idk if there is but if there are multiple versions of maps they can be removed.
Whats wrong with port?Poorly made, (Insta-Kill water and no places to cade) People complained the second we went there.
Poorly made, (Insta-Kill water and no places to cade) People complained the second we went there.I've played there before and I know theres areas to cade. Just don't jump in the water.
I've played there before and I know theres areas to cade. Just don't jump in the water.
zs_infected_hospital.nou
map is beyond fail.
zs_infected_hospital.Nope.Avi
map is beyond fail.
zs_infected_hospital.
map is beyond fail.
Insta kill water on Industrial:O?Yes, I'm pretty sure this is the name. If it isn't, I blame carp ;D
That map used to be overplayed, but now when we have new votemap system it's okay.This this
It isn't insta kill, it was put there to prevent water camping I bet. Anyways it still should be removed because of the spawnssticky this thread kthx
Why is everyone so horny about getting their topics stickied?
It's not a big deal.
It doesn't make any difference.
How about zs_InfectedAeolus??wat
Need pro map maker not a faggy crap maker..
zs_timerift_v(whatever) :thumbsdown:
edit: Never mind. Coolz removed it. If you were all wondering the reason why, it's because I had too many bugs to work out and pakrat glitched the hell out on me, thus giving all the custom textures/sounds errors.
which is why no one liked it when we played it :darkbluepacmanghost:
...it would have been fun if the textures were there...To be honest, I liked the map. It was fun and creative.
discussed on the server about weather
Let's discuss the weather.pffffffffffft
It's dark outside :|
edit: Never mind. Coolz removed it. If you were all wondering the reason why, it's because I had too many bugs to work out and pakrat glitched the hell out on me, thus giving all the custom textures/sounds errors.
That map used to be overplayed, but now when we have new votemap system it's okay.
zs_haunted_pubOP updated
zombies get stuck in ceiling, then humans camp and kill
zs_port_v4: Poorly made, Few cade places, Insta-Kill water, Small map
zs_industrialhaven: Zombies spawn in ceiling, Whole map suspended over insta-kill water.
zs_haunted_pub: zombies get stuck in ceiling, then humans camp and kill <--Suggested by Moo
zs_castle: Horrible map. Very poorly made. Anyone whos played this map will agree.
Lol i know right everyone just clicks the
"Show unread posts since last visit."
or
"Show new replies to your posts."
zs_castle: Horrible map. Very poorly made. Anyone whos played this map will agree.
A very VERY long time ago I made castle, then I thought I asked coolz to remove it the same day. That was when I was completely shitty at mapping. I'm very good now. I'll ask coolz to remove it right away!
zs_aelous few cade places un fair to humas REMOVE NOW!!!!!!!!!
zs_fort IT SUCKS POORLY MADE OVERPLAYED!!!!!!!!!!!!!!!!!!!!!!!!
:cake:
I'm surprised you even got the names right Coolz.op updated
And ZS_Timerift needs to be removed from the votelist.
The map itself is already gone, but you can still vote for it, which causes the server to fuck up and say "Changing map" forever until an admin force-changes it.
zs_aelous few cade places un fair to humas REMOVE NOW!!!!!!!!!
zs_fort IT SUCKS POORLY MADE OVERPLAYED!!!!!!!!!!!!!!!!!!!!!!!!
:cake:
zs_aelous few cade places un fair to humas REMOVE NOW!!!!!!!!!
zs_fort IT SUCKS POORLY MADE OVERPLAYED!!!!!!!!!!!!!!!!!!!!!!!!
op updated
zs_experimentalfacilityv_1_2: Boring, Poorly made, Big blocky rooms...
zs_z_beta old map very old (it looks like first) is a beta since i started playing random, always lose in this map (only saw win with 1 zs because all others rqed)I'll add zs_z_beta but not the others. I know quite a few people who would enjoy to play the other maps your listed.
zs_citadel old map nothing there no heals no etc etc and there already exist a up2date version on other zs servers
zs_abstraction is nearly same as zs_abstraction_night and zs_abstraction_night is much better
zs_abstraction is nearly same as zs_abstraction_night and zs_abstraction_night is much better
But Citadel got a new version and zs abstraction got a heal too but not make it to a discusion just go 2 topic againMake your own thread then jeez
But Citadel got a new version and zs abstraction got a heal too but not make it to a discusion just go 2 topic again
So i would like to request to have ZS SilentHill removed. It is horribly unbalanced, zombies have no chance. The few times i have seen a human kill was pure chance, like a chem exploding near someone whos low on health.That was
zs_Cherry: pointless Func_physbox cubes all over the place and most people use them to prop-kill other humans. (Minge paradise)
>:D :trollface: :trollface:
REMOVED:Thanks a lot dude.
zs_zombie_survival_guide
zs_storm_v1
zs_z_beta
zs_silenthill_v1fix
yus
oh and coolz while yer at it remove zs_pingas
dun want that shit on thar no more
and, of course,
KRUSTY CRAP ASFASDASFASD(TTT & ZS)
both version are crap as hell, you can glitch almost anywhere with the tables, and everybody just propkills each other
In TTT you can't do shiet as T cause everybody is outside TK'ing
Remove Zombiesonaplane its bugged (cant open the underground of ship) and you cant win if humans got a code room (all zs will be minging -.-)
Remove Zombiesonaplane its bugged (cant open the underground of ship) and you cant win if humans got a code room (all zs will be minging -.-)yes also sometimes you get an overload which causes a CTD
I disagree with CableJim, i've seen 3 wins and the zombies were very help less.
