Author Topic: DayZ - a Zombie Survival modification for Arma 2  (Read 3710 times)

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Offline Loke

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #30 on: May 01, 2012, 03:02:48 PM »
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Sadly, I dont have any money to but this, and i cant get a job or do things, as everyone has nothing for me to do.



I wanna play this so bad!!!
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Offline Deathie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #31 on: May 01, 2012, 03:14:18 PM »
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It's copy paste. Didn't happen to me, but is about the best sale speech i've heard so i posted it. I've hung around with pretty cool dudes before, but no vehicles for us yet.

Well

Don't forget that time when I got stranded on a boat with four other dudes a hundred meters off shore for an hour.


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Offline Juan_Ambriz

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #32 on: May 01, 2012, 03:17:12 PM »
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Well

Don't forget that time when I got stranded on a boat with four other dudes a hundred meters off shore for an hour.

LOL WAT

THANKS CRYPTO BB



Offline Deathie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #33 on: May 01, 2012, 03:20:57 PM »
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LOL WAT

I was traveling to Cherno with a few dudes I met up along the train tracks.

I ended up splitting up with them, and somehow managed to find their boat on a port. They were looking for a fuel tank, so I managed to hitch a ride with them.

Right outside of Chern, we ran out of fuel.

A hundred meters off the coast.

We were stranded for an hour while we sent a search party to the shore to look for a can of gas.

Good thing I don't get seasick.
« Last Edit: May 01, 2012, 03:29:22 PM by Snivy M.D. »


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Offline Juan_Ambriz

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #34 on: May 01, 2012, 03:59:12 PM »
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Im on now,

im on snivys TS3 Server

"azuremc.dyndns.org"

Join and im willing to play :> and help out

THANKS CRYPTO BB



Offline Mr. Franklin

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« Last Edit: May 01, 2012, 07:07:02 PM by Mr. Franklin »
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Offline Deathie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #36 on: May 01, 2012, 07:02:12 PM »
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Alright, are main city we usually meet up at is Cherno. If you would like to play with us, please know how to play the game first, and don't ask questions when you are with us.

As of recently we were hanging around the hospital, planning on how to get a vehicle and repair it. Whenever we accomplish that, we will go up to the airfield and scavenge anything we can find.

Then, we will make it a standard check to go from the airfield back to Cherno for supplies.

._.

Feel free to ask us questions.

While you might be leading a elite party, I don't mind shepherding new players. Arma has a pretty complex control system.

Hell, even sanders was having issues for the first few hours. He kept throwing flares at a zombies face instead of shooting it.

Anyways, I'm in a small town called Mogilevka, north of Cherno.

I'll be using it as a base of operations for a while, so if you want to meet up, that's where I'll be.


Check out my Soundcloud for some neat stuff!

Offline Deathie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #37 on: May 01, 2012, 11:57:53 PM »
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So me and Axule finally got our camp set up.



Check out my Soundcloud for some neat stuff!

Offline Samo

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #38 on: May 02, 2012, 05:52:31 AM »
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I might join. Arma II looks like great fun.

Offline semy32

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #39 on: May 02, 2012, 07:38:24 AM »
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Where is the camp,snivy?

Offline Rocket50

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #40 on: May 02, 2012, 07:45:27 AM »
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._.

Feel free to ask us questions.

While you might be leading a elite party, I don't mind shepherding new players. Arma has a pretty complex control system.

Hell, even sanders was having issues for the first few hours. He kept throwing flares at a zombies face instead of shooting it.

Anyways, I'm in a small town called Mogilevka, north of Cherno.

I'll be using it as a base of operations for a while, so if you want to meet up, that's where I'll be.

Im held up in a little warehouse in cherno and there's a bunch of scrap metal laying around for vehicle repairs.

Come get me ._.

Please ;_;

Offline semy32

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #41 on: May 02, 2012, 08:08:03 AM »
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Im held up in a little warehouse in cherno and there's a bunch of scrap metal laying around for vehicle repairs.

Come get me ._.

Please ;_;
what server are you on?
also are you using ts3?

Offline Bovicide

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #42 on: May 02, 2012, 08:22:23 AM »
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Did you guys really set that up in the middle of a flat field? Enjoy getting jacked in the morning when everyone can see it.
« Last Edit: May 02, 2012, 08:36:20 AM by Sanders »

Offline Hotgreensoldier

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #43 on: May 02, 2012, 03:05:15 PM »
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Man, this looks completely awesome to play. I wish I could buy Arma II so I could play it but I have other shit I need to buy ;-;  All you need is Operation arrowhead or whatever and download the arma demo?... That's what Axule told me.

So do you guys usually come across other players? Since there's only 50 players in one big map I don't expect you guys come across too many. Don't the servers get full and you have to wait a while since it's just that many people allowed at one time? Either way, it sounds great.


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Offline Deathie

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Re: DayZ - a Zombie Survival modification for Arma 2
« Reply #44 on: May 02, 2012, 03:18:08 PM »
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So do you guys usually come across other players? Since there's only 50 players in one big map I don't expect you guys come across too many. Don't the servers get full and you have to wait a while since it's just that many people allowed at one time? Either way, it sounds great.

Yeah. It's pretty frequent to bump into others, actually.

Specifically, last night me and Axule were looting a town, far, far north in the middle of the night.

We felt relatively safe, but we stuck to using chemlights instead of flares anyways.

While looting a chruch, we heard gunfire in the distance. The area we were in was well-known as a hideout for PKers. We quickly went prone and watched the doors of the church.

A few minutes passed, and we felt it was safe to leave. Just as we were about to get up, we heard more of the fire.

We pretty much sat prone there, waiting to shoot whoever came in for about 15 minutes.

Scary shit man.


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