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Support (Read Only) => Suggestions => Topic started by: Seb on March 27, 2011, 03:51:33 PM

Title: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on March 27, 2011, 03:51:33 PM
I feel this is self-explanatory, but in ZS falling about -3 feet causes you to instantly explode like you jumped out of a plane into a high-explosive factory. Same thing for if a prop molests you a few nanojoules too hard.


EDIT: Can we please not focus on the fact that I went full retard upon misspelling a common word or used the wrong type of explosive and instead focus on the issue?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: ursus on March 27, 2011, 03:54:35 PM
Yeah, this is actually kind of annoying.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Shawn on March 27, 2011, 03:57:52 PM
plain
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: jimonions on March 27, 2011, 04:17:59 PM
plastic explosives, there is possibly no way to set them off unless you manually arm them.

the least you can get is lethal poisoning from potassium chloride used in the processing.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on March 27, 2011, 04:20:46 PM
plastic explosives, there is possibly no way to set them off unless you manually arm them.

the least you can get is lethal poisoning from potassium chloride used in the processing.

Updated OP. Now, can we seriously discuss this?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: jimonions on March 27, 2011, 04:22:04 PM
I think coolz set it to 9000 for trolling. There was another thread about this a while ago but it didn't get through either.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Rocket50 on March 27, 2011, 04:33:20 PM
falling about -3 feet

How do you fall upwards
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on March 27, 2011, 04:38:30 PM
How do you fall upwards

Emphasis on how small the fall is.


SRSLY GUISE
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on March 27, 2011, 04:44:55 PM
What bugs me about this is the outright inconsistent nature of fall damage - how much is dealt, how far you fall to get dealt a certain amount of damage - basically, how you can fall a few feet and survive [as human OR zombie] in one map, or area of a map, but not in another map or area of a map. [same amount of feet]
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Foofoojack on March 27, 2011, 08:54:27 PM
(http://www.ohgizmo.com/wp-content/uploads/2008/02/nerf1%20(Custom).JPG)
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on March 28, 2011, 01:39:26 AM
As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: IzzettIzam on March 28, 2011, 04:34:38 AM
Change the ZS fall damage like in Noxious.
Spoiler (click to show/hide)
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on March 28, 2011, 07:16:46 AM
As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.


How is the fall damage good as it is?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on March 28, 2011, 09:23:23 AM
Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on March 28, 2011, 10:19:10 AM
Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.

Aeolus [I know I butchered the name there] is one map where fall damage can be a bitch, IMO of course.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Mr. Franklin on March 28, 2011, 11:30:17 AM
The fall damage in ZS is a bit.. UNREAL, ok now i will be serious, It is VERY UNREAL.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on March 28, 2011, 07:12:52 PM
YES.

FIX IT.

;-;
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Cable on March 28, 2011, 07:23:26 PM
OK TIME FOR CABLE TO GET INVOLVED IN THIS THREAD.

The fall damage IS a little bit annoying... But it adds to the game in a good way... Sorta.
On the other hand, One good way to make me rage quit from the game is when i have a strong 50+ killstreak going and i step on a barrel with the wring toe and explode. That shit is totally dumb.

Could it be possible to remove/decrease ALL damage done from props?
But for the fall damage, keep it how it is. Maybe if people were a little more careful and didn't crave the feeling or looking over a cliff, This thread could have been avoided.

Like i always say: "DON'T FUCKING WHINE BITCH!" Or something along those lines.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on March 28, 2011, 07:24:44 PM
OK TIME FOR CABLE TO GET INVOLVED IN THIS THREAD.

The fall damage IS a little bit annoying... But it adds to the game in a good way... Sorta.
On the other hand, One good way to make me rage quit from the game is when i have a strong 50+ killstreak going and i step on a barrel with the wring toe and explode. That shit is totally dumb.

Could it be possible to remove/decrease ALL damage done from props?
But for the fall damage, keep it how it is. Maybe if people were a little more careful and didn't crave the feeling or looking over a cliff, This thread could have been avoided.

Like i always say: "DON'T FUCKING WHINE BITCH!" Or something along those lines.

You explode when you fall from 5 feet.

It'd be nice to have NORMAL fall damage, that way, the idiots who jump off a high ledge will still die.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Cable on March 28, 2011, 07:26:48 PM
You explode when you fall from 5 feet.