The humans are not op, they still have a very hard time to get to the end. I have only seen 1 win by humans on chambers_v4 i suggest you talk to me first if you have a problem.
Son, I am very dissapoint.
It doesn't matter all that much I still need to fix some things for v5I'm sorry, I did not know you would react the way you did. If you honestly think that its a decent, well balanced map, Go ahead an add it again.
And on a side note: I will not be taking out the smgs or shottguns unless anyone shows me that they are not needed to survive for at least a fair amount of time. fair enough to actually make it to the end.
From what I've seen when I played the map on the server Both sides were equally balanced.
If there was any reason the zombies failed it was probably because they weren't trying at all.
please contact me first if you have a problem with any of my maps. Feedback is something I always look for whether its criticism or perks.
The thing that really bothered me was how you just added it to the list without any approval from other members. Nor was I notified.
zs_bunker ?
F**k dat sh*t is too overplayed.
no there humans nearly always win thats why so many kids are in random they always vote bunker and the even funnyer thing is bunker is often avaible to voteOnce a map gets voted for, It wont appear on the voting list until a few maps have passed.
cable youre wrong they vote short maps after bunker so they canplay it again its just like bunker voting failcading in ascent dying in 6 mins and after that checkpoint then chambers and before bunker comes again angry quarantine so yea at gametracker you see what they vote after bunkerwhat
cable you are wrong they vote short maps after bunker so they canplay it again its just like bunker voting failcading in ascent dying in 6 Minutes and after that checkpoint then chambers and before bunker comes again angry quarantine so yea at gametracker you see what they vote after bunkerThis doesn't prove me wrong at all.
That irritates me how chambers was removed. I liked the current version, both times when I played the map zombies won. The first time the zombies won on the fifth wave, and the second time the zombies won on the third wave. v4 was fairly balanced and was disappointed to hear that it was removed.remove the ammo
As for bunker_v3, I don't think it should be removed. I have been hearing a lot of bad things about it from people but I think it's mostly because its overplayed. I think I will be making one more version of the map to make it a bit more fair for the zombies.
Can I change the thread to "Official this map sucks please remove now kthx" threadGo right on ahead
aka. Not just ZS, Cause there are some WS, TTT and other maps that nid removing
Go right on ahead
> Last edited by Magic
HEY WAIT A MINUTE.
> Last edited by Magic
HEY WAIT A MINUTE.
I changed topic title
Not the OP, the "Yeah, go ahead".]
]I'm so fucking confused.
Ask him :/
Id like to see some video proof. The zombies have always won when I tried.
This doesn't prove me wrong at all.
The map voting system still works.
Id like to see some video proof. The zombies have always won when I tried.Fayne click heer (http://www.mediafire.com/?14o0ls5o51nv824)
Id like to see some video proof. The zombies have always won when I tried.
zs_zombiesonaplane
Either humans know the code and camp, with the unbreakable door, or they dont know the code and die at wave 3
zs_zombiesonaplane
Either humans know the code and camp, with the unbreakable door, or they dont know the code and die at wave 3
Yeah, this.
9 digit keypad, 3-digit password, that is, if my calculations are correct, 729 combinations to try... without some way of //EASILY// finding out in game, plus that fucking door, we can't do anything as zombie when they start camping in there.
There are 999 combinations... ._.
The code for zombies on a plane is 349.
Still that map is trash. Remove plox
There are 999 combinations... ._.
HAHAHAHAHA
okay, travelsonic fails at permutations pretty hard
well if someone can fix it so we can get downstairs and make the cockpit door the way its was suppose to work ie: opening 5 minutes before the game ends then the map would be awesome.
Nope 729 is correct since there is no "0"
nope, Memo does...
should be 9x9x9, which is 729 .__.
While not "REMOVE OUTRIGHT," I need to address something that outright bugs the shit out of me about Inversion:
SPAWN CADING:
Ascent.
Ascent.
Ascent.
BUMP FOR SUCCESSNot really laggy for me but the no guns part, hell fucking yeah.
Please remove ttt_c17ruins.
No guns, laggy as hell.
Please remove ttt_c17ruins.
No guns, laggy as hell.
ttt_giant_daycare_V2
The concept of the map is great, but it's just extremely buggy.
The players remain in that pose throughout the entire map, no matter what they do.
ttt_giant_daycare_V2The maps great and I don't mind not having proper animations.
The concept of the map is great, but it's just extremely buggy.
(http://img683.imageshack.us/img683/5757/tttgiantdaycarev20003.jpg)
The players remain in that pose throughout the entire map, no matter what they do.
removed:
zs_zombiesonaplane_beta
The maps great and I don't mind not having proper animations.
I believe it was intended to be like that anyways, so we could look like dolls or some shit idk.
double post for success
ttt_crummycradle_b1
crashes the server ;_____;
i liked it but its done several times now.
;________________________;
could you describe exactly what happens before and after the crash?
yes. I believe, after collaborating with several people, that the bowling alley at the bottom of the map is the problem. Last crash, right when someone knocked the pins down, the server ceased up. So, with collaboration with infamousfelix, we think it is something to do with either the bowling alley or the system used to reset the pins.
He saw it, so he knows more about it. I was on the map 2 times, but never saw the bowling alley incident.
After the crash, the server is reloaded almost instantly, although on a new map.
