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Messages - jimonions

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661
General Chat / Re: TTT Server RDMING
« on: March 27, 2010, 07:11:27 AM »
if u dont know kick crashes the server maby you should play more often

banana hat plays TTT a lot. admin kickin doesnt crash the server.

662
Mapping / Re: Private Steam Group For Community Mappers
« on: March 27, 2010, 06:21:43 AM »
im already in

ps magik, you can mark zs_technology as finished. im working on zs_dying-refinery nao
http://forum.randomgs.co.cc/index.php/topic,2618.msg27554.html#msg27554

dont know if it matters but  also finished 2 other maps zs_snowbound_v2 and zs_fort_advanced_snowy. mind adding them to list of completed?

663
Mapping / Re: shadow problem fix (tutorial)
« on: March 27, 2010, 06:11:25 AM »
when jim get no reply jim become sad face.  :(

664
Mapping / Re: zs_Dying-Refinery
« on: March 27, 2010, 05:14:07 AM »
http://www.megaupload.com/?d=P6GQN07A
heres just alittle taste of the physics and explosions in this beta. i havent done any interiors but will add them so dont worry. will lag if your pc is crap.

665
Mapping / Re: zs_Dying-Refinery
« on: March 26, 2010, 05:44:19 PM »
I can see it now:

*Noob blows up smoke stack*

.....

*Server shits a brick and disconnects for a few seconds*

that wont happen. it wont crash. what will crash is if every single building was breakable.

666
Funny Stuffz / Re: Coolzeldad
« on: March 26, 2010, 05:40:05 PM »
coolz take too long to upload maps :O me, sf smaster, your awesome, and proudly infected are wait.

667
Boneyard / Re: flood glitchers
« on: March 26, 2010, 03:37:52 PM »
ninja asassin is a minge respected, he banned me for shooting during his "money round" and every time i join the server while hes there he wants to kick me, he says "omg not this guy somebody kick him". hes just another 12 yr old brat who thinks hes higher than everyone else.

http://forum.randomgs.co.cc/index.php/topic,2400.0.html

ps. his id
# 1403 "๖ۣۜNinja•Àssassin ¦CM¦" STEAM_0:0:26353035 02:20 157 0

668
Community Admin Apps / Re: Tabitha's Admin Application
« on: March 26, 2010, 03:31:34 PM »
you better ask a moderator to lock this and close it down if you dont want anymore comments. Better luck next time.

669
General Chat / Re: TTT Server RDMING
« on: March 26, 2010, 03:26:40 PM »
kick for first offence of rdming, if he comes back and does it again, ban.

670
Mapping / shadow problem fix (tutorial)
« on: March 26, 2010, 08:01:05 AM »
some of you mappers may have noticed that your prop shadows may be upside down, its very simple to fix and ill show you how.

Ive mad a map just for this so here are pics, in this first one you can see the light_environment for the militia_hdr skybox(note these settings are correct)
heres the lnik to the valve skytexture list where you can find all skybox textures and recommended lighting for them.
http://developer.valvesoftware.com/wiki/Sky_List



here is the bad shadow_control, the pitch is a negative making your shadows go up instead of down :(



Ingame



now here is the correctway, for the pitch (-60) just get rid of the negtive then hit apply. so now it should be 60. voila, your shadows look amazing.



Ingame



This concludes of my tutorial for making you shadows look nice. I bet i know what your thinking ":O why fence and grateshadow look realistic?"

You can do that by placing blocklights precisely and tuning down the lightmap scale all the way down to one. ??? However thats another tutorial. kthxbye.
+1 cheer if you like this!

671
Mapping / zs_Dying-Refinery
« on: March 26, 2010, 03:04:47 AM »
ok i had requests in the past for explosions and destruction and i fail at that stuff but ive been playing around with dmm walls and stuff and i figure i could make a decent zs map. if you want to see this in slow motion
enable cheats (sv_cheats 1)
host_timescale [1.00 ~ 0.01]

all pics http://picasaweb.google.com/112749119891313313688/Zs_idontknowwhattocallthismaprightnow#

HEADPHONES SOUND AWESOME USE IF YOU GOT THEM
also the explosion radius is so big it affects almost everywhere outside, hide in a building or put on god mode.

heres some pictures of an explosam smokestack!






im looking forward to seeing how much beauty the source engine can put into destroying stuff, and sending mingies and nubs flying high into the air with their asses on fire.

this is wha the map will look like from outside, notice 3d skybox ftw



added exploding wall into big warehouse (note the logpile suspended by ropes from the crane swings with the impact!)





plank of DEATH


walk under here and these barrels ignite and fall on you


good old freaky corridors (watch your step)



672
Funny Stuffz / suicide mouse
« on: March 25, 2010, 06:52:06 AM »
this is a must watch. its said to be the first animation with mickey mouse. it gave me nightmares. watch.

suicide mouse

673
Funny Stuffz / Re: we be having funzor timez in zs, so where are you?
« on: March 24, 2010, 11:14:35 PM »
arent you playing portal?

674
Funny Stuffz / Re: Suicide? :O
« on: March 24, 2010, 10:38:28 PM »
colonel sanders is in spaceballs, just saying.

675
Funny Stuffz / Re: we be having funzor timez in zs, so where are you?
« on: March 24, 2010, 10:28:16 PM »
bumpcatz

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