should add other skins like Dead Space Suit!
Title: Re: An item shop
Post by: memo3300 on May 10, 2011, 09:50:29 AM
That would be epic... But 1 thing for example I got like 3500 kills in zs at this moments and it'll be hard to get so much for new players.

Im pretty sure that everyone will start with 0 points to be fair.

Also they could change money at flood for points. And they should add other skins like Dead Space Suit!

What you do with your points (what you are able to buy) shouldn't affect the gameplay.

Title: Re: An item shop
Post by: Wafflepiezz on May 11, 2011, 09:30:34 PM
Im pretty sure that everyone will start with 0 points to be fair.
Thanks, added to ideas.
Title: Re: An item shop
Post by: This Guy on May 17, 2011, 08:28:32 AM
The idea is good since it would give people motivation on playing better.

I only like the hats and other props on your character idea, others I don't like.
Title: Re: An item shop
Post by: Wafflepiezz on May 20, 2011, 05:07:11 PM
Yes, motivation is one of the reasons why I am suggesting this.

Good players will be attracted
Donations will be possible as well (if you needed any in the first place)?
Title: Re: An item shop
Post by: memo3300 on May 20, 2011, 05:24:00 PM
Yes, motivation is one of the reasons why I am suggesting this.

Good players will be attracted
Donations will be possible as well (if you needed any in the first place)?

with donations you mean players giving other players yomocoins or changing real money for yomocoins?

also, coolz alredy said that he is making this... like 4 months agou but he said it... also said that projects take their time.
Title: Re: An item shop
Post by: Myppl9 on May 23, 2011, 07:35:50 PM
I don't truly think it is necessary so im going with a  :thumbsdown:
Title: Re: An item shop
Post by: A4F| Ghost on May 25, 2011, 09:28:18 AM
 :thumbsup: for the hats  C:-)
as for the other stuff , its not needed  :no: + it will lag the server
Title: Re: An item shop
Post by: memo3300 on May 26, 2011, 07:06:10 PM
Didn't coolz allredy said he is working on this...?
Title: Re: An item shop
Post by: Rocket50 on May 26, 2011, 07:18:30 PM
Going nox-style servers are we now? It's not that its bad, but more people will now afk on more servers to get points and buy hats :L Like tf2
Title: Re: An item shop
Post by: memo3300 on May 26, 2011, 08:24:32 PM
Going nox-style servers are we now? It's not that its bad, but more people will now afk on more servers to get points and buy hats :L Like tf2

Im pretty sure we said that you get yomocoins for how good you play, not how many time you stay on the server.

Title: Re: An item shop
Post by: Wafflepiezz on May 30, 2011, 09:37:47 AM
Going nox-style servers are we now? It's not that its bad, but more people will now afk on more servers to get points and buy hats :L Like tf2
Afkers will get moved to spectators or automatically kicked is what I assume...
Title: Re: An item shop
Post by: This Toast on May 30, 2011, 09:49:00 AM
The only hat ive seen is Det hat and Jman hat. I do not want to have bigger heads on ttt. It will higher the chance of a headshot :thumbsdown:
Title: Re: An item shop
Post by: Wafflepiezz on May 30, 2011, 10:13:13 AM
The only hat ive seen is Det hat and Jman hat. I do not want to have bigger heads on ttt. It will higher the chance of a headshot :thumbsdown:
Please read the description of the item shop before commenting...
Like I said, it's your choice whether you want to buy any hats at all. And since when did hats make the higher chance of a headshot? I think you are referring to TF2...
Title: Re: An item shop
Post by: yoshi on May 30, 2011, 02:53:58 PM
it will lag the server

No, No it won't.
Unless your computer is shit.
Title: Re: An item shop
Post by: Wafflepiezz on May 30, 2011, 03:39:17 PM
No, No it won't.
Unless your computer is shit.
:thumbsup:
Title: Re: An item shop
Post by: memo3300 on May 31, 2011, 03:36:43 AM
The only hat ive seen is Det hat and Jman hat. I do not want to have bigger heads on ttt. It will higher the chance of a headshot :thumbsdown:

