Author Topic: zs_hospital *Css Required*, Your opinion.  (Read 2816 times)

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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #45 on: March 30, 2010, 02:00:55 AM »
Really? ok cool, but yeah, the info_player_zombie isn't in my list either, do I just type that and place the entitie?
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Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #46 on: March 30, 2010, 02:31:52 AM »
yeah a the little yellow circle wih a guy pointing should come up, or you can just decomp another zs map and copy paste

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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #47 on: April 01, 2010, 06:50:24 PM »
What's a recommended strength amount for breakable shit? It's not just me breaking shit like it is when I'm testing everything. I'm scared if I just set something I think is right it may be too strong or too weak.
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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #48 on: April 01, 2010, 06:51:36 PM »
also.. I was trying to make a mirror. Is that possible?
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Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #49 on: April 01, 2010, 06:58:03 PM »
if you have unlimited ammo for pistols then I would suggest 500-1000.
for melee weapons around 200 to 500.

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Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #50 on: April 02, 2010, 06:21:35 PM »
uh.. great. So today I pretty much finished a big section and needed to test it out. so.. I went to compile it. now the past couple times compiling it's gotten REALLY slow near the end. but today It made it to 9...    "yes with 3 dots" and each dot was taking almost 20 minutes.. but that last few percentages took 4 hours and STILL didn't finish. At this time my room was scorching. I was sweating like a pig and thought about how hard my pc was working.. so i checked my digital thermometer on the front of my cpu. it was 91 degrees and rising. so I was like fuck this and switched off the power, ripped off the side and put a fan right next to my tower and let it sit all day. So. i had all day to think about it and I think what I'll have to do is just delete my custom backdrop (which was sooo perfect...)   :( and replace it with a simple 3d skybox. figure that could help.. maybe i can replicate my backdrop. but it sucks this shit happens lol. Any suggestions before i do something that will possibly delay my map even more?
Deviant and Proudly Infected Zombie couple :) I love her




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.:RND`=- Tomcat redeemed themself.

Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #51 on: April 02, 2010, 11:20:45 PM »
Ok, so nevermind my last comment, i just went through with it, it's not bad. shit, it's actually looking pretty good, and I'm compiling with both options checked "fast" and it just builds mah face lights and thats it. But here are some pictures I GUESS I'll give you. this is almost nothing of the map tho.

Skybox, introduction to map; (Human Spawn)


Humans Can't Hide Everywhere


Morgue, Basement, Zombie Spawn


Patients are ensured safety


Deviant, stay to the left


Cafeteria


Cafeteria Food...


Representing...


And this is just something I wanted to show...
My awesome fabric work. (Curtain wrinkles)



Don't think the map's done. I showed you a couple things. Thumbs up, but I'm not done, I've got a bit more to do (hoping my computer wont fry) but I'm working very hard and very persistently, I'm just updating you guys, (yeah I wanted everything to be a surprise but I didn't show you too much.) anyway let me know what you think so far and any tips of where to go next.
Deviant and Proudly Infected Zombie couple :) I love her




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Offline Frank

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #52 on: April 02, 2010, 11:32:55 PM »
KEWL SHIZ BRO U SHOUD BROADCAST SO I GET MAP ORGASM :>

Offline » Magic «

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #53 on: April 03, 2010, 03:14:37 AM »
lol @ the displacments on the first screenshot, make them a bit smaller they look stretched
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Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #54 on: April 03, 2010, 04:25:28 AM »
try making the texture size for those skybox mountains smaller, or maybe just smooth them down a little.

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Offline Xexxar

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #55 on: April 04, 2010, 12:19:44 PM »
Win win win win.

i dont rly know if i shold vote +1


vote +1 on my app and i will vote +1 on urs
GTFO

Offline Proudly Infected

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #56 on: April 17, 2010, 05:42:27 PM »
now here is my major problem, duno what to do, when im directly under the light its like this (good and lit)




but when you back up a little to where your NOT directly under the light, it like this (horse shit lighting)



help please?
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.:RND`=- Tomcat redeemed themself.

Offline » Magic «

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #57 on: April 17, 2010, 05:45:46 PM »
I don't see anything wrong?


On iPod btw
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Offline jimonions

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #58 on: April 17, 2010, 05:56:47 PM »
mmmmm mebe try making sure your light isnt inside the prop?

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Re: zs_hospital *Css Required*, Your opinion.
« Reply #59 on: April 17, 2010, 06:08:47 PM »
I really can't wait to play this.... :U
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