It'd be nice to have NORMAL fall damage, that way, the idiots who jump off a high ledge will still die.
I actually recall the OLD fall damage.
Like in 09, zs fall damage was the same as build i think.
I remember FBER and I wouldn't even think twice about walking off the building on zs_anchor.
Maybe try switching back to that for a while and see what happens?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Waldemar der SCHLITZER on April 09, 2011, 11:48:53 PM
Ok, guys, i got the idea. You know in HL2 that the Falldamage is according to the height (In that case, its the y-axis.) . So, If you fall from a height that would kill you in reality, you explode like a bombed Barrel. But if you jump down from a high fence that normally would kill you at the current settings, you will get away about 50 HP or something like that. I´ll see what the mp_falldamage settings in HL2 is, its how i said something with the y-axis.

BTW: I googled something about the mp_falldamage, according to the height, anything to read is here : http://www.facepunch.com/threads/643321-Help-with-mp_falldamage-1-or-realistic-fall-damage (http://www.facepunch.com/threads/643321-Help-with-mp_falldamage-1-or-realistic-fall-damage)

Theres something about a Lua-Code, what Garry didnt add in Gmod as Valve did in HL2. (Build = Falldamage 10 no matter what height it is, so its in every Gamemode set 10, until its been changed in lua)

So ill suggest we have to add that code on the homepage into the lua, if it doesnt works we could still try the HL2 mp_falldamage settings.

Greets

Waldemar der SCHLITZER (earlier, v_vengeance)
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deacon on April 10, 2011, 01:25:03 AM
would it be possible to use the TTT fall damage system?

/n00bquestion
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: John on April 10, 2011, 05:13:05 AM
I think the falldamage should not be nerfed, seen as it makes it more realistic, but I do agree with the fact that you walk on a prop and explode is very annoying....
If this is fixable, please do...
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on April 10, 2011, 09:12:36 AM
I think the falldamage should not be nerfed, seen as it makes it more realistic, but I do agree with the fact that you walk on a prop and explode is very annoying....
If this is fixable, please do...

How is falling 10 feet and exploding realistic?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on April 10, 2011, 09:21:27 AM
I think the falldamage should not be nerfed, seen as it makes it more realistic....

But it should be tweaked - so it is consistent [seriously, playing [fear tower?] in ZS, I fell as the same zombie, survived a fall from the very top, but exploded into a mass of huts guts falling from 1/4 that height, had the same amount of health in both cases.  How the hell does that make any sense?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 10, 2011, 10:26:44 AM
would it be possible to use the TTT fall damage system?

/n00bquestion
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: John on April 11, 2011, 04:12:35 AM
How is falling 10 feet and exploding realistic?
Yeah that's true, that is not realistic , but if from higher, it should kill you....

But it should be tweaked - so it is consistent [seriously, playing [fear tower?] in ZS, I fell as the same zombie, survived a fall from the very top, but exploded into a mass of huts guts falling from 1/4 that height, had the same amount of health in both cases.  How the hell does that make any sense?
That doesnt make any sense....
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 11, 2011, 11:18:11 AM
I know how we can solve the problem of whether or not someone can survive that height.


Someone record themselves jumping off a 1-story roof (8 feet), and see if they injure themselves.
Then someone record themselves jumping off a 2-story roof (16 feet), and see how much they injure themselves.

ITS GENIUS.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Waldemar der SCHLITZER on April 11, 2011, 12:32:49 PM
Yeah, and you should start with recording ^-^ no, im just kidding.

Anyways, thats really annoying. However, i think we could use the damage twice of HL2 mp_falldamage, that would be realistic. (In HL2 you got the HEV-Suit, more protecting)

Exploding props killing instantly? THATS REALISTIC! Shoot a barrel in reality right next to you and ill see if you are still alive ;)

Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on April 11, 2011, 12:40:37 PM
Yeah that's true, that is not realistic , but if from higher, it should kill you....
That doesnt make any sense....

From a lot higher, like the GMod equivalent of 20 feet.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 11, 2011, 12:49:59 PM
Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: blαh2355 on April 11, 2011, 01:59:11 PM
Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.
Then game turns into Call of Duty. ;_;

And we have when you have low health, your screen slowly goes down when idling.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Alphaggot on April 11, 2011, 02:24:12 PM
Then game turns into Call of Duty. ;_;

And we have when you have low health, your screen slowly goes down when idling.

Then we just hide for health.