Its a prop with no collide, i don't see how this would make the heads bigger or easier headshots
Title: Re: An item shop
Post by: blαh2355 on May 31, 2011, 10:18:52 AM
*Rejoins topic akwardly :-[*

I personally don't like the detective hat even though it looks cool and all because it just seems a point of attention plus it makes you recognizable easily. I like to be very... hidden... :ghost: :ninja:

Truthfully though, I'm okay with the hats/other shit. I'll just not use them :) and then I can recognize the people I need to kill as T >:D

So... okay.jpg :thumbsup:
Title: Re: An item shop
Post by: Myppl9 on June 21, 2011, 01:57:04 PM
the only way i will keep my +1 is if there is a DDOS for a minute option for over 10k+
Title: Re: An item shop
Post by: ٶȻhriʂ on June 25, 2011, 01:48:42 PM
*Rejoins topic akwardly :-[*

I personally don't like the detective hat even though it looks cool and all because it just seems a point of attention plus it makes you recognizable easily. I like to be very... hidden... :ghost: :ninja:

Truthfully though, I'm okay with the hats/other shit. I'll just not use them :) and then I can recognize the people I need to kill as T >:D

So... okay.jpg :thumbsup:
this
Title: Re: An item shop
Post by: Wafflepiezz on June 25, 2011, 07:51:43 PM
*Rejoins topic akwardly :-[*

I personally don't like the detective hat even though it looks cool and all because it just seems a point of attention plus it makes you recognizable easily. I like to be very... hidden... :ghost: :ninja:

Truthfully though, I'm okay with the hats/other shit. I'll just not use them :) and then I can recognize the people I need to kill as T >:D

So... okay.jpg :thumbsup:
Sorry to break your " :ninja: "ness, but the only possible way to stay stealthy is to hide in rooms in TTT (Shoot, hide. Repeat process) o.o...and like I said many times before, you don't HAVE to buy these hats if you feel unconfortable with them :P
Title: Re: An item shop
Post by: Frank on June 25, 2011, 09:34:08 PM
If there's no lag, I'd love it.
Title: Re: An item shop
Post by: ٶȻhriʂ on June 26, 2011, 02:48:11 AM
If there's no lag, I'd love it.
if no lag it would rock
Title: Re: An item shop
Post by: memo3300 on June 26, 2011, 08:24:15 AM
if no lag it would rock

I have played in a russian server 10 days of my life (ohh... dark days when i couldn't play on rNd) and belive me, the only thing that makes the server a little bit laggy are the trails.
Title: Re: An item shop
Post by: Cake Faice on June 27, 2011, 10:30:32 AM
I wanna contribute some of my models for hats...

Fucking Puddi Puddi hat ftw.
Title: Re: An item shop
Post by: Wafflepiezz on June 27, 2011, 10:55:24 AM
I wanna contribute some of my models for hats...

Fucking Puddi Puddi hat ftw.
Your name would match a cake mask. :santahat:
Yo wtf no minusing respect please?
Title: Re: An item shop
Post by: Pontus on June 27, 2011, 06:40:12 PM
good work but the only idea i dont like is the points

Title: Re: An item shop
Post by: Hotgreensoldier on June 27, 2011, 07:38:49 PM
No trails, those DO lag the server.
Title: Re: An item shop
Post by: Pontus on June 27, 2011, 07:42:14 PM
yea
Title: Re: An item shop
Post by: Wafflepiezz on June 27, 2011, 07:58:45 PM
good work but the only idea i dont like is the points
Clarify/Explain more on that please.
More dislike from pontus, you have a problem man?
Title: Re: An item shop
Post by: Pontus on June 27, 2011, 08:01:27 PM
its hard to explain lol but i will try

it saids you get 10 points for killing 300 zombies that takes a long time and the expectations are high.

you should make it so

you get 10 points for killing 5 zombies xD

its easy and no body gets fustrated ^^

Title: Re: An item shop
Post by: memo3300 on June 27, 2011, 09:20:59 PM
its hard to explain lol but i will try

it saids you get 10 points for killing 300 zombies that takes a long time and the expectations are high.

