Author Topic: Can we nerf the ZS fall damage/prop damage?  (Read 1119 times)

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Offline Seb

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Can we nerf the ZS fall damage/prop damage?
« on: March 27, 2011, 03:51:33 PM »
+5
I feel this is self-explanatory, but in ZS falling about -3 feet causes you to instantly explode like you jumped out of a plane into a high-explosive factory. Same thing for if a prop molests you a few nanojoules too hard.


EDIT: Can we please not focus on the fact that I went full retard upon misspelling a common word or used the wrong type of explosive and instead focus on the issue?
« Last Edit: March 27, 2011, 04:20:28 PM by Puddi M.D. »
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Offline ursus

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #1 on: March 27, 2011, 03:54:35 PM »
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Yeah, this is actually kind of annoying.

Offline Shawn

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Offline jimonions

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #3 on: March 27, 2011, 04:17:59 PM »
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plastic explosives, there is possibly no way to set them off unless you manually arm them.

the least you can get is lethal poisoning from potassium chloride used in the processing.

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Offline Seb

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #4 on: March 27, 2011, 04:20:46 PM »
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plastic explosives, there is possibly no way to set them off unless you manually arm them.

the least you can get is lethal poisoning from potassium chloride used in the processing.

Updated OP. Now, can we seriously discuss this?
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Offline jimonions

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #5 on: March 27, 2011, 04:22:04 PM »
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I think coolz set it to 9000 for trolling. There was another thread about this a while ago but it didn't get through either.

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Offline Rocket50

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #6 on: March 27, 2011, 04:33:20 PM »
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falling about -3 feet

How do you fall upwards

Offline Seb

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #7 on: March 27, 2011, 04:38:30 PM »
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How do you fall upwards

Emphasis on how small the fall is.


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Offline Travelsonic

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #8 on: March 27, 2011, 04:44:55 PM »
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What bugs me about this is the outright inconsistent nature of fall damage - how much is dealt, how far you fall to get dealt a certain amount of damage - basically, how you can fall a few feet and survive [as human OR zombie] in one map, or area of a map, but not in another map or area of a map. [same amount of feet]
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Offline Foofoojack

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #9 on: March 27, 2011, 08:54:27 PM »
+2

Offline Prox

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #10 on: March 28, 2011, 01:39:26 AM »
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As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.
« Last Edit: March 28, 2011, 01:41:39 AM by Prox »


Offline IzzettIzam

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #11 on: March 28, 2011, 04:34:38 AM »
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Change the ZS fall damage like in Noxious.
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Offline Seb

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #12 on: March 28, 2011, 07:16:46 AM »
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As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.


How is the fall damage good as it is?
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Offline Prox

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #13 on: March 28, 2011, 09:23:23 AM »
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Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.


Offline Travelsonic

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Re: Can we nerf the ZS fall damage/prop damage?
« Reply #14 on: March 28, 2011, 10:19:10 AM »
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Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.

Aeolus [I know I butchered the name there] is one map where fall damage can be a bitch, IMO of course.
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