In all seriousness,

Snivboi. I tried your test and I survived the 16 foot fall but died from the 8 foot fall. I didn't record it.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 11, 2011, 02:31:36 PM
Snivboi. I tried your test and I survived the 16 foot fall but died from the 8 foot fall. I didn't record it.

I'll upload a video later once I find a 16 foot fall to jump off from.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: jimonions on April 11, 2011, 03:36:33 PM
theres a 50% chance that you can survive falling off a 50 story building.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 11, 2011, 03:46:02 PM
theres a 50% chance that you can survive falling off a 50 story building.

Theres a 99.99% chance that you'll end up severely wounded falling off a 50 story building, to the point you can't even move.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on April 12, 2011, 08:30:32 AM
Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.

We have the lower health = shit aim, but all else is a good idea.

seriously, though, can we make the fall kill from only about 30 feet up? Not 15?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Don on April 12, 2011, 08:38:45 AM
1. don't jump off heights
2. ???
3. suddenly no more dying from falling

... Seriously, it's not that difficult
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 12, 2011, 10:42:21 AM
1. don't jump off heights
2. ???
3. suddenly no more dying from falling

... Seriously, it's not that difficult

It's really more of a thing of

1. Jump off box that's only 3 feet high
2. ???
3. Explode for no apparent reason.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on April 12, 2011, 12:22:27 PM
It's really more of a thing of

1. Jump off box that's only 3 feet high
2. ???
3. Explode for no apparent reason.


ORRR...

>"Hey, that fall doesn't seem to high."
>Jump
>Explode

Or...

>"Shit! Zombies!"
>Jump a distance not very high
>Explode


Or, once again...

>accidentally fall or get pushed
>explode
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Waldemar der SCHLITZER on April 12, 2011, 12:26:15 PM
Yeah, if you were reading the first pages you wouldnt have wroten that.

Anyways, we should talk with an admin about that, that would more help.
Telling Suggestions, maybe looking for an salvation.

Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Foofoojack on April 12, 2011, 03:45:53 PM
Offtopic, but you know what'd be fucking awesome?

Hitbox detection.

As in,

If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.


triple fuck no

Trust me, this addition would completely KILL the game. I've played in servers with the similar idea and it SUCKED BALLS.
Trying to make something too realistic can come out horrible
>can
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Don on April 12, 2011, 03:47:44 PM
Trying to make something too realistic can come out horrible
>can
This is a game about a Zombie that can rip its own flesh out, then throw it at people and some weird-ass zombie that glows in the dark and explodes when someone shoots it while somehow managing to hurt humans by standing next to them ...
The argument of realism is invalid
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Foofoojack on April 12, 2011, 04:11:19 PM
This is a game about a Zombie that can rip its own flesh out, then throw it at people and some weird-ass zombie that glows in the dark and explodes when someone shoots it while somehow managing to hurt humans by standing next to them ...
The argument of realism is invalid

Alright, makes sense. You either go full realism or none at all.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on April 13, 2011, 06:16:23 AM
1. don't jump off heights
2. ???
3. suddenly no more dying from falling

... Seriously, it's not that difficult

Nevermind the number of people posting stories contradicting your logic.  >:(
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on April 13, 2011, 07:11:34 AM
Alright, I've listened enough of " hurr fall 3 feet *explode* durr" crap.

I'm going to tell how exactly the fall damage works in zs and other gamemodes.

You can't and you won't die by falling off 3 feet height unless you will jump off a prop (box etc..).
There is a certain height limit that you will survive if you jump off.

Also it depends ALOT if you crouch or jump(hit space) before falling the height.
Zombies, ladders and such things also might effect your jump.

So if you want to blame your fall death on something, blame it on gmod physics.





Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on April 13, 2011, 09:45:23 AM
You can't and you won't die by falling off 3 feet height unless you will jump off a prop (box etc..).

Aeolus.  'Nuff said. 
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on April 13, 2011, 10:40:48 AM
Aeolus.  'Nuff said.
example?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 13, 2011, 10:42:55 AM
Okay, if I recall correctly, it's been said that coolz set the mp_falldamage to 9001 for teh lulz, right?

It's not even normally supposed to be that much, so why are people fighting to keep it like this?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on April 13, 2011, 10:48:21 AM
Fall damage isn't 9001. When you are normal zombie and you fall a certain height you lose about +100 health,
same thing is with the humans because I have survived fall from the height which usually kills you when I had last human health boost.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: » Magic « on April 13, 2011, 11:38:26 AM
Okay, if I recall correctly, it's been said that coolz set the mp_falldamage to 9001 for teh lulz, right?