you should make it so

you get 10 points for killing 5 zombies xD

its easy and no body gets fustrated ^^

1 point could be one hat, and 10/300 = 30

i think being able to buy a hat every 30 kills is fair.

and those cool hats, that only pros have could be 2 or 3 points.

and the 1337 hats 6 or 7.


anyways, hope you understand my point of, if you win 1 point for killing 30 zombies, the ugliest hat will be 1 point... and if you make you win 300 points for killing 30 zombies, the hat will be 300 points. (just an example ofc)
Title: Re: An item shop
Post by: Dale Feles on June 28, 2011, 04:33:22 AM
1 point could be one hat, and 10/300 = 30

i think being able to buy a hat every 30 kills is fair.

and those cool hats, that only pros have could be 2 or 3 points.

and the 1337 hats 6 or 7.


anyways, hope you understand my point of, if you win 1 point for killing 30 zombies, the ugliest hat will be 1 point... and if you make you win 300 points for killing 30 zombies, the hat will be 300 points. (just an example ofc)


Seem VERY easy to get in my opinion.
Title: Re: An item shop
Post by: Pontus on June 28, 2011, 07:49:08 AM
Hmm I never thought of it I never did the math lols
Title: Re: An item shop
Post by: Wafflepiezz on June 28, 2011, 09:14:53 AM
Seem VERY easy to get in my opinion.
That may be a problem. If it's too easy, then people would just come to our server, play for 1-3 hours, buy hat, leave.
Title: Re: An item shop
Post by: Dale Feles on June 28, 2011, 02:26:16 PM
Hmm I never thought of it I never did the math lols

Dude.

Your starting to get on my nerves.

STOP THE FUCKING SPAM.

Title: Re: An item shop
Post by: Wafflepiezz on June 28, 2011, 03:55:40 PM
Dude.

Your starting to get on my nerves.

STOP THE FUCKING SPAM.
He already got on MY nerves...
Title: Re: An item shop
Post by: gmod101 on July 14, 2011, 10:50:25 AM
 :thumbsup: because of deadspace suit WEWEWEWEWEWEWEWEWEW :party: :redpacmanghost: :redpacmanghost: :caneofsomaria: :caneofsomaria: :pacman: :purplepacmanghost: :pacman: :bluepacmanghost:
Title: Re: An item shop
Post by: Wafflepiezz on July 14, 2011, 01:56:11 PM
:thumbsup: because of deadspace suit WEWEWEWEWEWEWEWEWEW :party: :redpacmanghost: :redpacmanghost: :caneofsomaria: :caneofsomaria: :pacman: :purplepacmanghost: :pacman: :bluepacmanghost:

>Implying the item shop will sell custom models

Sounds like a good idea :3
Title: Re: An item shop
Post by: o69snipe69o on July 29, 2011, 01:51:48 PM
I love this idea! I was going to create a thread about this BUT, that search bar is helpful.  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Also, the only con about the shop would be that the disguise equipment in TTT would be useless, but then again, I rarely see the disguise being used.

Assassin's Creed Ezio model FTW!
Title: Re: An item shop
Post by: cogsandspigots on July 29, 2011, 02:15:12 PM
I've seen servers implement this idea, and IT WORKS!
I love having a hat.

No trails, none.
Don't do it.
Title: Re: An item shop
Post by: Wafflepiezz on July 29, 2011, 02:15:51 PM
I love this idea! I was going to create a thread about this BUT, that search bar is helpful.  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Also, the only con about the shop would be that the disguise equipment in TTT would be useless, but then again, I rarely see the disguise being used.

Assassin's Creed Ezio model FTW!
OMFG
I WOULD WANT THAT EZIO MODEL SO MUCH

@Cogs
Already added to the ideas list :3
Title: Re: An item shop
Post by: Mehis on July 29, 2011, 02:23:35 PM
I love this idea! I was going to create a thread about this BUT, that search bar is helpful.  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Also, the only con about the shop would be that the disguise equipment in TTT would be useless, but then again, I rarely see the disguise being used.

Assassin's Creed Ezio model FTW!

