Author Topic: Half-Life 2: Episode 3 - The Mod  (Read 7919 times)

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Offline Xrain

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #120 on: May 24, 2010, 04:18:17 AM »
It's only limiting for those with limited ideas  ;)

But for the mega hdr stuff, the super florescent hdr doesn't really make sense unless the room is hazy or something like that. So it looks kinda... out-of-place to me. But if you guys really want to get this mod to completion, get a basic version of everything made first, so then you have somthing completed, then go back through and add in all your fancy things you have planned.

Meaning get a basic mock-up of the mod made, with only basic structures and textures so you can optimize the pathing, and pacing of the mod first. Then once everything feels right, add in all the detail stuff like great lighting, good textures, effects, etc.

Otherwise you will spend forever on one section of the mod, and make it super amazing. but its disjointed from the rest of the mod, and kinda tarnishes all the hard work you put into it. Or you do all this work and find you have to re-do a big portion of it because you decide to change how something plays.

If you do this it will give your mod a much more complete feeling as a single story when it is all done, and it wont feel like a bunch of maps that were piled together.

That and it will give you a good idea of how much time certain aspects will take.

So start basic at first, then build up from there. A building is only as strong as it's foundation.

Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #121 on: May 24, 2010, 04:35:28 AM »
It's only limiting for those with limited ideas  ;)

But for the mega hdr stuff, the super florescent hdr doesn't really make sense unless the room is hazy or something like that. So it looks kinda... out-of-place to me. But if you guys really want to get this mod to completion, get a basic version of everything made first, so then you have somthing completed, then go back through and add in all your fancy things you have planned.

Meaning get a basic mock-up of the mod made, with only basic structures and textures so you can optimize the pathing, and pacing of the mod first. Then once everything feels right, add in all the detail stuff like great lighting, good textures, effects, etc.

Otherwise you will spend forever on one section of the mod, and make it super amazing. but its disjointed from the rest of the mod, and kinda tarnishes all the hard work you put into it. Or you do all this work and find you have to re-do a big portion of it because you decide to change how something plays.

If you do this it will give your mod a much more complete feeling as a single story when it is all done, and it wont feel like a bunch of maps that were piled together.

That and it will give you a good idea of how much time certain aspects will take.

So start basic at first, then build up from there. A building is only as strong as it's foundation.

I agree, Xrain should be also the "guy that gives mappers tips" xD
And another thing, you guys should wait til I detail the story, you just know how the first scene's map looks like lol

Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #122 on: May 24, 2010, 06:37:13 AM »
:/ ok just dont make so many scenes with player/npc interaction and acting scripts. We dont have any custom ones.

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #123 on: May 24, 2010, 07:01:15 AM »
I justed lloked up a skin we can use for the combine

Is it ok?

If its ok link is here

http://www.fpsbanana.com/skins/download/7769
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #124 on: May 24, 2010, 07:48:53 AM »
I justed lloked up a skin we can use for the combine

Is it ok?

If its ok link is here

http://www.fpsbanana.com/skins/download/7769


This is ep3 not hl3

We are trying to keep as much original content as posible
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Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #125 on: May 24, 2010, 08:10:25 AM »
:/ ok just dont make so many scenes with player/npc interaction and acting scripts. We dont have any custom ones.

That's why we have voice actors lawl, for the first chapter I and Deviant voice act the stuff, and if you meant the NPC's animations so people can make them no?

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #126 on: May 24, 2010, 08:12:18 AM »
That's why we have voice actors lawl, for the first chapter I and Deviant voice act the stuff, and if you meant the NPC's animations so people can make them no?

btw in ur chapter the advisors are already gone because dog scared them away....
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Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #127 on: May 24, 2010, 08:15:19 AM »
btw in ur chapter the advisors are already gone because dog scared them away....

Wtf I don't remember that >.<
Damn I fail lol so do I need to re-write my script? xD

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #128 on: May 24, 2010, 08:17:32 AM »
Wtf I don't remember that >.<
Damn I fail lol so do I need to re-write my script? xD


Yhup

Maybe go play episode two?
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Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #129 on: May 24, 2010, 08:19:42 AM »
Yhup

Maybe go play episode two?

Lol can't my comp fail'd, so I'll re-write it later cause I need to go get a hair-cut lawl
Damn that sucks.....