I dunno, when it crashed on me, it was the same map.
remove TTT_krusty_krab please, its terrible for traitors and no one really likes it. its WAY to small and there isnt much weapons eitherNo? I win alot as traitor in that map. You just need timing when killing the innocents when in that map.
remove TTT_krusty_krab please, its terrible for traitors and no one really likes it. its WAY to small and there isnt much weapons eitherMap is fine in my opinion.
Map: ttt_whitehouse_b2
Reason: People use this map just to glitch the elevator, team kill without losing karma.
Once someone dies, they get the mines and plant it in front of other players resulting in death. And they don't even lose karma for it.
its far too popular unfortunately. I agree, that mine thing is shit, but we can't do anything about itYes, We can.
Yes, We can.
It would take me 5 minutes to decompile it, and remove the mines.
-edit
And then replace the mines with trollface blocks.
LOLOL
double post for rage^This and people mainly use this map just to do non-karmable prop kills.
ttt_angryvents_b1
horrible map, incredibly biased in favor of t's
also, not very exciting
I would like to reopen the argument against ttt_whitehouse_{whatever}^This.
with simply this demo as my argument.
http://www.mediafire.com/?a6dd4j0jdqy9whd (http://www.mediafire.com/?a6dd4j0jdqy9whd)
normally, they aren't placed like this
normally people run around with them activated touching the first person they see. Its annoying to come around the corner as a guy is martyring himself.
^This.
And cs_militia. Bugged by alot, people glitch by the rocks and props.
I don't think you guys need to remove militia. Must be server side problem...?
Militia is lots of fun anyway.
not in garrys mod. there are glitches and exploits all over that map, the rocks being only the first.
ttt_giant_daycare_V2
Jesus poses, everyone.
- Cannot see if someone is holding a knife right away.
-Cannot see the direction of fire.
Map cannot be changed by admin without player fretta change votes.
Horrible map.
map is just horribly made overall.
ttt_giant_daycare_V2Fail map Remove please
Jesus poses, everyone.
- Cannot see if someone is holding a knife right away.
-Cannot see the direction of fire.
Map cannot be changed by admin without player fretta change votes.
Horrible map.
map is just horribly made overall.
ttt_giant_daycare_V2
Jesus poses, everyone.
- Cannot see if someone is holding a knife right away.
-Cannot see the direction of fire.
Map cannot be changed by admin without player fretta change votes.
Horrible map.
map is just horribly made overall.
ttt_giant_daycare_V2
Jesus poses, everyone.
- Cannot see if someone is holding a knife right away.
-Cannot see the direction of fire.
Map cannot be changed by admin without player fretta change votes.
Horrible map.
map is just horribly made overall.
BANNE-
removed :)
zs_chambers_v6
Terrible map humans allways win.its too Unfair for zombies.i've never EVER seen humans lose on that map
ttt_giant_daycare_V2
Jesus poses, everyone.
- Cannot see if someone is holding a knife right away.
-Cannot see the direction of fire.
Map cannot be changed by admin without player fretta change votes.
Horrible map.
map is just horribly made overall.
Yeah, this. Sorry, Carp. You're cool and all, but this map is dicks.Get your facts straight seb.
zs_chambers_v6
Terrible map humans allways win.its too Unfair for zombies.i've never EVER seen humans lose on that map
I have, just go fastie on round 3 and push half of the humans to death.
but anyways, i'm not sure if i played v6 or v5... but i have to say that the biggest deal with that map is the weapons.
I belive that map without weapons would be more fair for everyone.
The Japan series (fretta surf) has a button that makes the serv crash when you press it, I just tested it to see if it was true after I did it once curiously. Needz remove naow.
The Japan series (fretta surf) has a button that makes the serv crash when you press it, I just tested it to see if it was true after I did it once curiously. Needz remove naow.
remove from ttt:
zm_roy_the_ship
The level is a smaller version of ttt_vessel, with less space and lower build quality.
No reason for a smaller version of a good map.
The only thing it has going for it is its name, which people jump to after playing this map on zs.
It isn't very good for ttt.
someone back me up on this .___.
remove from ttt:
zm_roy_the_ship
Ascent.
Theres also zs_combine_base (I can't quite remember the name, only that it was made by "The Punisher"), where he mapped a "secret" room that only he knows about. It has a shotgun that has unlimited ammo, doesn't need to reload, and is usually a 1-hit kill.
Theres also zs_combine_base (I can't quite remember the name, only that it was made by "The Punisher"), where he mapped a "secret" room that only he knows about. It has a shotgun that has unlimited ammo, doesn't need to reload, and is usually a 1-hit kill.not to mention no matter how smart you are you still go for the trap with gravity gun
:V
Surf_the_box (Fretta Surf map) is just a box that kills you all day untill game changes, no offense but why was this added? ;__: made my score go REALLY downRemove now
rember building boats on nox :)
Reasons why:merge this with the remove map thread.
-This map is very poorly made.
-A ultimate that can open a box that has a smg in a room with smg ammo.
-No fps due to it has no no draw on the out of the map. (very laggy)
-The map leaks baddy (cracks in the walls or brushes not connected)
-no cade stuff at all.
-no place to cade.
the map is like a big troll map its un winnable.
Reasons why:yeah this
-This map is very poorly made.
-A ultimate that can open a box that has a smg in a room with smg ammo.
-No fps due to it has no no draw on the out of the map. (very laggy)
-The map leaks baddy (cracks in the walls or brushes not connected)
-no cade stuff at all.
-no place to cade.
the map is like a big troll map its un winnable.