Necropost?

Meanwhile this is already Necro'd let me say what i think.

Part of me says that, this is a great idea, but other part says it would ruin rNd's originality.

Though, it would make make the servers more popular and make people play more.
But like i said, it will ruin the originality.
Like the rNd the way it is now, but hats and points wouldn't hurt so much, if there would be nothing else more.
If this ever gets added, don't add trails. It lags and you can see where people go, which helps in TTT.
Don't make hats easy to obtain. It makes them more valueable and cool.
Also, can Tf2 hats be used? Since it's free now everybody should have it.
Title: Re: An item shop
Post by: memo3300 on July 29, 2011, 04:14:22 PM
Necropost?

Meanwhile this is already Necro'd let me say what i think.

Part of me says that, this is a great idea, but other part says it would ruin rNd's originality.

Though, it would make make the servers more popular and make people play more.
But like i said, it will ruin the originality.
Like the rNd the way it is now, but hats and points wouldn't hurt so much, if there would be nothing else more.
If this ever gets added, don't add trails. It lags and you can see where people go, which helps in TTT.
Don't make hats easy to obtain. It makes them more valueable and cool.
Also, can Tf2 hats be used? Since it's free now everybody should have it.


for me, this gives you a reason to want to keep killing zombies, killing poor innocents as traitor, etc.


also if you see someone with a uber hat that you get for 9001 points and every zombie you kill is 1 point... you know that guy have a huge pingaz.
Title: Re: An item shop
Post by: Wafflepiezz on July 29, 2011, 05:53:41 PM
Uber hat?
Title: Re: An item shop
Post by: memo3300 on July 29, 2011, 07:15:17 PM
1337 hat or whatever...

anyways 2 things.

idea of having 1 point for every30 minutes: heck no, you should get points for how good you do, not for how much you play

changing poitns for karma or money in flood: other idea is that the shop shouldn't affect the gameplay, this would.
Title: Re: An item shop
Post by: Deacon on July 29, 2011, 07:19:38 PM
idea of having 1 point for every30 minutes: heck no, you should get points for how good you do, not for how much you play

So then I would never get to buy anything?
I don't think so.

Title: Re: An item shop
Post by: memo3300 on July 29, 2011, 07:26:59 PM
So then I would never get to buy anything?
I don't think so.

http://www.gametracker.com/player/Deacon/173.60.104.220:27019/ (http://www.gametracker.com/player/Deacon/173.60.104.220:27019/)

from what it seens you could be able to buy a lot
Title: Re: An item shop
Post by: Sabb on July 29, 2011, 07:43:38 PM
If this were to be implemented (which I don't think it will) it would only be fair to have the currency earned through score on the server or something along those lines. For example, someone kills a traitor in TTT, that would earn some points. Otherwise, using a system where you earn currency through time online would only encourage idling and anti-afkers.
Title: Re: An item shop
Post by: memo3300 on July 29, 2011, 07:55:46 PM
If this were to be implemented (which I don't think it will) it would only be fair to have the currency earned through score on the server or something along those lines. For example, someone kills a traitor in TTT, that would earn some points. Otherwise, using a system where you earn currency through time online would only encourage idling and anti-afkers.

coolz said in a locked thread he was going to do this... months ago  :'(
Title: Re: An item shop
Post by: Sabb on July 29, 2011, 07:57:40 PM
coolz said in a locked thread he was going to do this... months ago  :'(
Probably didn't realize how much time had to be dedicate into making it.
Title: Re: An item shop
Post by: Mr. Franklin on July 30, 2011, 11:03:33 AM
This idea is great, because it offers players their own identity. You would be able to remove the item in TTT or ZS, Etc. So it would be up to the player buying the item to use it wisely. I assume points will be very hard to get, thus increasing dedication to new players to play more.

 Now if this does go through, i bet there will be over 100 items available. Not only hats, but different skins, maybe logo's for your name, different speech, and many other things you can use to improvise. The only two items i can disagree on are Masks and Trails. Masks can mask you and your identity, causing a imbalance in that gamemode where ever you are. Trails can cause serious lag if used by many people at one time. Now to add on to this idea, to prevent people spectating everywhere, you cannot be in spectator mode to earn points.

