Author Topic: The fucking karma system  (Read 788 times)

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Offline Sabb

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Re: The fucking karma system
« Reply #60 on: August 23, 2012, 04:04:52 PM »
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Sabb, I'm not even going to quote your posts.
I love you. But your counter-arguments are dumb as shit, as anybody who reads over them can see.

I will now rip apart the only three sentences I read after Gamefreak's post, which should be absolutely impossible to refute because math.
That second line literally is what I was saying. One of gamefreak's arguments was that he feels the need to sit and simply more or less not do anything because he feels he will just end up losing more karma. That's mainly why I was saying they're HIS errors. People deal with it way different. I'm also not saying anyone's above human error I'm saying to get the fuck over it because it's not a big deal and isn't as hard as everyone says it is to get karma back up. However gamefreak himself I'm completely aware takes WAY too many chances in-game and due to that makes mistakes and loses karma for it. I've seen him do that plenty of times mainly when the server had temporary karma. There's nothing wrong with that I do the same you've simply got to be smart about it.

And his post isn't fucking math lol. No situation's going to be the same and people will always react different so idgaf about the scenarios anyone may make up really.

But really you guys need to try actually accepting other people's views. I just can't believe how childishly stubborn you can be. If anyone's got a different view point they're just stupid because they don't think like you. This stupid thinking is literally why I hate RND sometimes. I could go into a whole argument about how hypocritical it is for you to simply accuse my counter-arguments as being stupid, but you guys just waste everyone's time with this stuff because you're stubborn and closed minded to the point it extremely irritates me. So I'm not going to bother.


Sabb, your entire argument consists of "You think the karma system is bad because you make bad decisions." I'm not even going to bother responding seriously to that. Deacon's scenario consists of managing to kill traitors every single round, which as I already said is an impossibly high standard. You don't just gain 250 karma in three rounds without being extremely lucky.
Basically yes. The people who aren't careful in-game and are reckless with karma are the only ones who complain about it. If you just suck it up and play the karma system will hardly bother you and I can guarantee that. In reality yes you do make error sometimes I'm not saying that you shouldn't ever as it's inevitable. Except after that error it's more of a mix of both your's and Deacon's arguments. Sure your not going to kill a traitor every round most likely, but it's not going to take you the ridiculous amount of rounds to regain karma that you suggest it would either. Not if you actually just play the game as you normally would.

I really don't see why having low karma is so terrible any ways though. You simply have to shoot the player more for a bit until you get it up. Really not the end of the world and in no means should it ruin the entire game for you.
« Last Edit: August 23, 2012, 04:07:55 PM by Sabb »


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Offline Cake Faice

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Re: The fucking karma system
« Reply #61 on: August 23, 2012, 05:43:58 PM »
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I really don't see why having low karma is so terrible any ways though. You simply have to shoot the player more for a bit until you get it up. Really not the end of the world and in no means should it ruin the entire game for you.
Uh, define low. You're going to hardly hurt a fly against anyone if you have the lowest possible karma, especially when the other person has full/nearly full karma. So if it's a 1 on 1, both being armed with the same weapons, you're going to be fucked unless the opposing player has low health, enough where you actually stand a chance. That or he/she accidentally goes an hero off of a cliff or something. Plus you have to take into consideration if you suck at aiming or not and how good the other player is.

Spoiler (click to show/hide)

Offline Sabb

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Re: The fucking karma system
« Reply #62 on: August 23, 2012, 05:59:12 PM »
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Uh, define low. You're going to hardly hurt a fly against anyone if you have the lowest possible karma, especially when the other person has full/nearly full karma. So if it's a 1 on 1, both being armed with the same weapons, you're going to be fucked unless the opposing player has low health, enough where you actually stand a chance. That or he/she accidentally goes an hero off of a cliff or something. Plus you have to take into consideration if you suck at aiming or not and how good the other player is.

Spoiler (click to show/hide)
Well honestly it's usually very uncommon to get your karma to 100 without you completely fucking yourself over by your own doing and not really anyone else's. So usually the lowest I get or see people get is about 600 which really isn't all the bad. It's a little more challenging but keep in mind that all the other players experience the same thing and also often have low karma. Even when it's low enough that you simply can't kill someone, I don't see it's really that bad. Just run around with a flare gun or C4 and have some fun.


