Author Topic: asdaf temp zs suggestions thread  (Read 1523 times)

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Offline Lavenchie

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Re: asdaf temp zs suggestions thread
« Reply #135 on: February 29, 2012, 08:13:27 AM »
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I like the idea, It really helps out when we cade in a extremely dark area and can't see around us. As long as it's not as bright as a flare I don't see what's wrong with the idea.
 
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Re: asdaf temp zs suggestions thread
« Reply #136 on: March 01, 2012, 09:00:43 AM »
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a suggestion

add the possibility to vote for next map and sometimes random map
like the old zs  :zombie:
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Offline The Ghost Of Anony Mouse

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Re: asdaf temp zs suggestions thread
« Reply #137 on: March 01, 2012, 09:07:41 AM »
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a suggestion

add the possibility to vote for next map and sometimes random map
like the old zs  :zombie:

actually that's a pretty bad good idea.

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Re: asdaf temp zs suggestions thread
« Reply #138 on: March 01, 2012, 09:30:19 AM »
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The new ZS is nice and everything, but I really liked the old weapon system. The weapons felt more powerful, more earned.

i agree
for me the "kill" system and ammo regeneration after 1 min is better
what i don't like in the new zs is:
-flashlight battery
-i think the crows are not nessessary
-no vote for next map
-remove all ammo crates of all maps (some maps like, maze, infected hospital... have "secret" places with ammo crates as a reward maze is not so good without ammo crates (ammo crates only work if the old weapons system is in use))

but sometings i like:

-when survivor pressing z you can pass the barricade
-medikit, turret, and another new tool
-the new modern appearance of the game
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Offline TehHank

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Re: asdaf temp zs suggestions thread
« Reply #139 on: March 01, 2012, 11:21:50 AM »
+1
i agree
for me the "kill" system and ammo regeneration after 1 min is better
what i don't like in the new zs is:
-flashlight battery
-i think the crows are not nessessary
-no vote for next map
-remove all ammo crates of all maps (some maps like, maze, infected hospital... have "secret" places with ammo crates as a reward maze is not so good without ammo crates (ammo crates only work if the old weapons system is in use))

but sometings i like:

-when survivor pressing z you can pass the barricade
-medikit, turret, and another new tool
-the new modern appearance of the game
You cant be serious

Offline Loke

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Re: asdaf temp zs suggestions thread
« Reply #140 on: March 03, 2012, 09:00:55 AM »
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But headcrabs do have a delay and fast zombies were nerfed and now do 5 damage(I think).

That's what the old zs had. Fast zombies stopped when they clawed and did 4 dmg a hit with the claws
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Offline Prox

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Re: asdaf temp zs suggestions thread
« Reply #141 on: March 03, 2012, 11:18:48 AM »
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That's what the old zs had. Fast zombies stopped when they clawed and did 4 dmg a hit with the claws
No, they did 5.


Offline Travelsonic

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Re: asdaf temp zs suggestions thread
« Reply #142 on: March 03, 2012, 02:45:39 PM »
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Suggestion:  un-do the nerfing that chem zombies got for this version of ZS and bring it back to old ZS/pre-rNd-shutdown levels - considering we can only get them last wave, and it just feels like the power they had [hurting people w/ the fog, boom killing everyone immediately around it] is gone when now more than before it'd make PERFECT sense to have.
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Offline yoshi

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Re: asdaf temp zs suggestions thread
« Reply #143 on: March 03, 2012, 06:37:51 PM »
+1
For me the Old ZS was more balanced than now.

Offline Lavenchie

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Re: asdaf temp zs suggestions thread
« Reply #144 on: March 04, 2012, 11:31:34 AM »
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For me the Old ZS was more balanced than now.
This
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Offline Cake Faice

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Re: asdaf temp zs suggestions thread
« Reply #145 on: March 05, 2012, 03:38:30 PM »
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Please, for the love of god, what ever changes you make, keep the point system where you can actually buy the weapons and ammo and choose your starting weapons. I can finally stop raging every time I get battle axe + plank and decide which weapon is going to get the ammo regen. That actually makes the game more fun and actually encourages you to go out and kill zombies without having to worry about using up all your ammo.

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Re: asdaf temp zs suggestions thread
« Reply #146 on: March 06, 2012, 03:17:10 AM »
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The shop systeam gives more of a tactical aspect to the gamemode that makes me feel zs is more enjoyable.

(situation 1: Do you buy more nails to enforce the barricade? or do you buy a turret to provide Covering fire while you repair your remaining nails?)

(situation 2: Do you Buy a richochet magnum or save up for a SMG?)

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Re: asdaf temp zs suggestions thread
« Reply #147 on: March 06, 2012, 07:50:29 AM »
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The shop systeam gives more of a tactical aspect to the gamemode that makes me feel zs is more enjoyable.

(situation 1: Do you buy more nails to enforce the barricade? or do you buy a turret to provide Covering fire while you repair your remaining nails?)

(situation 2: Do you Buy a richochet magnum or save up for a SMG?)

I still have never had enough points to buy a new anything.

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Re: asdaf temp zs suggestions thread
« Reply #148 on: March 06, 2012, 02:01:20 PM »
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make 2 servers
1° with the old zs
2° with the new zs

I think that can satisfy everyone  :idk:
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Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #149 on: March 06, 2012, 02:01:56 PM »
+1
make 2 servers
1° with the old zs
2° with the new zs

I think that can satisfy everyone  :idk:

No.


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