Yes please remove, I know punisher came out with a v4 today but I don't think it's gonna cut it. People are still retarded to fall in that trap of the Gravity gun and that secret weapon that he only knows how to get is useless. :thumbsup:im kinda ashamed of punisher making that kind of secret...and telling no one
im kinda ashamed of punisher making that kind of secret...and telling no one
Yeah, and when someone said they would just decompile the map and find it, punisher got extremely pissed.his fault...he should've told atleast someone
Yeah, and when someone said they would just decompile the map and find it, punisher got extremely pissed.
Well, I do know now where the secret weapon is since I asked punisher and he told me but I'm not gonna use it or tell anyone.
Fine, i'll tell you guys the secret, first off, for v4 i added a code that (9274) that opens all the secrets, to the right corner from the ladder is an invisible wall breakable thing. Find a button somewhere and you can go inside the secret. I got pissed when people said they were going to just decompile my map because i've seen a bunch of maps that were alright, but they were ruined due to everyone leaking info to trolls and minges and it became common knowledge of all the secrets. Oh well, i guess the secret isnt very overpowered since you cant add aegis kits to block the teleporter anymore :D. I also changed the weight for props, added a security grate to the shelves area. Added a bunch of pointless shit that you can only see in the map. anyways. Lets see if this version is okay, if it isn't i'll just say forget it and just never look back at the map again.
GREAT JOB PUNISHER!
So now you told everyone the super overpowered secret!
Now everyone else can play unfair too!
Maybe a little modification, NO SUPER, make it a secret that is hard to get (I.E. lotsa traps and jumping areas) and just make it like 1 armor machine and a pistol box.Or remove the secret all together.
Now everyone else can play unfair too!
removed:
surf_the_box
zs_ravenholm
zs_abandoned_combinebase_v3
Thanks mate, I have another map I need you to remove but I just don't know the name of it..
zs_stripclub
Very bland, boring map.
Very small.
Very amateur.
zs_snowfall_v1 (I think that's the correct name)map is really bad nid remove
Even though it's almost never voted, when it got randomly chosen, people rage about the lack of skybox.
zs_checkpoint(forgot the rest)
it's really overplayed noob's chose it all thetime.
Everyone complains on that map "waah you stole my bow" then Rage quit.
also the Unbreackable cade thing.
zs_snowfall_v1 (I think that's the correct name)
Even though it's almost never voted, when it got randomly chosen, people rage about the lack of skybox.
Everyone complains on that map "waah you stole my bow" then Rage quit.
More like
- 1. somebody tries to claim a weapon in the armory and gets all butthurt because they didn't get it
- 2. Somebody takes ALL the weapons in the armory, NOBODY gets one
- 3. Somebody nails the fucking key to the floor
I like this map, though it is overplayed, and think it should be revised, or made a new from scratch to at least alleviate some of the problems present wih the armory room, the unbreakable cading, etc.
zs_checkpoint(forgot the rest)
it's really overplayed noob's chose it all thetime.
Everyone complains on that map "waah you stole my bow" then Rage quit.
also the Unbreackable cade thing.
I think that someone should fix that instead, Don, because the map is just too damn good to be removed in my opinion, well besides that fence thingy.Yes I agree, but that spot is seriously annoying, especially since people go there every single round.
Yes I agree, but that spot is seriously annoying, especially since people go there every single round.
i'll look into fixing thatI love you
Your map [maps/ttt_lost facility.bsp] differs from the server's.
ttt_lostfacility
Tried deleting the map and still the same thing.
TTT_krusty_krab
People uses the hamburgers and tables to glitch on Chum Bucket and Krusty Krab.
Also, it doesn't really fit to TTT.
TTT_krusty_krab
People uses the hamburgers and tables to glitch on Chum Bucket and Krusty Krab.
Also, it doesn't really fit to TTT.
Krusty Krab is a test of your skill.
One time I won a traitor round by making 7 pistol headshot kills in under 2 minutes.
If you cannot win, you bring shame to famiry.
Please do remove krusty krab...
zs_anchor has vmex protection, So I can't fix it.
I'm pretty sure Tomcat has a pingased vmex. He can fix it.
-Edit
I have pingased vmex, I just need someone to upload the map for me. I don't have it.
If you need to change any entity, use EntSpy so you don't need to recompile the map, since VMEX still has a chance that it will just make everything more worse.I need to add a playerclip.
but what about ruben's 9001 health station fun tiem
ttt_terror_office is amazing dont remove ploxReally? I think not.
I want to request removing a terrorist town map.
Map name- ttt_terror_office
why-It's too small and cramped,there are almost no guns so half the people dont even have a gun,a c4 in the vents basically kills everyone,the radio that makes the pool electrocute people is abused by other assholes prop pushing people in it.
overall my rating of it is dogshit/10 please remove.
I want to request removing a terrorist town map.
Map name- ttt_terror_office
why-It's too small and cramped,there are almost no guns so half the people dont even have a gun,a c4 in the vents basically kills everyone,the radio that makes the pool electrocute people is abused by other assholes prop pushing people in it.
overall my rating of it is dogshit/10 please remove.
I second this.
I was under the impression that we got V2 a long time ago?
it was removed. don't remember why
ttt_rooftops
Me and a few others got the "Map massing"error when we tried to connect.
ttt_rooftopsThat's weird, works for me and some other people, but I guess we can remove since the map is really small and people fall all the time.
Me and a few others got the "Map massing"error when we tried to connect.
zs_snowfall_v1 (I think that's the correct name)Decompiled map,
Even though it's almost never voted, when it got randomly chosen, people rage about the lack of skybox.
