Author Topic: Replacing ttt (round 2)  (Read 789 times)

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Offline Monorail Cat

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Re: Replacing ttt (round 2)
« Reply #45 on: October 25, 2013, 09:34:12 PM »
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I suppose some people has gone on Gmod (recently) to play at least son of my friends. Though I don't see a reason to blame TTT for killing rNd. Awhile back we all didn't play TTT nor did we  play on Gmod either. In my opinion there are many reasons why rNd is dying, and my reason is that people not playing TTT isn't a reason why we are dying. I don't see how having a TTT server could be one of the factors to rNd's downfall.

I know exactly why we are dying.  People are growing up, the original community base is starting to get old and leave.  People start working more, and they start realizing that gaming shouldn't take up their lives.  Also, people may just simply want to explore new communities.  It's different for everyone, but it happens.  I have not become fully thrown into this yet, but I expect to be someday.  It's inevitable; it happens with every community.  Although many people will stop playing, others will break off and start their own communities.  It's the "Great Community" cycle.  It's a sad fact, but it will always happen.


Offline yoshi

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Re: Replacing ttt (round 2)
« Reply #46 on: October 25, 2013, 11:12:10 PM »
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IMO TTT is on of the BEST game modes of GMOD

Green Shift 2 will soon take that crown. I would play TTT EVEN MORE if it wasn't using garry's shitty css weapon base, I can't stand how they shoot.
It's actually many of the reason why I rage quit randomly.

Offline Tortie

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Re: Replacing ttt (round 2)
« Reply #47 on: October 26, 2013, 01:04:50 AM »
0
IMO TTT is on of the BEST game modes of GMOD, I love going on Traitorous rampages just to get it ended by the fail source ladders. When i first joined this community the thing that set rNd apart was the custom weapons but now almost every server has a vast selection of weapons. So there is really nothing ATM setting us appart from other servers. So we need to either try our luck with another game mode or try to add some things to our TTT server that would set us appart and keep the people coming.
Wait, the thing the set rnd apart was the custom weapons?

Offline Lazord

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Re: Replacing ttt (round 2)
« Reply #48 on: October 26, 2013, 01:13:27 AM »
+1
Idk, I think the thing that set rNd apart was the fun members that you play with. I also think rNd's server rules better than most of the other servers. The custom weapons were just a bonus to me.

Offline HideoKojima

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Re: Replacing ttt (round 2)
« Reply #49 on: October 26, 2013, 03:20:48 AM »
+1
Honestly felt like Harsh Karma and no slay was the thing that set the server apart.

And it was vanillaish.
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Offline Samo

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Re: Replacing ttt (round 2)
« Reply #50 on: October 26, 2013, 04:37:21 AM »
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I'd say that the constant server crashing at the most inconvenient times were the worst. People wouldn't join because they knew it would crash and then become a waste of their time.

We didn't really stay because the server had/didn't have ________, we stayed because we liked being with the other players. I still talk/play with other RND members.

Now many members have moved to more active servers, bringing others along with them. Ehh... what can we do?

Offline TehHank

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Re: Replacing ttt (round 2)
« Reply #51 on: October 26, 2013, 08:34:20 AM »
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Not to point the blame at Coolzedad (because i am sure he had serious things to deal with during that time), but i still reckon that massive server downtime a whileback killed most of the active server population on all servers, with TTT's regular population dimishing the last.

Offline HideoKojima

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Re: Replacing ttt (round 2)
« Reply #52 on: October 26, 2013, 12:21:22 PM »
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Not to point the blame at Coolzedad (because i am sure he had serious things to deal with during that time), but i still reckon that massive server downtime a whileback killed most of the active server population on all servers, with TTT's regular population dimishing the last.

I'd say it did make it less popular, though the temp server was quite popular. (But it was never like the regular server where we had to wait to join sometimes.) It was still pretty popular when the servers came back.

The last 7ish months when summer came is when it started to die. Which is weird because summer is when people have time, so you think it woulda brought more people. I don't know what made people stop coming. Maybe it's partly what Samo said. The servers crash randomly sometimes, and even if we want to get back on, we can't because they don't come back for a good while.
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Offline coolzeldad

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Re: Replacing ttt (round 2)
« Reply #53 on: October 27, 2013, 04:29:56 AM »
+5
Hmm, well just food for thought.

I have had this same discussion with people for the past 7 going on 8 years now hosting garry's mod gamemodes amongst other games and mods.

You guys remember about a month ago when I put all the work into getting fretta and a bunch of cool stuff working for the servers? We had full servers for quite some time when it was the "rnd is dying" phase people were claiming to be in.

What i'm trying to say is, you could claim rNd is "dying" but isn't that just how you want to feel about it?

To be honest, even during these usually busy times we get a full fretta server during times in the week, which is pretty substantial. What's more interesting is every single person I have seen claiming the death of the community wasn't playing with all the new people. Even during this huge reduction in servers we still have new players joining which is pretty awesome!

