Author Topic: DayZ - a Zombie Survival modification for Arma 2  (Read 3714 times)

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Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #225 on: June 20, 2012, 12:24:41 PM »
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Latest update screwed everything up :/

what do you mean

Offline Deathie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #226 on: June 20, 2012, 12:35:01 PM »
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what do you mean

Super infected

seeing you a kilometer away

one hit KO's while on full health again


Check out my Soundcloud for some neat stuff!

Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #227 on: June 20, 2012, 12:36:34 PM »
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Oh yeah. they increased the noise you make. by a fucking lot.

Offline Lavenchie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #228 on: June 20, 2012, 12:43:09 PM »
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Super infected

seeing you a kilometer away

one hit KO's while on full health again
So basically
              This                                                                       Turned into                         this, Just with bat ears
                     
Thanks Marie
Thanks Crypto!

Offline Rocket50

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #229 on: June 20, 2012, 03:18:50 PM »
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But is there ammo?

Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #230 on: June 20, 2012, 06:36:31 PM »
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But is there ammo?

There is nothing

Offline Hotgreensoldier

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #231 on: June 20, 2012, 06:55:40 PM »
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Super infected

seeing you a kilometer away

one hit KO's while on full health again

Pretty much this.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #232 on: June 20, 2012, 08:19:06 PM »
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They fixed the noises.

BACK TO NORMAL

Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #233 on: June 21, 2012, 11:15:37 AM »
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Double post:



The world hates me.

Is anyone available to run to the airfield with blood?

Offline Hotgreensoldier

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #234 on: June 21, 2012, 11:19:29 AM »
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Double post:



The world hates me.

Is anyone available to run to the airfield with blood?

Depends which one. NW? NE? South?

If you're by NE I might be able to come with some cooked meat.



Anyways, yesterday me and Ruben met up again at povlava(or whatever the shit it is) and found a TRACTOR. Since it's one-seated I drove in it while ruben followed. Hilarity ensues as I run over a bunch of zombies and shit like that. Also Ruben found a BAF AS50. Time to shoot some helicopters out of the sky.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline Deacon

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Offline Hotgreensoldier

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #236 on: June 21, 2012, 11:22:26 AM »
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:<

Well

I can make a treck ALL the way over to the NW airfield.

Or try to look for some gas to drive over there.

Well shit.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #237 on: June 21, 2012, 11:41:03 AM »
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Well

I can make a treck ALL the way over to the NW airfield.

Or try to look for some gas to drive over there.

Well shit.

not worth it

Offline Rocket50

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #238 on: June 21, 2012, 12:08:53 PM »
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not worth it

I happened to be in NW airfield an hour ago...

...

Except I died ._.

Offline Deacon

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #239 on: June 21, 2012, 12:23:37 PM »
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I happened to be in NW airfield an hour ago...

...

Except I died ._.

well shit