Offline Shawn

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #130 on: May 24, 2010, 08:23:13 AM »
Lol can't my comp fail'd, so I'll re-write it later cause I need to go get a hair-cut lawl
Damn that sucks.....


Any word when you going to get your computer fixed?
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And I felt the givin' gettin' me up off the wall


Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #131 on: May 24, 2010, 08:26:08 AM »
Any word when you going to get your computer fixed?

Probably not tomorrow, or at wednsday, most probably not even at thursday lol.....
Meh I'm getting a new computer anyways xD

Damn all this waste of time on the script and now I need to re-write lawl and combined with other stuff


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« Last Edit: May 24, 2010, 09:50:37 AM by ArTIk*BaNAnA »

Offline xxMingebaggerxx

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #132 on: May 24, 2010, 09:45:42 AM »
evil james xD
so il post a small idea/my synopsis here too??

if yes the
After the incident near the helicopter, Gordon wakes up in a helicopter over the Arctic Ocean,

the course? Borealis, or the last known location of it.
Little do they know that the combine have been carefully observing them nearing to the Borealis

facility.
Near the edge of the island where Borealis was supposed to be, the group encounters a large

group of combine helicopters, which are escorting 4 combine dropships to the island. Curious

why the combine are there they decide to follow them, but something dark happens, a small

pulse from the middle of the island shuts down their systems and the helicopter makes a crash

landing. As soon as Gordon regains consciousness, and tries to observe his surroundings he

finds out that he has been imprisoned by the combine, and stripped of all his weaponry, even

the Gravity Gun. Gordon finds a small stash in the middle of the wall which contains a crowbar

and a headcrab. After defeating the small headcrab Gordon breaks out of the cell he was

appointed to and decides to find Alyx, because Alyx has got sensitive information about the

workings of the resistance. After travelling through countless jail blocks he finally finds her,

tortured, tired, beaten up and tied into an integorriation chair in a room. Gordon breaks her free,

hides her into an old service room and heads out to find some medical supplies to cure her.
After attending to the most immediate need of curing Alyx they head out to find an emergency

control room to get some information about why the combine are here, how many of them are

here and where they all are located. Sadly the emergency control room is out of power and

Gordon has to find the power generator and fix it. After that being taken care of Gordon

encounters a combine assasin sent to kill him. Escaping by ventilation shafts Gordon returns to

Alyx to tell her about the encounter. Alyx in the meantime has had the oppurtunity to

communicate with the white forest. Or whats left of it that is, it seems that the combine have

found a way to access the sattelites and ordered an orbital strike on The White Forest.
The race against time has begun, to save the world.
Alyx thinks up a crazy plan, which includes Gordon infiltrating the hq, finding the power source

and blowing it all up, while Alyx stays behind to coordinate. During the trip to the HQ Gordon

encounters the female assasin again,and thistime defeats her. To successfully infiltrate the HQ

Gordon has to disguise himself as a combine trooper.In the HQ Gordon eavesdrops on a

combine general talking to an advisor who calls himself BREEN. They are talking about a

Combine fleet arriving via a huge portal which is going to be opened with the Borealis, the fleets

purpose? Destroy mankind, and to stripmine the planet.
Now Gordon is headed to the Borealis, fighting through hordes of Combine troopers and a few

occasional Gunships.
When Gordon enters the Borealis he is teleported to an Aperture Lab underground where he

discovers the ruins of GLaDOS. To get back to the Borealis Gordon has to complete a set of

trials in the facility. After completing the first trial Gordon recieves a strange gun.. The PORTAL

gun. Sadly the Portal Gun is a precessor and needs Crystals to operate. With it Gordon opens a

portal to the Borealis where he changes a few parametres in the superportal activation

sequence. On the way back to Alyx Gordon finds a prototype Combine jet which he uses to get

back to Alyx and to get back to the White Forest.
On the way back they suddenly hear a large boom, and when they watch back they see a giant

portal half-way being open pulsing. In the portal they see a large combine fleet and a planet

being sucked away to a singularity. Luckily the singularity does not affect Gordons side of the

portal. After the portal closes the island on which the borealis was suddenly starts vapourising.
When they have returned to the White Forest they find out that all combine activity suddenly

stopped. Everyone who was a combine soldier suddenly turns back to a normal citizen.
After touching down suddenly GMAN appears  in front of everyone and starts talking to Gordon,

and eventually taking Gordon with him.


If no then mod delete :P
« Last Edit: May 24, 2010, 10:06:10 AM by Mingebagger »
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Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #133 on: May 24, 2010, 09:55:03 AM »
evil james xD
so il post a small idea/my synopsis here too??

if yes the
After the incident near the helicopter, Gordon wakes up in a helicopter over the Arctic Ocean,

the course? Borealis, or the last known location of it.
Little do they know that the combine have been carefully observing them nearing to the Borealis

facility.
Near the edge of the island where Borealis was supposed to be, the group encounters a large

group of combine helicopters, which are escorting 4 combine dropships to the island. Curious

why the combine are there they decide to follow them, but something dark happens, a small

pulse from the middle of the island shuts down their systems and the helicopter makes a crash

landing. As soon as Gordon regains consciousness, and tries to observe his surroundings he

finds out that he has been imprisoned by the combine, and stripped of all his weaponry, even

the Gravity Gun. Gordon finds a small stash in the middle of the wall which contains a crowbar

and a headcrab. After defeating the small headcrab Gordon breaks out of the cell he was

appointed to and decides to find Alyx, because Alyx has got sensitive information about the

workings of the resistance. After travelling through countless jail blocks he finally finds her,

tortured, tired, beaten up and tied into an integorriation chair in a room. Gordon breaks her free,

hides her into an old service room and heads out to find some medical supplies to cure her.
After attending to the most immediate need of curing Alyx they head out to find an emergency

control room to get some information about why the combine are here, how many of them are

here and where they all are located. Sadly the emergency control room is out of power and

Gordon has to find the power generator and fix it. After that being taken care of Gordon

encounters a combine assasin sent to kill him. Escaping by ventilation shafts Gordon returns to

Alyx to tell her about the encounter. Alyx in the meantime has had the oppurtunity to

communicate with the white forest. Or whats left of it that is, it seems that the combine have

found a way to access the sattelites and ordered an orbital strike on The White Forest.
The race against time has begun, to save the world.
Alyx thinks up a crazy plan, which includes Gordon infiltrating the hq, finding the power source

and blowing it all up, while Alyx stays behind to coordinate. During the trip to the HQ Gordon

encounters the female assasin again,and thistime defeats her. To successfully infiltrate the HQ

Gordon has to disguise himself as a combine trooper.In the HQ Gordon eavesdrops on a

combine general talking to an advisor who calls himself BREEN. They are talking about a

Combine fleet arriving via a huge portal which is going to be opened with the Borealis, the fleets

purpose? Destroy mankind, and to stripmine the planet.
Now Gordon is headed to the Borealis, fighting through hordes of Combine troopers and a few

occasional Gunships.
When Gordon enters the Borealis he is teleported to an Aperture Lab underground where he

discovers the ruins of GLaDOS. To get back to the Borealis Gordon has to complete a set of

trials in the facility. After completing the first trial Gordon recieves a strange gun.. The PORTAL

gun. Sadly the Portal Gun is a precessor and needs Crystals to operate. With it Gordon opens a

portal to the Borealis where he changes a few parametres in the superportal activation

sequence. On the way back to Alyx Gordon finds a prototype Combine jet which he uses to get

back to Alyx and to get back to the White Forest.
On the way back they suddenly hear a large boom, and when they watch back they see a giant

portal half-way being open pulsing. In the portal they see a large combine fleet and a planet

being sucked away to a singularity. Luckily the singularity does not affect Gordons side of the

portal. After the portal closes the island on which the borealis was suddenly starts vapourising.
When they have returned to the White Forest they find out that all combine activity suddenly

stopped. Everyone who was a combine soldier suddenly turns back to a normal citizen.
After touching down suddenly GMAN appears  in front of everyone and starts talking to Gordon,

and eventually taking Gordon with him.


If no then mod delete :P

Nice idea, though you copied some ideas of mine =P
But no need to worry, I'm still working on story, and I think they should have more in-between stops before they reach the Borealis, also, the Borealis is the target, meaning that after Gordon finishes doing what he needs to do there, basicly, the Episode ends =O

Offline xxMingebaggerxx

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #134 on: May 24, 2010, 10:02:31 AM »
wat? i never read urs lol
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