Author Topic: asdaf temp zs suggestions thread  (Read 1517 times)

0 Members and 1 Guest are viewing this topic.

Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: asdaf temp zs suggestions thread
« Reply #30 on: February 18, 2012, 12:41:32 AM »
0
Quick update,

fixed some issues with the maps not downloading.
Nerfed FAST HEADCRABS to 5 damage. Normal headcrabs still do 8.
Made buying carp hammer and medkit a little more rewarding.

I'm still contemplating nerfing fast zombies, but not sure yet. On average, humans only survive to the end of wave 1, or midway wave 2. I want them to at least get to wave 4 before getting fucked ._.


Check out my Soundcloud for some neat stuff!

Offline Don

  • ******
  • Posts: 2556
  • Respect: +1201
Re: asdaf temp zs suggestions thread
« Reply #31 on: February 18, 2012, 01:43:36 AM »
0
Can you remove zs_abstraction?

I know it's a beautiful map and everything, but humans just camp at that living room and it takes years for the zombies to ever break through.

Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: asdaf temp zs suggestions thread
« Reply #32 on: February 18, 2012, 03:22:57 AM »
0
Can you remove zs_abstraction?

I know it's a beautiful map and everything, but humans just camp at that living room and it takes years for the zombies to ever break through.

Done.


Check out my Soundcloud for some neat stuff!

Offline Apie2

  • *****
  • Posts: 1367
  • Gender: Male
  • WAAAAZAAHHHH, You can eat me O_o
  • Respect: +821

Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: asdaf temp zs suggestions thread
« Reply #34 on: February 18, 2012, 08:43:53 AM »
0
I think that regular headcrab's damage should be lowered to at least 6 or 7 and perhaps lower the hit rate of normal zombies too?
I mean people get killed so fast and easily by them especially when they become slower once their health becomes lower.


Offline Juan_Ambriz

  • Guys is it wrong that....
  • *****
  • Posts: 1293
  • Gender: Male
  • POENIS
  • Respect: +338
    • My Youtube. Mostly tech help SUB!
Re: asdaf temp zs suggestions thread
« Reply #35 on: February 18, 2012, 08:56:14 AM »
0
Map layout is fine but certain aspects and size ratios are a bit off... such as the windows are massive and the spawn room is a bit too big and requires a bit more detail...
The reason why i have it big and not small like the other house maps is because in almost (note, i said almost) all the house maps, humans get raped because the house is extremely small and its like the humans are cluster fucking each other..
But thats why i have the map big....

I DIDNT however scale the Textures which makes it look huge, and yeah the windows and sliding door were way to big. I will fix these when i can, and hope that its a better map..

THANKS CRYPTO BB



Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: asdaf temp zs suggestions thread
« Reply #36 on: February 18, 2012, 11:14:16 AM »
0
Wait, what's the IP?

/derp
Miami's Finest

Offline TehHank

  • Party-sans
  • *****
  • Windows UserLeague PlayerDedicated SummonerDog Lover
    View More Badges!

  • Posts: 1891
  • Gender: Male
  • Comrade, why are we using potatoes
  • Respect: +1072
Re: asdaf temp zs suggestions thread
« Reply #37 on: February 18, 2012, 11:22:23 AM »
0
199.30.49.45:27015

Offline Seb

  • ******
  • Posts: 2880
  • Gender: Male
  • Respect: +783
Re: asdaf temp zs suggestions thread
« Reply #38 on: February 19, 2012, 02:47:54 AM »
0
The new ZS is nice and everything, but I really liked the old weapon system. The weapons felt more powerful, more earned.
Miami's Finest

Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: asdaf temp zs suggestions thread
« Reply #39 on: February 19, 2012, 03:44:51 AM »
0
Not all of the props(i.e. shelves) are appearing in the maps. I know that I've been bugging you about this a lot and that you said you're going to look at the settings of this game mode but could you take a look at them again because on some maps these props are vital to survive.


Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: asdaf temp zs suggestions thread
« Reply #40 on: February 19, 2012, 03:50:53 AM »
0
http://www.garrysmod.org/downloads/?a=view&id=70730

http://www.garrysmod.org/downloads/?a=view&id=90210

http://www.garrysmod.org/downloads/?a=view&id=111083

That are some maps that I think that are good.

I'll try adding these tomorrow.

I think that regular headcrab's damage should be lowered to at least 6 or 7 and perhaps lower the hit rate of normal zombies too?
I mean people get killed so fast and easily by them especially when they become slower once their health becomes lower.

I think they're fine the way they are right now.
The reason why i have it big and not small like the other house maps is because in almost (note, i said almost) all the house maps, humans get raped because the house is extremely small and its like the humans are cluster fucking each other..
But thats why i have the map big....

I DIDNT however scale the Textures which makes it look huge, and yeah the windows and sliding door were way to big. I will fix these when i can, and hope that its a better map..
It's not that, it's just has overall bad design :X

The disproportional textures and brushes are only a small part of the problem.

The new ZS is nice and everything, but I really liked the old weapon system. The weapons felt more powerful, more earned.

From the start, I've had the ability to disable the worth menu and only make items buyable from the shop.

Thing is though, it's tough enough as it is for the humans. Unless I scaled down the prices in the shops to fit the fact that people get no starting gear aside from a random pistol and melee, then it'd probably be best to leave it as is.

Not all of the props(i.e. shelves) are appearing in the maps. I know that I've been bugging you about this a lot and that you said you're going to look at the settings of this game mode but could you take a look at them again because on some maps these props are vital to survive.

Somewhere in the gamemode, theres a list of blacklisted props.

Maybe I'm just stupid, but I've had some real difficulty finding it ._.


Check out my Soundcloud for some neat stuff!

Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: asdaf temp zs suggestions thread
« Reply #41 on: February 19, 2012, 04:46:20 AM »
0
Somewhere in the gamemode, theres a list of blacklisted props.

Maybe I'm just stupid, but I've had some real difficulty finding it ._.
Maybe you should try to contact the creator of this game mode or someone else who would possibly know.


Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: asdaf temp zs suggestions thread
« Reply #42 on: February 19, 2012, 02:13:28 PM »
0
Maybe you should try to contact the creator of this game mode or someone else who would possibly know.

nah, you'd just be called an idiot

Offline Hotgreensoldier

  • I think.. I think I won't see you again after all
  • *****
  • Posts: 1745
  • Gender: Male
  • But maybe..Maybe I'm fighting for different reason
  • Respect: +235
Re: asdaf temp zs suggestions thread
« Reply #43 on: February 19, 2012, 04:47:55 PM »
0
Can we try to make it so that we don't get stuck in zombies as much? ._.

If you jump into a zombie you get stuck in them and you die by the time you get to shoot them.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncă‚‹": niggatown

Moo: general tishipants

Offline semy32

  • ****
  • Posts: 454
  • Gender: Male
  • Respect: +72
Re: asdaf temp zs suggestions thread
« Reply #44 on: February 20, 2012, 05:10:40 AM »
0
Can we try to make it so that we don't get stuck in zombies as much? ._.

If you jump into a zombie you get stuck in them and you die by the time you get to shoot them.

Make zombies hit/move slower?