 Another concern i have is turning points into karma. I think that this idea will not influence us and it will increase even more concerns. I also believe that the only way to earn these items, is by points. Now we have to name these points, or coins. I am suggesting three names for it. The names are "rNd Coins", "Franklin Coconuts", or "Yomo Tokens".
Title: Re: An item shop
Post by: Tomcat on July 30, 2011, 11:05:18 AM
The best store I ever saw saw on CSS, Syndicate has a store that it gives you 1 point every min you've been on

1 min = 1 point

Trail=5000 points

ya see?

Title: Re: An item shop
Post by: Wafflepiezz on July 30, 2011, 11:28:47 AM
The best store I ever saw saw on CSS, Syndicate has a store that it gives you 1 point every min you've been on

1 min = 1 point

Trail=5000 points

ya see?
Oh yes. That sounds like a very good point system too :)
Title: Re: An item shop
Post by: memo3300 on July 30, 2011, 11:48:02 AM
Oh yes. That sounds like a very good point system too :)

dun like :/

This idea is great, because it offers players their own identity. You would be able to remove the item in TTT or ZS, Etc. So it would be up to the player buying the item to use it wisely. I assume points will be very hard to get, thus increasing dedication to new players to play more.

 Now if this does go through, i bet there will be over 100 items available. Not only hats, but different skins, maybe logo's for your name, different speech, and many other things you can use to improvise. The only two items i can disagree on are Masks and Trails. Masks can mask you and your identity, causing a imbalance in that gamemode where ever you are. Trails can cause serious lag if used by many people at one time. Now to add on to this idea, to prevent people spectating everywhere, you cannot be in spectator mode to earn points.
 

Disagree with the mask.

we could just disable things in TTT since if you see someone with a 1337 hat shoting someone else... and no one else got that hat, you would kos him and it wouldn't be fair.

also, making this thing of turning points into karma reg+?

Title: Re: An item shop
Post by: Deacon on July 30, 2011, 04:16:54 PM
we could just disable things in TTT since if you see someone with a 1337 hat shoting someone else... and no one else got that hat, you would kos him and it wouldn't be fair.

your fault for wearing a damn hat.
Title: Re: An item shop
Post by: Sabb on July 30, 2011, 04:32:22 PM
your fault for wearing a damn hat.
That.
You would be able to add or remove the items lol.
Title: Re: An item shop
Post by: Wafflepiezz on July 30, 2011, 05:22:57 PM
your fault for wearing a damn hat.
The answer to quesitons regarding it will blow your cover.

thank you Deacon  :yes:
Title: Re: An item shop
Post by: aerobro on July 31, 2011, 12:19:48 PM
Sounds good but I don't want this to have the tf2 hat effect  :thumbsdown:
Title: Re: An item shop
Post by: Wafflepiezz on August 01, 2011, 09:31:26 AM
Sounds good but I don't want this to have the tf2 hat effect  :thumbsdown:
What is the "tf2 hat effect" you are saying?
Title: Re: An item shop
Post by: Hotgreensoldier on August 01, 2011, 11:20:26 AM
What is the "tf2 hat effect" you are saying?

I'm guessing it's where everyone just plays for the hat...

Won't happen though, I've seen server with hats and not a thing was different.
Title: Re: An item shop
Post by: Wafflepiezz on August 01, 2011, 08:29:45 PM
I'm guessing it's where everyone just plays for the hat...