Decompiled map,
Found the skybox texture: http://www.gamebanana.com/textures/2542 (http://www.gamebanana.com/textures/2542)
Inversion.
Boring, unfair for zombies, and you get to keep the zombies helpless until chems come.
Inversion.You forgot:
Boring, unfair for zombies, and you get to keep the zombies helpless until chems come.
You forgot:
Very overplayed. Secret room with cade kit that everyone knows how to access.
:thumbsup:
Suggestion: Not remove, but edit maps for TTT with "traitor testers" chambers - these things are humorous, but have really killed, in my opinion, the playability of TTT at least when a map with one is picked. Start of game, everybody goes "lol, everybody get tested" - and the Ts get killed quickly, people who don't get tested are either effortlessly deduced or presumed to be traitor / killed, and it just feels like one hell of a copout.
This is why you should never be found in a crowd as a traitor.
Usually, I somehow don't get picked as T, or as T accidentally kill myself before in one way or another when on one of these maps :P
Though that doesn't, IMO, address the perception of these things can take away from the gameplay - I mean, it's a game that requires some sort of detective work, right? What's the point when you have something that does the work for you?
[Though I'm now tempted to see if I can pull off being T, going into one, and before the door gets closed throwing an incendiary grenade killing those outside... since people love crowding around them so much. XD]
teleporter is your friend.
One thing i have found is that when people are lined up to get people to go in, they forget who is in. so when the light turns red, poof
teleporter is your friend.
One thing i have found is that when people are lined up to get people to go in, they forget who is in. so when the light turns red, poof
Map: ttt_CrummyCradle
Problem: Prop killing with the bridge
Suggestion: Whenever the bridge falls, have it either break, or just not controllable by the dead.
It's not really a bother most of the times, but there have been incidents where it's killed a T.
is zs_infected_hospital still around?Spoiler (click to show/hide)
If you've got a bone to pick with it, you should challenge it to a draw.
I found a perfectexcusereason to remove Krusty Krab - the new 24 player cap. It was hard enough to win as T with 13 innocents, it's not any easier with 20.Spoiler (click to show/hide)
I found a perfectThe new server slots aren't permanently implemented to the server yet.excusereason to remove Krusty Krab - the new 24 player cap. It was hard enough to win as T with 13 innocents, it's not any easier with 20.Spoiler (click to show/hide)
dm_richland;
Causes the server to crash when c4 is placed in or near houses.
I agree, it needs to be removed until someone fixes it. Considering the houses are the best places for C4, there's a very high chance the server will crash on richland.
No.
I say we bring back the old one.
This is why I didn't want the newer one ._.
zs_descent_v2
It's by far the laggiest map on the server. Netgraph goes crazy with entities, and even if you're in the black void off the map, you still only get 2-3FPS (Keep in mind, my laptop runs other maps just fine maxed out. I average 40FPS). It's a performance killer with anyone who has a CPU below 4Ghz.
zs_descent_v2I heard Yellow Killer is fixing and optimizing it so it would be less laggy.
It's by far the laggiest map on the server. Netgraph goes crazy with entities, and even if you're in the black void off the map, you still only get 2-3FPS (Keep in mind, my laptop runs other maps just fine maxed out. I average 40FPS). It's a performance killer with anyone who has a CPU below 4Ghz.
Map: JuveniledetentionYeah this xD, I kind of found this out and told everybody.
Problem: Anyone can enter the T room as long as they crowbar the entrance.
I like this because I can catch T's easier, but it is unfair.
I heard Yellow Killer is fixing and optimizing it so it would be less laggy.
I already posted about this but ttt_terroroffice needs to be removed BAD and when I'm talking shit maps this map is HORSESHIT.
zs_descent_v2This.
It's by far the laggiest map on the server. Netgraph goes crazy with entities, and even if you're in the black void off the map, you still only get 2-3FPS (Keep in mind, my laptop runs other maps just fine maxed out. I average 40FPS). It's a performance killer with anyone who has a CPU below 4Ghz.
This.
Also it would be nice to remove or edit zs_nacht_der_untoten_v3 for a bit. It has a weapon box thingy which gives random weapons
for everyone like every 20-30 seconds, also humans spawn in a house where all 1st floor entrances for zombies are covered with like 5 planks which are ridiculously hard to break, the 2nd floor entrances are even worse, looking from far away it seems that they're uncovered but when you get close to them, they have a fence which covers them completely and cannot be broken but you can shoot or hit with melee attacks through it.
Remove Krusty Krab on zs. This map has more votes than any other map. No one but 6 yearolds really like it and it is really just a joke map. Its played like 10 times a day. Watch the slew of :thumbsup: if you don't believe how hated it is.Pretty pointless map. Nothing really special and pretty straight forward. Zombies are gonna win most or all the time unless you have a really pro team... :thumbsup:
Could you please remove zs_stripclub_v2
I made that map a year ago and I think it just isn't worth being on the servers.
can we remove ttt terror office... to small, not enough guns, NO ammo :fire: :fire:
Or at least a re-arm. There's no ammo, just around 8 weapons scattered around. Still the map is small when the server is full.
If we can't put the new map up (yes, there is a new version and i don't remember why its off)
I support the removal of this map. It is far too small, cramped, and extremely easy for traitors to get a huge and kill anything.
zs_abandone_factory_v3
Zombies mostly spawn in a invisible container that they can't get out of.
I may suggest the removal of gunkajima, too (I personally don't like it, and find a lot of people voting to change the map). I may note that this is the map that's played when the server restarts after a crash (that's probably why).