It's not even normally supposed to be that much, so why are people fighting to keep it like this?
Fall damage isn't 9001. When you are normal zombie and you fall a certain height you lose about +100 health,
same thing is with the humans because I have survived fall from the height which usually kills you when I had last human health boost.

I was joking when I said that ,_,
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on April 13, 2011, 11:42:54 AM
I was joking when I said that ,_,

...........................................



;_;
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: coolzeldad on April 13, 2011, 12:07:57 PM
...........................................



;_;

mp_falldamage 1337
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on April 13, 2011, 12:08:49 PM
mp_falldamage 1337

Still, can we set it to normal? The joke isn't funny anymore.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Don on April 13, 2011, 12:16:06 PM
Still, can we set it to normal? The joke isn't funny anymore.
herr derr
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Waldemar der SCHLITZER on April 13, 2011, 12:56:53 PM
Yeah, the best example is still fear_tower... that high doesnt kills normal humans, it will just hurt as shit... *rofl*

Setting it back to normal OR the HL2 Settings with the height could be the solution.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on April 13, 2011, 03:49:32 PM
example?

Trying to get from Zombie spawn to where the player level not by going through the square holes in the ceiling, but through those little chute-like passages you drop/step down in - fasties, regulars, and chems dying like crazy [my perception strictly].
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on April 14, 2011, 06:31:04 AM
Trying to get from Zombie spawn to where the player level not by going through the square holes in the ceiling, but through those little chute-like passages you drop/step down in - fasties, regulars, and chems dying like crazy [my perception strictly].

I don't see anything wrong with that.

You don't suppose to jump down like you mentioned, and that height is not 3 feet.

There are little thingies on the sides of that chute-like passage that you are suppose to jump on.

The whole 3 feet thing is IMPOSIBLE unless you're jumping off a prop.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on April 14, 2011, 06:41:09 AM
Yeah, the best example is still fear_tower... that high doesnt kills normal humans, it will just hurt as shit... *rofl*

Or how about surviving a fall from the top as a fastie, but exploding from a fall only half that height?  That REALLY pissed me off, made being pushed off the walls even less predictable.  >_<
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on April 14, 2011, 06:46:54 AM
If you lunge as fastie, when you reach the ground you won't take any fall damage.
If you just simply jump down then you'll die(if you are high enough).
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on April 14, 2011, 08:22:07 AM
If you lunge as fastie, when you reach the ground you won't take any fall damage.
If you just simply jump down then you'll die(if you are high enough).

I'll see if I can replicate my experiences - no thanks to my computer + GMod hating when I have FRAPS running only on ZS for some reason
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Mehis on April 23, 2011, 02:27:44 PM
The falling damage is too big!

I'm not going to make examples or argue more.

ITS TOO BIG.

The End.

And all the 'That's what she said.' assholes. Go fudge yourself. -_-

*Rage*

Side note: Also, shooting a barrel full of oil, doesn't make it explode.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: memo3300 on April 23, 2011, 02:52:37 PM
Side note: Also, shooting a barrel full of oil, doesn't make it explode.

A game where you kill zombies and create planks of an rpg can't be 100% realistic.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: This Guy on May 05, 2011, 05:46:39 AM
I just got killed by a prop just 10 mins ago and saw this post. I somehow like this, but in some maps like aeolus where chems just go kamikaze on you, which I love makes me rethink about how will this be done.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on May 05, 2011, 12:22:51 PM
Coolz, please.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: kruel kramer on May 14, 2011, 01:14:16 PM
I feel this is self-explanatory, but in ZS falling about -3 feet causes you to instantly explode like you jumped out of a plane into a high-explosive factory. Same thing for if a prop molests you a few nanojoules too hard.


EDIT: Can we please not focus on the fact that I went full retard upon misspelling a common word or used the wrong type of explosive and instead focus on the issue?
just change sv_falldamage to 1. at default its set to 2, which "simulates realistic falldamage"
truth is, ZS takes it and triples it. set it to 1, it will only be about 10dmg.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on May 14, 2011, 01:25:13 PM
Coolz, please.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: yoshi on May 14, 2011, 01:37:42 PM

Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: alexoidother on May 17, 2011, 09:37:13 PM
It should be like in real life. For example from falling so high you can just get little hit and in real life you'll explode!
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on May 18, 2011, 01:07:19 AM
This is a serious issue.