Won't happen though, I've seen server with hats and not a thing was different.
What? People play TF2 just for hats? :V
Title: Re: An item shop
Post by: Dale Feles on August 02, 2011, 04:08:58 AM
What? People play TF2 just for hats? :V

That's actually kinda sad...
Title: Re: An item shop
Post by: SheepsAholy on August 02, 2011, 09:25:45 AM
make it where they earn credits for inno killing traitor, traitor killing inno/detective, detective killing traitor. But make it deduct like 3 rounds worth of points possible if they kill over 2 innocents. My idea score system below:

-Increments-
Traitor kill Detective = 3
Traitor kill Innocent = 1
Detective kill Traitor = 2
Innocent kill Traitor = 2
-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -4
Detective kill Detective = -6
Innocent kill Innocent = -6
Innocent kill Detective= -4
Traitor damage Traitor > 50 = -6
Detective damage Detective > 50 = -6
Detective damage Innocent > 50 = -4
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8
-Enhancements- (added onto Increments  ex. innocent kill 2 traitors no innocents no detectives = 10)
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 4
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

The reason behind the (Innocent damage Innocent > 50 etc.) was to say they knew they was shooting that person (rdm) and if they killed it could be misfire (shooting traitor and innocent or detective step in way etc.) it will effect them but not to a large degree. Reason behind Innocents getting larger bonus for killing traitor is cause they don't start with a DNA scanner or any equipment and may have a harder time finding out who is a traitor, encouraging them to fire but not to worry to much about losing points. Though I know you can misfire for more than 50 but its just a small safe call.

p.s. your total points can also go negative so better watch your fire and who you are shooting
Title: Re: An item shop
Post by: Wafflepiezz on August 02, 2011, 10:35:04 AM
Sheeps; that is a really nice point system for TTT :)
Title: Re: An item shop
Post by: Pilot on August 04, 2011, 10:18:25 AM
I like what Sheeps said for TTT. If something like that could be written up for all servers (maybe not as much/complicated), you'd have a pretty sweet points system.
Title: Re: An item shop
Post by: SheepsAholy on August 04, 2011, 01:10:02 PM
the points given would need to be fixed, i just typed all that off top of my head so no real planning was involved in it.
Title: Re: An item shop
Post by: o69snipe69o on August 06, 2011, 06:08:02 AM
make it where they earn credits for inno killing traitor, traitor killing inno/detective, detective killing traitor. But make it deduct like 3 rounds worth of points possible if they kill over 2 innocents. My idea score system below:

-Increments-
Traitor kill Detective = 3
Traitor kill Innocent = 1
Detective kill Traitor = 2
Innocent kill Traitor = 2
-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -4
Detective kill Detective = -6
Innocent kill Innocent = -6
Innocent kill Detective= -4
Traitor damage Traitor > 50 = -6
Detective damage Detective > 50 = -6
Detective damage Innocent > 50 = -4
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8
-Enhancements- (added onto Increments  ex. innocent kill 2 traitors no innocents no detectives = 10)
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 4
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

The reason behind the (Innocent damage Innocent > 50 etc.) was to say they knew they was shooting that person (rdm) and if they killed it could be misfire (shooting traitor and innocent or detective step in way etc.) it will effect them but not to a large degree. Reason behind Innocents getting larger bonus for killing traitor is cause they don't start with a DNA scanner or any equipment and may have a harder time finding out who is a traitor, encouraging them to fire but not to worry to much about losing points. Though I know you can misfire for more than 50 but its just a small safe call.

p.s. your total points can also go negative so better watch your fire and who you are shooting

I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.
Title: Re: An item shop
Post by: Wafflepiezz on August 06, 2011, 09:50:47 AM
I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.
Yeah...an innocent killling the detective is actually self explanatory and you shouldn't do that :s
Title: Re: An item shop
Post by: SheepsAholy on August 06, 2011, 12:00:52 PM
I agree, this is a great point system, except for one thing. When an innocent kills a detective, wouldn't that be rdming? In my opinion, they should be deducted -15 points for killing a detective while innocent.

the points given would need to be fixed, i just typed all that off top of my head so no real planning was involved in it.