While I don't always have time to devote like I did in those few weeks, who knows what will turn the corner - you may hear people claiming for the 2nd... 3rd.. 4th... idk now "rise" of rNd.

rNd as a community will always be with me in my mind, it's had a substantial impact on my life, and by rNd I mean everyone that's a part of it, everyone in this thread, everyone i talk to on steam, the conversations and happenings on ts3, random nonsense in the servers. If anyone was to claim rNd based soley on popularity I think that they probably haven't thought into it as much as they believe xD

Either way, none of this offends me as most of you know and I always appreciate thoughtful criticism.

Like always, just have fun, it's the reason I set up this place anyway xD

P.S. Sorry I haven't been on teamspeak or been available for much lately, I am lost for time right now!
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Offline Viole

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Re: Replacing ttt (round 2)
« Reply #54 on: October 27, 2013, 07:18:11 PM »
+2
If league of legends wasn't so addicting, I'd be on Gmod.

Offline Travelsonic

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Re: Replacing ttt (round 2)
« Reply #55 on: November 06, 2013, 07:18:16 AM »
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Add another vote, so far as the community state goes, for the "people growing up, IRL becoming more complicated" thing - fuck me, I just graduated college, am finding work, and busy as hell.  My social life has gotten back into busy mode ever since I found out I have 3 biological sisters, 3 biological brothers, and 3 biological nephews - people I never knew about until this past summer - I have been meeting them ... slowly.... some spread across the country, most in NY, where I am... heh...

That said, I'll be damned if I don't find a way to incorporate rNd, playing Gmod into some of my leisurely activities - first server I really got involved in.  I really got off Gmod partly from, well, the servers becoming harder to find + the server I administrated went down since, for the 2nd time in a year and a half the owner just got bored, threw his hands up, and said 'fuck it!'  [plus in my leisure I kinda got addicted to TF2, and re-addicted to Megic the Gathering.  :P :D ]
« Last Edit: November 06, 2013, 07:21:19 AM by Travelsonic »
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Offline Dark Pacifist

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Re: Replacing ttt (round 2)
« Reply #56 on: November 07, 2013, 10:43:42 AM »
+2
Rnd is rnd and always will be rnd, it has spawned many children servers over the years and will continue to. The point being that even if it were to die those loyal would return and draw others repopulating it after time. I can honestly say that we're still experiencing repercussions from the youtube generation that happened, people leaving to avoid those who never played a sourcegame in their life and believe that if a youtubian can do it they can make their own. Then again I am extremely biased as I've only been around for aboot 5 years and never saw any of the great servers during their glory days that their staff speak fondly of. Even if by some happenstance a whole reenactment of 4chans life were to happen it'll just go to show how much stronger the communities are.

Get rid of ttt due to a dryspell. No

Final thought a server can't die untill the community behind it let's it die. You want it back to life so badly get on the servers and attract people. Might be a slow way of doing it but it's better than blaming others for something you could be doing to help.
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Offline ٶȻhriʂ

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Re: Replacing ttt (round 2)
« Reply #57 on: November 07, 2013, 11:21:01 AM »
+2
Get rid of ttt due to a dryspell. No

Final thought a server can't die untill the community behind it let's it die. You want it back to life so badly get on the servers and attract people. Might be a slow way of doing it but it's better than blaming others for something you could be doing to help.
Although i agree with this, I have to say it's kind of pointless now considering the average TTT player these days is some form of minge most of the time, and this is all based off of all my experiences with TTT. Sure i may be wrong and it may only be our server where all the minges come but it's still a valid point and repopulating the servers would only lead one of us to just somehow empty it out again as as I've previously mentioned in this thread. If we were to replace it it wouldn't mean it's gone forever, at this point in time it's simply pointless to keep TTT on OUR SERVERS due to what I've said before. Not to mention in the future if it calls for it, we can easily bring it back up and continue on but who knows.



And no offense but I don't think it's your place right now to judge our activity on our servers.
« Last Edit: November 07, 2013, 11:22:54 AM by ٶȻhriʂ »



Offline BJ_Cumstain

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Re: Replacing ttt (round 2)
« Reply #58 on: November 12, 2013, 12:14:21 AM »
+1
rNd as a community will never die, unless all members leave and never come back. The TTT server may be empty most of the time but then again the Fretta server is apparently very popular and thats amazing. So maybe making the TTT server a little more custom and making all the people who join say WOW I WOULD LIKE THAT HAT, SKIN, GUN, TRAIL, ETC..... implying we have a pointshop
« Last Edit: November 12, 2013, 12:16:23 AM by BJ_Cumstain »

Offline ๖Ϝцzsioᴎ

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Re: Replacing ttt (round 2)
« Reply #59 on: November 12, 2013, 08:50:03 AM »
+1
rNd as a community will never die, unless all members leave and never come back. The TTT server may be empty most of the time but then again the Fretta server is apparently very popular and thats amazing. So maybe making the TTT server a little more custom and making all the people who join say WOW I WOULD LIKE THAT HAT, SKIN, GUN, TRAIL, ETC..... implying we have a pointshop

If a point shop is added, I would honestly like to refrain from crap like trails and hats as hiding would be harder.
Things like players models and other non-flashy things would be ideal.
Trails would make it harder for the T's to run away because you obviously have a trail behind you, and if someone knows which trail is who's then teleporters are useless since the trail would go directly towards the room/area the tele leads.

Hats are a no brainer, it can disorientate whoever is in a gun fight. (i.e head shots)