First i wasn't referring to you. Second like i said not just referring to this thread I'm also talking about all the threads last year as well. The biggest complaints when perm karma came out was mostly from known rdmers.
I'd like to see actual examples brought out. Until then, stop cluttering this thread with the buttfuck opinions you think are relevant.
I'd also like to point out the fact that making karma less strict would literally ELIMINATE baiting, which is an even bigger problem than RDMing. Baiting is much harder to prove than RDM, much harder to ban for, and generally more of a pain in the ass to deal with. RDM is obvious when committed, and can be proven 100% conclusively with a two console commands and 1-2 screenshots.
I disagree, of course. I feel that it is not hard to differentiate between an RDMer and a T, and that if you hold your fire for just a second longer you will maintain your karma. That being said, you do lose karma based on the amount of karma the person you killed has. Killing a 1000 karma player when you have 1000 karma results in a loss of 400 karma.
Which is not enough to render you worthless. Less effective, yes, but not unplayable. You will be back to 850 in 3 rounds if you don't injure any more comrades.
You're judging everyone else by impossibly high standards.
To gain 250 karma in 3 rounds is impossible, unless you kill a niggerload of traitors. You're throwing out an absolute best-case scenario as a fact, which can't be called anything other than bullshit.
Let's throw out an ACTUAL common scenario:
1. You have 1000 karma, and kill someone else with 1000 karma, you now have 600 karma. Congratulations.
2. After just losing 400 karma for killing a single person, which, as we've established, is bullshit: You're paranoid as fuck. If you're like me and most other players, you won't shoot anyone at all if you can help it.
3. You gain 35 karma per round. After one round, your karma is 635. 670. 705. 740. 775. 810. 845. That's seven (7) rounds, Deacon.
4. Actually, that's wrong. Before the temp servers, it was 30 karma per round. 630, 660, 690, 720, 750, 780, 810, 840. Eight rounds.
Now, let's assume you kill two people by accident. Before any of you say that this is implausible, I'd like to pre-emptively stop you to tell you that you're an asshole. Once you've killed one person, someone's going to attack you. Since you're in a rush from just having killed someone, you're going to instinctively shoot that person too. After losing 800 karma, in our BEST-CASE scenario you're at 200 karma. If your karma was at 800 or 850, congratulations -- You're now at sub-100 karma. It's going to take you exactly 56 rounds of doing precisely
nothing to reach 850 karma. At six rounds per map, that's 9 maps of
nothing. If you kill one wrong person, congratulations. You get to start over. If each round takes about 5-10 minutes, which they generally do, that's 4.6 to 9.3
hours. An average of seven hours of punishment for killing two people at 1000 karma.
Now, before anyone argues that I just used the worst-case scenario as my prime example, stop right there again. Congratulations: You're also retarded. From killing one person when both parties have 1000 karma, that's still eight rounds of waiting which equates to anywhere from 40 minutes to 1 hour 20 minutes of waiting. For
one person.Just for the sake of killing the next 5 minutes, I'm going to do some more math:
If you kill someone who has just mistakenly killed someone with 1000 karma and they were prudent enough to have 1000 karma beforehand, you're losing 40% of 600 karma. That's 240. You're now at 860. If you're a new player, and you were
already at 850 karma, you're now sitting at a comfortable 610 karma. You've just lost 8 rounds of playing time for not checking a body until you're back to standard karma.
If you're that guy in the previous scenario who was at 1000 karma and just killed someone at 1000 karma (Keep in mind, you could be killing that person for anything from shooting at the ground around your feet to shooting you in the foot, or dragging around a freshly dead corpse), people just saw you kill someone. If you're the main character in the previous scenario, you're going to kill that person. What happens if you fail? Assuming everyone here starts with 1000 karma, the ONE PERSON WHO HAS ONLY KILLED PEOPLE WHO WERE ATTACKING THEM just fell into our near-worst-case scenario, and has 200 karma.
Either way, my point summarized is: The karma system does not forgive or forget. If someone mass RDMs and gets banned for a week, their karma does not get reset. Their karma never resets. They are forced to waste hours of time on our server for the sole purpose of being able to play again.
Of course, there's no karma penalty for baiting. If you bait someone who isn't particularly sharp and is just on the server to have fun, they're the one who loses out. Even if the damage logs show one person shooting another person once, that's not nearly enough to ban someone. The only time baiters get banned is when they do it so overtly and with every sort of carelessness that it's impossible not to notice. Our karma system offers nothing but sore punishment for those who lack what you thick-headed pricks try to pass off as "common sense," and fails to actually punish those who abuse it. The
only solution to this problem is to have more active admins and VIPs. I don't know about the rest of whoever still has any sense of respect, but I'm not going to waste my time being the only one who cares about keeping the server as clean as possible.
Really, though. I'm not mad just for the sake of being mad. I'm mad because nobody has put forth an actual reason why our current karma system is more practical than the old one. If you can, then by all means do so. I'll take back this entire post in the morning all for the sake of one person being sensible.