Here is a more effective score for my thought about it. Comment on it how you think.
-Increments-
Traitor kill Detective = 5
Traitor kill 2 Innocents = 1
Detective kill Traitor = 3
Innocent kill Traitor = 1

-Deductions-
Traitor kill Traitor = -6
Detective kill Innocent = -3
Detective kill Detective = -6
Innocent kill Innocent = -4
Innocent kill Detective= -6
Traitor damage Traitor > 50 = -8
Detective damage Detective > 50 = -8
Detective damage Innocent > 50 = -3
Innocent damage Innocent > 50 = -2
Innocent damage Detective > 50 = -8

-Enhancements- (ex. innocent kill 2 traitors no innocents no detectives = 8 (1+1+6) )
Innocent kill 2 Traitors no Innocents or Detectives = 6
Detective kill 2 Traitors no Innocents or Detectives = 5
Traitor kill 3 Innocents no Traitors = 4
Traitor kill 2 Detectives no Traitors = 6

Item Store:
-Base Item Costs-
Hats = 30
Feet = 30
Shoulders = 50
Waist = 50
Chest = 80

These values will be added onto the prop you purchase ex:
Saw-blade is 5 points you buy it and you can put it on all slots, but to do that you have to buy the slots on the saw-blade so total cost examples would be: 35 for hat 35 for feet 55 shoulders 55 waist 85 chest.

I typed the item store values off top my head as well but sounds effective to me. The real question is, who will be coding this haha.
Title: Re: An item shop
Post by: Sabb on August 06, 2011, 12:50:06 PM
Lolwat...
Why would you be deducted points for not playing well?... That just doesn't seem right to me...
You should only gain currency not lose it :l.
Title: Re: An item shop
Post by: SheepsAholy on August 06, 2011, 05:02:05 PM
Lolwat...
Why would you be deducted points for not playing well?... That just doesn't seem right to me...
You should only gain currency not lose it :l.

Then we can get rid of the detective kill innocent and innocent kill innocent. deductions are mostly just to discourage rdm fest to get points for a hat that would take too much time in their eyes to play. Course rdm isn't allowed but whatever. System would be fine without deductions, just have to make the item-shop cost a little more.
Title: Re: An item shop
Post by: memo3300 on August 06, 2011, 07:35:20 PM
idk you, but me...

> kill 20 zombies at zs and chem blow your ass.

>go to TTT with your new 20 points.

> you shot back a guy that randomly shots you and the detective gets in the way, you headshoted the D and  the inno was just trolling around, bye to the half of the points you earned.

>ragequit for 1 week.

Title: Re: An item shop
Post by: Mr. Franklin on August 07, 2011, 10:38:31 AM

Here is a more effective score for my thought about it. Comment on it how you think.
-Increments-
Traitor kill Detective = 5
[/color]

Instead of 5 it should be 3. one traitor could kill both detectives and get 10 points right off the bat.
Title: Re: An item shop
Post by: Wafflepiezz on August 07, 2011, 01:27:02 PM
Hm I agree with Franklin. What about you sheeps?
Title: Re: An item shop
Post by: Sabb on August 07, 2011, 01:30:40 PM
Lol... why is everyone still posting here?
It's not like coolz said it's being added.
Title: Re: An item shop
Post by: Wafflepiezz on August 07, 2011, 01:34:34 PM
Lol... why is everyone still posting here?
It's not like coolz said it's being added.
What do you mean?
He already said he was working on a point system similar to this already.  :nomnom:
Title: Re: An item shop
Post by: Sabb on August 07, 2011, 01:36:02 PM
What do you mean?
He already said he was working on a point system similar to this already.  :nomnom:
I'm pretty sure other plans got in his way. Otherwise he probably would have posted his status with it or something.
Title: Re: An item shop
Post by: Wafflepiezz on August 07, 2011, 01:43:47 PM
I'm pretty sure other plans got in his way. Otherwise he probably would have posted his status with it or something.
He already kind of confirmed that this was being made but nobody knows when he will be done with it...
Title: Re: An item shop
Post by: Sabb on August 07, 2011, 01:44:42 PM
He already kind of confirmed that this was being made but nobody knows when he will be done with it...
...
You seem to miss the point...
Title: Re: An item shop
Post by: Wafflepiezz on August 07, 2011, 03:35:49 PM
...
You seem to miss the point...
I always miss all of your points  :-[
Title: Re: An item shop
Post by: Mr. Franklin on August 07, 2011, 03:39:46 PM
Basically Sabb means that Coolz might not make an item shop for RnD. Also, everyone else is just adding things to the request, and wasting their time possibly.
Title: Re: An item shop
Post by: Sabb on August 07, 2011, 03:45:15 PM
Basically Sabb means that Coolz might not make an item shop for RnD. Also, everyone else is just adding things to the request, and wasting their time possibly.
Pretty much this.
He said it would be added quite a while ago didn't he?
Title: Re: An item shop
Post by: Wafflepiezz on August 07, 2011, 07:08:07 PM
Pretty much this.
He said it would be added quite a while ago didn't he?
He confirmed it already and we are not sure whether or not he's still working on it
Title: Re: An item shop
Post by: Sabb on August 07, 2011, 07:18:39 PM
He confirmed it already and we are not sure whether or not he's still working on it
I know... that's what I said lol.
Title: Re: An item shop
Post by: Wafflepiezz on August 07, 2011, 07:57:09 PM
I know... that's what I said lol.
That's also what I said a couple posts ago...so I time traveled? O_O
Title: Re: An item shop
Post by: Deacon on August 08, 2011, 03:10:06 AM
I thought we scrapped the store idea and went to the casino idea...
Title: Re: An item shop
Post by: Wafflepiezz on August 08, 2011, 09:50:54 AM
I thought we scrapped the store idea and went to the casino idea...
Casino? ;o
Title: Re: An item shop
Post by: Deacon on August 08, 2011, 10:24:23 AM
What happened to the casino idea that was in works? we always get some great idea like this and everyone is for it, then it just goes poof and just disappears :(