People caded in a map not too long ago,

a door prop was under a few barrels


ANY TIME someone tried to even stand on the door, they exploded.


Set prop damage to null or something, it's annoying :L
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on May 19, 2011, 05:07:41 PM
This is a serious issue.

People caded in a map not too long ago,

a door prop was under a few barrels


ANY TIME someone tried to even stand on the door, they exploded.


Set prop damage to null or something, it's annoying :L

Wait, was this the other night [when that speedhacking asshole "It May be a Source" was on?], or  different time all together?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deathie on May 19, 2011, 06:54:02 PM
Wait, was this the other night [when that speedhacking asshole "It May be a Source" was on?], or  different time all together?

No, same night when he was on.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on May 20, 2011, 01:24:10 PM
I think we should all talk directly to Coolz.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: alexoidother on May 21, 2011, 11:52:27 PM
I think I know a way how you can survive after high jump as human...
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: memo3300 on May 22, 2011, 11:04:37 AM
I think I know a way how you can survive after high jump as human...

fall in water?
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Lazer Blade on May 22, 2011, 09:39:21 PM
fall in water?

that or grow wings  :darkbluepacmanghost:
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: memo3300 on May 23, 2011, 03:46:40 PM
that or grow wings  :darkbluepacmanghost:

oh god or getting hit in mid air by a fastie ... good old times.

Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Peter Petrelli on May 24, 2011, 04:33:42 PM
I think I know a way how you can survive after high jump as human...

I can bish on TTT, on dm_island i jump from the tower and land on the very corner edge of the building below and i survive with 80 health = PhotoHAX
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on May 24, 2011, 05:29:59 PM
No, same night when he was on.

T'was there for the cade of death then, that was  ??? and  :D all at once.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Blaze on May 25, 2011, 04:38:31 PM
read like almost none of this topic anyway ya the prop damage is very annoying when you're walking and you explode because ur foot got caught under a book

Example:

Walking in zs_bunker.
Foot caught under shelf.
Explode.
 ???
RAAAAHHHHHH!!!!!!
Rage!!
Respawn as zombie.  :zombie:
 :gtfo: on desktop.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: memo3300 on May 26, 2011, 08:34:01 PM
read like almost none of this topic anyway ya the prop damage is very annoying when you're walking and you explode because ur foot got caught under a book

Example:

Walking in zs_bunker.
Foot caught under shelf.
Explode.
 ???
RAAAAHHHHHH!!!!!!
Rage!!
Respawn as zombie.  :zombie:
 :gtfo: on desktop.

I don't understand why people rage, being zombie is fun. (unless the map is infected hospital)
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: coolzeldad on May 27, 2011, 11:53:56 PM
I made some changes to the ZS fall damage.

I borrowed TTT's fall damage logic since most seemed to agree with it.

Yes, that does mean you should be able to goomba stomp / jump on other people causing them to have some damage too ;P (Of course, as long as they are on the opposite team heh)

Please report any bugs or inconsistencies you find like usual!
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: ٶȻhriʂ on May 28, 2011, 03:48:13 AM
Finally when you fall from the first level on zs_fear_tower you dont just asplode into tiny peices WIN
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on May 28, 2011, 05:43:13 AM
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.


Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: ٶȻhriʂ on May 28, 2011, 05:46:59 AM
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.
*major propkilling spree incoming*
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Prox on May 28, 2011, 06:12:48 AM
*major propkilling spree incoming*
I didn't said that we should make it like on mr.green...
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: memo3300 on May 28, 2011, 12:28:32 PM
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.

 :thumbsup:
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Deacon on May 28, 2011, 01:03:01 PM
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.

im for this
some of my only kills were from throwing cading materials at people
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on May 28, 2011, 01:28:30 PM
*major propkilling spree incoming*

Meh, if controlled, it won't be THAT bad.

Fond memories of propkilling in zs_highschool by dropping a poorly positioned vending machine down the ladder in the parking garage, and trying to propkill by hitting unnailed props as a wraith and sending them flying.... :D
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Seb on May 28, 2011, 10:09:07 PM
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.




That'd be hard as tits to code, I think.
Title: Re: Can we nerf the ZS fall damage/prop damage?
Post by: Travelsonic on May 29, 2011, 05:50:04 AM
That'd be hard as tits to code, I think.

How does it work now?