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Offline Eion Kilant 739

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Re: The fucking karma system
« Reply #63 on: August 23, 2012, 10:20:14 PM »
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Normally I wouldn't post in this kind of thread, but since its been posted in today:

The biggest problem I have with the karma system is the "randumbs", or RDMers. There is literally no way to tell them apart from the Traitor.

Oh look, suddenly someone shoots the Detective with a shotgun! Better kill the Traitor before he kills him! Oh wait, it was just a damn RDMer.

Oh look! He threw an incendiary grenade into a crowded room! He must be the Traitor- Oh wait he isn't...

Oh look, that guy just killed two people! Better kill him- Oh he was an RDMer.


I can understand and accept karma loss when it's my own fault, but RDMers are a serious problem. This is mainly becasue RDMers do exactly what Traitors do, kill. I think that when you kill an Innocent who's killed another Innocent and has not killed any Traitors you should lose less karma without affecting how much karma the other person loses. Please?
« Last Edit: August 24, 2012, 11:21:24 PM by Eion Kilant 739 »
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Offline Deacon

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Re: The fucking karma system
« Reply #64 on: August 23, 2012, 10:22:34 PM »
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i just killed 6 people as a t with 540 karma.

Seriously don't understand the gripes.

Offline Foofoojack

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Re: The fucking karma system
« Reply #65 on: August 23, 2012, 10:52:46 PM »
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i just killed 6 people as a t with 540 karma.

Seriously don't understand the gripes.

"It was a pump-action has to be Deacon.

Guys, it's gotta be Deacon.

It was a pump action guys.

It was Deaco-"


I knew too much

Offline Deacon

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Re: The fucking karma system
« Reply #66 on: August 23, 2012, 11:11:38 PM »
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"It was a pump-action has to be Deacon.

Guys, it's gotta be Deacon.

It was a pump action guys.

It was Deaco-"


I knew too much

You'll see in the video i'm going to upload that I looked for you. Several times. LOL
Suppose its not good you know my habits, but meh.



This is why I don't see a problem with karma in general.
This picture is a placeholder for the video that is yet to come.


Offline Deacon

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Re: The fucking karma system
« Reply #67 on: August 24, 2012, 12:19:36 AM »
+1
karma_dont_mean_SHIT.wmv


And, the video in question. Clearly effective with half damage. Had more fun on this round than in a LONG time playing TTT

Offline Sabb

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Re: The fucking karma system
« Reply #68 on: August 24, 2012, 12:28:27 AM »
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You'll see in the video i'm going to upload that I looked for you. Several times. LOL
Suppose its not good you know my habits, but meh.



This is why I don't see a problem with karma in general.
This picture is a placeholder for the video that is yet to come.


You know what, ignore all of my previous statements. My opinion was wrong and I can admit that. I actually agree now and think that the karma system should really be changed. I really think low karma is BETTER. The game is legitimately so much more fun when you play with low karma. Playing with high karma is just easy to get a bunch of kills because usually everyone else has low karma any ways so you're basically just going to win no matter what. But with low karma it's a fun challenge. You actually have to work to kill someone not just shoot them once with a sniper and deagle whoever comes close.

And I mean if you've already got low karma, you don't have to worry about fucking up and losing karma. Your karma's already shit so do what you want. So because of that I really strongly suggest we actually DO change the karma system. But I really think it's better to keep permanent karma except to have 400 karma removed each map change. This way players will more or less be unable to have really high karma or it would at least be very difficult to get to that point. Having that will simply make the game a lot more enticing and enjoyable. People will simply have way more fun because they will forget about their karma since it's so low. Sure you might argue that it'll be hard to kill other players but who cares? They're going to have just as low karma. It'll be fun having shoot outs lasting a good minute each at the very least. It'll just keep you focused. Honestly when I play with that low karma my heart races while I'm playing and trying to kill someone. It just really engages me into the game and it's really enjoyable now that I think of it.

