Author Topic: Can we nerf the ZS fall damage/prop damage?  (Read 1126 times)

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Offline Deathie

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #30 on: April 11, 2011, 12:49:59 PM »
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Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.


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Offline blαh2355

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #31 on: April 11, 2011, 01:59:11 PM »
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Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.
Then game turns into Call of Duty. ;_;

And we have when you have low health, your screen slowly goes down when idling.



Offline Alphaggot

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #32 on: April 11, 2011, 02:24:12 PM »
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Then game turns into Call of Duty. ;_;

And we have when you have low health, your screen slowly goes down when idling.

Then we just hide for health.


In all seriousness,

Snivboi. I tried your test and I survived the 16 foot fall but died from the 8 foot fall. I didn't record it.


Offline Deathie

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #33 on: April 11, 2011, 02:31:36 PM »
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Snivboi. I tried your test and I survived the 16 foot fall but died from the 8 foot fall. I didn't record it.

I'll upload a video later once I find a 16 foot fall to jump off from.


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Offline jimonions

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #34 on: April 11, 2011, 03:36:33 PM »
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theres a 50% chance that you can survive falling off a 50 story building.

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Offline Deathie

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #35 on: April 11, 2011, 03:46:02 PM »
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theres a 50% chance that you can survive falling off a 50 story building.

Theres a 99.99% chance that you'll end up severely wounded falling off a 50 story building, to the point you can't even move.


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Offline Seb

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #36 on: April 12, 2011, 08:30:32 AM »
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Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.

We have the lower health = shit aim, but all else is a good idea.

seriously, though, can we make the fall kill from only about 30 feet up? Not 15?
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Offline Don

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #37 on: April 12, 2011, 08:38:45 AM »
+1
1. don't jump off heights
2. ???
3. suddenly no more dying from falling

... Seriously, it's not that difficult

Offline Deathie

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #38 on: April 12, 2011, 10:42:21 AM »
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1. don't jump off heights
2. ???
3. suddenly no more dying from falling

... Seriously, it's not that difficult

It's really more of a thing of

1. Jump off box that's only 3 feet high
2. ???
3. Explode for no apparent reason.


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Offline Seb

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #39 on: April 12, 2011, 12:22:27 PM »
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It's really more of a thing of

1. Jump off box that's only 3 feet high
2. ???
3. Explode for no apparent reason.


ORRR...

>"Hey, that fall doesn't seem to high."
>Jump
>Explode

Or...

>"Shit! Zombies!"
>Jump a distance not very high
>Explode


Or, once again...

>accidentally fall or get pushed
>explode
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Offline Waldemar der SCHLITZER

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #40 on: April 12, 2011, 12:26:15 PM »
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Yeah, if you were reading the first pages you wouldnt have wroten that.

Anyways, we should talk with an admin about that, that would more help.
Telling Suggestions, maybe looking for an salvation.



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Offline Foofoojack

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #41 on: April 12, 2011, 03:45:53 PM »
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Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.


triple fuck no

Trust me, this addition would completely KILL the game. I've played in servers with the similar idea and it SUCKED BALLS.
Trying to make something too realistic can come out horrible
>can

Offline Don

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #42 on: April 12, 2011, 03:47:44 PM »
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Trying to make something too realistic can come out horrible
>can
This is a game about a Zombie that can rip its own flesh out, then throw it at people and some weird-ass zombie that glows in the dark and explodes when someone shoots it while somehow managing to hurt humans by standing next to them ...
The argument of realism is invalid

Offline Foofoojack

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #43 on: April 12, 2011, 04:11:19 PM »
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This is a game about a Zombie that can rip its own flesh out, then throw it at people and some weird-ass zombie that glows in the dark and explodes when someone shoots it while somehow managing to hurt humans by standing next to them ...
The argument of realism is invalid

Alright, makes sense. You either go full realism or none at all.

Offline Travelsonic

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #44 on: April 13, 2011, 06:16:23 AM »
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1. don't jump off heights
2. ???
3. suddenly no more dying from falling

... Seriously, it's not that difficult

Nevermind the number of people posting stories contradicting your logic.  >:(
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface: