Author Topic: zs_hospital *Css Required*, Your opinion.  (Read 2816 times)

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Offline animediz

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #30 on: March 11, 2010, 09:45:15 AM »
Yeah a hospital map has been done. check this out http://www.garrysmod.com/news/?p=8001. Its a good example of what you're going to be competeing with. this map is relativly fail. Like its missing alot on the reslease that shows what it is but its fail. So use it as a general guide. But good idea anyway, good luck.

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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #31 on: March 11, 2010, 03:32:16 PM »
Oh cool, thankyou for posting that, I'll use it as a guide for improvement, now even though this is my first map im putting a LOT of effort in, im going to make sure its great!
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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #32 on: March 26, 2010, 12:58:33 PM »
Hey guys, Sorry the maps been so slow, I've been pre-occupied, the other day I ran into a problem, I've been building the map under the Counter Strike Source SDK version. And realized theres no ammo-crates, health boxes, zombie spawn-points, or anything I need. So I just got half-life 2 and started working again, this time most of the textures are white from css... I fixed most, but not all. I'm kinda stuck. I know there are maps that use stuff from both games. How can I do this?
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Offline Majoras mask

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #33 on: March 26, 2010, 03:00:52 PM »
well you could of kept your textures the same and saved your map, then open it up with hl2, add ammo crates/hp whatever, then switch it back to css(yes it will not show in css but in gmod it will)
you got it


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Re: zs_hospital *Css Required*, Your opinion.
« Reply #34 on: March 26, 2010, 03:25:10 PM »
GCFScape the textures our of Counter Striker: Source Content.gcf in steam/steamapps folder, extract "materials" + "models" folder to  "C:/steam/steamapps/proudlyinfected/garrysmod/garrysmod"




GCFScape = http://tinyurl.com/yafc687
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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #35 on: March 26, 2010, 07:36:46 PM »
Oh, duh. thanks. I went blank on that. Ok, after a long time of fixing shit, my map corrupted and I had to get the latest compiled map cause I didn't have a backup, so i decompiled an older version, just set me back slightly but I think I should be ok now that I know what I'm making. Thanks Again, I'll keep everyone posted.
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Offline Tabitha

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #36 on: March 27, 2010, 05:24:47 AM »
Yin and yang -,- thats my ingame name lol i think the map is a awesome idea i can imagine a hospital map too i mean that makes a lot of sense
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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #37 on: March 27, 2010, 12:17:26 PM »
I need help with something, I'm adding objectives in my map, I want a prop such as a battery that when i plug it into i.e: generator or something, it opens a door. How can I do that like the deathmaps with the dynamite and soap, the baby too.
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Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #38 on: March 27, 2010, 05:20:42 PM »
I need help with something, I'm adding objectives in my map, I want a prop such as a battery that when i plug it into i.e: generator or something, it opens a door. How can I do that like the deathmaps with the dynamite and soap, the baby too.

mmm im bored, im make tut and post hang on.

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Offline Majoras mask

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #39 on: March 27, 2010, 06:20:18 PM »
mmm im bored, im make tut and post hang on.

yay :) i would like to know how too
you got it


Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #40 on: March 27, 2010, 06:55:37 PM »
http://forum.randomgs.co.cc/index.php/topic,2647.0.html

heres my tut hab funb oollolo i hate this crappy keyboard. took me ages to do just cus i had to smash every key 2 times before it would show up

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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #41 on: March 28, 2010, 10:48:26 AM »
   Hey quick update, everything's going great, I'm steadily progressing and It all looks great and with constant testing, I see no problems *yet* BUT, I started to work with the "EMERGENCY" Lettering above the entrance. Yes, I finished them and I was VERY pleased with the result, but whenever I compile it later on to test progress, It seems everytime it's re-compiled the cuts i made in the letters keep coming back. For example: The "G" in emergency, I made a square in sdk, cut it up, curves around edges and all, cut out the center and it looked great, but in garry's mod, I load the map and there's half of the cuts I made are back. so It's still a filled-in "G" on the sign. But thats not what I'm worried about, I just now have to finish making all of the patients rooms, and secrets and shit blah blah blah. I even WAS going to show a quick fly-thru of the map with a video, but HA nope, you'll just have to wait to be surprised. (I really hope rnd will love this map as much as the present favorites)
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Offline Tomcat

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #42 on: March 29, 2010, 03:39:09 PM »
   Hey quick update, everything's going great, I'm steadily progressing and It all looks great and with constant testing, I see no problems *yet* BUT, I started to work with the "EMERGENCY" Lettering above the entrance. Yes, I finished them and I was VERY pleased with the result, but whenever I compile it later on to test progress, It seems everytime it's re-compiled the cuts i made in the letters keep coming back. For example: The "G" in emergency, I made a square in sdk, cut it up, curves around edges and all, cut out the center and it looked great, but in garry's mod, I load the map and there's half of the cuts I made are back. so It's still a filled-in "G" on the sign. But thats not what I'm worried about, I just now have to finish making all of the patients rooms, and secrets and shit blah blah blah. I even WAS going to show a quick fly-thru of the map with a video, but HA nope, you'll just have to wait to be surprised. (I really hope rnd will love this map as much as the present favorites)


if you need textures i can do them ima vtf/vmt king

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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #43 on: March 29, 2010, 08:58:08 PM »
How do I add zombie gas and zombie spawnpoints?  are they entities or not?
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Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #44 on: March 30, 2010, 01:22:27 AM »
you can add zombie gasses with the entity info_zombie_gasses (just put down an entity and put that in the search box then hit enter)
but i wouldnt recommend it since the gamemode puts zombie gasses around info_player_zombie anyway

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