to which coolz responded

"its not dead i swear(z)" or something to that effect
Title: Re: An item shop
Post by: StartedBullet on August 08, 2011, 10:59:35 AM
Yes, we need blackjack tables spread throughout our maps.
Title: Re: An item shop
Post by: Deacon on August 09, 2011, 02:42:13 AM
Yes, we need blackjack tables spread throughout our maps.

I see Deacon.
Deacon is a traitor!

You have found the body of: Deacon
He was a traitor!
You found 4000 credits on the body!
Title: Re: An item shop
Post by: SheepsAholy on August 09, 2011, 09:02:03 AM
Hm I agree with Franklin. What about you sheeps?
I just posted that for others to add on to or question/comment on. But to answer your question, yes 3 points is better than 5 but when is ttt usually full, sometimes not always have to look at server pop as well and I usually only see about 8 - 12 on at a time.

But yeah the topic is about a item shop and idea's/comments whether or not coolz is adding this is of course up to him. We're just discussing what type of layout a item-shop would have if it was added and I don't really see this as wasted time, just 3-5 mins.
Title: Re: An item shop
Post by: Dark Pacifist on October 12, 2011, 08:34:04 PM
Wow it's looking insanely confusing. Too bad you can't just base it points in map reflect against score you earned points not used are lost but items purchased stay. Or maybe it can be done bwuhahaha. The magic of insanity = possibilities.
Title: Re: An item shop
Post by: memo3300 on October 13, 2011, 07:27:27 AM
Quote from: coolzeldad
You should know by now, projects finish on their own time.

I suggest investing a little patience with things you are interested in before your current tendencies cause the people investing time to think about who, it seems, they are wasting their effort for.

However, with the sheer amount of these responses it is unfair to weigh this just on you, however important it is to note.

Developers here are not servants to the players.

maybe we should just lock this thread until coolz make a post with this idea again.
Title: Re: An item shop
Post by: Dark Pacifist on October 13, 2011, 10:57:27 PM
Good Idea memo I didn't realize how old it was.
Title: Re: An item shop
Post by: coolzeldad on October 15, 2011, 12:36:02 AM
It's an idea combining points, shop, casino idea.

I have not worked on this past conceptual design.

Might start developing during December or January.

Thanks for posting point shop ideas and things
Title: Re: An item shop
Post by: cogsandspigots on October 16, 2011, 03:36:07 PM
I want a Phantom of the Opera mask.
Title: Re: An item shop
Post by: Tomcat on October 17, 2011, 05:52:13 PM
I have a wip that took me a week to do

I can demo it to coolz if he wants