Is there any other reason apart from being the first map after a server restart
yea a lot of people have complained about it, the only solution is to remove the file from the particles folder.
Can we remove the abandoned factory from zombie survival? The zombies have a glitched spawn. They keep spawning stuck, and can't move.
Another one that needs to be removed is whitewallmassacre.
It's just bad in general.
can we remove ttt terror office... to small, not enough guns, NO ammo :fire: :fire:
If we can't put the new map up (yes, there is a new version and i don't remember why its off)
I support the removal of this map. It is far too small, cramped, and extremely easy for traitors to get a huge and kill anything.
omggggggggggg DOUBLE POASTI Love You - Patrick Star (http://www.youtube.com/watch?v=VoW9czgQBqE#)
v1 removed v2 added :O
Infected fucking hospital.
Seriously.Spoiler (click to show/hide)
Infected fucking hospital.
Seriously.Spoiler (click to show/hide)
Really? Because I've had EIGHT humans camping WITHIN our spawn against only TWO zombies and we still managed to kill them.
Even though zombies usually win on that map, spawn camp is a quite large problem on that map.
On hammer make a tunel with stairs to outside the hospital.
??
No more complains.
Well, that will merely mean that we can get out of the spawn without dying right after, but it still doesn't alleviate the primary issue of people camping in the spawn itself. In fact, it may just make things more impossible since people will camp that tunnel too.
1me_deathgadageit was always like that :-[
snapshot overflwo and ppl can7t join
Deathgarage... is that the one where it takes a really fucking long time for zombies to get to humans? It makes waiting, playing on that map so fucking boring. That's without factoring in the other issues brought up.Talking about death maps. Can someone give me all the downloads to the death maps? Like deathtrap, deathgarage etc.
1me_deathtrap, that map is horrible, everyone dies there, too many trapsGo with the times man, it hasn't been actual to complain about deathmaps since around one and a half years.
Go with the times man, it hasn't been actual to complain about deathmaps since around one and a half years.
They only have a 10% (afaik) chance of appearing anyway.
My exception to this is deathgarage for reasons other mentioned, and the fact that it takes too goddammed long for Zs to reach the humans.
[And the % I'd wager is even less since even with deathmaps coming up, the lets-keep-playing-the-same-6-maps-over-and-over-as-often-as-physically-possible crowd has made it hard to pick deathmaps at times
ttt_crummycradle_a4No.
Map is just too open, its really overused and worst of all by the time you find the T or kill the innocent's the map ends.
Most people will probably disagree to this but its better if we remove that overused map as soon as possible.
ttt_crummycradle_a4
Map is just too open, its really overused and worst of all by the time you find the T or kill the innocent's the map ends.
Most people will probably disagree to this but its better if we remove that overused map as soon as possible.
Server: Zombie Survival
Map: Infected Hospital
Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
Server: Zombie SurvivalThis x10000000
Map: Infected Hospital
Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
Server: Zombie Survival
Map: Infected Hospital
Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
Please remove infected hospital
:thumbsup: x1000
I.H. is a very big map that is 95% win.
Yeah it pretty easy for the human to spawn camp
but it highly unfair for the zombies that one step outside spawn, they get shot from all directions.
again, remove infected hospital please.
That map is just the definition of stupid.
:thumbsup: x1000
I.H. is a very big map that is 95% win.
Yeah it pretty easy for the human to spawn camp
but it highly unfair for the zombies that one step outside spawn, they get shot from all directions.
Please remove infected hospital
Server: Zombie Survival
Map: Infected Hospital
Reason: Excessive rulebreaking, leading to confusion as to what is allowed. Many instances of cading into the sky by using nodrawn textures, the source of ALL of our spawncamping incidents, cause of half of our problems stem from this map.
zs_viruslabs_remake_b2
Elevator that has no delay between pressing of button and if some minge decides to just keep spamming, humans can't be reached.
Sorry it took me so long to get to this thread
Removed:
zs_infected_hospital_v3
zs_viruslabs_remake_b2
zs_military_complex_v2_2
Is it possible to remove Zs_fear_tower?
reasons why:
Spawncamping at the bottom in the beginning.
Takes an awful long time for zombies to get to the top.
Humans team killing by pushing.
A large majority of glitching cade kits happen here.
Is it possible to remove Zs_fear_tower?
reasons why:
Spawncamping at the bottom in the beginning.
Takes an awful long time for zombies to get to the top.
Humans team killing by pushing.
A large majority of glitching cade kits happen here.
And also zs_nacht_un_toten
reasons why:
Window barricades take a very long time to break.
around 80% of players don't have Day of defeat source content.
Is it possible to remove Zs_fear_tower?I agree with fear_tower, in some cases, when admins and/or VIPS that are not on zs, pushers can sometimes push people without being noticed, and the person that got pushed don't know who was that person(unless if he/she were recording) and he/she sometimes complain.
reasons why:
Spawncamping at the bottom in the beginning.
Takes an awful long time for zombies to get to the top.
Humans team killing by pushing.
A large majority of glitching cade kits happen here.
And also zs_nacht_un_toten
reasons why:
Window barricades take a very long time to break.
around 80% of players don't have Day of defeat source content.
TTT_airship
Words cant describe how...ugly it looks.
zs_trainterminalThis. If yellow kilelr removed all the OP content for humans then it would be fine.
Zombies can't do shit because the humans nade-spam the spawn, causing mass rage. And, in the event the zombies DO get past it, they have to deal with full-armoured, full-ammo humans.
