Author Topic: Official "This map sucks, Remove now kthx" Thread  (Read 6037 times)

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Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #330 on: October 27, 2011, 05:52:57 PM »
0
On hammer make a tunel with stairs to outside the hospital.

??

No more complains.

Well, that will merely mean that we can get out of the spawn without dying right after, but it still doesn't alleviate the primary issue of people camping in the spawn itself.  In fact, it may just make things more impossible since people will camp that tunnel too.

lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline memo3300

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #331 on: October 28, 2011, 03:33:31 PM »
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Well, that will merely mean that we can get out of the spawn without dying right after, but it still doesn't alleviate the primary issue of people camping in the spawn itself.  In fact, it may just make things more impossible since people will camp that tunnel too.

then you could add one more way out... like a hallway with a a ramp to the kitchen.








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Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #332 on: October 29, 2011, 08:19:30 AM »
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Here's an idea:  IF the map is fixed up, is it possible to make  walls that are only permeable by people of the zombie types, as in only zombies can get past it [and their poison fog [chems], or poison balls [poison zombies, poison headcrabs], and no humans, human melee weapons, or human gun bullets?
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline YomoFox

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #333 on: November 11, 2011, 09:28:28 AM »
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1me_deathgadage

snapshot overflwo and ppl can7t join

Offline TehHank

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #334 on: November 11, 2011, 01:00:36 PM »
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1me_deathgadage

snapshot overflwo and ppl can7t join
it was always like that  :-[

Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #335 on: November 12, 2011, 09:42:03 AM »
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Deathgarage... is that the one where it takes a really fucking long time for zombies to get to humans?  It makes waiting, playing on that map so fucking boring.  That's without factoring in the other issues brought up.
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Offline yoshi

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #336 on: November 16, 2011, 09:43:15 AM »
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Deathgarage... is that the one where it takes a really fucking long time for zombies to get to humans?  It makes waiting, playing on that map so fucking boring.  That's without factoring in the other issues brought up.
Talking about death maps. Can someone give me all the downloads to the death maps? Like deathtrap, deathgarage etc.

Offline Yellow Killer

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #337 on: November 26, 2011, 09:50:43 AM »
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1me_deathtrap, that map is horrible, everyone dies there, too many traps
Remember to yellow when I kill you.


Offline Don

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #338 on: November 26, 2011, 10:13:05 AM »
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1me_deathtrap, that map is horrible, everyone dies there, too many traps
Go with the times man, it hasn't been actual to complain about deathmaps since around one and a half years.

They only have a 10% (afaik) chance of appearing anyway.

Offline Travelsonic

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #339 on: November 26, 2011, 11:32:43 AM »
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Go with the times man, it hasn't been actual to complain about deathmaps since around one and a half years.

They only have a 10% (afaik) chance of appearing anyway.

My exception to this is deathgarage for reasons other mentioned, and the fact that it takes too goddammed long for Zs to reach the humans.


[And the % I'd wager is even less since even with deathmaps coming up, the lets-keep-playing-the-same-6-maps-over-and-over-as-often-as-physically-possible crowd has made it hard to pick deathmaps at times
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Offline Shawn

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #340 on: November 26, 2011, 11:45:11 AM »
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My exception to this is deathgarage for reasons other mentioned, and the fact that it takes too goddammed long for Zs to reach the humans.


[And the % I'd wager is even less since even with deathmaps coming up, the lets-keep-playing-the-same-6-maps-over-and-over-as-often-as-physically-possible crowd has made it hard to pick deathmaps at times

Ya those 6 maps need to be added to the deathmaps % list (mostly fear tower)

Offline Cable

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #341 on: November 27, 2011, 12:58:21 AM »
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zs_military_Complex please.

The doors are so fail.
Zombies spawn in the ceiling.

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #342 on: December 01, 2011, 04:56:20 AM »
+1
ttt_crummycradle_a4
Map is just too open, its really overused and worst of all by the time you find the T or kill the innocent's the map ends.
Most people will probably disagree to this but its better if we remove that overused map as soon as possible.


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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #343 on: December 01, 2011, 05:07:43 AM »
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ttt_crummycradle_a4
Map is just too open, its really overused and worst of all by the time you find the T or kill the innocent's the map ends.
Most people will probably disagree to this but its better if we remove that overused map as soon as possible.
No.

It's like the demand curve in my Economics subject -_-

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Offline memo3300

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Re: Official "This map sucks, Remove now kthx" Thread
« Reply #344 on: December 01, 2011, 03:42:42 PM »
+1
ttt_crummycradle_a4
Map is just too open, its really overused and worst of all by the time you find the T or kill the innocent's the map ends.
Most people will probably disagree to this but its better if we remove that overused map as soon as possible.

>remove overused map

> a more shitty map will be overused







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