Author Topic: Official "This map sucks, Remove now kthx" Thread  (Read 6037 times)

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Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #345 on: December 03, 2011, 11:22:04 AM »
0
Winter survival map ws_arcticbillabong

It makes me question what process there is if any for testing maps before they are uploaded to the server / makes me think a map should at least be tested for basic game inhibiting problems before they are uploaded to the server.

Between spawning IN a mountain, to the possibility of getting spawned right over the water where the terrain is too steep to climb out, there are serious issues that make this map frustrating for me. 
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Deacon

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #346 on: December 04, 2011, 12:26:04 PM »
0
Server: Zombie Survival

Map: Infected Hospital

Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.

Offline Hotgreensoldier

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #347 on: December 04, 2011, 12:32:40 PM »
0
Server: Zombie Survival

Map: Infected Hospital

Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

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Offline Don

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #348 on: December 04, 2011, 12:34:19 PM »
0
Server: Zombie Survival

Map: Infected Hospital

Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
This x10000000

Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #349 on: December 04, 2011, 02:21:05 PM »
0
Server: Zombie Survival

Map: Infected Hospital

Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.


Like Doeni said, This x10000000.

It perpetuates dickery that is just unsportsman like, and attitudes towards those who don't like said attitude that can be disgusting at times. 

« Last Edit: December 04, 2011, 02:22:56 PM by Travelsonic »
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline jimonions

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #350 on: December 08, 2011, 03:14:31 AM »
+2
Please remove infected hospital

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Offline This Toast

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #351 on: December 08, 2011, 03:31:34 AM »
0
Please remove infected hospital

:thumbsup: x1000

I.H. is a very big map that is 95% win.
Yeah it pretty easy for the human to spawn camp
but it highly unfair for the zombies that one step outside spawn, they get shot from all directions.
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Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #352 on: December 08, 2011, 03:49:28 AM »
0
:thumbsup: x1000

I.H. is a very big map that is 95% win.
Yeah it pretty easy for the human to spawn camp
but it highly unfair for the zombies that one step outside spawn, they get shot from all directions.

And when they don't, they get slaughtered from within the spawn area - the fog itself.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Don

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #353 on: December 10, 2011, 08:42:19 AM »
+1
again, remove infected hospital please.

That map is just the definition of stupid.

Offline semy32

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #354 on: December 11, 2011, 09:51:54 AM »
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TTT_gnome_A1

reason:too small,people get stuck in each other,there is a spawn that is in the wall.

Offline Alkaline

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #355 on: December 11, 2011, 10:41:51 AM »
0
again, remove infected hospital please.

That map is just the definition of stupid.
:thumbsup: x1000

I.H. is a very big map that is 95% win.
Yeah it pretty easy for the human to spawn camp
but it highly unfair for the zombies that one step outside spawn, they get shot from all directions.
Please remove infected hospital
Server: Zombie Survival

Map: Infected Hospital

Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
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Offline Hotgreensoldier

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #356 on: December 11, 2011, 11:28:45 AM »
0
zs_viruslabs_remake_b2

Elevator that has no delay between pressing of button and if some minge decides to just keep spamming, humans can't be reached.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

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Offline TehHank

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #357 on: December 11, 2011, 12:11:52 PM »
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zs_viruslabs_remake_b2

Elevator that has no delay between pressing of button and if some minge decides to just keep spamming, humans can't be reached.

 :thumbsup:

Offline coolzeldad

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #358 on: December 15, 2011, 04:29:22 AM »
+4
Sorry it took me so long to get to this thread

Removed:
zs_infected_hospital_v3
zs_viruslabs_remake_b2
zs_military_complex_v2_2
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Offline TehHank

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #359 on: December 15, 2011, 05:31:59 AM »
0
Can we remove zs_snowfall?
The skybox is missing, missing cubemaps and it looks extremely incomplete