I also second the fear_tower removal for the reasons stated above.
zs_trainterminali need too admit my map is pretty bad, but i made this map along time ago when i was beginner mapper, i'm making an update to the map and i promise that the new version of this map will be a lot better than the old version but for now, i want my map removed due too unfair advantages and complaints
Zombies can't do shit because the humans nade-spam the spawn, causing mass rage. And, in the event the zombies DO get past it, they have to deal with full-armoured, full-ammo humans.
I also second the fear_tower removal for the reasons stated above.
zs_css_office
Invisible textures occur if you do not own CSS, allowing you to see through most walls in the garage area
Please Remove ZS_Abandoned_Facility.
It's boring as shit and empty and theres almost no place to cade
zs_trainterminal
Horribly unbalanced. It's almost impossible to kill a human as a zombie when they camp in the vents. Only way to even have chances to win is to goomba everybody outside. Also, the map doesn't have any playerclips, so players can go outside the map to hide from zombies. Makes it even more harder.
Or you could just remove the infinite grenades, some of the ammoboxes and add playerclip.
zs_trainterminal
Horribly unbalanced. It's almost impossible to kill a human as a zombie when they camp in the vents. Only way to even have chances to win is to goomba everybody outside. Also, the map doesn't have any playerclips, so players can go outside the map to hide from zombies. Makes it even more harder.
Or you could just remove the infinite grenades, some of the ammoboxes and add playerclip.
OH GOD FINNALY, its the WORST map ive ever seen
zs_juans_house_v4
-It has to many traps, some traps are rooms with health kits and ammo that u can't even enter.
-The brushes in the map do not line up and some of them stick out of the skybox.
-Ammo and weapons all over the place.
-A explosion trap with no warning.
-Textures that are not aline.
Traps:
1. A teleporter that teleports you into a box of fire with troll faces.
2. A random room with a sign that says "In case of zombies or state or terror press the button" then says "It closes the door so zombies can't get to you only works once" then the room explodes. ( The explosion room goes off more then once. )
3. 2 Crouching areas with ammo and health kits that you can't enter without dieing.
4. A room filled with explosive barrels.
zs_juans_house_v4
-It has to many traps, some traps are rooms with health kits and ammo that u can't even enter.
-The brushes in the map do not line up and some of them stick out of the skybox.
-Ammo and weapons all over the place.
-A explosion trap with no warning.
-Textures that are not aline.
Traps:
1. A teleporter that teleports you into a box of fire with troll faces.
2. A random room with a sign that says "In case of zombies or state or terror press the button" then says "It closes the door so zombies can't get to you only works once" then the room explodes. ( The explosion room goes off more then once. )
3. 2 Crouching areas with ammo and health kits that you can't enter without dieing.
4. A room filled with explosive barrels.
zs_juans_house_v4
-It has to many traps, some traps are rooms with health kits and ammo that u can't even enter.
-The brushes in the map do not line up and some of them stick out of the skybox.
-Ammo and weapons all over the place.
-A explosion trap with no warning.
-Textures that are not aline.
Traps:
1. A teleporter that teleports you into a box of fire with troll faces.
2. A random room with a sign that says "In case of zombies or state or terror press the button" then says "It closes the door so zombies can't get to you only works once" then the room explodes. ( The explosion room goes off more then once. )
3. 2 Crouching areas with ammo and health kits that you can't enter without dieing.
4. A room filled with explosive barrels.
Too many traps?
What about the Deathmaps? those have far more traps then my map.
There are no brushes whatsoever that reach out into the skybox
Only 3 Ammo crates That each open at a certain wave, only one which is shotgun ammo is outside
Warnings, i had a warning sign in the biggining of the map every single version of my map that had traps.
The barrel Room isnt a trap, it doesnt explode unless you shoot at the barrels.
The teleports were past secrets so were the two crouching areas, which their are no more secrets on my map
Yes i was going to do that, from what you said earlier
juan
remove the traps
leave a few of the ammo crates
problem solved
Too many traps?
What about the Deathmaps? those have far more traps then my map.
People are going to hate me for this, but could you remove ttt_titanic and ttt_minecraft?
They're both REALLY unoptimized. My 560GTX gets about 30fps on both of them, when I get about 150-200 on other maps. I don't know if it's just me, or everyone else.
That, and titanic is glitched for some people to where the world turns invisible if you go under water.
I don't mind having these maps removed but. I have a "not so powerful" graphics card and it runs around 120FPS on those maps.
People are going to hate me for this, but could you remove ttt_titanic and ttt_minecraft?
They're both REALLY unoptimized. My 560GTX gets about 30fps on both of them, when I get about 150-200 on other maps. I don't know if it's just me, or everyone else.
That, and titanic is glitched for some people to where the world turns invisible if you go under water.
People are going to hate me for this, but could you remove ttt_titanic and ttt_minecraft?Huh, I have a GTX460 and I never noticed a decrease of FPS on either. God though, I really hope Titanic is removed. That map is absolutely horrible. Sometimes even the doors kill you. D:
They're both REALLY unoptimized. My 560GTX gets about 30fps on both of them, when I get about 150-200 on other maps. I don't know if it's just me, or everyone else.
That, and titanic is glitched for some people to where the world turns invisible if you go under water.
Gonna double-post to bump this, but Crazy Cubes is just plain terribad. Plus, spawning in the middle room is basically a free ticket to "get stuck to five other people and die via exploding barrel" Spectator.
