http://www.garrysmod.org/downloads/?a=view&id=70730
http://www.garrysmod.org/downloads/?a=view&id=90210
http://www.garrysmod.org/downloads/?a=view&id=111083
That are some maps that I think that are good.
I'll try adding these tomorrow.
I think that regular headcrab's damage should be lowered to at least 6 or 7 and perhaps lower the hit rate of normal zombies too?
I mean people get killed so fast and easily by them especially when they become slower once their health becomes lower.
I think they're fine the way they are right now.
The reason why i have it big and not small like the other house maps is because in almost (note, i said almost) all the house maps, humans get raped because the house is extremely small and its like the humans are cluster fucking each other..
But thats why i have the map big....
I DIDNT however scale the Textures which makes it look huge, and yeah the windows and sliding door were way to big. I will fix these when i can, and hope that its a better map..
It's not that, it's just has overall bad design :X
The disproportional textures and brushes are only a small part of the problem.
The new ZS is nice and everything, but I really liked the old weapon system. The weapons felt more powerful, more earned.
From the start, I've had the ability to disable the worth menu and only make items buyable from the shop.
Thing is though, it's tough enough as it is for the humans. Unless I scaled down the prices in the shops to fit the fact that people get no starting gear aside from a random pistol and melee, then it'd probably be best to leave it as is.
Not all of the props(i.e. shelves) are appearing in the maps. I know that I've been bugging you about this a lot and that you said you're going to look at the settings of this game mode but could you take a look at them again because on some maps these props are vital to survive.
Somewhere in the gamemode, theres a list of blacklisted props.
Maybe I'm just stupid, but I've had some real difficulty finding it ._.