But even another plus side. The minging should be cut down. I doubt people are going to want to just come to a server that makes your karma stay low to lower people's karma. It doesn't work like that. They won't be able to ruin people's karma and ruin the game for them because their karma is already ruined, except it's intended to be ruined because that's how the game's going to be played. So there's not satisfaction for any minges on the server. They really should just end up more or less leaving most likely. Even traitor baiting and RDM will be COMPLETELY eliminated because they can't really lower your karma any more so it doesn't matter. Just shoot and kill anyone who's RDMing or traitor baiting. It's actually pretty smart really, this is the only way possible to basically entirely eliminate RDMing, traitor baiting, or any kind of minges. The only players we would have to worry about would be those acting like assholes and hackers. So the VIPs' and admins' jobs will be ridiculously easier.

So I'll talk to coolz tomorrow maybe or something and suggest the change. I really kind of hope he's open to doing this. I think it'll really kind of benefit everyone and please everyone who currently isn't. So we'll see.




EDIT:
karma_dont_mean_SHIT.wmv


And, the video in question. Clearly effective with half damage. Had more fun on this round than in a LONG time playing TTT

This is seriously the perfect example. Clearly it was a challenge as a traitor with such low karma but you still managed to kill a lot of people and simply have a lot of fun. This is really simply how I think the game should be. It might not totally be intended to be played this way, but it would be extremely fun in my opinion and I think will please everyone once they give it a try.

And just think how great it feels winning knowing you've got such a penalty but still managed to do well. It's basically a new goal to achieve and I think it's quite the fun challenge.


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Offline Prox

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Re: The fucking karma system
« Reply #69 on: August 24, 2012, 03:41:46 AM »
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That is the worst TTT suggestion I've heard in a while. Seriously, -400 karma EVERY MAP CHANGE? Are you nuts?! There's no way that more then 30% of the players will ever obtain more then 400 per each map which means that eventually their karma will be stuck at 10 forever. And even those who will be able to, if they make a mistake or two, then the same thing will happen to them. Please, for the sake of gameplay do not apply this coolz.


Offline semy32

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Re: The fucking karma system
« Reply #70 on: August 24, 2012, 03:51:53 AM »
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The karma system is fine as it is.

Offline Rocket50

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Re: The fucking karma system
« Reply #71 on: August 24, 2012, 07:57:51 AM »
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That is the worst TTT suggestion I've heard in a while. Seriously, -400 karma EVERY MAP CHANGE? Are you nuts?! There's no way that more then 30% of the players will ever obtain more then 400 per each map which means that eventually their karma will be stuck at 10 forever. And even those who will be able to, if they make a mistake or two, then the same thing will happen to them. Please, for the sake of gameplay do not apply this coolz.

That was sarcasm

And deacon, almost everyone in that video you killed was either a terrible player, or were paranoid as fuck
« Last Edit: August 24, 2012, 08:11:40 AM by Rocket50 »

Offline Sabb

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Re: The fucking karma system
« Reply #72 on: August 24, 2012, 11:12:21 AM »
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That is the worst TTT suggestion I've heard in a while. Seriously, -400 karma EVERY MAP CHANGE? Are you nuts?! There's no way that more then 30% of the players will ever obtain more then 400 per each map which means that eventually their karma will be stuck at 10 forever. And even those who will be able to, if they make a mistake or two, then the same thing will happen to them. Please, for the sake of gameplay do not apply this coolz.
But that's the point. Everyone will remain around the same level of extremely low karma so it should be far more fun and really eliminate any potential issues having to do with karma such as baiting.

That was sarcasm

And deacon, almost everyone in that video you killed was either a terrible player, or were paranoid as fuck
That's not the point... He still managed to have loads of fun with low karma and was able to kill players fine. Basically why I think having -400 karma per map change is a really good idea.


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Offline Deacon

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Re: The fucking karma system
« Reply #73 on: August 24, 2012, 01:07:02 PM »
+1
Sabb is right you guys. i just proved that you don't need 1000 karma to be effective. seriously. you should have to gain your karma because then you won't lose it on all the rdmers. starting at 4  means everyone is equal and if you accidently kill someone you won't jose much

Offline Cake Faice

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Re: The fucking karma system
« Reply #74 on: August 24, 2012, 02:28:52 PM »
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Sabb, I honestly hope that's sarcasm.

That will lose so many players and prevent further new players who are used to other normal-karma'd TTT servers to continue to play on RND TTT, unless there's an extremely low chance that they like it.
« Last Edit: August 24, 2012, 03:37:50 PM by Cake Faice »