I like Titanic, and my FPS never drops.
sounds like a computer issue to me, Gamefreak
+1Personally I like Crazy Cubes because it is very... different than the other maps and the rounds go by quickly. However, I am someone who doesn't mind stuff other than normal TTT happening on TTT, while I know others don't. Like when an admin comes on, some of the people say "AW HELL NAH!" and quit. I like the insanity though. :3
I just exit my game while it was on crazy cubes.
Horrible TTT map with an open area especially when they got all them boxes destroyed.
Barrels.. Barrels.. Barrels.
remove crazy cubes
bring back krusty krab :3
So the problem with cubes is you spawn in the exact same spot?
You don't spawn in the prison, usually you're just unlucky and are AFK long enough for someone to push you off. You just need to pay attention when the round starts.
I have never played this map lol, thats why im asking..
SO your supposed to spawn in the prison, right?
And some times you even spawn on top of each other? or in each other
No, people pushing you off the edge puts you in the prison. And unless everybody coordinates the prison escaping, at least three people end up getting stuck right under the explosive barrels.
You don't spawn in the prison, usually you're just unlucky and are AFK long enough for someone to push you off. You just need to pay attention when the round starts.
Remove: zs_doom_e1m1This is a bad map for zombie survival. full stop :thumbsup:
Its not the best map for zs,
Map problems:
-A deagle is in the map.
-A magnum is in the map.
-Its Small with only one cading spot.
-The only cading spot is really unfair for all zombies.
-If more then 3 people stay in that spot they win.
(http://img18.imageshack.us/img18/6493/zsdoome1m10000.jpg)
This is a bad map for zombie survival. full stop :thumbsup:Wtf is with you two targeting my maps, like 95% of he people on ZS LOVED both of my maps..
Wtf is with you two targeting my maps, like 95% of he people on ZS LOVED both of my maps..Because both of them are insanely human-favoured.
Because both of them are insanely human-favoured.
People on ZS love human-favoured maps (see: deathmaps, fear tower)
Remove: zs_corruption
Map problems:
-A UMP is in the map.
-A Cade kit is in the map that you can get at wave 1
-the grass give fps lag
-Like 6 Pistol ammo boxes
-SMG Ammo
- Sledge hammer and armor.
Wtf is with you two targeting my maps, like 95% of he people on ZS LOVED both of my maps..http://www.garrysmod.org/downloads/?a=view&id=44045 (http://www.garrysmod.org/downloads/?a=view&id=44045) you didn't make that doom map.
http://www.garrysmod.org/downloads/?a=view&id=44045 (http://www.garrysmod.org/downloads/?a=view&id=44045) you didn't make that doom map.
Wtf is with you two targeting my maps, like 95% of he people on ZS LOVED both of my maps..
http://forum.randomgs.com/index.php/topic,11033.0.html (http://forum.randomgs.com/index.php/topic,11033.0.html)
he ported it so w/e
I wouldn't call decompiling a map and adding a few spawnpoints porting it.
._.
ZS_Oldhouse And ZS_Tomshouse, Both Awful Maps Which Humans Have No Chance At Winnng. Both Are Like Desert Hideout, A Small House Surrounded By The Zombie Spawn. Please Remove ;D
1me_deathrun_sse_v1
STUPIDEST MAP I'VE EVER PLAYED 5 MINUTES ON
Seriously, armor dispensers fcking asplode, killed half the humans.
zombies couldn't evern find the way out
SOOO GHEEEEY
can we get dm xmas attack house back when servers come up....i liked that one.Don't think we'll be getting any new maps for the temp servers, Sadly. But that would be a great addition. I'm sick of having cubes every second map.
Who was the genius who suggested we put cubes on our server? It's either one giant rainbow of fun, or a really, really, and really fabulous time*
Who was the idiot who suggested we put cubes on our server? It's either one giant RDM fest or a really,really and really long gameThere all ruined*
People are going to hate me for this, but could you remove ttt_titanic and ttt_minecraft?
They're both REALLY unoptimized. My 560GTX gets about 30fps on both of them, when I get about 150-200 on other maps. I don't know if it's just me, or everyone else.
That, and titanic is glitched for some people to where the world turns invisible if you go under water.
Don't think we'll be getting any new maps for the temp serversYeah i mean when the real servers come up....are the temp down or something?
I think I'll make a updated/better versions of some of my maps.
I think I'll make a updated/better versions of some of my maps.
WITH SECRET ROOMS
i say remove crummy cradle from ttt. (i know il get hate for this)
ah. sorry. i would like crummy cradle removed as it is a very exposed map that does not allow much hit and run, forcing traitors to announce their class and either attempt to win by sniping from the ground or holding out in the button room. (bassically its just a very limited map)
Krusty krab was an awesome map
Temporarily remove crazy cubes, lost temple, richland, crummycradle.
The fuck is wrong with kids these days.
Temporarily remove crazy cubes, lost temple, richland, crummycradle.No.
The fuck is wrong with kids these days.
No.
I'll just leave this here:
www.gametracker.com/images/graphs/server_maps.php?GSID=2079123 (http://www.gametracker.com/images/graphs/server_maps.php?GSID=2079123)
Please, get rid of Crazy Cubes and Temple. I know a few more much better maps we can use that another server I go to uses.
(http://www.gametracker.com/images/graphs/server_maps.php?GSID=2079123)No temple in that list. 2 of them are CS maps to boot.
No temple in that list. 2 of them are CS maps to boot.
Problem is, that doesn't show the "other" maps, or that % is played among the maps that fall in "other"
But what it does show is how ridiculously close cubes is to crummycradle yet no one is complaining..