plain
plastic explosives, there is possibly no way to set them off unless you manually arm them.
the least you can get is lethal poisoning from potassium chloride used in the processing.
falling about -3 feet
How do you fall upwards
As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.
Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.
OK TIME FOR CABLE TO GET INVOLVED IN THIS THREAD.
The fall damage IS a little bit annoying... But it adds to the game in a good way... Sorta.
On the other hand, One good way to make me rage quit from the game is when i have a strong 50+ killstreak going and i step on a barrel with the wring toe and explode. That shit is totally dumb.
Could it be possible to remove/decrease ALL damage done from props?
But for the fall damage, keep it how it is. Maybe if people were a little more careful and didn't crave the feeling or looking over a cliff, This thread could have been avoided.
Like i always say: "DON'T FUCKING WHINE BITCH!" Or something along those lines.
You explode when you fall from 5 feet.I actually recall the OLD fall damage.
It'd be nice to have NORMAL fall damage, that way, the idiots who jump off a high ledge will still die.
I think the falldamage should not be nerfed, seen as it makes it more realistic, but I do agree with the fact that you walk on a prop and explode is very annoying....
If this is fixable, please do...
I think the falldamage should not be nerfed, seen as it makes it more realistic....
would it be possible to use the TTT fall damage system?
/n00bquestion
How is falling 10 feet and exploding realistic?Yeah that's true, that is not realistic , but if from higher, it should kill you....
But it should be tweaked - so it is consistent [seriously, playing [fear tower?] in ZS, I fell as the same zombie, survived a fall from the very top, but exploded into a mass ofThat doesnt make any sense....hutsguts falling from 1/4 that height, had the same amount of health in both cases. How the hell does that make any sense?
Yeah that's true, that is not realistic , but if from higher, it should kill you....
That doesnt make any sense....
Offtopic, but you know what'd be fucking awesome?Then game turns into Call of Duty. ;_;
Hitbox detection.
As in,
If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.
Then game turns into Call of Duty. ;_;
And we have when you have low health, your screen slowly goes down when idling.
Snivboi. I tried your test and I survived the 16 foot fall but died from the 8 foot fall. I didn't record it.
theres a 50% chance that you can survive falling off a 50 story building.
Offtopic, but you know what'd be fucking awesome?
Hitbox detection.
As in,
If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.
1. don't jump off heights
2. ???
3. suddenly no more dying from falling
... Seriously, it's not that difficult
It's really more of a thing of
1. Jump off box that's only 3 feet high
2. ???
3. Explode for no apparent reason.
Offtopic, but you know what'd be fucking awesome?
Hitbox detection.
As in,
If you get bit in the leg or something, you start to walk more slowly, or if you're hit in the head, your vision is blurred, and general health can be how it is now. As you get lower, your aim falters.
Trying to make something too realistic can come out horribleThis is a game about a Zombie that can rip its own flesh out, then throw it at people and some weird-ass zombie that glows in the dark and explodes when someone shoots it while somehow managing to hurt humans by standing next to them ...
>can
This is a game about a Zombie that can rip its own flesh out, then throw it at people and some weird-ass zombie that glows in the dark and explodes when someone shoots it while somehow managing to hurt humans by standing next to them ...
The argument of realism is invalid
1. don't jump off heights
2. ???
3. suddenly no more dying from falling
... Seriously, it's not that difficult
You can't and you won't die by falling off 3 feet height unless you will jump off a prop (box etc..).
Aeolus. 'Nuff said.example?
Okay, if I recall correctly, it's been said that coolz set the mp_falldamage to 9001 for teh lulz, right?
It's not even normally supposed to be that much, so why are people fighting to keep it like this?
Fall damage isn't 9001. When you are normal zombie and you fall a certain height you lose about +100 health,
same thing is with the humans because I have survived fall from the height which usually kills you when I had last human health boost.
I was joking when I said that ,_,
...........................................
;_;
mp_falldamage 1337
Still, can we set it to normal? The joke isn't funny anymore.herr derr
example?
Trying to get from Zombie spawn to where the player level not by going through the square holes in the ceiling, but through those little chute-like passages you drop/step down in - fasties, regulars, and chems dying like crazy [my perception strictly].
Yeah, the best example is still fear_tower... that high doesnt kills normal humans, it will just hurt as shit... *rofl*
If you lunge as fastie, when you reach the ground you won't take any fall damage.
If you just simply jump down then you'll die(if you are high enough).
Side note: Also, shooting a barrel full of oil, doesn't make it explode.
I feel this is self-explanatory, but in ZS falling about -3 feet causes you to instantly explode like you jumped out of a plane into a high-explosive factory. Same thing for if a prop molests you a few nanojoules too hard.just change sv_falldamage to 1. at default its set to 2, which "simulates realistic falldamage"
EDIT: Can we please not focus on the fact that I went full retard upon misspelling a common word or used the wrong type of explosive and instead focus on the issue?
Coolz, please.
This is a serious issue.
People caded in a map not too long ago,
a door prop was under a few barrels
ANY TIME someone tried to even stand on the door, they exploded.
Set prop damage to null or something, it's annoying :L
Wait, was this the other night [when that speedhacking asshole "It May be a Source" was on?], or different time all together?
I think I know a way how you can survive after high jump as human...
fall in water?
that or grow wings :darkbluepacmanghost:
I think I know a way how you can survive after high jump as human...
No, same night when he was on.
read like almost none of this topic anyway ya the prop damage is very annoying when you're walking and you explode because ur foot got caught under a book
Example:
Walking in zs_bunker.
Foot caught under shelf.
Explode.
???
RAAAAHHHHHH!!!!!!
Rage!!
Respawn as zombie. :zombie:
:gtfo: on desktop.
Since the fall damage have been changed for humans good I think we should make something for zombies too.*major propkilling spree incoming*
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.
*major propkilling spree incoming*I didn't said that we should make it like on mr.green...
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.
*major propkilling spree incoming*
Since the fall damage have been changed for humans good I think we should make something for zombies too.
I have one suggestion. How about we should make that zombies could do more damage with props.
By that I mean that they could prop kill easier because now you can barely hit anyone by using a prop.
If there is any way to increase it, I think we need to do it.
That'd be hard as tits to code, I think.