Author Topic: asdaf temp zs suggestions thread  (Read 1523 times)

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Offline TehHank

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Re: asdaf temp zs suggestions thread
« Reply #45 on: February 20, 2012, 05:45:47 AM »
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Normal zombies move so fucking fast.
>see's zombies
>runs away
>turns around to see it bash your head in
:<

Offline Prox

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Re: asdaf temp zs suggestions thread
« Reply #46 on: February 20, 2012, 06:46:59 AM »
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Normal zombies move so fucking fast.
>see's zombies
>runs away
>turns around to see it bash your head in
:<
Not even. A human can easily outrun the normal zombie with almost all weapons on.


Offline semy32

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Re: asdaf temp zs suggestions thread
« Reply #47 on: February 20, 2012, 07:47:32 AM »
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Not even. A human can easily outrun the normal zombie with almost all weapons on.

If you go under 50 health then you can't do anything.

Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #48 on: February 20, 2012, 11:25:20 AM »
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Normal zombies move so fucking fast.
>see's zombies
>runs away
>turns around to see it bash your head in
:<

You'll start running slower if you're low on health. Get some speed perks if you don't want that to happen.


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Offline Hotgreensoldier

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Re: asdaf temp zs suggestions thread
« Reply #49 on: February 20, 2012, 11:30:10 AM »
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You'll start running slower if you're low on health. Get some speed perks if you don't want that to happen.

^That

Is there any way for someone to code something that automatically unsticks two people within each other? It still kinda bugs me a lot.
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Offline Juan_Ambriz

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Re: asdaf temp zs suggestions thread
« Reply #50 on: February 20, 2012, 12:38:11 PM »
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^That

Is there any way for someone to code something that automatically unsticks two people within each other? It still kinda bugs me a lot.

Yeah it's a total fucking bitch especially if your going up or down a ladder.

THANKS CRYPTO BB



Offline yoshi

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Re: asdaf temp zs suggestions thread
« Reply #51 on: February 20, 2012, 12:40:12 PM »
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I wasn't able to play the new ZS yet but from i see, i think i'm not going to like it.

Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #52 on: February 20, 2012, 02:46:50 PM »
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Is there any way for someone to code something that automatically unsticks two people within each other? It still kinda bugs me a lot.

Don't humans already clip through each other?


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Offline Hotgreensoldier

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Re: asdaf temp zs suggestions thread
« Reply #53 on: February 20, 2012, 02:52:45 PM »
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Don't humans already clip through each other?

I meant zombies.

It's EXTREMELY easy to get stuck in them. Simply be mid-air while one is walking towards you and you're instantly stuck on them. Even if you're about a inch from the ground.
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Offline Deacon

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Re: asdaf temp zs suggestions thread
« Reply #54 on: February 20, 2012, 11:41:56 PM »
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I meant zombies.

It's EXTREMELY easy to get stuck in them. Simply be mid-air while one is walking towards you and you're instantly stuck on them. Even if you're about a inch from the ground.

Stop trying to bhop in a server with default airaccelerate values then.

Offline Hotgreensoldier

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Re: asdaf temp zs suggestions thread
« Reply #55 on: February 20, 2012, 11:44:32 PM »
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Stop trying to bhop in a server with default airaccelerate values then.

I wasn't even.

It literally happens out of nowhere. Sometimes you don't even have to be in mid-air. The zombies just sorta clip into you.
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Offline semy32

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Re: asdaf temp zs suggestions thread
« Reply #56 on: February 21, 2012, 04:32:31 AM »
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I wasn't even.

It literally happens out of nowhere. Sometimes you don't even have to be in mid-air. The zombies just sorta clip into you.

Never saw that happening.
It only happens when you jump on their head and they jump too or when using a ladder.

Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #57 on: February 21, 2012, 11:23:08 AM »
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It's EXTREMELY easy to get stuck in them. Simply be mid-air while one is walking towards you and you're instantly stuck on them. Even if you're about a inch from the ground.

Oh well, uh
That's a little beyond my skill ._.
I don't even know how Jetboom's collision system works, much less the ability modify it.

Also, I'm not sure if any of you have noticed, but I tweaked the current melee's to be a bit more dynamic. Feel free to give me suggestions if you still think some are too OP/underpowered.

Right now, I feel that the balance is /perfect/. Initially, humans almost never made it past wave 1, maybe halfway through wave 2. Now, on average, humans can survive to waves 3-4 which is what I feel to be perfectly balanced. You have to do really good to win, and you'd have to do really shitty to lose early on.

Also, heres my request to you guys:

GIEF MOAR MAPS.


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Offline Apie2

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Re: asdaf temp zs suggestions thread
« Reply #58 on: February 21, 2012, 11:38:01 AM »
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Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #59 on: February 21, 2012, 11:47:14 AM »
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Are my maps already in ZS? o_O

Yayayaya. Added them only a couple minutes ago, so it might take a few maps before you'll play one of them .-.


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